DanteMR1995 wrote: »To summarize:
It's a spammable self buff that nullifies builds using projectiles, light attack weaving on staffs and bows, and allows the caster to fight while being, in some cases, invincible. All of this makes it a broken mechanic.
John_Falstaff wrote: »Priyasekarssk wrote: »DK requires nerf . Give class change token. Its shameless OP class. If you cannot play without cheese class dont bark. DK is super cheese class. Everyone knows it. Atleast NB needs some skill and killabe. DK needs nothing except spamming skills. All will die by itself.
Easiest class to clear VMA and flawless conqueror with little or no skill go no further its DK. Just spam wings everything ranged kill by itself. One guy even soloed fang lair in hard mode veteran lol with DK lol. Its such shameless OP class.
Shall we, maybe, learn to elucidate whether we're speaking about stamDK or magDK? Since when stamDK had enough magicka to spam wings? Even magDK can't sustain spamming them all the time (and if you can't just make four light attacks to make wings continuously drop and force DK to recast them again, draining own resources - then sorry, but you shouldn't play ESO at all).
@John_Falstaff I feel like I should say that on my stamdk I have nothing invested in magicka besides full triglyphs and I can keep Wings up 100% (unless outnumbered). He's also Argonian which means I can keep Wings up 100% in addition to normal use of Hardened Armor and Frag Shield.
Like others have said DK wings have been nerfed many times over. When I use wings on my DK my opponents adapt by switching to non reflect skills and I do the same when facing another DK. It’s all about adapting.
...all 4 of the attacks towards wings are going to bounce right back at the originating Sorc/Magblade. 2 full GCDs worth of attacks. During these two seconds, deducting 1 GCD for the actual casting of wings, the DK will be able to fit-in one more weave + spammable completely unhindered since they're taking zero incoming pressure.This is ridiculous. The skill is fine.
it reflects....FOUR SKILLS. That's two light attack, reach combos...ANY DK. That spamma wing is going to die from lack resources. It's their protection from ranged builds. I completely disagree with the idea its unbalanced
So you now have a DK that's taken zero damage, while the Sorc/Magblade has taken a full 3 GCDs worth of weaves + spammables.
What does a Sorc/Magblade do in such a scenario, having taken enough damage to whittle half their healthpool away? Well, spend the next 3-4 GCDs on defensive abilties—shields/cloak/heals, you name it—maybe even initially wasting a big chunk of stam on blockcasting, too, since you're well in burst range of a leap at that point. All the while receiving that sweet, sweet DK DoT pressure.
Oh, did I mention you should also expect to get fossilized (or otherwise CC'd) during the above sequence of events? Burn another GCD on breaking free.
The end result of this dynamic is that for every one cast of wings, the DK gains near-total control of the fight for the next 6 to 7 seconds. When people say DKs have 100% uptime on wings, they don't mean it in an absolute sense—that would just be mindless spamming, and is frankly an insult to both parties' intelligence. 100% effective uptime, on the other hand, means it's up whenever you need it, and you can see from the above example that this is really just once every 6-7 seconds.
"Do not change the ability, even if it is an unbalanced."
lol biased poll is biased.
With that said, I'd be ok with options #1 and #3. They sound like they could be buffs for my playstyle.
Like others have said DK wings have been nerfed many times over. When I use wings on my DK my opponents adapt by switching to non reflect skills and I do the same when facing another DK. It’s all about adapting.
Why on earth would anyone even complain about having to unslot projectile skills on your DK?
The optimal DK builds involve zero projectiles. You're not making any sacrifices. If anything, doing so actually improved your build. Boo hoo.
Try killing a DK on a Sorc without frags, nor reach, nor light attacks, then we'll talk.
It's not unbalanced for me, because I've learned not to fire projectiles at wing users. I use a channeled ability like resto/lightning heavy attack or use a stun/CC to get them down so they can't reapply wings before I can fire off a combo. This is 100% a l2p issue. I get that it's a frustrating ability, but personally, I'd take 100 DKs with flappy wings over 5 spin-tards with Netches any day of the week.
@John_Falstaff
Base regen of a cp160+ toon is 514 mag regen.
Constitution provides 541 every 4 seconds = 541/2 = 270.5 mag regen equivalent
Battle Roar analysis:Total ult generation = 4.5 ult/s
- Base ult gain is 3/s.
