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PTS Update 21 - Feedback Thread for Frostvault

  • TheNightflame
    TheNightflame
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    Giving it more thought, the skeevatron phase is actually really nice on hardmode! it's challenging but I love that it's not about build or anything like that, just coordination, timing, and skill. I don't think it needs a nerf but it 100000% should have a book about the skills before the boss fight. deaths should not be wasted reading what the skills are while the timer ticks down.
  • TheNightflame
    TheNightflame
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    more justification for not nerfing it (because honestly, outside of reading the skeevatron skills, it feels pretty fair (super super hard, but fair)) hardmode only gives a title. people won't complain that a title is hard to get
  • code65536
    code65536
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    The skeevaton mechanic in HM at first seemed near impossible, but after (too) many pulls, it's gotten much easier, and we are now starting to get past it with a little bit of consistency. That said, I'm running with a stable premade group, and it took hours to get to the point where we are seeing the second phase of the HM fight. Having a consistent group of the same people who you always run with and having that amount of time is not a luxury that many people have. I'm just imagining what it'd be like if one of us had to drop and we'd have to bring in someone new--how long would it take to bring them up to speed and practiced with all the new mechanics?

    So, yes, with lots of practice, the skeevaton mechanic has gotten much easier and isn't as daunting as it was initially. But I still don't think that it's appropriate.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • code65536
    code65536
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    PS: @ZOS_MikaS The moderator action that you took on this thread has broken it somehow. Recent posts are no longer bumping the thread up. I had to look on page 2 of the PTS forum to find this thread, and even after making a post, it's still stuck on page 2 of the PTS forum.

    CC: @ZOS_GinaBruno
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Aliyavana
    Aliyavana
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    ok I replayed this dungeon, and I gotta say... whoever did the skeevaton idea deserves a raise, it is fun!
  • Aliyavana
    Aliyavana
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    @ZOS_GinaBruno @ZOS_MikaS I also gotta comment that it is true what @code65536 said, the thread isn't going to the first page anymore and as a result, it is getting buried
  • TheNightflame
    TheNightflame
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    ironic bump edit: having the same group seems perfectly fine for a dlc dungeon hardmode. for trial progressions it works that way just the same, but the dungeon prog is over in a matter of hours over one or two days vs multiple days/weeks that trials take. The fact this hardmode gets reasonably doable with practice shows it's fairly fair! please keep it (or at least close to it's current difficulty)
    Edited by TheNightflame on January 24, 2019 6:54AM
  • ZOS_Ragnar
    ZOS_Ragnar
    admin
    We have fixed the issue where this thread was not going to the top when posted in.

    The Elder Scrolls Online - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    myskyrim26 wrote: »
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    Dear @ZOS_Finn
    I'm sorry, but you you totally miss one very important thing about a story being a so-called "reward". There are 2 types of players here:
    - players of type 1 are interested in COMBAT aspect of ESO. They work on their builds, the run 4-player dungeons for achievements, new gear, new monster sets, motifs and etc. THEY DON'T CARE ABOUT THE STORY. They skip dialogues, they never even look around to appreciate a great job done on the environment. They are CLOSING CONTENT. THE DON"T NEED YOUR STORIES. They don't care.

    - players of type 2 are interested in STORY AND LORE aspect of ESO. They NEVER DO DUNGEONS. Because they can't do them. Because it is impossible to do a story in a team. A lot of comments from such players are here: https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1 WE, STORY-ORIENTED PLAYERS NEED THIS STORY, NOT PLAYERS WHO SPEEDRUN AND CHALLENGE HARDMODES.

