Certain things in a game should be hard to get...Every game these days caters to the casual.
If one can't farm Fang lair, Scale caller or anything else a bit difficult in game they don't deserve the rewards or should be forced to buy them from someone who did earn them...These events handing out the things which are harder to earn for free lessen the game.
<Steps off soap box... rant over...
Not against teaching folks all for it actually...just saying putting things behind an "earn it" barrier keeps the game more interesting. Giving it all away...IMO lessens the game and deters folks from trying to earn things...
Not against teaching folks all for it actually...just saying putting things behind an "earn it" barrier keeps the game more interesting. Giving it all away...IMO lessens the game and deters folks from trying to earn things...
Certain things in a game should be hard to get...
<Steps off soap box... rant over...
One way to kill an MMO is by removing the incentive to play. When all the rewards become easy to achieve or are basically handed out wholesale the incentive to play becomes less. These events do in fact remove that incentive. There is a loose but definite corralation between in game cost of a desired item and incentive to play.
ESO has been losing players recently due to many reasons. I think it niave to assume the lack of incentive and ease of reward is not a contributor. These events and mystery boxes imo do more harm than good, especially for the amount of time they are available.
LIke it or not, having items in the game, many find costly, does provide some indication of a healthy game with a supportive rewards system.
Again imo we are seeing that system decaying and negatively impacting the game's population and interest to play
Sapphire_Lily wrote: »Who are we to dictate who 'deserves' something as frivolous as a gaming reward; these are not rewards analogous with real life accomplishments.
Earn it? People have paid the exact price for a game as everyone else using it; others simply have more time to overindulge in gaming. It's expedient for ZOS to provide opportunities for all players to accomplish every available aspect and receive its concomitant reward.
Stipulating only people of a certain competence or dedication should be entitled to elusive items is to appease vanity. Inclusion will always be priority for companies because it guarantees a profit, complaining is futile. You can even implement your own difficulty setting by removing armour, refraining from using food to buff, play with less experienced players, etc if the sense of accomplishment isn't enough.
Your post fails to account for motivation. Taking your post at face value a company should just issue a button in the game that gives any player all possible rewards. Which I think most can see would result in a pointless game.
This, DLC dungeon motifs is an way for good groups to get gold.Colecovision wrote: »Not against teaching folks all for it actually...just saying putting things behind an "earn it" barrier keeps the game more interesting. Giving it all away...IMO lessens the game and deters folks from trying to earn things...
But that's not your post. You want them to farm gold elsewhere and buy the motifs off you. If you had started a post that all dlc dungeon motifs should be bind on pickup, then you get to make the "earn it" claim.
I would say somethings should be harder to achieve simply to keep that carrot dangled out in front us us give us something to work for... That one thing that in that moment drives us to log in...makes us ponder research... work to figure out how in the hell do I get passed that one boss or encounter etc... I know we all play for different reasons...but i prefer a challenge to an easy task i'd rather fail trying hard then receive the reward simply because i showed up...If there were no more challenges in a game and I were handed all the rewards I'd cancel my sub and go find a game which offered challenge. To be honest i haven't completed my fang lair or scalecaller motif's yet i'm close but not complete...I have sold many copies of one's I already had...But i would rather earn then then be handed them for queuing a random FG1. To each their own and like the name of the post says...I full accept i'm in the minority.