- Bloodspawn with an assumed 50% uptime (very lowball estimate, as you can easily see 70-80% during a brawl, even more with multiple players and DoTs) = 14 ult/12s = 1.167 ult/s
- Mountain's Blessing passive with 67% uptime = 3 ult/9s = 0.333 ult/s
Time to build 110 ult for Leap = 110/4.5 = 24.4s
Mag sustain from Battle Roar = (110*46) / (24.4/2) = 414.8 mag regen equivalent
Total mag sustain = 1199 mag regen equivalent (rounded down).
You can indefinitely sustain 100% uptime on wings as a stamDK without Argo and without any sets dedicated to it. It doesn't even matter if the opponent tries to brute-force through wings with projectiles, the reflected pressure—and the defensive response it necessitates from them—means the DK still enjoys impunity for the next 6 or more seconds. 100% effective uptime is still achieved.
It's not unbalanced for me, because I've learned not to fire projectiles at wing users. I use a channeled ability like resto/lightning heavy attack or use a stun/CC to get them down so they can't reapply wings before I can fire off a combo. This is 100% a l2p issue. I get that it's a frustrating ability, but personally, I'd take 100 DKs with flappy wings over 5 spin-tards with Netches any day of the week.
John_Falstaff wrote: »@John_Falstaff
Base regen of a cp160+ toon is 514 mag regen.
Constitution provides 541 every 4 seconds = 541/2 = 270.5 mag regen equivalent
Battle Roar analysis:Total ult generation = 4.5 ult/s
- Base ult gain is 3/s.
- Bloodspawn with an assumed 50% uptime (very lowball estimate, as you can easily see 70-80% during a brawl, even more with multiple players and DoTs) = 14 ult/12s = 1.167 ult/s
- Mountain's Blessing passive with 67% uptime = 3 ult/9s = 0.333 ult/s
Time to build 110 ult for Leap = 110/4.5 = 24.4s
Mag sustain from Battle Roar = (110*46) / (24.4/2) = 414.8 mag regen equivalent
Total mag sustain = 1199 mag regen equivalent (rounded down).
You can indefinitely sustain 100% uptime on wings as a stamDK without Argo and without any sets dedicated to it. It doesn't even matter if the opponent tries to brute-force through wings with projectiles, the reflected pressure—and the defensive response it necessitates from them—means the DK still enjoys impunity for the next 6 or more seconds. 100% effective uptime is still achieved.
So Bloodspawn isn't a set dedicated to it? Also, that implies dropping ult on cooldown (and not saving it for when it actually matters), and even so it gives just enough to support wings, without Hardened and Fragmented Shield (which are a must). And that also implies that opponent is just standing there, letting wings run out full six seconds of duration (then why do we have Bloodspawn procs, again?). So there goes the analysis.
It's not unbalanced for me, because I've learned not to fire projectiles at wing users. I use a channeled ability like resto/lightning heavy attack or use a stun/CC to get them down so they can't reapply wings before I can fire off a combo. This is 100% a l2p issue. I get that it's a frustrating ability, but personally, I'd take 100 DKs with flappy wings over 5 spin-tards with Netches any day of the week.
Please don't conflate correlation and causation. You channeled a resto heavy. Their wings dropped. That doesn't mean the former caused the latter.
Channelling a heavy at a DK is objectively incapable of bringing wings down. It's not a projectile (obviously), thus doesn't lower the wing counter. Wings last 6 seconds, and after deducting the GCD requried to cast it, the DK still has a luxurious 5 seconds to outheal the laughable amount of incoming damage from channeled heavy attacks. Assuming you even get the opportunity to channel those heavies uninterrupted—which would be a serious case on inaction on the DK's part.
They dropped wings because they were sloppy, plain and simple. They let themselves get pressured into burst range by nothing but heavy attacks because they were sloppy. They didn't counterpressure you, despite having all the time in the world, because they were bad.
Bad players failing to properly utilise their tools is not evidence that said tools are inadequate. No marginally competent player is going to die to the combo you described.
1) No, Bloodspawn is most definitely not a dedicated mag sustain set. All 4 other classes—who derive no mag sustain from it—continue to use it extensively, because the mitigation and ultgen on their own are already good enough to justify it in a vacuum. DKs are actually getting even more mileage out of an already-stellar set.
2) You won't need to recast Obsidian if you aren't being attacked.
3)The other consequence of the "you won't cast ults on cooldown" line of reasoning is that you're just as likely to enter a fresh fight with a full ulti bar, meaning you have a on-demand 5k burst of mag restore at your fingertips.
Look, if you want to get into the minutiae of things, there's going to be a frivolous counterpoint to every frivolous point. The fact of the matter is that stamDKs can sustain wings indefinitely in a practical combat scenario with proper resource management and understanding of how offensive/defensive windows work.
