Ah, but I'll bet you're not against selling these same motifs. Pride and greed are intimate bedfellows.
Ah, an Ad Hominem attack, now? Insult me all you want, for all I care.
There is plenty of ways to make gold, in this game, motifs are really not so important in that regard.
It's just that cheapening any achievement is not fun for those who got them, is all
But frankly, since you seem highly preoccuped by the other players playstyles .. I'll never understand why people like you think it's shamefull to raise gold in this game, calling other people "greedy" and the like .. why would anyone be ashamed? I need gold to buy every furnishing plan, because that's as good a goal as to become emperor, or to solo vet trials or whatnot ..
I play like I want, without grieving others... you should cut the judgemental crap and do the same, maybe?
One way to kill an MMO is by removing the incentive to play. When all the rewards become easy to achieve or are basically handed out wholesale the incentive to play becomes less.
MMORPGs are killing themselves by basically becoming bad mobile games with bad, dull gameplay which is secondary to "rewards". Hence in a time where there has been a massive influx of online gamers MMORPGs have barely captured any of them and gone from mainstream to niche in under 10 years.
They hand out "rewards" wholesale because braindead Skinner Box zombies is mostly what their playerbase consists of now.
Edited because my comment was unnecessary.
Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
never said i wanted them to buy them from me to be honest i'd sooner see them complete the dungeons and earn them...Posted this knowing everyone prefers the easier path :P and knowing I opened myself up to being condemned doesn't change the fact that games have been dumb down over the years and risk vs. reward has slowly been drained from most of them. Sorry yearn for the old days when games were a bit more hardcore...
Not against teaching folks all for it actually...just saying putting things behind an "earn it" barrier keeps the game more interesting. Giving it all away...IMO lessens the game and deters folks from trying to earn things...
I would say somethings should be harder to achieve simply to keep that carrot dangled out in front us us give us something to work for... That one thing that in that moment drives us to log in...makes us ponder research... work to figure out how in the hell do I get passed that one boss or encounter etc... I know we all play for different reasons...but i prefer a challenge to an easy task i'd rather fail trying hard then receive the reward simply because i showed up...If there were no more challenges in a game and I were handed all the rewards I'd cancel my sub and go find a game which offered challenge. To be honest i haven't completed my fang lair or scalecaller motif's yet i'm close but not complete...I have sold many copies of one's I already had...But i would rather earn then then be handed them for queuing a random FG1. To each their own and like the name of the post says...I full accept i'm in the minority.
Hochstapler wrote: »Not against teaching folks all for it actually...just saying putting things behind an "earn it" barrier keeps the game more interesting. Giving it all away...IMO lessens the game and deters folks from trying to earn things...
But at the same time, you aren't against motifs being sellable?
Earning gold is done without any effort in this game, you just play the game and gold happens.
And it's been like that since day one.
Why did it took 4+ years for you to complain about this issue?
Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
xenowarrior92eb17_ESO wrote: »I agree with this but dont worry ur not alone is just that we the elitists dont matter since we in small numbers we cant provide as much $$$ as the casuals who must get the "Snowflake-care package"...
xenowarrior92eb17_ESO wrote: »I agree with this but dont worry ur not alone is just that we the elitists dont matter since we in small numbers we cant provide as much $$$ as the casuals who must get the "Snowflake-care package"...
Has your motif income gone down a bit, too, then?
Funny how none of you snowflakes in hardcore clothing seem to mind that people could always buy this stuff with gold and/or real money, anyway.
True hardcores - you know, the ones who are trying to kill games like WoW and have already killed many others - would object to that, too.
They would want it all locked behind the hardest content and bind on pick-up.
Of course, doing that would help kill this game, too and would also stifle your income far more than this event has.
So, I'm guessing you wouldn't actually want that?