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Nightblade Still Over Performing

  • Ender1310
    Ender1310
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    Remember when sorcs had an unblockable cc that could be used from over 50 meters away and they defended it? You remember that?
  • Ender1310
    Ender1310
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    Remember when sorcs had a shield that let them scale off of their max resource without requiring them to pick damage or defense and the defended it saying get gud and l2p? The north remembers. House Mormont rememberers.
  • Kidgangster101
    Kidgangster101
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    @Kidgangster101 , you know, you've just admitted that you don't know how balancing is done in ESO. Yes, imagine that, different classes aren't obliged to have identical copies of each other's abilities, they all have own ways of doing things, and you seem to fail to understand it. DKs don't have spammable at all, but they have an ultra-cheap DoT that hurts like spammable on initial hit and they have double root + snare in one ability. NBs have more densely packed abilities, but their sustain function is carried away into a separate ability they have to slot and use, while DK sustain is automatic on ultimate use - and you keep ignoring that extra slot spent. Remove starting burst? Let's look at NB skill bar: execute, buff + bow proc, spammable, sustain buff... and that's it, the rest are weapon abilities; and all three damaging abilities are instant damage, they all contribute to burst and people whine about them all. You simply don't have in-class DoTs, you can't move burst elsewhere. NB abilities are so densely packed because they have to use more of them to do the job - separate execute, separate spammable (my DK Claw doubles down as one), separate sustain skill (on DK, I just use ultimate, and it also doubles down as a burst heal), and so on. But it seems that it's too difficult a concept to grasp, and you keep clamoring about moving upfront burst elsewhere without actually thinking that there's nowhere to move it without nerfing NB damage in PvE.

    In other words, you're just clueless about how different classes offset each other. With that, I'm done explaining obvious things.

    Class moves that are good for stamblade......

    Cloak, surprise attack, killers blade, grim focus, shade (is great when not buggy yes this should get fixed), ambish, incap strikes, leeching strikes, marked target.

    Those are all moves a stamblade could use and has used before. Now your telling me they couldn't say fix up NB burst damage and distribute other benefits to another move? Yes I know not every class should be identical, but I am saying 1 instant cast spammable move should not give you major ward, major resolve, stun, good burst damage, and major fracture. You actually get major.fracture already through marked target so removing it from your SPAMABLE should be no problem at all.

    And again this would not effect them in pve end game content. Major fracture is always applied to the boss at all times because of the tank so NB don't need it on their skill, and if your a NB tank you don't need it.either as tanks taunt adds it lol.

    Dk should get an actual spamable but they never will unfortunately because if they could have all their dots us a really good class spamable then everyone would want them nerfed.

    Again you are not hearing me that they can balance the skills/passives so you need 2-3 moves to get all those buffs like other classes and it would have zero effect on pve end game/group play and would not effect their parses at all.
  • John_Falstaff
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    @Kidgangster101 , geez, you're practically digging your own hole, bringing the refutations for your own points on a platter.

    Cloak? Since when cloak does damage, and since when cloak is slotted in during PvE rotation? Shade, same thing? It's not a rhetorical question: you apparently want to move some damage to cloak and shade, and you'd better have an answer how those (magicka-costing) skills belong in PvE rotation, because, you know, you took obligation of proposing a balancing solution that doesn't touch PvE damage, you'd better live up to the promise.

    Mark target - missed with that one, it's a magicka skill and NBs don't have bar space for it (again, move Leeching Strikes into their spammable, then we talk, because you just completely ignored the point that DKs sustain is built into ultimate and NB's sustain is a separate skill). So once again, your response is a pile of clueless rambling that doesn't answer a single point I highlighted to you. SA, KB, focus, incap (by the way, are you trying to move damage to... ambush? in PvE rotation? or maybe to leeching strikes?) are instant damage skills, they all contribute to burst, you won't reduce NB's burst without giving them a class DoT that would be stronger than, say, Rending Slashes, because you propose to carry part of their instant damage into it. And if you want to convince people that NB needs a stronger DoT than Rending, then let me fetch some popcorn, I want to see that.

