Argonian was never a DD race, it's always been bis for sustain/healing. That's part of the uniqueness of the race, not every race should have the exact same damage/healing/sustain capabilities. They should be good in some areas and weaker in others.
Thing is thre are better healers ( breton + altmer) better tanks ( Nord, redguard) and every race is better for dps.
How is this ballanced?
Altmer are worse healers. The potion passive is better than all Altmer passives combined for healing.
Redguard vs Argonan is more a matter of playstyle and preference rather than an objective best. They're in a good place there.
Imperials would like to have a word with you.
Altmer are worse? Whis is better??
1k max magicka +6% healing done=2k magicka+250 spell damage. ?
Dont forget its multiplied by other +% max magicka and CP system and major sorcery buff and major+minor mending buff
Imperial is clearly better with
2000 health
2000 stamina
15% chance for 1750 healing while Direct ability is used ( which is most of all attacks + light and heavy attacks) WITHOUT COOLDOWN.
Regen is the most important healing stat. As said in the post you ignored, the potion passive alone is better than all other Altmer stats combined.
How does that make Imperials better DPS? Additionally, that's the old Red Diamond.
Lord_Dexter wrote: »Lord_Dexter wrote: »lol,
one want Argonian as DPS
other want as Tank
and someone else want as Healer
Stop making such threads, Potion and healing nerf caused enough outrage!
This is ctrl+c/v? I see this on every your comment
well, you are doing same. Are not you?
No, my post are maybe all about argonians but there are different topics
Resourceful
Argonians are no tanks by lore
Give something to argonian dps (which was last week and other races were buffed but argonians got nothing in this way)
Etc
If you want you can find all my posts and post it here so others can see proof of what you said. I can, in return find at least 3 posts from last week when u used your copy answer
That's the part that bothers me, since when were Argonians ever tanks? Our stats have always been in int,agi, and speed, we had a handicap in endurance. Also we never had a bonus in restoration magic it was mysticism and illusion so how the hell are we such great healers? Yet we are the only race to have members hatched into the Dark Brotherhood as Shadowscales and trained to kill from a young age. Yet we end up being shoehorned into life saving roles like tank and healer. Don't even get me started on the idiotic and lore breaking idea to remove poison resistance.
Kidgangster101 wrote: »@Anyron
Please by all means my imperial would like to have a word with you. We are pretty bad lol. We actually rated the worst race in the game but by all means we can definitely trade all of our passives with you guys. I would not be crying over what you guys have lol. Go look at us imperials being 3rd best tank worst magic DPS worst healer and worst stam DPS. Yep imperials have it so good please convince devs to let us trade all passives I can work around missing my 2k stam with your potion passive no problem
Kidgangster101 wrote: »@Anyron
Please by all means my imperial would like to have a word with you. We are pretty bad lol. We actually rated the worst race in the game but by all means we can definitely trade all of our passives with you guys. I would not be crying over what you guys have lol. Go look at us imperials being 3rd best tank worst magic DPS worst healer and worst stam DPS. Yep imperials have it so good please convince devs to let us trade all passives I can work around missing my 2k stam with your potion passive no problem
Also no way altmer is a better healer then argonian and no way redguard is a better tank.
No one cares how much DPS Argonians do because they're good at everything else. ZOS is giving you 3 race change tokens. Use them and leave the Argonian race alone.
Buffing Argonians' offensive stats will inevitably lead to their utility passives being nerfed. Just race change your toon and leave the rest of us Argonians alone.
tl;dr: "I don't PvP much therefore the potion passive is useless"Crafts_Many_Boxes wrote: »If it were up to me, we'd get rid of the potion passive, replace it with either something that doesn't require you to chug potions or just raw stats, and call it a day.
The problem with the potion passive is that, mathematically it seems really nice, until you apply it to actual in-game situations.
In PvP, I'll admit it can come in handy. I don't pvp much with my argonian, but I do notice that I'm often restoring health, magicka, and stamina when I use a potion. So, it's a nice passive for PvP, sure.