    And then there is the group of players who do both groups' sides of the story and the dungeons and pvp etc, doing their best to get the most out of all the game has to offer, and are extremely excited for this whole year combining everything into a fantastic year long quest.
  • TheNightflame
    TheNightflame
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    ^ There are very few games that are purely story and no gameplay. Almost every video game that invested any amount of time into a combat system requires you to use that system to progress the story. I think it's very fair that eso asks you to complete a normal dlc dungeon to add a bit to the year long story. This isn't a cinematic video game :p
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Olith wrote: »
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    Are you equally excited to not bring this experience to players which don't enjoy your group content? I made the mistake to insta-buy the whole thing when I heard about Elsweyr, dragons, necromancers... Now I can watch it on Twitch or Youtube if I want to experience that cool story element. Great.
    ZoS is going to get severe backlash for locking a story behind a dungeon DLC. Even worse they’re just waving it off as nothing, and in fact seem pleased with locking many players out in favor of groups. I’d ask for a refund for buying Elsweyr but apparently Microsoft doesn’t give refunds for digital purchases, working or not.
  • Alcast
    Alcast
    Class Representative
    Did you enjoy this new dungeon?
    Yes, not many trashpack fights but a good amount of bosses with cool mechanics.
    How did the difficulty compare to existing dungeons on Normal and Veteran versions?
    I did veteran with hardmode. The first two bosses are easy, the next two are medium difficulty and the last one with hardmode is a beast on its own. I produced a lot of salt during the hardmode.
    Did you complete Normal or Veteran (or both)?
    Veteran
    Which was your favorite boss in this dungeon, and why?
    The last boss, I really enjoyed the skeevaton mechanic. Took us a while to figure out the mechanic, but that is what made it so fun I guess?
    What level and build was the character you used?
    Skill setup was standard dps setup with some heals attached to it and sets I used those:
    https://eso-sets.com/set/twice-fanged-serpent
    https://eso-sets.com/set/berserking-warrior
    https://eso-sets.com/set/mighty-chudan
    Do you have any other general feedback?
    It looks to me like it became "normal" to slap on heavy healing debuffs on all the mechanics (like in blackrose prison) to combat the broken Cp system and many other stuff...nobody likes extreme healing debuffs. Sometimes in the Skeevaton phase, after a fire there will be spinning blades that shoot shock balls. There is no way to avoid them, I think it would be good to reduce the range of the shockballs a little bit.

    Would be cool to get some sort of explanation on the skeevaton phase in terms of skills. You are on a timer and when yo go in there first thing you have to do is screenshot all the skills and check on them...I think that should not be the case. Give us some sort of "manual book" that we can read with icons displayed what is what.

    Video:
    https://youtu.be/NOURvxKxvkU

    Also please keep in mind, EU players have to endure the 250ping gameplay...so a lot of things hit is which normally would not be the case on the live server with a 80 ping. #wtbEUpts It is very discouraging to see that no effort at all is taken to make the PTS experience for EU players more enjoyable.
    Edited by Alcast on January 24, 2019 5:56PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
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  • LiraTaurwen
    LiraTaurwen
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    Olith wrote: »
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    Are you equally excited to not bring this experience to players which don't enjoy your group content? I made the mistake to insta-buy the whole thing when I heard about Elsweyr, dragons, necromancers... Now I can watch it on Twitch or Youtube if I want to experience that cool story element. Great.
    ZoS is going to get severe backlash for locking a story behind a dungeon DLC. Even worse they’re just waving it off as nothing, and in fact seem pleased with locking many players out in favor of groups. I’d ask for a refund for buying Elsweyr but apparently Microsoft doesn’t give refunds for digital purchases, working or not.

    No one is locking anyone from doing anything... it's people's choice. If you people were more reasonable you would be asking for a simple feature to help with completing quest in dungeons, which is make it so that when your group disbands your character can stay longer inside the dungeon, other than that it's your choice if you do the content available to you or not.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Olith wrote: »
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    Are you equally excited to not bring this experience to players which don't enjoy your group content? I made the mistake to insta-buy the whole thing when I heard about Elsweyr, dragons, necromancers... Now I can watch it on Twitch or Youtube if I want to experience that cool story element. Great.
    ZoS is going to get severe backlash for locking a story behind a dungeon DLC. Even worse they’re just waving it off as nothing, and in fact seem pleased with locking many players out in favor of groups. I’d ask for a refund for buying Elsweyr but apparently Microsoft doesn’t give refunds for digital purchases, working or not.