    So basically, for two posts already, you're talking with yourself and ignoring everyone. Good luck with that. This thread is a museum of foolishness, I think I'll let it die down on its own.
    Edited by John_Falstaff on March 7, 2019 3:57PM
  • Haashhtaag
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    vamp_emily wrote: »
    I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.
    Ender1310 wrote: »
    Remember when sorcs had an unblockable cc that could be used from over 50 meters away and they defended it? You remember that?
    Crappy players of a class defend crappy skills.
  • Kidgangster101
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    @John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.

    Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.

    Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........

    If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.
  • juhislihis19
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    vamp_emily wrote: »
    I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.

    Bow cloakers definately steal most of their kills.
  • John_Falstaff
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    @Kidgangster101 , no, you'r not reading me, but I frankly already come to expect it. NB doesn't have other in-class stamina source of Fracture, and they don't have skill bar place to slot one because their damage is split into separate sustain skill, separate execute skill, separate spammable skill and separate proc skill, so after your 'balancing' NBs will be another stamsorc without Fracture and without compensation for it, while warden or DK have AoE fracture source right on its AoE spammable, and warden is just as bursty. But frankly, I have already despaired to hear anything sensible from you and other PvP special snowflakes.

    I've no mental power to listen to any more nonsense; will let this thread die from natural causes.
    Edited by John_Falstaff on March 7, 2019 8:58PM
  • Kidgangster101
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    @John_Falstaff

    Piercing target

    Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.

    When a marked enemy dies, you heal yourself for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.

    You can only have one Reaping Mark active at a time.

    Look your move to replace major fracture already exists in the game and it has an added bonus of berserk as well. Don't sit here and tell me I'm not listening you need to get better at the game if you think SA honestly needs major fracture. Or maybe are you one of those DPS that que as tank and don't slot a taunt? 🤔🤔🤔🤔🤔

    [edited to remove unnecessary insults and baiting]
    Edited by ZOS_RikardD on March 20, 2019 4:13PM
  • disintegr8
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    Feel free to fight my NB's, they're as soft as wet paper bags.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Lucky28
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    vamp_emily wrote: »
    I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.

    yeah Magsorcs and Stamblades are really good at stealing kills in BG's, but for sustained damage other specs do better.
    Invictus
  • Iskiab
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    Main sDK here. Love playing stamina DK, but the incredible lack of burst damage has opted me to try out stamblade.

    First of all, as a sDK I've never had problems killing Nightblades. I slot detect potions and after they get exposed, 90% of them are like deer in headlights. They really don't know what to do next! The best Nightblades I've encountered scarcely used cloak, if at all. Same way the best Sorcs I've met never stacked shields.

    I'm almost finished with my sNB build, 2H+DW. I did a tankier build, but still I've come up with:
    - huge burst damage and sustain
    - the best buffs and debuffs (Defile, Ward/Resolve, Fracture, Berserk, Endurance)
    - great mobility and survability (+30k resistances)
    - no burst heal but Vigor ticks 1700 per second in PVP

    Slotted skills were quite easy to pick. The last spot is just between Hunter/Leeching/Channeled Acceleration.


    In duels, DK's are the hardest as they are so tanky. I noticed this when I was playing sDK, but the DK playing style is sooo boring. In order to win, a DK literally just have to outsurvive the other rather than kill him, which makes dueling boring. I have more fun with stamBlade burst. I use cloak for the crit but I don't gank.

    In BG's I see a lot of bow cloakers who snipe, poison injects and cloaks away. They always get the highest stats in BG's but coward away if you play them face to face. I think this is a problem with cloak. With Shackle and the mag rec passive you can get quite formidable magicka recovery and use cloak so often.


    IMO the biggest problems (PVP-wise) with NB's, is the bugged desync Snipe/Incap combo which sometimes just insta kills you. The problem isn't the combo itself, but the unability to break away from the CC they cause. This has happened to me few times.

    I would rather not nerf Blades but buff other classes which are lagging behind. Also buffing ie. the Expert Hunter skill so it could actually work detecting cloaking enemies and make people want to slot it. IMO slotting a skill for the purpose of countering cloakers would do just nice.

    Can you please send me your build? I got a stamblade to 50 and am terrible, I’m your average stamblade who’s dead weight but kill steals so have okayish stats. I want to be more of a brawler but don’t know how. I can’t even bring myself to do the daily on him anymore.

