@Kadoin Cloak doesn't have an I-frame, though. That's an old myth.
Yes, it disjoints incoming projectiles, so any projectile en-route when you cloak will be nullified. It absolutely does not nullify anything AoE, though. We used to think it did because it seemed to make Dawnbreakers disappear, but this was recently revealed to be a unique client/server desync caused by the mechanics of DB, and that the NB actually takes full damage even if it isn't reflected client-side.
Don't get me wrong—I'm not defending cloak. It is absolutely OP in certain scenarios (eg. against builds with only single-target, in most 1v1s, etc.). It's also laughably worthless in other situations—try playing a medium Stamblade in high-MMR BGs where nearly every game has a Warden-based team dropping Shalks/DB/Spin/Perma every engagement.
It's not a whole lot different from wings, in the sense that it can be simultaneously OP & UP depending on the scenario.
Rather that resigning ourselves to this status quo, why not rebalance said abilities to make them more consistently balanced across the board? Wings could definitely use it, and I wouldn't be opposed to cloak getting a balance pass, either.
I don't know if you realize this, but I do have an NB and I do use that skill. The i-frame I mention is not an observation vs. an NB, its from playing one and actually being able to use it to tank a zerg. Only a few AoEs stop me from doing it, and I can list them: negate magic (ult), icy rage (ult, because immobilize), ice wall (since immobilize works even without you taking damage apparently, if it turns on you will take 1 tick even if you used the i-frame), sorc curse, sellistrix (set), bahraha curse (set). Aside from that, I've used that skill to cut all damage even from zerg spamming attacks and siege attack too. And yea, I cloaked and cut the damage from a steel tornado spammer and apparently got reported, so ZOS can see that too if that guy wasn't yanking my chain. Considering how butthurt he was, I have no doubt he sent it in "with vid"
Now you can say it doesn't work that way, but whatever. ZOS coders know whether that frame really exists or not, and I want them to see my post and do something about it because its a BAD "fix" to a problem (or an unintended effect), and it can be abused on live.
I am focussing specifically on wings because that is the subject of the thread and what I want to adress. The broken nature of cloak aside (I'd love to see it nerfed actually), wings completely eliminate a magblade from the fight. This shouldn't happen in a game with so few classes.Savos_Saren wrote: »lmao another one who doesn't get the point. Read my first paragraph again. Read it carefully, especially the part where I say "I'm not arguing which is more OP or which is more worth taking." And try to restrain the trigger in your overheating brain. Relax I'm not saying cloak is fine. Relaaaax.Savos_Saren wrote: »Wow this is such a dejavu... Look, dude. You obviously miss my point. I'm not arguing which is more OP or which is more worth taking. I just wish people would stop comparing wings to cloak or saying "what about cloak" as a counter argument, because they are NOT comparable. They are powerful in different ways. Cloak being broken OP in general by letting the NB always have control and able to escape when losing while at the same time offering unrivaled dot suppresion. Wings being less multipurpose but extremely OP against magblades to the point where a duel is a complete meme. This is not the same thing, if you have any analytical capabilities.At it again with the same drivel aren't we? Do I need to remind you once more that you cannot keep hammering and pressuring an opponent while being in cloak? Cloak is OP, but it is in no way comparable to wings. Wings allow you to counter a ranged playstyle's damage completely, while being able to freely put pressure on the enemy with no risk of ever being counter attacked.Same with cloak.Because the forums are full of Sorc and NB mains who just want to pew pew at range with no repercussions whatsoever.
Once they're done with this campaign to get wings nerfed, sorc mains will go back to trying to get cloak nerfed and NB mains will go back to trying to get every single defense mechanism besides cloak nerfed. They just happened to find a common cause this time.
maybe cuz no one likes having 100% of their damage negated when that class also had the best self healing, CC, and very good single target pressure.
If wing's didn't negate everything I'm sure people would care less but it basically makes fighting a DK a waste of time as a ranged build. Like sorry there is just no damn point, not only can they out-heal you but they will also take little to no damage.
Maybe cuz no one likes having 100% (but, you know, actually 100% cause cloak works with all classes and more abilities, all but AoE as opposed to just a limited subsection of ranged attacks) vs a class that then becomes untargettable, invisible and ignores all dot damage whilst having the best sustain, good damage, and CC equally as good as DKs.
