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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • EtTuBrutus
    EtTuBrutus
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    This is what im testing right now:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=30294

    makes it annoying in 1v2s lol.

    Did quick math and 18k onsalught would be 1200 more dmg than cresent with 60% mod. Since im already getting burning light via sweeps, i ignored it in the outcome. therefore I value the 18k penetraion for 13s across all targets.

    Including the pulse of cresent?
  • Feannag
    Feannag
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    With Onslaught...does Spinners become less relevant (over penetration)? Would a straight damage set be a better option?
    Feannag
  • technohic
    technohic
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    Feannag wrote: »
    With Onslaught...does Spinners become less relevant (over penetration)? Would a straight damage set be a better option?

    Well, for 12 seconds spinners would be irrelevant.
  • No_Division
    No_Division
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    EtTuBrutus wrote: »
    This is what im testing right now:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=30294

    makes it annoying in 1v2s lol.

    Did quick math and 18k onsalught would be 1200 more dmg than cresent with 60% mod. Since im already getting burning light via sweeps, i ignored it in the outcome. therefore I value the 18k penetraion for 13s across all targets.

    Including the pulse of cresent?

    I ignored the pulse. 5k DMG after mitigation becomes 1600 per 2s. Which is the DMG that pushes onslaught ahead. Like it said it equals out. Do you like cheap burst ult or 18k+ penetration for 12s?
  • maxjapank
    maxjapank
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    Does Explosive charge benefit from onslaught?
  • Akinos
    Akinos
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    maxjapank wrote: »
    Does Explosive charge benefit from onslaught?

    yes
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Metemsycosis
    Metemsycosis
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    Syiccal wrote: »
    Rhaegar75 wrote: »
    What are stamplars using these days?

    I feel fairly settled with my magplar but I’m very puzzled about his stamina brother.

    If I were to make a stamplar for scalebreaker I would most certainly use bloodspawn, seventh legion and bone pirate. I think seventh legion could work very nicely on a stamplar as rune is very cheap and will proc seventh

    Can the effects of seventh be back barred/ weapon swapped/ effects carry over?

    When scalebreaker releases i intend to run 5 willows (dw) 5 seventh legion (2h) 2 troll king (full heavy) 2 agility jewelry infused weapon damage. Or 5 willows 5 legion. 2 troll king. 2 blackrose dw.

    I like the idea of squeezing agility/infused in as an almost 100 percent uptime of ravager. My choice will be between It's basically major protection off quick cloak or constant 500 damage ....
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Syiccal
    Syiccal
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    Syiccal wrote: »
    Rhaegar75 wrote: »
    What are stamplars using these days?

    I feel fairly settled with my magplar but I’m very puzzled about his stamina brother.

    If I were to make a stamplar for scalebreaker I would most certainly use bloodspawn, seventh legion and bone pirate. I think seventh legion could work very nicely on a stamplar as rune is very cheap and will proc seventh

    Can the effects of seventh be back barred/ weapon swapped/ effects carry over?

    When scalebreaker releases i intend to run 5 willows (dw) 5 seventh legion (2h) 2 troll king (full heavy) 2 agility jewelry infused weapon damage. Or 5 willows 5 legion. 2 troll king. 2 blackrose dw.

    I like the idea of squeezing agility/infused in as an almost 100 percent uptime of ravager. My choice will be between It's basically major protection off quick cloak or constant 500 damage ....

    I'm pretty sure it does
  • Syiccal
    Syiccal
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    Does anyone know which offers more overall mitigation, transmutation or swifft
  • No_Division
    No_Division
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    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
  • Syiccal
    Syiccal
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    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.

    I have both, gonna trial back barring swift with the idea that if I'm attacking on front bar I dont necessarily need the swift 5 peice bonus but it will be active if I have to go in the defensive. Will see how it goes as I do usually double bar it
  • No_Division
    No_Division
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    Syiccal wrote: »
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.

    I have both, gonna trial back barring swift with the idea that if I'm attacking on front bar I dont necessarily need the swift 5 peice bonus but it will be active if I have to go in the defensive. Will see how it goes as I do usually double bar it

    Taylor mb did that with pariah knowing he needed to defend and attack. But he used master staff and range to accomplish this.
  • Rhaegar75
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    I’m tempted by steadfast but I don’t have a great feeling about it: any good/bad experience?
  • Syiccal
    Syiccal
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    Rhaegar75 wrote: »
    I’m tempted by steadfast but I don’t have a great feeling about it: any good/bad experience?

