Priyasekarssk wrote: »
DK requires nerf . Give class change token. Its shameless OP class. If you cannot play without cheese class dont bark. DK is super cheese class. Everyone knows it. Atleast NB needs some skill and killabe. DK needs nothing except spamming skills. All will die by itself.
Easiest class to clear VMA and flawless conqueror with little or no skill go no further its DK. Just spam wings everything ranged kill by itself. One guy even soloed fang lair in hard mode veteran lol with DK lol. Another running VMA naked with flawless conqueror. All are in youtube . Its such shameless OP class. Even then ZOs balance team doesnt care about the game and its become laughing stock.
Wings and warden shimmering shield needs nerf. Otherwise everyone will play warden or DK. Almost 90 percent of cyrodil population is DK or stamden. BGs 4 Good DKs or wardens you win always. No matter what opponents are excluding DKs and Wardens.
a) Still didn't tell me your class and build/play style. Worried I will point out how much cheese there is?
b) Are you actually serious or trolling?
I know stam and magblades that have cleared vMA in 25-28 minutes. I know one in particular that has cleared vMA naked and also with only light attacks. They are good players.
90% of all of Cyrodiil? 73.6% of all statistics are made up.
Please quote where ZOS released these figures. Else I am straight up calling you a liar. Lying to push an agenda.
The last time DKs were close to OP was in like 1.6, when you the the almost un-killable, ulti generating, endlessly bat spamming DKs standing in zergs.
No DK (especially stam DKs) can endlessly spam wings, especially under fire. Just a fact. I have just under 12k magicka and just over 500 magicka recovery. Reflective Plate is 3.5k. I'll let you do the math how often I can spam it in and out of combat. Especially if I spam my other OP ability Fossilize at 2.7k magicka.
ONE guy who knows his class exceptionally well solo'd vFL HM? So the other thousands of DKs ranging from bad to good need a nerf because ONE guy in the game is amazing at the class.
I know a whole bunch (not just ONE) of great stamblade bow gankers.. can we remove bows from the game now?
Oh templars heal all the damage I do, can we remove their heals now?
Buddy you're the laughing stock. This is a clear L2P issue.
PS I play my DK less time than I spend fighting against them. I just don't like liars and people that can't be bothered learning and have zero right to call for nerfs.
John_Falstaff wrote: »Priyasekarssk wrote: »DK requires nerf . Give class change token. Its shameless OP class. If you cannot play without cheese class dont bark. DK is super cheese class. Everyone knows it. Atleast NB needs some skill and killabe. DK needs nothing except spamming skills. All will die by itself.
Easiest class to clear VMA and flawless conqueror with little or no skill go no further its DK. Just spam wings everything ranged kill by itself. One guy even soloed fang lair in hard mode veteran lol with DK lol. Its such shameless OP class.
Shall we, maybe, learn to elucidate whether we're speaking about stamDK or magDK? Since when stamDK had enough magicka to spam wings? Even magDK can't sustain spamming them all the time (and if you can't just make four light attacks to make wings continuously drop and force DK to recast them again, draining own resources - then sorry, but you shouldn't play ESO at all).
Priyasekarssk wrote: »
DKs easily spam wings all the time 5k is maximum regeneration and 12k is maximum magicka a Dk can achieve on argonian lizard set up ?
Who is lying here cry babies? DK wings and warden shimmering shields require serious nerf. L2p other classes.
Pathetic liars.
Cloak. Lets ruin that one first
Just make it deflect instead of reflect.
This is ridiculous. The skill is fine.
it reflects....FOUR SKILLS. That's two light attack, reach combos...ANY DK. That spamma wing is going to die from lack resources. It's their protection from ranged builds. I completely disagree with the idea its unbalanced
This is ridiculous. The skill is fine.
it reflects....FOUR SKILLS. That's two light attack, reach combos...ANY DK. That spamma wing is going to die from lack resources. It's their protection from ranged builds. I completely disagree with the idea its unbalanced
Priyasekarssk wrote: »Priyasekarssk wrote: »
DK requires nerf . Give class change token. Its shameless OP class. If you cannot play without cheese class dont bark. DK is super cheese class. Everyone knows it. Atleast NB needs some skill and killabe. DK needs nothing except spamming skills. All will die by itself.
Easiest class to clear VMA and flawless conqueror with little or no skill go no further its DK. Just spam wings everything ranged kill by itself. One guy even soloed fang lair in hard mode veteran lol with DK lol. Another running VMA naked with flawless conqueror. All are in youtube . Its such shameless OP class. Even then ZOs balance team doesnt care about the game and its become laughing stock.