I wish all the DK knuckleheads would learn to realize this. I'm sure you'd love it if all your dots were reflected at you and people wouls tell you to "just slot inhale bro". Please, just please stop.
At it again with the same drivel aren't we? Do I need to remind you you cannot reflect all melee attacks, dots, any ranged non projectile attacks, i.e. any beam attacks, any pet attacks, on target attacks like fury/curse, some projectiles like birb which are just excempt, projectiles with AoE components like valkyn. Basically everything from about 7.5 out of 10 classes.
But you can cloak them. And be invisible. And whilst AoEs break cloak you have to first find them, and they go through wings. And whilst the secondary explosions of POTL or curse will pop cloak, you can avoid them entirely, unlike wings.
Need I also mention it gives you a buff to counteroffense with the crit?
I'd trade something like wings which is very strong against a couple of classes for cloak which is very strong against nearly all of them and way more versatile for OW.
[snip]
[Edit for bait.]
A stamblade with cloak vs magdk duel where both are equal skill can end both ways, even if stamblade is a stronger class. Because having cloak slotted doesnt mean you are 100% immune to all attacks. You will get hit and bursted eventually. A magdk with wings vs magblade will end in a win for the magdk or end in a boring stalemate. Even if the magdk is utter trash he can pull a stalemate because of how ridiculously hard wings counter the destro resto magblade.
Sustain isn't even an issue because the only magicka you will lose is from the offensive skills you cast. You have complete and utter control of the fight, because apart from casting wings you have absolutely nothing to worry about. You will receive absolutely minimal pressure.
- Swallow soul: reflected
- Assassins will: reflected
- Flame reach: reflected
- Cripple: reflected
- Impale: reflected
- Inferno staff (only one worth using on ranged magblade) light attacks: reflected
- Inferno staff heavy attacks: reflected
Only *** thing I can hit is force pulse (because swallow soul turned to ***) and soul harvest. Trust me, that will NEVER kill a magdk with any amount of brain cells. Other options such as sap essence and concealed weapon are complete and utter trash and not a viable slot on a ranged solo build. The only thing you will ever burst someone with on magblade is a good will combo. This is virtually impossible to pull off against a decent magdk.
And just so you know I play multiple classes outside of nb and nothing even comes close to how meme worthy a magblade vs magdk 1v1 is.
I bet you won’t list how many DOTs cloak supresses or how many skills “miss” because of cloak.
I bet you, by far, they outnumber the reflected abilities of wings.
...just saying.
Cute. But why are you specifically arguing against one of the two? Seems like you have an agenda to play out.
Get woke while I'm triggered. That's lit, fam.
If you would take the cloak why don't you play magblade? Maybe because there are skills and tools that can completely disable cloak? Can magblade have skill or potion to disable reflect and make it completely useless?
Sure - as soon as it starts reflecting everything cloak works against (basically everything except AOE). Then, a way to disable reflect would be warranted, same as cloak.Nah I'm not trying to say wings are game breaking but change proposed by @TheYKcid, so the wings would reflect only projectiles fired from range greater than 8m, and in turn it would reflect let's say 4 projectiles PER PERSON looks IMHO like a balanced and great change for both sides. (TBH shimmering should be treated the same way).
One one hand ranged builds have a chance to fight mdk on even terms, on the other hand DKs get awesome tool against ranged zergs, snipe spammers etc. bringing back wings some glory from the past. Both sides win.
Will your cloak stop working against the DK within 8m of him?
Even terms and all that.
Yes—because Cloak can be broken through Breath, Talons, Volatile, and any other untargeted AoE you might have slotted on your bar.
You can also hotbar invis pots to counter cloak with 100% efficacy.
A ranged Magblade, on the other hand, has no counterplay for wings.
No one ever asked for all skills to be made identical in function. We're asking for certain skills to be given more counterplay.
Wings *are* the counterplay to your magblade. What you are asking for isn't counterplay, but the ability to *ignore* the counterplay to your build.
Then what is counterplay for ranged magblade vs wings?
With invisibility on demand, you have all the initiative in the world. Make use of it. TESO isn't a dueling arena.
