John_Falstaff wrote: »@Kidgangster101 , you know, you've just admitted that you don't know how balancing is done in ESO. Yes, imagine that, different classes aren't obliged to have identical copies of each other's abilities, they all have own ways of doing things, and you seem to fail to understand it. DKs don't have spammable at all, but they have an ultra-cheap DoT that hurts like spammable on initial hit and they have double root + snare in one ability. NBs have more densely packed abilities, but their sustain function is carried away into a separate ability they have to slot and use, while DK sustain is automatic on ultimate use - and you keep ignoring that extra slot spent. Remove starting burst? Let's look at NB skill bar: execute, buff + bow proc, spammable, sustain buff... and that's it, the rest are weapon abilities; and all three damaging abilities are instant damage, they all contribute to burst and people whine about them all. You simply don't have in-class DoTs, you can't move burst elsewhere. NB abilities are so densely packed because they have to use more of them to do the job - separate execute, separate spammable (my DK Claw doubles down as one), separate sustain skill (on DK, I just use ultimate, and it also doubles down as a burst heal), and so on. But it seems that it's too difficult a concept to grasp, and you keep clamoring about moving upfront burst elsewhere without actually thinking that there's nowhere to move it without nerfing NB damage in PvE.
In other words, you're just clueless about how different classes offset each other. With that, I'm done explaining obvious things.
vamp_emily wrote: »I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.
Crappy players of a class defend crappy skills.Remember when sorcs had an unblockable cc that could be used from over 50 meters away and they defended it? You remember that?
vamp_emily wrote: »I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.
vamp_emily wrote: »I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.
juhislihis19 wrote: »Main sDK here. Love playing stamina DK, but the incredible lack of burst damage has opted me to try out stamblade.
First of all, as a sDK I've never had problems killing Nightblades. I slot detect potions and after they get exposed, 90% of them are like deer in headlights. They really don't know what to do next! The best Nightblades I've encountered scarcely used cloak, if at all. Same way the best Sorcs I've met never stacked shields.
I'm almost finished with my sNB build, 2H+DW. I did a tankier build, but still I've come up with:
- huge burst damage and sustain
- the best buffs and debuffs (Defile, Ward/Resolve, Fracture, Berserk, Endurance)
- great mobility and survability (+30k resistances)
- no burst heal but Vigor ticks 1700 per second in PVP
Slotted skills were quite easy to pick. The last spot is just between Hunter/Leeching/Channeled Acceleration.
In duels, DK's are the hardest as they are so tanky. I noticed this when I was playing sDK, but the DK playing style is sooo boring. In order to win, a DK literally just have to outsurvive the other rather than kill him, which makes dueling boring. I have more fun with stamBlade burst. I use cloak for the crit but I don't gank.
In BG's I see a lot of bow cloakers who snipe, poison injects and cloaks away. They always get the highest stats in BG's but coward away if you play them face to face. I think this is a problem with cloak. With Shackle and the mag rec passive you can get quite formidable magicka recovery and use cloak so often.
IMO the biggest problems (PVP-wise) with NB's, is the bugged desync Snipe/Incap combo which sometimes just insta kills you. The problem isn't the combo itself, but the unability to break away from the CC they cause. This has happened to me few times.
I would rather not nerf Blades but buff other classes which are lagging behind. Also buffing ie. the Expert Hunter skill so it could actually work detecting cloaking enemies and make people want to slot it. IMO slotting a skill for the purpose of countering cloakers would do just nice.
vamp_emily wrote: »I took a quick glance at the BG leaderboard and 3 of the top 4 leaders were wardens. I"m really thinking wardens are doing the damage and NBs are just stealing the kill and getting called OP.
Kidgangster101 wrote: »@John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.
Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.
Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........
If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.
Not really you can go bone pirate, eternal hunt, bloodspawn and still hit really hard.thankyourat wrote: »Kidgangster101 wrote: »@John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.
Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.
Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........
If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.
I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.
The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.
thankyourat wrote: »Kidgangster101 wrote: »@John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.
Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.
Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........
If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.
I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.
The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.
Remember when sorcs had a shield that let them scale off of their max resource without requiring them to pick damage or defense and the defended it saying get gud and l2p? The north remembers. House Mormont rememberers.
thankyourat wrote: »Kidgangster101 wrote: »@John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.
Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.
Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........
If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.
I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.
The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.
You have to be talking about stamdens. My magden cannot hit harder than a stam NB. There's no way you're selling me that crock. I've been screen shotting some of the nightblade ambushes I've suffered over the past couple of weeks and with consistent hits of 6k+ on spammables that hit way faster than my birds or storm clench, 16k assassin's scourge, and some 14ks from Incap strike, I can't hit #s that fast. My birds are still flying in as the second suprise attack is tearing into me. Hell even when I was running 50k+ mag on a glass cannon build did my spammables ever hit consistent 6ks. Sure the tool tip will say more and in pve it looks good, but in pvp no way.
Tack on the ability to disappear at will to reset the fight only to come back 15 seconds later to tear into my ass again is BS.