But what about PvE? In most situations a healer is keeping your health at full, so it already caps out at 2/3 effectiveness.
Post changes, that's 8000 resource every what 45 seconds? That's already only 178 resource per second
But wait, how often are you ACTUALLY low on Magicka as a stamina toon or vice-versa? Depending on your build it might happen, but it's rare I'd say. Being generous, I'd say you get anything whatsoever out of the off-main stat about half the time.
So, reduce that 8000 resource per 45 seconds to 6000 resource (4000 main stat plus 4000 half the time, so 2000 average) per 45 seconds. That's 134 resource per second, a pretty pitiful amount.
Also there's the fact that it's potion activated. I'll admit there are plusses and minuses to this, the tradeoff being that you can get massive bursts of resources but you have to manage it yourself ergo it's not truly a passive. But you know what? I'd rather not have to deal with it at all, and get some version of spell recharge or Red Diamond except not awful like those are right now.
"I don't PvP much therefore the potion passive is useless"
Well that's great. Sounds like you could reallytl;dr: "I don't PvP much therefore the potion passive is useless"Crafts_Many_Boxes wrote: »If it were up to me, we'd get rid of the potion passive, replace it with either something that doesn't require you to chug potions or just raw stats, and call it a day.
The problem with the potion passive is that, mathematically it seems really nice, until you apply it to actual in-game situations.
In PvP, I'll admit it can come in handy. I don't pvp much with my argonian, but I do notice that I'm often restoring health, magicka, and stamina when I use a potion. So, it's a nice passive for PvP, sure.
But what about PvE? In most situations a healer is keeping your health at full, so it already caps out at 2/3 effectiveness.
Post changes, that's 8000 resource every what 45 seconds? That's already only 178 resource per second
But wait, how often are you ACTUALLY low on Magicka as a stamina toon or vice-versa? Depending on your build it might happen, but it's rare I'd say. Being generous, I'd say you get anything whatsoever out of the off-main stat about half the time.
So, reduce that 8000 resource per 45 seconds to 6000 resource (4000 main stat plus 4000 half the time, so 2000 average) per 45 seconds. That's 134 resource per second, a pretty pitiful amount.
Also there's the fact that it's potion activated. I'll admit there are plusses and minuses to this, the tradeoff being that you can get massive bursts of resources but you have to manage it yourself ergo it's not truly a passive. But you know what? I'd rather not have to deal with it at all, and get some version of spell recharge or Red Diamond except not awful like those are right now.
Good thing ZOS is giving out free race change tokens so you can play a race that suits your playstyle instead of ruining for others.
Despite what most end game trial players would have you believe, the entire game does not actually revolve entirely around PvE DPS.
Despite what most end game trial players would have you believe, the entire game does not actually revolve entirely around PvE DPS.
Can you win in pvp by tanking or healing someone? No
Can you be good for pve in tanking/healing? Sure but why would you take argonians race for tanking / healing when there are even better to take?
For me, dps is everything because i play dd and whole point of this ballance was to have all races ballanced for tank or healing or dps roles which is not true on argonians.
They are worst dds of all races here
My whole point of this thread is - argonians are not good tanks because there are better. They are not good healers because there are better. They are not good dds because every race is better as dd
Your complete ignorance on PvP is kind of adorable. Regardless, Argonians are one of the best races this patch for healers and tanks and will continue excelling at those jobs even after the rebalance. I don't see ZOS making any drastic changes at this point so good luck with your pointless crusade.
Seeing every other race get such nice changes, and then theres us... the argonians... and i just feel like zos is all like...
Its so frustrating being an argonian magwarden...
Then you can make nord get more damage if this is a thread about a race not having any damage of weapon or spell. Not every class is going have damage look at redgaurd they have substain only. Imperials got substain as well. Nords got more survivability which is still good for upclose DD and can handle a few AoE that ain’t a one shot mechanic.Tommy_The_Gun wrote: »I agree that argonian DPS potential should be buffed in some way. Especially if you take into account that after next patch argonian will not be as good in tanking & healing roles.