Hahaha Seriously? So the only option is to try to gank DK (one of the most tanky classes in the game) or flee? Then you couldn't find any counters, good, hope this is enough evidence of need for changes.
You can turn invisible, thats the most powerful ability in a PvP game, bar none. You can burst people from range. And when there is ONE speed bump to your playstyle, you have the gall to come here and demand its nerf? Hahaha Seriously?
One? Nope, literally everything that works against melee attacks works vs ranged to, this is the one that completely disables it, it's not a speed bump it's a wall that stops ranged classes and forces them to use another road.
If you would take the cloak why don't you play magblade? Maybe because there are skills and tools that can completely disable cloak? Can magblade have skill or potion to disable reflect and make it completely useless?
Sure - as soon as it starts reflecting everything cloak works against (basically everything except AOE). Then, a way to disable reflect would be warranted, same as cloak.Nah I'm not trying to say wings are game breaking but change proposed by @TheYKcid, so the wings would reflect only projectiles fired from range greater than 8m, and in turn it would reflect let's say 4 projectiles PER PERSON looks IMHO like a balanced and great change for both sides. (TBH shimmering should be treated the same way).
One one hand ranged builds have a chance to fight mdk on even terms, on the other hand DKs get awesome tool against ranged zergs, snipe spammers etc. bringing back wings some glory from the past. Both sides win.
Will your cloak stop working against the DK within 8m of him?
Even terms and all that.
Yes—because Cloak can be broken through Breath, Talons, Volatile, and any other untargeted AoE you might have slotted on your bar.
You can also hotbar invis pots to counter cloak with 100% efficacy.
A ranged Magblade, on the other hand, has no counterplay for wings.
No one ever asked for all skills to be made identical in function. We're asking for certain skills to be given more counterplay.
Wings *are* the counterplay to your magblade. What you are asking for isn't counterplay, but the ability to *ignore* the counterplay to your build.
Then what is counterplay for ranged magblade vs wings?
With invisibility on demand, you have all the initiative in the world. Make use of it. TESO isn't a dueling arena.
Hahaha Seriously? So the only option is to try to gank DK (one of the most tanky classes in the game) or flee? Then you couldn't find any counters, good, hope this is enough evidence of need for changes.
You can turn invisible, thats the most powerful ability in a PvP game, bar none. You can burst people from range. And when there is ONE speed bump to your playstyle, you have the gall to come here and demand its nerf? Hahaha Seriously?
One? Nope, literally everything that works against melee attacks works vs ranged to, this is the one that completely disables it, it's not a speed bump it's a wall that stops ranged classes and forces them to use another road.
With the ability to turn invisible on demand - yes, one. Unless you *** up, with cloak/shade you are virtually uncatchable and able to pick/kill your targets at will. Except for wings. Nerf now!
If you would take the cloak why don't you play magblade? Maybe because there are skills and tools that can completely disable cloak? Can magblade have skill or potion to disable reflect and make it completely useless?
Sure - as soon as it starts reflecting everything cloak works against (basically everything except AOE). Then, a way to disable reflect would be warranted, same as cloak.Nah I'm not trying to say wings are game breaking but change proposed by @TheYKcid, so the wings would reflect only projectiles fired from range greater than 8m, and in turn it would reflect let's say 4 projectiles PER PERSON looks IMHO like a balanced and great change for both sides. (TBH shimmering should be treated the same way).
One one hand ranged builds have a chance to fight mdk on even terms, on the other hand DKs get awesome tool against ranged zergs, snipe spammers etc. bringing back wings some glory from the past. Both sides win.
Will your cloak stop working against the DK within 8m of him?
Even terms and all that.
Yes—because Cloak can be broken through Breath, Talons, Volatile, and any other untargeted AoE you might have slotted on your bar.
You can also hotbar invis pots to counter cloak with 100% efficacy.
A ranged Magblade, on the other hand, has no counterplay for wings.
No one ever asked for all skills to be made identical in function. We're asking for certain skills to be given more counterplay.
Wings *are* the counterplay to your magblade. What you are asking for isn't counterplay, but the ability to *ignore* the counterplay to your build.
Then what is counterplay for ranged magblade vs wings?
