Wildberryjack wrote: »If they're going to take away the ability to shake off roots and snares then they need to make root and snare abilities NOT be spammable. What utter nonsense is this? Others can spam abilities and that's ok but we're going to take away your ability to counter? Really?
Joshlenoir wrote: »It's funny because the only groups that rely on rapids are those full raids ( and let's be honest if you're playing in a 24 man group you're not good to begin with) or those 16 man destro ulti trains, which is just a one dimensional playstyle from people who never adapted to play in a small group setting.
The only people that will be hurt by this change are players who were never forced to Improve due to the nature of their group composition.
It's a good change and people should adapt and l2play.
I am actually surprised it took thing long TBH.
I guess ball groups need more purge spam now.
Yes. Let’s punish ball groups for farming zerglings because they can’t fight back due to their lack of skill and coordination... welcome to the age where being a good player gets you punished while being rewarded for being trash
TequilaFire wrote: »Joshlenoir wrote: »It's funny because the only groups that rely on rapids are those full raids ( and let's be honest if you're playing in a 24 man group you're not good to begin with) or those 16 man destro ulti trains, which is just a one dimensional playstyle from people who never adapted to play in a small group setting.
The only people that will be hurt by this change are players who were never forced to Improve due to the nature of their group composition.
It's a good change and people should adapt and l2play.
Your playing the wrong game.
This is AvAvA large scale, sure you can small scale but you are never going to be as effective as a group.
I am actually surprised it took thing long TBH.
I guess ball groups need more purge spam now.
Yes. Let’s punish ball groups for farming zerglings because they can’t fight back due to their lack of skill and coordination... welcome to the age where being a good player gets you punished while being rewarded for being trash
The rapids spammer for each of these ball groups will have to find a new job.
I’m very happy with these changes as it promotes skillful play on an individual basis - something the top tier PvP groups have already been doing for a long time.
Moonsorrow wrote: »The rapids spammer for each of these ball groups will have to find a new job.
I’m very happy with these changes as it promotes skillful play on an individual basis - something the top tier PvP groups have already been doing for a long time.
It is just not this, it is the whole concept of less choices on how to play.
Example, on Cyrodiil could make 12 people ball group efficiently and go against the 50+ alliance zergs with smart play and yes, Rapids being "spammed".. now, not that much can do with same efficiency. So those same 12 people might as well join the alliance stack to make it 62+ in size instead of 50+. What was the benefit?
I mean, we small scalers got our speed taken out.. should we be happy when everyone else got also nerfed?
Honestly sometimes i am amazed by this community and how it does see things.
If they're good players they'll adapt and continue to farm zerglings. If their entire ability to be a good player rested on one skill, I'd personally question if they were good players.I am actually surprised it took thing long TBH.
I guess ball groups need more purge spam now.
Yes. Let’s punish ball groups for farming zerglings because they can’t fight back due to their lack of skill and coordination... welcome to the age where being a good player gets you punished while being rewarded for being trash
I am actually surprised it took thing long TBH.
I guess ball groups need more purge spam now.
Yes. Let’s punish ball groups for farming zerglings because they can’t fight back due to their lack of skill and coordination... welcome to the age where being a good player gets you punished while being rewarded for being trash
You don’t see anything problematic about everyone being able to relentlessly spam snares and roots without any cooldown or draw back constantly rooting opponents down especially since almost every spammable is a snare?
So I found a couple of instances in these notes where they did something and later on another change helped alleviate the change, IF you so choose...
Curse Eater
NEW
5 – When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.
The only thing gonna change is instead of rapids spammers a few of the support types gonna run this on top of Cleansing Ritual...
Dracarys, Animosity and all the other groups of tower & keep wall runners and farmers of the unorganised masses will be just fine. Pretty sure within the hour of release of these notes, orders were sent on discords, sets were purchased, readied and stored for use the second this goes live.
Zerg shows up. Root, snare, root, snare, root, snare. Dead.
I am actually surprised it took thing long TBH.
I guess ball groups need more purge spam now.
Yes. Let’s punish ball groups for farming zerglings because they can’t fight back due to their lack of skill and coordination... welcome to the age where being a good player gets you punished while being rewarded for being trash
itscompton wrote: »I am actually surprised it took thing long TBH.
I guess ball groups need more purge spam now.
Yes. Let’s punish ball groups for farming zerglings because they can’t fight back due to their lack of skill and coordination... welcome to the age where being a good player gets you punished while being rewarded for being trash
LOL, standing in a ball group getting massive heals and killing people by timinig ulti dumps doesn't make you a "good" player, if you need to be in a ball group to do well in PvP I'd have other ideas about who the "trash" player actually is in that scenario.
First they reduced the speed bonus from Major Expedition. Then they took away +15% mounted speed from Cyrodiil Ward. Now another nice ability is about to be nerfed
I always have Rapids on my bar in overland PvELiterally every mob puts a snare on me by some of their attacks, so while it takes me few moments to kill it, I have to cast Rapids to get rid of annoying snare which persists even after the mob died.