All the post-hoc justification in the world doesn't change that.
John_Falstaff wrote: »@TheYKcid , well, the difference is, I was showing how much regen do you need, while you've been showing how can you get that regen in a clearly unrealistic scenario. Sorry, but that is petty.
And I am sorry, the gimmicks of "premier" guilds is not an argument for anything at all, let's not have that cult of personality here. Top tier guilds' rules are more of spontaneously disseminating cargo cult than anything. If that's the strongest argument against wings, then you've done yourself a disservice. I'm okay finishing the argument at that.
John_Falstaff wrote: »@TheYKcid , well, the difference is, I was showing how much regen do you need, while you've been showing how can you get that regen in a clearly unrealistic scenario. Sorry, but that is petty.
And I am sorry, the gimmicks of "premier" guilds is not an argument for anything at all, let's not have that cult of personality here. Top tier guilds' rules are more of spontaneously disseminating cargo cult than anything. If that's the strongest argument against wings, then you've done yourself a disservice. I'm okay finishing the argument at that.
I'm just not sure how you don't see the light my man. @TheYKcid showed some nice math which is still super conservative, not accounting for other gains in normal combat like potions, Undaunted Command procs, choice of item set, Shards, argonian, etc etc. Back when Wings was only 4 seconds in duration it actually took a bit of skill to maintain, sometimes. Now it's laughably easy.
I can no longer count on 2 hands the number of bg games I've played that have consisted of 100% Dk and Warden. Wings may not be the strongest skill in every scenario, but it is a complete shutdown vs a whole category of builds and IMO that warrants a change.
I'm just not sure how you don't see the light my man. @TheYKcid showed some nice math which is still super conservative, not accounting for other gains in normal combat like potions, Undaunted Command procs, choice of item set, Shards, argonian, etc etc.
I'm just not sure how you don't see the light my man. @TheYKcid showed some nice math which is still super conservative, not accounting for other gains in normal combat like potions, Undaunted Command procs, choice of item set, Shards, argonian, etc etc.
It also assumes that 1, Bloodspawn procs on cooldown, and 2, wings only have to be cast every 4 seconds.
But if 2 is true, then 1 can't be, because bloodspawn only procs when you take damage, not when you reflect it. If someone bombards you with projectiles so often that it procs bloodspawn on cooldown, that means they are getting through the wings, and that means the wings dont last 4 seconds, and have to be spammed nonstop to prevent damage, significantly increasing the magicka drain(up to 4x if spammed every second). Ironically, doing so prevents bloodspawn from proccing, killing your magicka sustain from it, leaving you in an even deeper hole.
This is ridiculous. The skill is fine.
it reflects....FOUR SKILLS. That's two light attack, reach combos...ANY DK. That spamma wing is going to die from lack resources. It's their protection from ranged builds. I completely disagree with the idea its unbalanced
Yeah. Sure. And if it worked like Shimmering (purely absorbing) it would be the end of story and that would be that.
However.
You conveniently omitted the fact that all 4 of the attacks towards wings are going to bounce right back at the originating Sorc/Magblade. 2 full GCDs worth of attacks. During these two seconds, deducting 1 GCD for the actual casting of wings, the DK will be able to fit-in one more weave + spammable completely unhindered since they're taking zero incoming pressure.
So you now have a DK that's taken zero damage, while the Sorc/Magblade has taken a full 3 GCDs worth of weaves + spammables.
What does a Sorc/Magblade do in such a scenario, having taken enough damage to whittle half their healthpool away? Well, spend the next 3-4 GCDs on defensive abilties—shields/cloak/heals, you name it—maybe even initially wasting a big chunk of stam on blockcasting, too, since you're well in burst range of a leap at that point. All the while receiving that sweet, sweet DK DoT pressure.
Oh, did I mention you should also expect to get fossilized (or otherwise CC'd) during the above sequence of events? Burn another GCD on breaking free.
The end result of this dynamic is that for every one cast of wings, the DK gains near-total control of the fight for the next 6 to 7 seconds. When people say DKs have 100% uptime on wings, they don't mean it in an absolute sense—that would just be mindless spamming, and is frankly an insult to both parties' intelligence. 100% effective uptime, on the other hand, means it's up whenever you need it, and you can see from the above example that this is really just once every 6-7 seconds.
You can absolutely sustain that on the mag returns from Constitution and Battle Roar, even on a StamDK. The people claiming you can't are either being dishonest, or just haven't learned proper resource management.