The stam NB is one of the most unbalanced things about Cyrodiil PVP IMO and everyone knows it too that's why every other player seems to be one out there. Sorry for my rant but a co worker and myself were just talking about this and how it can really enjoy your enjoyment of RVR when a class can hit like a damn truck with limited skills and still be able to start over fights on a whim while the rest of us have to fight it out once engaged in a battle.
thankyourat wrote: »Kidgangster101 wrote: »@John_Falstaff lol are you even reading what I'm saying? You losing major fracture on SA WILL NOT hurt your damage in pve group content because the tank will always put that debuffs for you. Clearly you are the one not reading my post because it is the third time explaining this same thing to you lol.
Losing major fracture WOULD NOT HURT YOUR PVE DPS ROTATION. Granting some survivability back would help magblade and then give some longer term survivability to stamblade since they are losing pvp up front damage because they lost major fracture from SA.
Again not asking for a Nerf just changing their up front burst and gaining massive amounts of benefits from just using SA. At the moment surprise attack grants major ward, major resolve, major fracture, stun from stealth, and does burst damage for one move.........
If they remove major fracture from it it forces them to find it somewhere else in pvp but doesn't hurt their rotation in pve it's really not rocket science it would only hurt your "parse numbers against the dummy" but you would have a DPS gain in dungeons from what you hit on the dummy because major fracture is applied through the tank.
I'm not against stamblades losing major fracture on their spammable because damage as a whole is through the roof. DKs actually do have a spammable though. Whip is the strongest spammable in the game according to tooltips and that's without the proc. Stam dks don't have a spammable but puncture is actually only 10% weaker than surprise attack.
The reason stamblade seems to hit much harder is because they build to hit harder. But besides the bow, nightblade damage abilities are relatively low. Even incap doesn't hit as hard as leap or meteor. I do think if you Nerf nightblades damage you need to Nerf everyones damage because most classes burst damage is equal to or just slightly lower than nightblades. While wardens actually hit harder and can put burst damage into 1GCD something a nightblade can't do.
You have to be talking about stamdens. My magden cannot hit harder than a stam NB. There's no way you're selling me that crock. I've been screen shotting some of the nightblade ambushes I've suffered over the past couple of weeks and with consistent hits of 6k+ on spammables that hit way faster than my birds or storm clench, 16k assassin's scourge, and some 14ks from Incap strike, I can't hit #s that fast. My birds are still flying in as the second suprise attack is tearing into me. Hell even when I was running 50k+ mag on a glass cannon build did my spammables ever hit consistent 6ks. Sure the tool tip will say more and in pve it looks good, but in pvp no way.
Tack on the ability to disappear at will to reset the fight only to come back 15 seconds later to tear into my ass again is BS.
The stam NB is one of the most unbalanced things about Cyrodiil PVP IMO and everyone knows it too that's why every other player seems to be one out there. Sorry for my rant but a co worker and myself were just talking about this and how it can really enjoy your enjoyment of RVR when a class can hit like a damn truck with limited skills and still be able to start over fights on a whim while the rest of us have to fight it out once engaged in a battle.
Sounds to me like you’re low CP, poor CP allocation or poor defenses and you’re blaming a class for your mistake.
@Zardayne
You can handle NBs easily if you go frost mage. Frost Blockade and blizzard ult, and that new “cause blizzard while blocking” set from Frostvault you can farm up on normal. A snared NB is usually a dead NB because your AoE will keep them from getting into cloak
@Zardayne
You can handle NBs easily if you go frost mage. Frost Blockade and blizzard ult, and that new “cause blizzard while blocking” set from Frostvault you can farm up on normal. A snared NB is usually a dead NB because your AoE will keep them from getting into cloak
Of course that requires us to have the ultimate saved up to drop permafrost which isn't always available. I do run that ult just like most Magdens as well as blockade or pulsar. Unfortunately NBs just seem to shrug off flies instead of the DOT popping them like most MMOs. Lately I've been exposing myself a lot in Cyrodiil just waiting for an ambush to try and get more experience with my magden against them but hell even the least experienced NBs can spam the same few attacks and do some nasty damage in a very short amount of time. Getting past big Incap strike hits and spammed surprise attacks that also normally hit hard as hell seems to be a problem. It seems to be a problem for a lot of others too because I watch them drop like flies all the time in ambushes between keeps and in no time are on someone else's ass, usually mine and even with my defense lvls I generally don't make it to the next round.
universal_wrath wrote: »Stamblade was my main, just because it kills so easily. People talk about using detect pots, aoe, block. I never fought face to face. People only see after they die, if I can' kill anyone from first 1-3secs after stun from stealth, I claok and run looking for another target. I killed many overlords in cyrodiil just because they weren't expecting. I was just there sitting and waiting. They were'nt block, buffing or using detect pots, they just left the keep or were running to another one and cought them mid way. I also played BGs, I only snipe/surpise attack or exucte, with the target is fighting with another player, friend or foe, and I just cloak out. You don't simply move around holding block all the time, or constantly using detect pots, spaming aoes everywhere, just because you know there is a NB somewhere who is maybe looking at you, or picking out your friend on the other side of the map.