    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
    Iskiab
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    vamp_emily wrote: »
    I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.


    Wardens are good yea. For every Templar and DK your chances of winning go up. They go down per nightblade (excluding NB healers).
    Edited by Iskiab on March 7, 2019 10:51PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thankyourat
    thankyourat
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    @John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.

    Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.

    Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........

    If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.

    I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.

    The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.
  • Dojohoda
    Dojohoda
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    Nightblades are not overperforming. Get 'up to date' please.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Haashhtaag
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    @John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.

    Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.

    Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........

    If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.

    I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.

    The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.
    Not really you can go bone pirate, eternal hunt, bloodspawn and still hit really hard.
  • Zardayne
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    @John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.

    Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.

    Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........

    If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.

    I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.

    The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.

    You have to be talking about stamdens. My magden cannot hit harder than a stam NB. There's no way you're selling me that crock. I've been screen shotting some of the nightblade ambushes I've suffered over the past couple of weeks and with consistent hits of 6k+ on spammables that hit way faster than my birds or storm clench, 16k assassin's scourge, and some 14ks from Incap strike, I can't hit #s that fast. My birds are still flying in as the second suprise attack is tearing into me. Hell even when I was running 50k+ mag on a glass cannon build did my spammables ever hit consistent 6ks. Sure the tool tip will say more and in pve it looks good, but in pvp no way.

    Tack on the ability to disappear at will to reset the fight only to come back 15 seconds later to tear into my ass again is BS.

    The stam NB is one of the most unbalanced things about Cyrodiil PVP IMO and everyone knows it too that's why every other player seems to be one out there. Sorry for my rant but a co worker and myself were just talking about this and how it can really enjoy your enjoyment of RVR when a class can hit like a damn truck with limited skills and still be able to start over fights on a whim while the rest of us have to fight it out once engaged in a battle.
    Edited by Zardayne on March 9, 2019 3:24AM
  • Minalan
    Minalan
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    Ender1310 wrote: »
    Remember when sorcs had a shield that let them scale off of their max resource without requiring them to pick damage or defense and the defended it saying get gud and l2p? The north remembers. House Mormont rememberers.

    Remember what? Lol.

    Now they scale off magicka and health, and with armor they're as strong as ever. Bloodspawn is now a great sorcerers set.

    Edited by Minalan on March 9, 2019 4:09AM
  • Iskiab
    Iskiab
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    Zardayne wrote: »
    @John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.

    Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.

    Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........

    If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.

    I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.

    The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.

    You have to be talking about stamdens. My magden cannot hit harder than a stam NB. There's no way you're selling me that crock. I've been screen shotting some of the nightblade ambushes I've suffered over the past couple of weeks and with consistent hits of 6k+ on spammables that hit way faster than my birds or storm clench, 16k assassin's scourge, and some 14ks from Incap strike, I can't hit #s that fast. My birds are still flying in as the second suprise attack is tearing into me. Hell even when I was running 50k+ mag on a glass cannon build did my spammables ever hit consistent 6ks. Sure the tool tip will say more and in pve it looks good, but in pvp no way.

    Tack on the ability to disappear at will to reset the fight only to come back 15 seconds later to tear into my ass again is BS.

    The stam NB is one of the most unbalanced things about Cyrodiil PVP IMO and everyone knows it too that's why every other player seems to be one out there. Sorry for my rant but a co worker and myself were just talking about this and how it can really enjoy your enjoyment of RVR when a class can hit like a damn truck with limited skills and still be able to start over fights on a whim while the rest of us have to fight it out once engaged in a battle.

    Sounds to me like you’re low CP, poor CP allocation or poor defenses and you’re blaming a class for your mistake.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Zardayne
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    Iskiab wrote: »
    Zardayne wrote: »
    @John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.

    Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.

    Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........

    If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.

    I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.

    The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.

    You have to be talking about stamdens. My magden cannot hit harder than a stam NB. There's no way you're selling me that crock. I've been screen shotting some of the nightblade ambushes I've suffered over the past couple of weeks and with consistent hits of 6k+ on spammables that hit way faster than my birds or storm clench, 16k assassin's scourge, and some 14ks from Incap strike, I can't hit #s that fast. My birds are still flying in as the second suprise attack is tearing into me. Hell even when I was running 50k+ mag on a glass cannon build did my spammables ever hit consistent 6ks. Sure the tool tip will say more and in pve it looks good, but in pvp no way.