Currently it is a BIS race for a tank role and good choice for a healer role. After next patch this will change and Argonian will be outpreformed by Races.
So as a tank they will be outperformed by Nords, Imerials and possible even Redguards (most of the reason for that is that Argonians will be missing their +5% healing received bonus, while other races received numerous buffs).
As a Healer they will be outperformed by Bretons, High Elves, Dark Elves and even Khajiits (again, mostly because other races received numerous buffs that will outshine Argonian 6% bonus to healing done).
Argonians will still have some potential to be used in those roles (tank & healer) but the same can not be said about DPS role.
Your complete ignorance on PvP is kind of adorable. Regardless, Argonians are one of the best races this patch for healers and tanks and will continue excelling at those jobs even after the rebalance. I don't see ZOS making any drastic changes at this point so good luck with your pointless crusade.
This post is so full of misinformation I dont know where to start butSilver_Strider wrote: »Your complete ignorance on PvP is kind of adorable. Regardless, Argonians are one of the best races this patch for healers and tanks and will continue excelling at those jobs even after the rebalance. I don't see ZOS making any drastic changes at this point so good luck with your pointless crusade.
PvP is impossible to balance but with all the other nerfs to Argonians, their PvP performance has dropped drasticallly across the board there too. We can't heal ourselves as well, we have less sustain, poison damage will be more potent on us. Why be an Argonian Healer in PvP when a Dunmer healer can heal just as well while having more damage and resources? 4K extra magic/health/stamina in PvP gets burned thru as instantly as we get it in most cases that the passive is hardly a problem with everything else removed. Hell, last I checked the potion passive didn't even restore the full 4k because battle spirit cut it in half so realistically, it's only restoring ~2200 after factoring in our racials, which is barely a light attack's worth of health. I'd rather have the extra stamina since then I can at least break free more often than once every 45 seconds.
The argument on Tank is moot as well People can sustain themselves just fine without the potion passives as Tanks so its value only ever comes into play when s*** hits the fan and even then, it'll only carry you so far. With the removal of Healing Received, our self heals are also weaker so we'd have to look elsewhere in order to augment them, whereas races like Orc have so much extra weapon damage as well as max resources, they don't need to do the same.
Your argument is lacking in merit as far as I can tell, so why do you feel the need to try and stop us from requesting a buff to our overall performance when its clear you've no idea on proper balance issues outside what Youtubers and Streamer say
We need to put to rest the idea that Argonians aren't tanks in the lore.
Tanking isn't in the freaking lore! Tanking is a game mechanic.
Argonians are resilient. Their resilience lends itself to tanking.
It's fine.
And Argonians don't need to be top tier DPS on paper. On the same rotation, class, etc. the difference between Argo and Altmer is marginal. The difference between 34k and 32k or 45k and 43k DPS is not a problem for anything but score runs and extreme trial achievements, which most people aren't doing.
I do think that 4000 potions and 1k magic is enough for participating in trials as DPS. The extra health is relevant for DPS because it means you can use sustain food, combined with potions and class based sustain skills, you can wear all damage glyphs. And if that doesn't cut it for you, then go be an altmer nightblade.
This post is so full of misinformation I dont know where to start butSilver_Strider wrote: »Your complete ignorance on PvP is kind of adorable. Regardless, Argonians are one of the best races this patch for healers and tanks and will continue excelling at those jobs even after the rebalance. I don't see ZOS making any drastic changes at this point so good luck with your pointless crusade.
PvP is impossible to balance but with all the other nerfs to Argonians, their PvP performance has dropped drasticallly across the board there too. We can't heal ourselves as well, we have less sustain, poison damage will be more potent on us. Why be an Argonian Healer in PvP when a Dunmer healer can heal just as well while having more damage and resources? 4K extra magic/health/stamina in PvP gets burned thru as instantly as we get it in most cases that the passive is hardly a problem with everything else removed. Hell, last I checked the potion passive didn't even restore the full 4k because battle spirit cut it in half so realistically, it's only restoring ~2200 after factoring in our racials, which is barely a light attack's worth of health. I'd rather have the extra stamina since then I can at least break free more often than once every 45 seconds.