With invisibility on demand, you have all the initiative in the world. Make use of it. TESO isn't a dueling arena.
Hahaha Seriously? So the only option is to try to gank DK (one of the most tanky classes in the game) or flee? Then you couldn't find any counters, good, hope this is enough evidence of need for changes.
You can turn invisible, thats the most powerful ability in a PvP game, bar none. You can burst people from range. And when there is ONE speed bump to your playstyle, you have the gall to come here and demand its nerf? Hahaha Seriously?
One? Nope, literally everything that works against melee attacks works vs ranged to, this is the one that completely disables it, it's not a speed bump it's a wall that stops ranged classes and forces them to use another road.
With the ability to turn invisible on demand - yes, one. Unless you *** up, with cloak/shade you are virtually uncatchable and able to pick/kill your targets at will. Except for wings. Nerf now!
Did you stuck on "invisibility on demand"? What's the difference between ranged magblade with cloak and e.g. high mobility any class? If you can't get to them you won't kill them either. Cloak has nothing to do with your argument, TBH proposed change would be incentive to get into melee range and allow for better chance to stay on them and kill them.
If you would take the cloak why don't you play magblade? Maybe because there are skills and tools that can completely disable cloak? Can magblade have skill or potion to disable reflect and make it completely useless?
Sure - as soon as it starts reflecting everything cloak works against (basically everything except AOE). Then, a way to disable reflect would be warranted, same as cloak.Nah I'm not trying to say wings are game breaking but change proposed by @TheYKcid, so the wings would reflect only projectiles fired from range greater than 8m, and in turn it would reflect let's say 4 projectiles PER PERSON looks IMHO like a balanced and great change for both sides. (TBH shimmering should be treated the same way).
One one hand ranged builds have a chance to fight mdk on even terms, on the other hand DKs get awesome tool against ranged zergs, snipe spammers etc. bringing back wings some glory from the past. Both sides win.
Will your cloak stop working against the DK within 8m of him?
Even terms and all that.
Yes—because Cloak can be broken through Breath, Talons, Volatile, and any other untargeted AoE you might have slotted on your bar.
You can also hotbar invis pots to counter cloak with 100% efficacy.
A ranged Magblade, on the other hand, has no counterplay for wings.
No one ever asked for all skills to be made identical in function. We're asking for certain skills to be given more counterplay.
Wings *are* the counterplay to your magblade. What you are asking for isn't counterplay, but the ability to *ignore* the counterplay to your build.
Then what is counterplay for ranged magblade vs wings?
With invisibility on demand, you have all the initiative in the world. Make use of it. TESO isn't a dueling arena.
Hahaha Seriously? So the only option is to try to gank DK (one of the most tanky classes in the game) or flee? Then you couldn't find any counters, good, hope this is enough evidence of need for changes.
You can turn invisible, thats the most powerful ability in a PvP game, bar none. You can burst people from range. And when there is ONE speed bump to your playstyle, you have the gall to come here and demand its nerf? Hahaha Seriously?
One? Nope, literally everything that works against melee attacks works vs ranged to, this is the one that completely disables it, it's not a speed bump it's a wall that stops ranged classes and forces them to use another road.
With the ability to turn invisible on demand - yes, one. Unless you *** up, with cloak/shade you are virtually uncatchable and able to pick/kill your targets at will. Except for wings. Nerf now!
Did you stuck on "invisibility on demand"? What's the difference between ranged magblade with cloak and e.g. high mobility any class? If you can't get to them you won't kill them either. Cloak has nothing to do with your argument, TBH proposed change would be incentive to get into melee range and allow for better chance to stay on them and kill them.
Initiative. You get to pick your fights, and disengage from those unfavorable to you. As opposed to, say, the mDK you are complaining about. He's stuck with whatever he gets, be it favorable to him or not.
Other high mobility classes are still vulnerable to being hunted down because they are visible. You aren't. As soon as you port to shade (through a wall, or up a cliff) and cloak, you are safe. No other class has that kind of freedom in choosing where and when to fight.