    Tack on the ability to disappear at will to reset the fight only to come back 15 seconds later to tear into my ass again is BS.

    The stam NB is one of the most unbalanced things about Cyrodiil PVP IMO and everyone knows it too that's why every other player seems to be one out there. Sorry for my rant but a co worker and myself were just talking about this and how it can really enjoy your enjoyment of RVR when a class can hit like a damn truck with limited skills and still be able to start over fights on a whim while the rest of us have to fight it out once engaged in a battle.

    Sounds to me like you’re low CP, poor CP allocation or poor defenses and you’re blaming a class for your mistake.

    Of course I am..and I bet you play a NB with a response like that.

    I don't know why I'm responding to this as you can see by my profile I've been around and playing since before release. I've been PVPing since ultima online and feel I'm a very experienced player and PVPer. I'm high CP, run the same CP allocation that most builds run as well as most of the same skills. I've even mixed in Pariah into my armor mix (along with ice fortress which is always up) to take my defenses through the roof on a mag class to be able to absorb the front loaded damage and the damage done is still ridiculous for the amount of effort a stam NB has to do for it. Hell if I played an OP PVP class and killed or escaped at will, I'd accuse everyone else who attacked my class of inferior play too. God forbid a NB have to work as hard as the rest of us to get kills.

    Edit: I will admit, perhaps part of the reason NB are my bane is the class I play. When a NB hits me for the damage they do I'm already on the defensive trying to recover before I can put on the offense. With a magden our main abilities are all delayed or double cast which really makes it hard to turn the tide against someone able to spam some instant abilities that hit harder than hell.
    Edited by Zardayne on March 10, 2019 1:17AM
  • Jhalin
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    @Zardayne

    You can handle NBs easily if you go frost mage. Frost Blockade and blizzard ult, and that new “cause blizzard while blocking” set from Frostvault you can farm up on normal. A snared NB is usually a dead NB because your AoE will keep them from getting into cloak
  • Zardayne
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    Jhalin wrote: »
    @Zardayne

    You can handle NBs easily if you go frost mage. Frost Blockade and blizzard ult, and that new “cause blizzard while blocking” set from Frostvault you can farm up on normal. A snared NB is usually a dead NB because your AoE will keep them from getting into cloak

    Of course that requires us to have the ultimate saved up to drop permafrost which isn't always available. I do run that ult just like most Magdens as well as blockade or pulsar. Unfortunately NBs just seem to shrug off flies instead of the DOT popping them like most MMOs. Lately I've been exposing myself a lot in Cyrodiil just waiting for an ambush to try and get more experience with my magden against them but hell even the least experienced NBs can spam the same few attacks and do some nasty damage in a very short amount of time. Getting past big Incap strike hits and spammed surprise attacks that also normally hit hard as hell seems to be a problem. It seems to be a problem for a lot of others too because I watch them drop like flies all the time in ambushes between keeps and in no time are on someone else's ass, usually mine and even with my defense lvls I generally don't make it to the next round.

  • Jhalin
    Jhalin
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    Zardayne wrote: »
    Jhalin wrote: »
    @Zardayne

    You can handle NBs easily if you go frost mage. Frost Blockade and blizzard ult, and that new “cause blizzard while blocking” set from Frostvault you can farm up on normal. A snared NB is usually a dead NB because your AoE will keep them from getting into cloak

    Of course that requires us to have the ultimate saved up to drop permafrost which isn't always available. I do run that ult just like most Magdens as well as blockade or pulsar. Unfortunately NBs just seem to shrug off flies instead of the DOT popping them like most MMOs. Lately I've been exposing myself a lot in Cyrodiil just waiting for an ambush to try and get more experience with my magden against them but hell even the least experienced NBs can spam the same few attacks and do some nasty damage in a very short amount of time. Getting past big Incap strike hits and spammed surprise attacks that also normally hit hard as hell seems to be a problem. It seems to be a problem for a lot of others too because I watch them drop like flies all the time in ambushes between keeps and in no time are on someone else's ass, usually mine and even with my defense lvls I generally don't make it to the next round.