Wings and warden shimmering shield needs nerf. Otherwise everyone will play warden or DK. Almost 90 percent of cyrodil population is DK or stamden. BGs 4 Good DKs or wardens you win always. No matter what opponents are excluding DKs and Wardens.
a) Still didn't tell me your class and build/play style. Worried I will point out how much cheese there is?
b) Are you actually serious or trolling?
I know stam and magblades that have cleared vMA in 25-28 minutes. I know one in particular that has cleared vMA naked and also with only light attacks. They are good players.
90% of all of Cyrodiil? 73.6% of all statistics are made up.
Please quote where ZOS released these figures. Else I am straight up calling you a liar. Lying to push an agenda.
The last time DKs were close to OP was in like 1.6, when you the the almost un-killable, ulti generating, endlessly bat spamming DKs standing in zergs.
No DK (especially stam DKs) can endlessly spam wings, especially under fire. Just a fact. I have just under 12k magicka and just over 500 magicka recovery. Reflective Plate is 3.5k. I'll let you do the math how often I can spam it in and out of combat. Especially if I spam my other OP ability Fossilize at 2.7k magicka.
ONE guy who knows his class exceptionally well solo'd vFL HM? So the other thousands of DKs ranging from bad to good need a nerf because ONE guy in the game is amazing at the class.
I know a whole bunch (not just ONE) of great stamblade bow gankers.. can we remove bows from the game now?
Oh templars heal all the damage I do, can we remove their heals now?
Buddy you're the laughing stock. This is a clear L2P issue.
PS I play my DK less time than I spend fighting against them. I just don't like liars and people that can't be bothered learning and have zero right to call for nerfs.
DKs easily spam wings all the time 500 is maximum regeneration and 12k is maximum magicka a Dk can achieve on argonian lizard set up ?
Who is lying here cry babies? DK wings and warden shimmering shields require serious nerf. L2p other classes.
Pathetic liars.
What does a Sorc/Magblade do in such a scenario, having taken enough damage to whittle half their healthpool away? Well, spend the next 3-4 GCDs on defensive abilties—shields/cloak/heals, you name it—maybe even initially wasting a big chunk of stam on blockcasting, too, since you're well in burst range of a leap at that point. All the while receiving that sweet, sweet DK DoT pressure.
This ability is overperforming against certain builds / class - i.e. projectile based builds. For some builds DKs become effectively unkillable.
Why is it overperforming?
Because it can negate the vast majority of the damage of these builds and while at the same time putting hugre pressure on them as well.
The Problem is, that this skill was designed based on the assumption that ranged builds could reliably stay at range for a prolonged period of time against DKs and as such DKs would need a way to mitigate the incoming damage as they are (oftentimes) not able to deal damage back at range. But this assumption is false! In reality all fights between melee and ranged build of equal skill and gear is fought at melee range 99.9% of the time.
The Solution
Yeah. Sure. And if it worked like Shimmering (purely absorbing) it would be the end of story and that would be that.
However.
You conveniently omitted the fact that all 4 of the attacks towards wings are going to bounce right back at the originating Sorc/Magblade. 2 full GCDs worth of attacks. During these two seconds, deducting 1 GCD for the actual casting of wings, the DK will be able to fit-in one more weave + spammable completely unhindered since they're taking zero incoming pressure.
So you now have a DK that's taken zero damage, while the Sorc/Magblade has taken a full 3 GCDs worth of weaves + spammables.
What does a Sorc/Magblade do in such a scenario, having taken enough damage to whittle half their healthpool away? Well, spend the next 3-4 GCDs on defensive abilties—shields/cloak/heals, you name it—maybe even initially wasting a big chunk of stam on blockcasting, too, since you're well in burst range of a leap at that point. All the while receiving that sweet, sweet DK DoT pressure.
Oh, did I mention you should also expect to get fossilized (or otherwise CC'd) during the above sequence of events? Burn another GCD on breaking free.
The end result of this dynamic is that for every one cast of wings, the DK gains near-total control of the fight for the next 6 to 7 seconds. When people say DKs have 100% uptime on wings, they don't mean it in an absolute sense—that would just be mindless spamming, and is frankly an insult to both parties' intelligence. 100% effective uptime, on the other hand, means it's up whenever you need it, and you can see from the above example that this is really just once every 6-7 seconds.
You can absolutely sustain that on the mag returns from Constitution and Battle Roar, even on a StamDK. The people claiming you can't are either being dishonest, or just haven't learned proper resource management.
Is not unbalanced... it doesn't need changing.
I'm not a DK main and I often had to fight against DKs that use this against me, and it's totally fine... I stop attacking them, and switch to other targets, or back off... so it goes against me in that case, but I'm not gonna say it's unbalanced.
It's just a hard counter for range abilities, within the limit of 4 projectiles per cast, and the DK has to spend a GCD casting this ability instead of doing damage.