Wow this is such a dejavu... Look, dude. You obviously miss my point. I'm not arguing which is more OP or which is more worth taking. I just wish people would stop comparing wings to cloak or saying "what about cloak" as a counter argument, because they are NOT comparable. They are powerful in different ways. Cloak being broken OP in general by letting the NB always have control and able to escape when losing while at the same time offering unrivaled dot suppresion. Wings being less multipurpose but extremely OP against magblades to the point where a duel is a complete meme. This is not the same thing, if you have any analytical capabilities.At it again with the same drivel aren't we? Do I need to remind you once more that you cannot keep hammering and pressuring an opponent while being in cloak? Cloak is OP, but it is in no way comparable to wings. Wings allow you to counter a ranged playstyle's damage completely, while being able to freely put pressure on the enemy with no risk of ever being counter attacked.Same with cloak.Because the forums are full of Sorc and NB mains who just want to pew pew at range with no repercussions whatsoever.
Once they're done with this campaign to get wings nerfed, sorc mains will go back to trying to get cloak nerfed and NB mains will go back to trying to get every single defense mechanism besides cloak nerfed. They just happened to find a common cause this time.
maybe cuz no one likes having 100% of their damage negated when that class also had the best self healing, CC, and very good single target pressure.
If wing's didn't negate everything I'm sure people would care less but it basically makes fighting a DK a waste of time as a ranged build. Like sorry there is just no damn point, not only can they out-heal you but they will also take little to no damage.
Maybe cuz no one likes having 100% (but, you know, actually 100% cause cloak works with all classes and more abilities, all but AoE as opposed to just a limited subsection of ranged attacks) vs a class that then becomes untargettable, invisible and ignores all dot damage whilst having the best sustain, good damage, and CC equally as good as DKs.
I wish all the DK knuckleheads would learn to realize this. I'm sure you'd love it if all your dots were reflected at you and people wouls tell you to "just slot inhale bro". Please, just please stop.
At it again with the same drivel aren't we? Do I need to remind you you cannot reflect all melee attacks, dots, any ranged non projectile attacks, i.e. any beam attacks, any pet attacks, on target attacks like fury/curse, some projectiles like birb which are just excempt, projectiles with AoE components like valkyn. Basically everything from about 7.5 out of 10 classes.
But you can cloak them. And be invisible. And whilst AoEs break cloak you have to first find them, and they go through wings. And whilst the secondary explosions of POTL or curse will pop cloak, you can avoid them entirely, unlike wings.
Need I also mention it gives you a buff to counteroffense with the crit?
I'd trade something like wings which is very strong against a couple of classes for cloak which is very strong against nearly all of them and way more versatile for OW.
How do you NB dribblers even type with your keyboards so soaked in dribble. Astounding.
A stamblade with cloak vs magdk duel where both are equal skill can end both ways, even if stamblade is a stronger class. Because having cloak slotted doesnt mean you are 100% immune to all attacks. You will get hit and bursted eventually. A magdk with wings vs magblade will end in a win for the magdk or end in a boring stalemate. Even if the magdk is utter trash he can pull a stalemate because of how ridiculously hard wings counter the destro resto magblade.
Sustain isn't even an issue because the only magicka you will lose is from the offensive skills you cast. You have complete and utter control of the fight, because apart from casting wings you have absolutely nothing to worry about. You will receive absolutely minimal pressure.
- Swallow soul: reflected
- Assassins will: reflected
- Flame reach: reflected
- Cripple: reflected
- Impale: reflected
- Inferno staff (only one worth using on ranged magblade) light attacks: reflected
- Inferno staff heavy attacks: reflected
Only *** thing I can hit is force pulse (because swallow soul turned to ***) and soul harvest. Trust me, that will NEVER kill a magdk with any amount of brain cells. Other options such as sap essence and concealed weapon are complete and utter trash and not a viable slot on a ranged solo build. The only thing you will ever burst someone with on magblade is a good will combo. This is virtually impossible to pull off against a decent opponent.
And just so you know I play multiple classes outside of nb and nothing even comes close to how meme worthy a magblade vs magdk 1v1 is.
That's fine, it's all fine.
Let's say I'm gonna be OK with all the nerf DK topics when Sorc will get Curse or streak removed.
When Nightblades will get Incap nerfed in the ground.
When Clench will be not be spammed by all the magicka classes around you and on and on.
