Okay so let’s remove the only good source of snare and root immunity but do nothing to address how snares and roots are so easily spammed with no cooldown whatsoever ever? Is this a joke? Does zos want this game to be everyone going slow af and permanently snared/rooted?????
This snare and root meta will now be even worse since there’s still a bunch of pugs spamming roots and snares with 0 drawback whatsoever
usmcjdking wrote: »usmcjdking wrote: »Good, send this skill straight to the dumpster.
Why?
You don't see anything problematic about having nigh perma-immunity to tools designed specifically to fight the people that have said immunity at no cost of their own?
You don’t see anything problematic about everyone being able to relentlessly spam snares and roots without any cooldown or draw back constantly rooting opponents down especially since almost every spammable is a snare?
Man I guess you’ll just have to equip a snare and root removing skill...
I do.. shuffle. But say I’m a mag character. I won’t have one since the only 3 snare/root removals are wings, shuffle, and Foward momentum. Being that mag DK’s don’t really run in ball groups. This screws over mag once again
You forgot one
i'll give you a hint, its the one multiple mag classes use to have mobility and remove snare and root
Ah yes. A giant gimp to be a vampire and get obliterated by dawnbreakers and anything fire damage
VaranisArano wrote: »Mariusghost84 wrote: »What is a ball group?
A ball group is a organized raid that runs tightly together so that they resemble a ball of players. Typically, they are in voice comms, follow a leader "crown", and coordinate their builds, tactics, skills and ultimate drops.
@shaielzafine - there are multiple counters to ballgroups. if you really played in one like you claimed, you would know better. Synergy plays beat absolutly anything if coordinated correctly. The fact that some factions need to stack 40-50 players to kill 12-16 is entirely wrong. All you need is 3-4 in there to make the difference. Otherwise, you make your own organized group.
@shaielzafine 4 people can kill groups of 20.
¤ Nova
¤negate
¤Storm
If you know anything about synargy mechanics you will know nova can hit for 50k sometimes.
Hand_Bacon wrote: »"Zerglings" vs "Ball Groups"
One is on voice and the other isn't.
So I found a couple of instances in these notes where they did something and later on another change helped alleviate the change, IF you so choose...
Curse Eater
NEW
5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
The only thing gonna change is instead of rapids spammers a few of the support types gonna run this on top of Cleansing Ritual...
Dracarys, Animosity and all the other groups of tower & keep wall runners and farmers of the unorganised masses will be just fine. Pretty sure within the hour of release of these notes, orders were sent on discords, sets were purchased, readied and stored for use the second this goes live.