And it's a signature ability of DKs... I wouldn't want them to get nerfed of their signature abilities, the same I don't want my class to get nerfed of its signature abilities.
Please, stop asking for the developers to make the game simpler, and boring, where everything is an homogeneous and boring.
EDIT: missing word
Yeah. Sure. And if it worked like Shimmering (purely absorbing) it would be the end of story and that would be that.
However.
You conveniently omitted the fact that all 4 of the attacks towards wings are going to bounce right back at the originating Sorc/Magblade. 2 full GCDs worth of attacks. During these two seconds, deducting 1 GCD for the actual casting of wings, the DK will be able to fit-in one more weave + spammable completely unhindered since they're taking zero incoming pressure.
So you now have a DK that's taken zero damage, while the Sorc/Magblade has taken a full 3 GCDs worth of weaves + spammables.
What does a Sorc/Magblade do in such a scenario, having taken enough damage to whittle half their healthpool away? Well, spend the next 3-4 GCDs on defensive abilties—shields/cloak/heals, you name it—maybe even initially wasting a big chunk of stam on blockcasting, too, since you're well in burst range of a leap at that point. All the while receiving that sweet, sweet DK DoT pressure.
Oh, did I mention you should also expect to get fossilized (or otherwise CC'd) during the above sequence of events? Burn another GCD on breaking free.
The end result of this dynamic is that for every one cast of wings, the DK gains near-total control of the fight for the next 6 to 7 seconds. When people say DKs have 100% uptime on wings, they don't mean it in an absolute sense—that would just be mindless spamming, and is frankly an insult to both parties' intelligence. 100% effective uptime, on the other hand, means it's up whenever you need it, and you can see from the above example that this is really just once every 6-7 seconds.
You can absolutely sustain that on the mag returns from Constitution and Battle Roar, even on a StamDK. The people claiming you can't are either being dishonest, or just haven't learned proper resource management.
I just wanted to address your post again...
See how you wrote it. Calm, no name calling, factual, displaying actual knowledge of the game. Not screeching, throwing your toys and stomping your feet like a five year old on a sugar rush and pulling random statistics out of thin air.
Which leads to an actual discussion.
But what is the scope we are talking about here. The described scenario seems to me like a duel. So are we balancing based on duels? I agree it is more sustainable in that 1v1 situation and also stronger.
I play mainly BGs, you don't get 5 minutes (or 1 even) to duke it out 1v1, or with full resources.
Most BGs lately have at least 1 bowtard on the team, and assorted ranged fighters, or a ranged ability slotted (for example javelin on my stamplar). Those wings rarely last the full duration, sometimes maybe one GCD. So while I'm dealing with a stam sorc or similar, he'll have his team mate pinging away at me from way outside my range with snipe, and one of the 3rd teams mag sorcs just spamming abilities seeing if he can't take both of us out from medium range.
Now in that scenario which is more the norm for me, Reflective Plate is not cheap or endlessly spamable as claimed by others in this thread. Especially if I am trying to Fossilize the melee player. The second my wings go down that bowtard will have me out of action for 2 seconds with Draining Shot and I am a sitting duck.
Also the old paper, scissors, rock thing we have going in this game, not every class/build is meant to be able
beat every other class/build. I guess the idea is that you have someone in your group that covers the melee portion of opponents while you provide support via AOEs or whatever when you can't spam your direct damage projectile attacks.
On my magblade I see one of my team mates in a fight with a DK, at the least I am just gonna resto heavy attack, providing healing to my team mate while doing dmg, proccing my escapist poison. Or resto light attacking, building my bow stack, trying to count down when his wings will drop and then fear before he wings up again and drop my burst combo.
WaltherCarraway wrote: »wow, seemed like a magsorc was unable to kite a dk using crushing shock, curse and comet + rune cage combo or perhaps crystals and all other stuffs when DK WINGS WAS NOT UP... did i forget streak, boundless storm and Overload??
for those who claimed wing spammin dk.. good luck on actually 'spamming' an super expensive skill lol
some ppl here just want dks to become feeble AP mule as if they haven't had enough advantages over them.. ik some gonna talk about how dks are tanky based on resistances on paper... lmao
Is not unbalanced... it doesn't need changing.
I'm not a DK main and I often had to fight against DKs that use this against me, and it's totally fine... I stop attacking them, and switch to other targets, or back off... so it goes against me in that case, but I'm not gonna say it's unbalanced.
It's just a hard counter for range abilities, within the limit of 4 projectiles per cast, and the DK has to spend a GCD casting this ability instead of doing damage.
And it's a signature ability of DKs... I wouldn't want them to get nerfed of their signature abilities, the same I don't want my class to get nerfed of its signature abilities.
Please, stop asking for the developers to make the game simpler, and boring, where everything is an homogeneous and boring.
EDIT: missing word