    I've tried it, dont fancy it much as has a lot of downtime , and ppl can time there burst for when its down as its obvious
  • Jimmy_The_Fixer
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    I don’t like steadfast, right after you purge tends to be when you’re taking the least damage since you just removed a bunch of negative effects.

    It’s particularly weak if you have a tendency to blockcast on your backbar.

    But major Prot is a very strong buff, it’s probably worth using on some play styles.
  • Syiccal
    Syiccal
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    Either trans or swift for me
    Edited by Syiccal on August 24, 2019 4:02PM
  • miteba
    miteba
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    Since it's general consensus that Magplar needs to build very offensive, or very defensive, to have success (meaning taking the class to top level, as be competitive against top players).

    A "balanced" build will not avoid lots of deaths (defensive wise) neither will permit many kills agains experienced/same skill level players (offensive wise).
    OK, nothing new here!

    Question is, how do i see magicka classes that take huge amounts of damage, doing 1vsX, and still have huge firepower against enemies?
    Because it's easy to build tanky and use LoS and etc, being almost invencible, but where do they get that penetration and SD to kill others easily?
    Im not talking about "Ulti gen builds" but solo builds where you see them being attacked by many foes and still getting 6k~10k damage hits.
    (Refering to, at least, Magsorcs and magDKs, where i experienced these extreme builds)

    I'm thinking that should be only possible with a high max magicka/regen build; focused in shield spamm/resto back bar!
    Probably they use "no proc sets' like BTB, Shacklebreakers or Alfiq. And the rest is skillplay?
    Not seeing any Set builds that permit that, the same way i cannot tell if they use light/heavy armor. (I imagine light but i dont see that typical squishyness)

    What do you guys think?
    Edited by miteba on August 24, 2019 6:06PM
  • EtTuBrutus
    EtTuBrutus
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    miteba wrote: »
    Since it's general consensus that Magplar needs to build very offensive, or very defensive, to have success (meaning taking the class to top level, as be competitive against top players).

    A "balanced" build will not avoid lots of deaths (defensive wise) neither will permit many kills agains experienced/same skill level players (offensive wise).
    OK, nothing new here!

    Question is, how do i see magicka classes that take huge amounts of damage, doing 1vsX, and still have huge firepower against enemies?
    Because it's easy to build tanky and use LoS and etc, being almost invencible, but where do they get that penetration and SD to kill others easily?
    Im not talking about "Ulti gen builds" but solo builds where you see them being attacked by many foes and still getting 6k~10k damage hits.
    (Refering to, at least, Magsorcs and magDKs, where i experienced these extreme builds)

    I'm thinking that should be only possible with a high max magicka/regen build; focused in shield spamm/resto back bar!
    Probably they use "no proc sets' like BTB, Shacklebreakers or Alfiq. And the rest is skillplay?
    Not seeing any Set builds that permit that, the same way i cannot tell if they use light/heavy armor. (I imagine light but i dont see that typical squishyness)

    What do you guys think?

    You're seeing good players kill pure dmg morons who can't keep buffs up. There aren't many builds that can take on 2 equally skilled players without some gimmick or line of sight (valuable tool) and last very long. One of the reasons i like to fight in the open field is so when i do get the x clips i can legitimately say OUTPLAYED.

    Side note, building tanky and simply being tough to kill IS NOT SKILL.

    Back on track. Build to get to good stat benchmarks, then tweak from there to your style. After that it's all about knowing how to play solo by utilizing your builds strengths to cover your weaknesses. Ex. One of my builds weaknesses is low health. I chose snb over ice staff so i can heavy for stam which lets me roll and block more. This is to protect my health pool, not to maintain cc break, i have plenty of stam/ recovery for cc break on cooldown. Sure I'd love to have a full strength enchant, a range higher damage light attack, and a feel like Gandalf, but a good roll and smart blocking is invaluable.