    No one is locking anyone from doing anything... it's people's choice. If you people were more reasonable you would be asking for a simple feature to help with completing quest in dungeons, which is make it so that when your group disbands your character can stay longer inside the dungeon, other than that it's your choice if you do the content available to you or not.

    Um, yeah they kinda are? Especially when a dev wrote this:
    "If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think?"
    And it’s not simple to find other reasonable people to try the dungeon when A. most of them just do speed runs, and skip the diolaugue anyways, or kick you if your slow, or B. Every year the “normal” dungeon DLC’s get ramped up to that of vet mode, getting more difficult than the last one.
    Yes it’s our choice, but not so when other people choose to just skip through the entire story and don’t let you read or get to choose any of it.
  • Artim_X
    Artim_X
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    Olith wrote: »
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    Are you equally excited to not bring this experience to players which don't enjoy your group content? I made the mistake to insta-buy the whole thing when I heard about Elsweyr, dragons, necromancers... Now I can watch it on Twitch or Youtube if I want to experience that cool story element. Great.
    ZoS is going to get severe backlash for locking a story behind a dungeon DLC. Even worse they’re just waving it off as nothing, and in fact seem pleased with locking many players out in favor of groups. I’d ask for a refund for buying Elsweyr but apparently Microsoft doesn’t give refunds for digital purchases, working or not.

    No one is locking anyone from doing anything... it's people's choice. If you people were more reasonable you would be asking for a simple feature to help with completing quest in dungeons, which is make it so that when your group disbands your character can stay longer inside the dungeon, other than that it's your choice if you do the content available to you or not.

    Um, yeah they kinda are? Especially when a dev wrote this:
    "If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think?"
    And it’s not simple to find other reasonable people to try the dungeon when A. most of them just do speed runs, and skip the diolaugue anyways, or kick you if your slow, or B. Every year the “normal” dungeon DLC’s get ramped up to that of vet mode, getting more difficult than the last one.
    Yes it’s our choice, but not so when other people choose to just skip through the entire story and don’t let you read or get to choose any of it.

    The DLC dungeons this year (on normal) are easier than the Wolfhunter ones. Telling people that you are doing the quest at the start of a dungeon can help ensure that you'll be able to read everything.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Auldjohn
    Auldjohn
    ✭✭✭✭
    Make Frostvault more friendly in Normal mode.

    Suggestion: Add an LFG specifically for Frostvault.

    Yesterday during a time when many players were gathered outside at the entrance I tried to form a PUG. After not one single response from more than a dozen players I had to enter solo. My Max CP Khajiit Templar template toon was well equipped and buffed.

    Nevertheless, heading downslope in the delve I encountered a solo minor foe. It killed me with a one-shot.

    Frostvault is too hostile to be remotely considered fun. The only thing I learned was to not even enter it solo and to find a way to form a well-balanced PUG.
    Edited by Auldjohn on January 24, 2019 7:55PM
    @AuldjohnThe Elder Sages' GuildMaster Sage & Co-Founderfacebook.com/groups/theeldersagesguild
    "Old gamers never die; they just respawn and game on!" • Our Slogan: Have Fun!!

    Moot Envoy • Tamriel Foundry Adept • Steam ID Auldjohn
    YouTube auldjohnmastersage • Twitch AuldjohnPCGamer• Steam Group TESGs
  • GlorphNoldorin
    GlorphNoldorin
    ✭✭✭✭✭
    Alcast said


    Also please keep in mind, EU players have to endure the 250ping gameplay...so a lot of things hit is which normally would not be the case on the live server with a 80 ping. #wtbEUpts It is very discouraging to see that no effort at all is taken to make the PTS experience for EU players more enjoyable. [/quote]

    250 ping on PTS......... ha ha ha ..............

    Oceanic players have to endure 300+ on live.....so how do you think we feel in vma, every recent hm dlc and vet trial? ( I am looking at you vet hm Scalecaller) Is it too much to ask the devs to take in to account that relatively few have the ping Alcast can achieve on live?
  • andy_s
    andy_s
    ✭✭✭✭
    250 ping on PTS......... ha ha ha ..............