Like it or not, playing in PvP means having to deal with counterplay.
MagDK is a melee class and is built around the whole concept of forcing you to play melee where they can gain the upperhand. Before calling for nerfs to the core of a playstyle, think about what would you like to give away in the long run in order to make this viable. Because you take out DKs' wings, then DK will come for your mobility or your defenses and it's the never ending cycle of nerf this to nerf that.
Streak removed? K then remove chains, nerf incap? K. To ground? Then make leap trash. Stop spamming clench? Why would I do that when my spammable is gonna get reflected anyway, might as well CC you that 2 times you don't get wings up (btw you could use it as well).
DKs already eat your mobility, especially zerglings spamming chains, but even in 1v1 you get constant talons root, fossilize CC + root, snares from doing damage. It already is a thing. It's aids, but not as aids as being unable to touch someone because they have a braindead skill to counter everything. Say cloak is the same, it at least has counters, *** ones but you do, and wings? jUsT LiGhT aTtAcK
You see? All complaining about ZoS not being able to do nothing but nerfs but you're the first one that just WANT this endless nerf cycle, all because you're unable to adapt or to accept that certain playstyles can be countered. In this regard, why would a melee class without mobility just hit "all of the damage" just because some players from the other class don't want to adapt or change approach when facing a DK?
And I'm telling you, you don't want wings? That's fine. Then take away streak, so that when DKs finally get to bring the fight into melee range, the sorc won't reset the fight making themselves uncounterable by a DK. You want to remove chains? As far as they used right now, it's like they're already removed. Leap is just used because is cheaper than meteor and has the gap closing factor. I personally used it as damaging ulti only when I know I'm facing *** who kill themselves spamming reflectable things.
And yes, you can touch a DK. Curse goes through wings. Crushing shock goes through wings. Rune Cage goes through wings. Ultis go through wings. Implosion goes through wings. Streak goes through wings. Mage's wrath goes through wings. And wings cost around 3k magicka, a DK in a fight won't be able to keep them constantly up in a fight if they also have to heal or put pressure on people. If your complain is about a DK turtling up and just spamming wings, then every single defensive mechanism has to be nerfed. Shield stacking, has to go. Streak has to go. BoL, has to go. Total Dark has to go. Warden trees, they have to go. Permafrost has to go. Cloak, has to go. Shade, has to go. If you really want to turtle up you can hard counter anything with any class and any setup. I bet a nice open world fist fight would be nice to play.
And if your complain is about zergling spamming it, just listen to yourself, why would you target what is clearly a tank, all by yourself when you have about a dozen people spamming one skill trying to kill who probably don't even have a single healing ability slotted because they're going into a zerg with potato builds and 14 healers.
Over the past few days I played BGs with my Magblade and Sorc and the opponents included DKs just flapping Wings.
On my Magblade I timed hitting them with crushing shock to interrupt their flapping which gave me an opening to hit them with other reflectable attacks. When needed I hit them with a channeled attack and when close a soul harvest.
On my Sorc I used curse, pets, and channeled heavy attacks with an infused oblivion enchant then mages fury when in execute range. All non reflectable skills.
In these situations wings were not a problem at all because I adapted and our team won both of those matches.
Last night in capture the relic an opposing team had a strong Stamblade who kept himself cloaked and used draining shot and then the bow ultimate. To counter him on my Sorc I tried using lighting form since I didn’t have magelight slotted or didn’t have detect pots. It didn’t help and thinking about it now I should have just let him pickup the relic which would have exposed him.
How come I need to adapt to cloak when others don’t want to adapt to wings? I guess it doesn’t matter too much now since wings were changed to provide mitigation which I am still going to try.
Over the past few days I played BGs with my Magblade and Sorc and the opponents included DKs just flapping Wings.
On my Magblade I timed hitting them with crushing shock to interrupt their flapping which gave me an opening to hit them with other reflectable attacks. When needed I hit them with a channeled attack and when close a soul harvest.
On my Sorc I used curse, pets, and channeled heavy attacks with an infused oblivion enchant then mages fury when in execute range. All non reflectable skills.
In these situations wings were not a problem at all because I adapted and our team won both of those matches.
