This is just me being salty and I know that these aren't meant for solo players but I'm pretty annoyed the first boss of both dungeons have mechanics that stun and kill you, making it near impossible to solo the dungeon on normal. I like soloing through most of the normal DLC dungeons (where I can), but it looks like these might be an exception
Yes.Did you enjoy this new dungeon?
This dungeon feels substantially harder than previous DLC dungeons.How did the difficulty compare to existing dungeons on Normal and Veteran versions?
VetDid you complete Normal or Veteran (or both)?
Vault Guardian. Fun new mechanic.Which was your favorite boss in this dungeon, and why?
DK TankWhat level and build was the character you used?
So, my first reaction was one of surprise when I read that the collectibles from the new dungeons are earned from just a vet completion. Ever since the first IC Challenger achievement that rewarded the lovable hoarvor, collectible achievements had required the Challenger, and so I was wondering if you guys had made a typo in the patch notes.Do you have any other general feedback?
I would like to know if this actually has a story tied to the year long theme. To this point it has been all speculation made from statements made on the twitch stream.
Edit: Not asking for spoilers.
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
If you do not do the Dungeons, that's fine
I love the new dungeons and I look forward to helping my guildmates complete them at their own pace. Everyone in the random group I did it with loved the art direction and some fights were very interesting.
Although for me personally, I wish normal mode allowed you to break free from mechanics that require another person to save you. Before looking for a group I tried to solo it and just like @ecru I felt quite salty after being killed by the first boss.
myskyrim26 wrote: »If you do not do the Dungeons, that's fine
I have an idea for a next dungeon DLC: it is a book that describes a combat with some nasty creatures and their horrific boss. A very captivating story: a tank taunts the beast! The first DD strikes him with his lightning stuff! A healer heals! The second DD strikes the beast with his bow!
Why not? This is just the same way as we are treated now - lore-loving players should feel "fine" about someone else doing a story, not they...
I love the new dungeons and I look forward to helping my guildmates complete them at their own pace. Everyone in the random group I did it with loved the art direction and some fights were very interesting.
Although for me personally, I wish normal mode allowed you to break free from mechanics that require another person to save you. Before looking for a group I tried to solo it and just like @ecru I felt quite salty after being killed by the first boss.
tbh, its nice when the first boss is the showstopper. back than i craled thru bloodrootforge more dead than alive, to end up getting shackle stun killed by the mino. was very dissappointing after getting this far. also very surprising when ppl forced me to run thru with them and i found out this wasnt the last boss xD
Yamenstein wrote: »This is just me being salty and I know that these aren't meant for solo players but I'm pretty annoyed the first boss of both dungeons have mechanics that stun and kill you, making it near impossible to solo the dungeon on normal. I like soloing through most of the normal DLC dungeons (where I can), but it looks like these might be an exception
I think when they balance these dungeons it's for a group of 4. Good luck with soloing these though.
myskyrim26 wrote: »The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
Dear @ZOS_Finn
I'm sorry, but you you totally miss one very important thing about a story being a so-called "reward". There are 2 types of players here:
- players of type 1 are interested in COMBAT aspect of ESO. They work on their builds, the run 4-player dungeons for achievements, new gear, new monster sets, motifs and etc. THEY DON'T CARE ABOUT THE STORY. They skip dialogues, they never even look around to appreciate a great job done on the environment. They are CLOSING CONTENT. THE DON"T NEED YOUR STORIES. They don't care.
- players of type 2 are interested in STORY AND LORE aspect of ESO. They NEVER DO DUNGEONS. Because they can't do them. Because it is impossible to do a story in a team. A lot of comments from such players are here: https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1 WE, STORY-ORIENTED PLAYERS NEED THIS STORY, NOT PLAYERS WHO SPEEDRUN AND CHALLENGE HARDMODES.
I want to play the story even if it's only context but I have no friends to play with (the only one I know that plays ESO is on Xbox whhile I'm on PC) and as people have mentioned PUG Groups tend not to stick around for the story. Besides, I would be uncomfortable playing in a group of people I don't know - especially since I would probably only be in the way or a burden.
Could you maybe make a lower difficulty for those of us that don't have anyone to play with or that just want to see the story and environment? You don't even need to include and sets or such. Just keep the drops at the same level as a delve.
If not, then I'll have to hope someone puts it on Youtube with the full dialogues.
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
I want to play the story even if it's only context but I have no friends to play with (the only one I know that plays ESO is on Xbox whhile I'm on PC) and as people have mentioned PUG Groups tend not to stick around for the story. Besides, I would be uncomfortable playing in a group of people I don't know - especially since I would probably only be in the way or a burden.
Could you maybe make a lower difficulty for those of us that don't have anyone to play with or that just want to see the story and environment? You don't even need to include and sets or such. Just keep the drops at the same level as a delve.
If not, then I'll have to hope someone puts it on Youtube with the full dialogues.
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.