    Oceanic players have to endure 300+ on live.....so how do you think we feel in vma, every recent hm dlc and vet trial? ( I am looking at you vet hm Scalecaller) Is it too much to ask the devs to take in to account that relatively few have the ping Alcast can achieve on live?

    I agree, imagine playing from the Moon with 5s ping, we need an offline version asap!!1
    Edited by andy_s on January 24, 2019 9:33PM
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Auldjohn wrote: »
    Make Frostvault more friendly in Normal mode.

    Suggestion: Add an LFG specifically for Frostvault.

    Yesterday during a time when many players were gathered outside at the entrance I tried to form a PUG. After not one single response from more than a dozen players I had to enter solo. My Max CP Khajiit Templar template toon was well equipped and buffed.

    Nevertheless, heading downslope in the delve I encountered a solo minor foe. It killed me with a one-shot.

    Frostvault is too hostile to be remotely considered fun. The only thing I learned was to not even enter it solo and to find a way to form a well-balanced PUG.

    The first group of enemies (even if you didn't notice they're were more than one) shows you which small sized enemies utilize a knockdown (block or dodge their attacks), the importance of killing skysplitters (causes red aoe under you that builds up and explode. Gotta be defensive when that happens), and to not underestimate the harriers (easy to kill, but will burst down a teammate with arrows if left alone and they will attack from a long distance if enemies in the area are aggroed).

    I'm fairly certain that your fully geared max CP template toon will have an easier time getting to the first boss if you focused on the harriers and then the skysplitters before killing everything else. However, the first boss does require someone to save you so that's as far as one can go solo for the most part (maybe a 60K+ DPS player can melt the first boss before the mechanic triggers. I personally can't kill it fast enough).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Screenshot_20190124_204709.png

    We finally got the HM down. It is insane. At its current level of difficulty, it needs a vitality pool, a scoring mechanism, a leaderboard, and a rebranding to "4-person trial".
    Edited by code65536 on January 25, 2019 2:01AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • brookus
    brookus
    Soul Shriven
    > Did you enjoy this new dungeon?

    Yup, was fun and I still like the skeevatron mechanic even on HM. However, I can see it getting old pretty quickly.

    > Did you complete Normal or Veteran (or both)?

    Vet HM

    > Which was your favorite boss in this dungeon, and why?

    Stonekeeper, even though as a tank, he is a pain in the butt.

    > What level and build was the character you used?

    CP 810 Tank DK running, Crest of Cyro, Plague Doctor and Chudan

    > Do you have any other general feedback?

    As mentioned by code and others, HM is *very* hard. The learning curve just to figure out the skeevatron maze takes a long while. The healing debuff on HM is also fairly extreme. You pretty much force a healer to case shields rather than actual heals. You spend the non-debuff time regaining resources. In addition, the steam cones on the third phase being unblockable and death by knockback is a bit crazy when the flame cone looks exactly the same. I would maybe suggest making either making the steam cone blockable or at least, not knock back as far (so an insta-death) through block.

    For the Vault Protector fight, it might be good to make the sphere/spider adds chainable. That might help reduce the situations where dps are stuck due to lasers taking an empowered aoe.

    This is by far the hardest dungeon so far and makes one wish to return to the fun of stranglers of MoS hunt phases.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    The issue that I had with the steam cone when I tried my hand at tanking non-HM earlier in the week (and "pain in the butt" for the tank is putting it mildly) is that the fire cone tracks me, so I need to stand still in order to not spray the healer or anyone else near me, but I absolutely can't stand still if it's a steam cone. And the two cone telegraphs do look kinda similar...

    brookus wrote: »
    fun of stranglers of MoS hunt phases.