Last night in capture the relic an opposing team had a strong Stamblade who kept himself cloaked and used draining shot and then the bow ultimate. To counter him on my Sorc I tried using lighting form since I didn’t have magelight slotted or didn’t have detect pots. It didn’t help and thinking about it now I should have just let him pickup the relic which would have exposed him.
How come I need to adapt to cloak when others don’t want to adapt to wings? I guess it doesn’t matter too much now since wings were changed to provide mitigation which I am still going to try.
Rofl, what? You had to change your whole magblade build and go full wheelchair-mode on your sorc just to counter what were clearly average DK's and you wonder why wings were changed?
Over the past few days I played BGs with my Magblade and Sorc and the opponents included DKs just flapping Wings.
On my Magblade I timed hitting them with crushing shock to interrupt their flapping which gave me an opening to hit them with other reflectable attacks. When needed I hit them with a channeled attack and when close a soul harvest.
On my Sorc I used curse, pets, and channeled heavy attacks with an infused oblivion enchant then mages fury when in execute range. All non reflectable skills.
In these situations wings were not a problem at all because I adapted and our team won both of those matches.
Last night in capture the relic an opposing team had a strong Stamblade who kept himself cloaked and used draining shot and then the bow ultimate. To counter him on my Sorc I tried using lighting form since I didn’t have magelight slotted or didn’t have detect pots. It didn’t help and thinking about it now I should have just let him pickup the relic which would have exposed him.
How come I need to adapt to cloak when others don’t want to adapt to wings? I guess it doesn’t matter too much now since wings were changed to provide mitigation which I am still going to try.
Rofl, what? You had to change your whole magblade build and go full wheelchair-mode on your sorc just to counter what were clearly average DK's and you wonder why wings were changed?
maybe cuz no one likes having 100% of their damage negated when that class also had the best self healing, CC, and very good single target pressure.
If wing's didn't negate everything I'm sure people would care less but it basically makes fighting a DK a waste of time as a ranged build. Like sorry there is just no damn point, not only can they out-heal you but they will also take little to no damage.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
maybe cuz no one likes having 100% of their damage negated when that class also had the best self healing, CC, and very good single target pressure.
If wing's didn't negate everything I'm sure people would care less but it basically makes fighting a DK a waste of time as a ranged build. Like sorry there is just no damn point, not only can they out-heal you but they will also take little to no damage.
This literally sums up the entire point that this is completely a "learn to play issue". The MAIN purpose Wings is used for is to
reflect Clench (minimal damage, it was the anti-CC we used it for) and Snipe (if you rely on Snipe de-sync to kill someone you are just bad) spam.
Having a counter against hard stuns from max range on a melee class (both Stam and Mag DKs need to be in close) is NOT overpowered.
Wings does NOTHING against:
Blockade of Elements
Birds
Concealed Weapon
Pets
Surprise Attack
Poison Injection
Shock Staff heavy attacks
Entropy
Force Pulse
Power Extraction
Fissure
Jabs
Shards
Haunting Curse
Mage's Wrath
Rune Cage
I would type more, but I don't feel like it, the point is made.
If you can't figure out the class and weapon skills that are at your disposal that can't be reflected, that's YOUR problem.
Wings was not simply nerfed - it is a class-defining skill that has had the primary function of the ability removed and replaced with a boring mitigation effect. It had already been nerfed for duration and reflect limit.
It is the latest casualty in the crusade to nerf the fun from unique class skills:Shalks stun, falcons swiftness duration, spear shards stun, artic blast damage, funnel health damage, refreshing path damage, Crystal frags stun, siphoning strikes resource return, repentence stamina for allies, breath of life, radiant destruction, inferno pbaoe, flame lash off-balance proc, surprise attack fracture, incap, etc. And that doesn't even touch on nerfed passives.
JumpmanLane wrote: »Is the 50% damage mitigation additive or multiplicative?
I mean say you run SnB and have all the passives. Battle roar’s 50% damage reduction out the gate. You block that’s 50% more. Then 15 %for blocking projectiles AND RANGED ATTACKS, 20% more damage you can block for using a SnB, then 50% mitigation with wings up. So how is the final damage calculated math whizzes?
Is this a nerf or a buff? considering it’s ALL projectiles and not just 4.