@yodased
Cite your sources it has not. Truth is Zen does not release the actual numbers. My data for player population is anecdotal and I readily admit that. Zones when I play are less populated imo especially pvp.
Now your turn, what are your sources I am wrong other than your opinion based on your obsevations, or do you not even have that much?
If you are trying to debunk my post on population you need to provide a source. You will note I did not make an arguement that the population being down proves incentives are lacking. I stated incentives are one reason it is going down. An important distinction that allows for me to be wrong on the population fact but still possible to be right about how incentives can impact a game. One is not dependent of the other as I presented. Yes I can be wrong about the population but not necessarily about incentives.
Your challange however is completely dependent on you being right about the population, so please do provide your source.
You don't yearn for hardcore games, because there are several out there right now that will give you exactly what you want.
Punishing, grueling difficulty that will remove all your progress and death, or games that give you 1 life only.
What you want is for this particular game to shift into what you feel is the "correct" version of a game that doesn't cater to so-called 'casuals'.
Sorry buddy but this game is by design meant for the people you are shatting on, so yes you are in the minority not only in your opinions but also in the group of players themselves.
Do you have all of your skins? VHOF polymorph? Worm Cult Personality?
If you don't, I would be careful throwing around that casual word so easily, you are part of them.
MehrunesFlagon wrote: »You don't yearn for hardcore games, because there are several out there right now that will give you exactly what you want.
Punishing, grueling difficulty that will remove all your progress and death, or games that give you 1 life only.
What you want is for this particular game to shift into what you feel is the "correct" version of a game that doesn't cater to so-called 'casuals'.
Sorry buddy but this game is by design meant for the people you are shatting on, so yes you are in the minority not only in your opinions but also in the group of players themselves.
Do you have all of your skins? VHOF polymorph? Worm Cult Personality?
If you don't, I would be careful throwing around that casual word so easily, you are part of them.
People running more difficult dungeons need a source of income that can come from them.
never said i wanted them to buy them from me to be honest i'd sooner see them complete the dungeons and earn them...Posted this knowing everyone prefers the easier path :P and knowing I opened myself up to being condemned doesn't change the fact that games have been dumb down over the years and risk vs. reward has slowly been drained from most of them. Sorry yearn for the old days when games were a bit more hardcore...
I agree with this, but only for stuff that gives actual gameplay rewards, not motifs.
Can't do vet scalecaller? No Zaan monster helm for you.
Can't do vMA? No Maelstrom weapon for you.
That's how it should work.
About motifs, however, I couldn't care less.
....games have been dumb down over the years and risk vs. reward has slowly been drained from most of them. Sorry yearn for the old days when games were a bit more hardcore...
Agreed.Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
I agree with this, but only for stuff that gives actual gameplay rewards, not motifs.
Can't do vet scalecaller? No Zaan monster helm for you.
Can't do vMA? No Maelstrom weapon for you.
That's how it should work.
About motifs, however, I couldn't care less.
This.
As far as I am aware a motif adds nothing to the effectiveness or otherwise of weapons or armour and given that most people seem to wear some for of outfit (nord bathtowel for example) then what does it really matter? Other than farming them to sell on and that contradicts the argument about them being locked to harder content.
As said somewhere else if it really mattered they should be bound to account (or character given that the dungeons often need a specific build).
Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
Hi! filthy causal here, & as far as most of Us see it...I would say somethings should be harder to achieve simply to keep that carrot dangled out in front us us give us something to work for...
Hi! filthy causal here, & as far as most of Us see it...I would say somethings should be harder to achieve simply to keep that carrot dangled out in front us us give us something to work for...
making players endlessly repeat the same content to get a rare reward is Old Think.
Games can be more fun than that now, its about to be 2019!
That thread gave me an Idea ..
Why not an event rewarding with monster helms, arena weapons (maelstrom, master, blackrose and asylum), aetheric cyphers, etc..
That would be an awesome idea ! After all, kicking the crafters by making motifs ridiculously easy to obtain is a thing, but what about alienating Hi-end PvE players as well?
Then, a reward box containing the emperor title, the red color, the roby throne and the like will also be in order, of course !
Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
One way to kill an MMO is by removing the incentive to play. When all the rewards become easy to achieve or are basically handed out wholesale the incentive to play becomes less.
Ah, but I'll bet you're not against selling these same motifs. Pride and greed are intimate bedfellows.
If u dont like games catering to casuals, go play WildStar, hehe.
As far as motifbooks go, u can buy them in crownstore or buy from ppl who bought them in crownstore, very leet, much skill.
Where i agree tho, in eso rewards get better, the easier an activity is. That is not a good or healthy principle.