The argument on Tank is moot as well People can sustain themselves just fine without the potion passives as Tanks so its value only ever comes into play when s*** hits the fan and even then, it'll only carry you so far. With the removal of Healing Received, our self heals are also weaker so we'd have to look elsewhere in order to augment them, whereas races like Orc have so much extra weapon damage as well as max resources, they don't need to do the same.
Your argument is lacking in merit as far as I can tell, so why do you feel the need to try and stop us from requesting a buff to our overall performance when its clear you've no idea on proper balance issues outside what Youtubers and Streamer say
1) Argonians still have the strongest healing passive out of all races. Your assertion that Argonians won't "heal themselves well" is just laughable.
2) Resource return via Resourceful is not affected Battle Spirit, just the health portion just like every other source of healing in this game.
3) Having a slightly larger stamina pool (1k at most?) would be FAR inferior to the current potion passive.
4) Poison damage in this game is a meme and the disease resistance remains by far the most useful type of resistance for PvP.
5) Are you actually suggesting Orcs' weapon dmg passive makes them a better tank? Are you high?
Please don't waste my time with another 2000 word essay full of BS and alternative facts. Go research why Argonians are widely considered a top PvP race for ANY role before you act like you know what you're talking about. Thanks.
This post is so full of misinformation I dont know where to start butSilver_Strider wrote: »Your complete ignorance on PvP is kind of adorable. Regardless, Argonians are one of the best races this patch for healers and tanks and will continue excelling at those jobs even after the rebalance. I don't see ZOS making any drastic changes at this point so good luck with your pointless crusade.
PvP is impossible to balance but with all the other nerfs to Argonians, their PvP performance has dropped drasticallly across the board there too. We can't heal ourselves as well, we have less sustain, poison damage will be more potent on us. Why be an Argonian Healer in PvP when a Dunmer healer can heal just as well while having more damage and resources? 4K extra magic/health/stamina in PvP gets burned thru as instantly as we get it in most cases that the passive is hardly a problem with everything else removed. Hell, last I checked the potion passive didn't even restore the full 4k because battle spirit cut it in half so realistically, it's only restoring ~2200 after factoring in our racials, which is barely a light attack's worth of health. I'd rather have the extra stamina since then I can at least break free more often than once every 45 seconds.
The argument on Tank is moot as well People can sustain themselves just fine without the potion passives as Tanks so its value only ever comes into play when s*** hits the fan and even then, it'll only carry you so far. With the removal of Healing Received, our self heals are also weaker so we'd have to look elsewhere in order to augment them, whereas races like Orc have so much extra weapon damage as well as max resources, they don't need to do the same.
Your argument is lacking in merit as far as I can tell, so why do you feel the need to try and stop us from requesting a buff to our overall performance when its clear you've no idea on proper balance issues outside what Youtubers and Streamer say
1) Argonians still have the strongest healing passive out of all races. Your assertion that Argonians won't "heal themselves well" is just laughable.
2) Resource return via Resourceful is not affected Battle Spirit, just the health portion just like every other source of healing in this game.
3) Having a slightly larger stamina pool (1k at most?) would be FAR inferior to the current potion passive.
4) Poison damage in this game is a meme and the disease resistance remains by far the most useful type of resistance for PvP.
5) Are you actually suggesting Orcs' weapon dmg passive makes them a better tank? Are you high?
Please don't waste my time with another 2000 word essay full of BS and alternative facts. Go research why Argonians are widely considered a top PvP race for ANY role before you act like you know what you're talking about. Thanks.
No one cares how much DPS Argonians do because they're good at everything else. ZOS is giving you 3 race change tokens. Use them and leave the Argonian race alone.👏 NOT EVERY RACE HAS TO BE A TOP PVE DPS RACE 👏
Buffing Argonians' offensive stats will inevitably lead to their utility passives being nerfed. Just race change your toon and leave the rest of us Argonians alone.
I would love to see this. Moving from that useless tank racials to something else. Tanks are minority of all players here and now argonians will have no chance to play anything else