    Heresy.
    Edited by code65536 on January 25, 2019 3:36AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Eliahnus
    Eliahnus
    ✭✭✭✭
    Please, do NOT lock story behind DLC dungeons; I cannot believe you thought that was a good idea ...
  • munster1404
    munster1404
    ✭✭✭
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    @ZOS_Finn Will compulsory dungeons completion in order to progress the story be a feature in future chapters? Simple, stress free overland content/questing to pass the time is what I do primarily in this game. Vanilla dungeons are tough enough as it is and I have no wish to attempt any of the DLC dungeons due to the mechanics involved. The No rewards solo story mode suggested by some forum users seem like a great idea and should be implemented for the earlier DLC dungeons as well.
    Edited by munster1404 on January 25, 2019 10:28AM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    @ZOS_Finn Will compulsory dungeons completion in order to progress the story be a feature in future chapters? I have no wish to attempt any of the DLC dungeons due to the mechanics involved. Simple, stress free overland content/questing to pass the time is what I do primarily in this game. The No rewards solo story mode suggested by some forum users seem like a great idea and should be implemented for the earlier DLC dungeons as well.
    1. It's not compulsory.
    2. You don't need it to progress the story. There's a prologue quest that will be unlocked later this year. These dungeons are the optional prologue to that prologue quest.
    3. This is not unprecedented. You can think of Halls of Fabrication (12-person trial, even less accessible than a dungeon) as a prologue to the Clockwork City. If you've done HoF, then Fyr makes a mention of it and why that's why he wanted you when you start the CwC questline. If you haven't done HoF, then there's no such dialog. Same thing here: the story proceeds the exact same whether you do the dungeons or not, you just get an acknowledgement if you do.
    4. Why doesn't anyone complain about Craglorn? The Craglorn story line is punctuated by two trials and culminates with a third trial. These are not "flavor dialog" prologues--they're integral to the story and are needed to fully complete the narrative.

    It's a good thing that dungeon and trial content are given context and are able to fit in with the greater picture, instead of being things that are randomly bolted on.

    They're not "compulsory". They're not integral to the story. If you do them, you get a bit of a fluff in the dialog. Again, these dungeons aren't even the prologue--they are the prologue to the prologue. People need to understand that and stop blowing things out of proportion.

    And you can always do them on normal mode. Yes, I've written a lot about the difficulty of this dungeon, but that's specifically for vet and vet hard mode, not normal mode.
    Edited by code65536 on January 25, 2019 10:37AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Icy
    Icy
    ✭✭✭✭
    Did you enjoy this new dungeon?
    Very much. It was great fun. I liked the skeeverton boss fight section, but I can see having to do that multiple times would get old very quickly.

    How did the difficulty compare to existing dungeons on Normal and Veteran versions?
    Seemed similar on normal to the non-dlc dungeons - so good in that respect. Also liked the slightly shorter length.

    Did you complete Normal or Veteran (or both)?
    Just normal with 3 top level players.

    Which was your favorite boss in this dungeon, and why?
    My LEAST fav boss was the first frost troll

    What level and build was the character you used?
    Full CP pet sorc

    Do you have any other general feedback?
    The gate after the second boss shuts and you can't get thru if you stay and listen to the conversation. We had to restart the dungeon.
    Who brings a horse into a dungeon????

    I DON'T like the auto teleport to people. If there is one person running ahead of the tank, they deserve to die or wait. Missed some of the story because one person just ran on thru and we were teleported to them, even tho there were more people in the "back" group.
    _____________________________________________________________________________________________________Greetings, Outlanders from -Icy (@IcyIC)twitch.tv/IcyICyoutube.com/HulloItsIcy(not ZOS_Icy)_____________________________________________________________________________________________________
  • profundidob16_ESO
    profundidob16_ESO
    ✭✭✭✭✭
    code65536 wrote: »
    Screenshot_20190124_204709.png

    We finally got the HM down. It is insane. At its current level of difficulty, it needs a vitality pool, a scoring mechanism, a leaderboard, and a rebranding to "4-person trial".