    If you run Frostvault on normal you won’t even need an ult. It creates a mini warden blizzard ult and the only cost is blocking.

    Like many here have said, if you really want to learn how to fight a NB, play a NB. You’ll get a good idea of what they struggle against. There’s only so much you can learn just by being on the defensive.
  • universal_wrath
    universal_wrath
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    Nightblades need to be nerfed for both pvp and pve, not to the ground though, just some few adjustment here and there, for example:
    1-either morphs of incap shouldn't do 20% more dmg(unname buff) that stacks with your 8% .inor berserk, and 20% sorcery/ brutality. As well as 30% major defile. Maybe if you make 10%more dmg, or minor defile instead of major defile, the ulti would still uniqea and strong, just not as strong. Lets not forget that it's only 70ulti cost and 120 for stun.
    2- surpise attack shouldn't do major fracture for 17secs, it's even longer than pierce armor. Maybe tone it down to 5secs, just like the warden class, nightblades already have the mark that prvide the longest debuff in the game, major breach/fracture for 20-27secs, make them use it more often. As far as I seen only range NB use it, melee don't even bother.
    3-remove the gaurnteed crit chance from it. People use it both offensive and defensive which is good, you already stun someone from stealth/
  • universal_wrath
    universal_wrath
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    Stamblade was my main, just because it kills so easily. People talk about using detect pots, aoe, block. I never fought face to face. People only see after they die, if I can' kill anyone from first 1-3secs after stun from stealth, I claok and run looking for another target. I killed many overlords in cyrodiil just because they weren't expecting. I was just there sitting and waiting. They were'nt block, buffing or using detect pots, they just left the keep or were running to another one and cought them mid way. I also played BGs, I only snipe/surpise attack or exucte, with the target is fighting with another player, friend or foe, and I just cloak out. You don't simply move around holding block all the time, or constantly using detect pots, spaming aoes everywhere, just because you know there is a NB somewhere who is maybe looking at you, or picking out your friend on the other side of the map.
  • Kidgangster101
    Kidgangster101
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    Stamblade was my main, just because it kills so easily. People talk about using detect pots, aoe, block. I never fought face to face. People only see after they die, if I can' kill anyone from first 1-3secs after stun from stealth, I claok and run looking for another target. I killed many overlords in cyrodiil just because they weren't expecting. I was just there sitting and waiting. They were'nt block, buffing or using detect pots, they just left the keep or were running to another one and cought them mid way. I also played BGs, I only snipe/surpise attack or exucte, with the target is fighting with another player, friend or foe, and I just cloak out. You don't simply move around holding block all the time, or constantly using detect pots, spaming aoes everywhere, just because you know there is a NB somewhere who is maybe looking at you, or picking out your friend on the other side of the map.

    Yep I do the exact same thing when I want a lot of free ap lol. But that is "fair" and a "l2p" issue these forum blades will tell you. It's not even close to balanced at all. Cloak is still one of the dirtiest things in the game because it allows nbs to continue their quick kills escape. Or they just escape after a failed gank and learn to fight another day. And the best part is you never feel safe in IC because nbs can just cloak past adds. They never fight adds just cloak around ganking as if that place was designed for them. 🤔🤔🤔🤔🤔🤔🤔🤔
  • Soundles1990
    Soundles1990
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    Just nerf bleeds
  • Seraphayel
    Seraphayel
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    Stamblades in PvP are absolutely broken. The frequency in which they can reset fights with Cloak, heal up, get back into fight and survive any situation is hilarious. If they're playing Rollerblade it's even worse while still getting a ton of damage from Surprise Attacks out of Stealth.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • TequilaFire
    TequilaFire
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    Yesterday's news, Stamden is where it is at.
    Edited by TequilaFire on March 11, 2019 7:20PM
  • Iskiab
    Iskiab
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    I play a nightblade, but a nb healer. I only play non-cp.

    For me they aren’t an issue at all, they seem weak if anything. That’s why I assumed it’s due to CPs. All the complaints about stamblade seem to be coming from CP pvp.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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