Jabbs_Giggity wrote: »starkerealm wrote: »Only one I'm worried about is the Redguard. Given how hard that race is pushed as "The Choice for StamDPS," buffing Adrenaline Rush feels like a mistake.
It's a nerf to StamPlars considering the "Direct Damage" does not apply...and you get no cost reduction to class abilities...Even though Jabs is still broken.
But hey! Let's promote using Weapon Skill lines over Class Skill Lines even more since the Class Skills cannot get balanced correctly...
Ash_In_My_Sujamma wrote: »Please rethink imperial before release, thank you!
Seems like ZOS just rearranging deck chairs in order to sell race change tokens, tbh. It astounds me how these devs think it necessary to spend so much time on this racial crap while the performance of parts of their game stinks to high heaven and they do nothing.
John_Falstaff wrote: »
Caltrops, if memory serves, count as direct damage. Every stamina uses Caltrops, and they're always on the ground, so Adrenaline Rush got a buff actually - it'll be ticking like Swiss clock as long as Caltrops are down.
Ash_In_My_Sujamma wrote: »Please rethink imperial before release, thank you!
Seems like ZOS just rearranging deck chairs in order to sell race change tokens, tbh. It astounds me how these devs think it necessary to spend so much time on this racial crap while the performance of parts of their game stinks to high heaven and they do nothing.
No, I don't buy this. In MY opinion we have a dedicated team of devs who truly want to make the game work as intended.
It seems this is the first of the things being looked at in terms of bringing the game up to where they would wish it to be.
Absolutely there are issues in the game. ZOS have actually acknowledged issues & appear to be listening to the player base, which I am all for. Some people are unhappy with the changes, but I think we all know they are necessary to some degree.
Change is always hard & you will never please everybody.
To me, its a positive start to the year & I remain hopeful these "issues" are being worked on...
Schattenfluegel wrote: »John_Falstaff wrote: »
Caltrops, if memory serves, count as direct damage. Every stamina uses Caltrops, and they're always on the ground, so Adrenaline Rush got a buff actually - it'll be ticking like Swiss clock as long as Caltrops are down.
Are you sure about that?
ZOS_Gilliam wrote: »
As a closing note, we want to reiterate that all players will have a refund of all of their character’s racial passives if they’ve spent any, so remember to reallocate any points into these on your characters once the changes go live.
I feel these changes are mostly positive. I am looking forward to playing as a Nord again, and I like the increased versatility added to the races.
There are few issues however, Nords should not have more magicka resistance than a Breton, that seems like a lore contradiction. Khajiit should retain thier increased damage from stealth, and Dunmer should be able to produce the most damage with fire magicka.
Wildberryjack wrote: »Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
No. Leave Dunmer their flame damage bonus. Keep Destructive Ancestry as it is and add a Stam buff with weapon damage. That way Stam builds get a buff without taking away the unique flame affinity from the race or ruining Mag builds.
John_Falstaff wrote: »Schattenfluegel wrote: »John_Falstaff wrote: »
Caltrops, if memory serves, count as direct damage. Every stamina uses Caltrops, and they're always on the ground, so Adrenaline Rush got a buff actually - it'll be ticking like Swiss clock as long as Caltrops are down.
Are you sure about that?
Nope - didn't verify myself, it's just mentioned as such in a bunch of older posts around the forums. So at the very least it used to, but I'll test when I'll get around to.
silver1surfer69 wrote: »I like the changes in all.
But (why must there always be a but?^^): tbh redguard is op. why do u not have the ability to see this? now you have a delta again. Adrenalin rush is like 380 stam reg. woodelf which was the stam reg master only gets 258!?
6% max stat now goes to +2000 for most classes. for orc its just 500??
silver1surfer69 wrote: »I like the changes in all.
But (why must there always be a but?^^): tbh redguard is op. why do u not have the ability to see this? now you have a delta again. Adrenalin rush is like 380 stam reg. woodelf which was the stam reg master only gets 258!?
6% max stat now goes to +2000 for most classes. for orc its just 500??
Buddy_the_Guy wrote: »I'm okay with ZOS giving the cat-people a 5m reduced detection radius, since they are sneaky cats, but, completely removing it from the hunter elf-people just doesn't make any sense. I mean, "Hunters never use camouflage to sneak up on, or ambush, prey.", said nobody...ever. Bosmers should retain their 3m reduced detection radius, in place of the increase in stealth detection.
Along the same lines, I never really understood ZOS's decision to give the cat-people, with claws for fingernails, a pickpocket bonus and the petite elf-people a reduction to fall damage. If one applies thinking to this, the cat-people should get the fall damage reduction and the elf-people should get the pickpocket bonus. I guess that's my bad for trying to apply logic and reason in this day and age.
Schattenfluegel wrote: »silver1surfer69 wrote: »I like the changes in all.
But (why must there always be a but?^^): tbh redguard is op. why do u not have the ability to see this? now you have a delta again. Adrenalin rush is like 380 stam reg. woodelf which was the stam reg master only gets 258!?
6% max stat now goes to +2000 for most classes. for orc its just 500??
He lost his 9% Stamregpassiva...thats about 162 all 2 seconds. Redguard got a nerf.
Lord_Dexter wrote: »Wildberryjack wrote: »Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
No. Leave Dunmer their flame damage bonus. Keep Destructive Ancestry as it is and add a Stam buff with weapon damage. That way Stam builds get a buff without taking away the unique flame affinity from the race or ruining Mag builds.
You want dumner just to be race built for magicka dk, unfair advantage. Fire damage buff need to go.
Seems like ZOS just rearranging deck chairs in order to sell race change tokens, tbh. It astounds me how these devs think it necessary to spend so much time on this racial crap while the performance of parts of their game stinks to high heaven and they do nothing.
Seems like ZOS just rearranging deck chairs in order to sell race change tokens, tbh. It astounds me how these devs think it necessary to spend so much time on this racial crap while the performance of parts of their game stinks to high heaven and they do nothing.
No, I don't buy this. In MY opinion we have a dedicated team of devs who truly want to make the game work as intended.
It seems this is the first of the things being looked at in terms of bringing the game up to where they would wish it to be.
Absolutely there are issues in the game. ZOS have actually acknowledged issues & appear to be listening to the player base, which I am all for. Some people are unhappy with the changes, but I think we all know they are necessary to some degree.
Change is always hard & you will never please everybody.
To me, its a positive start to the year & I remain hopeful these "issues" are being worked on...
In my opinion, you’re just drinking the kool-aid. Changes like this were unnecessary and really serve the purpose to make people re-roll their toons. There is always going to be bis builds, regardless. Nerfing and buffing over the years has not gotten them any closer to their goal of “balance”. They should focus at least one patch on performance this year and then go back to the money grab...in MY opinion.
Seems like ZOS just rearranging deck chairs in order to sell race change tokens, tbh. It astounds me how these devs think it necessary to spend so much time on this racial crap while the performance of parts of their game stinks to high heaven and they do nothing.
totally agree. total cash grab here.
Obviously there should - and likely will - be some fine tuning. But c'mon. People whine 'n complain that ZOS nerfs/buffs with a sledgehammer. Now they get this - nerfing/buffing not with a sledge hammer - and...just, goodness.
I'm curious as to further elaboration on your 'too disruptive' comment. To what? How?