    Congratulations, as ever you continue to lead the PTS testing front line troops and I'm sure if any blatant bugs have become apparent you most likely have posted them already
  • Olith
    Olith
    ✭✭✭
    code65536 wrote: »
    1. It's not compulsory.
    2. You don't need it to progress the story. There's a prologue quest that will be unlocked later this year. These dungeons are the optional prologue to that prologue quest.
    3. This is not unprecedented. You can think of Halls of Fabrication (12-person trial, even less accessible than a dungeon) as a prologue to the Clockwork City. If you've done HoF, then Fyr makes a mention of it and why that's why he wanted you when you start the CwC questline. If you haven't done HoF, then there's no such dialog. Same thing here: the story proceeds the exact same whether you do the dungeons or not, you just get an acknowledgement if you do.
    4. Why doesn't anyone complain about Craglorn? The Craglorn story line is punctuated by two trials and culminates with a third trial. These are not "flavor dialog" prologues--they're integral to the story and are needed to fully complete the narrative.

    It's a good thing that dungeon and trial content are given context and are able to fit in with the greater picture, instead of being things that are randomly bolted on.

    They're not "compulsory". They're not integral to the story. If you do them, you get a bit of a fluff in the dialog. Again, these dungeons aren't even the prologue--they are the prologue to the prologue. People need to understand that and stop blowing things out of proportion.

    And you can always do them on normal mode. Yes, I've written a lot about the difficulty of this dungeon, but that's specifically for vet and vet hard mode, not normal mode.

    In other words: There is no "overarching year-long story" as advertised.
  • profundidob16_ESO
    profundidob16_ESO
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    Guys I really do not understand what all the "story" fuss is about.

    *SPOILER ALERT*


    About 1 hour after the PTS came up I talked to Abnur Tharn in the castle. In his prologue dialogue he informs me the complete story: that Tharayya managed to recover 2 stones from 2 dungeons and sold them to him for a fortune and so the story begins...


    The 2 new wrathstone dungeons just give you a chance to experience what you already hear from Abnur anyway but experience it first hand as live action. It doesn't add to that storyline and you don't miss anything if you never do the dungeon. It's just a chance for you to experience first hand as a dungeon crawl what Abnur tells you in words anyway during his prologue dialogue. So you don't miss out on any story at all.

    Seriously stop all the drama !
    Edited by profundidob16_ESO on January 25, 2019 2:25PM
  • code65536
    code65536
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    Some notes about NPC voiceovers:

    Too little:

    When we entered a Skeevaton phase for the first time on HM, the NPC had apparently said to me something along lines of "That's an assault model, it doesn't have the ability to absorb energy, but it can destroy animunculi".

    This line of dialog happened only once. When we wiped and pulled again, she doesn't say anything. It's why I didn't notice this line of dialog that first day we worked on HM, because that first time was a hectic mess, and she was silent on subsequent pulls.

    It's an important piece of information--that the assault skeevaton doesn't have the ability to disable pylons (something that we didn't figure out until after half a dozen trips to the skeevaton phase) (also, the dialog she gives doesn't seem technically correct--IIRC, she says something about not absorbing energy, but we can absorb energy, it's just that our ultimate is a damage ultimate that doesn't disable pylons)--and it's easily missable because she mentions it only once per instance.

    Too much:

    The body is immune! You have to find a part of him that's vulnerable!

    Yes, Tharayya, I know. You've only yelled that out a hundred times tonight. She says that line way too often (I wonder, is it because my ground DoTs are hitting the body?). And, most annoyingly, she says that line even after the first phase of the fight. Getting past the first phase of the fight requires that we deal with that mechanic, and so it stands to reason that anyone in the second phase of the fight already knows exactly what to do with those arms already.

    Just right:

    For the skeevaton mechanic, have Tharayya say that line of dialog every pull, but only on the first skeevaton mechanic, between the first and second phases of the fight.

    For the "hit the arms, not the body" hint, have her say it only during the first phase of the fight. It gets really tiresome hearing that in the later phases.

    Bonus: For the lurcher boss in MHK, can we please have that NPC say her lines just once per pull? I don't know about you, but I really don't want to hear about those "spreeggans" ever again.
    Edited by code65536 on January 25, 2019 3:03PM
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