    It also comes down to the players a lot. Many people love pvp, but they really are just bad at it. Find those people, X those people. If you find yourself dead and yelling "that's BULLSHHHH", get zosd
  • technohic
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    Had a bit of a moment today as a zerg of red came into bruma and I managed to get away undetected while the 3 people I was with wound up respawning at DC. They noted that a bunch of DC showed up there to face the EP zerg that I was now on the other side of so I decided to just crash into the back. Got there early and was kiting around as they were trying to hit me until some of them turned to attack the DC zerg that was coming in, except for a NB who was on me and got ganked by another DC while he kept ambushing after me, and I noticed a new magplar spamming RD on me.

    It was so satisfying to turn toward them at full health, gap close, heavy swing, onslaught into an insta-gib. All I could figure is they were just stacking DOTs and then RD for cleanup. I wonder how long this will be a thing.
  • No_Division
    No_Division
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    Syiccal wrote: »
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Swift. But trans offers 1pc crit 2pc Regen and can be backbarred as well as giving that defense to allies.

    I value trans more for that reason.

    I have both, gonna trial back barring swift with the idea that if I'm attacking on front bar I dont necessarily need the swift 5 peice bonus but it will be active if I have to go in the defensive. Will see how it goes as I do usually double bar it

    Taylor mb did that with pariah knowing he needed to defend and attack. But he used master staff and range to accomplish this.
    technohic wrote: »
    Had a bit of a moment today as a zerg of red came into bruma and I managed to get away undetected while the 3 people I was with wound up respawning at DC. They noted that a bunch of DC showed up there to face the EP zerg that I was now on the other side of so I decided to just crash into the back. Got there early and was kiting around as they were trying to hit me until some of them turned to attack the DC zerg that was coming in, except for a NB who was on me and got ganked by another DC while he kept ambushing after me, and I noticed a new magplar spamming RD on me.

    It was so satisfying to turn toward them at full health, gap close, heavy swing, onslaught into an insta-gib. All I could figure is they were just stacking DOTs and then RD for cleanup. I wonder how long this will be a thing.

    A very long juicy time lol.
  • Syiccal
    Syiccal
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    I had a moment yesterday, fighting a mag dk I had swift on and 30k resists but even still as a stage 4 vamp I was getting destroyed. I couldnt out heal the fire dmg coming my way. So I swapped swift for spinners and was able to at least kill the guy couple times, still got beat as well the fire dmg is unreal as stage 4 vamp, it's not even worth running defensive sets as does nothing, also strategically place total dark (no update on xbox yet) helps against dks alot
    Edited by Syiccal on August 25, 2019 9:24AM
  • technohic
    technohic
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    Found something I really dont like about onslaught. it's an AOE but when I go to use it on a cluster, if 1 target steps in front of te original target while in the cast, it doesnt fire.

    Kind of fortunate crescent doesn't have that cast time but I fear they left it as templar will be first on the class identity reworks. Never want to be first anyway due to people generally learning from mistakes. Even worse to be touched when magplar is arguably in the best spot in the game ATM.
  • Methariorn
    Methariorn
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    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Both keep their value even when the 2h ultime strike. I'll go swift for solo and trans for small scale/grp (the crit resistance buff to yuor friends it's too good to give up)
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Syiccal
    Syiccal
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    Methariorn wrote: »
    Syiccal wrote: »
    Does anyone know which offers more overall mitigation, transmutation or swifft

    Both keep their value even when the 2h ultime strike. I'll go swift for solo and trans for small scale/grp (the crit resistance buff to yuor friends it's too good to give up)

    I've decided to go dmg set now instead of swift, reducing dmg slightly and not doing as much dmg my self results in longer fights, out damaging and more pressure on the enemy seems to be working better
  • Syiccal
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    I keep hearing alot about living dark, not a thing about unstable core, hows this performing?
  • No_Division
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    Syiccal wrote: »
    I keep hearing alot about living dark, not a thing about unstable core, hows this performing?

    good until you realize it disappears if your target has cc immunity. you are better off running a legit dot for single target dmg.
  • technohic
    technohic
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    Syiccal wrote: »
    I keep hearing alot about living dark, not a thing about unstable core, hows this performing?

    Unstable core is a lousy unpredictable CC. Living dark is a complete escape and defense tool.
  • No_Division
    No_Division
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    technohic wrote: »
    Syiccal wrote: »
    I keep hearing alot about living dark, not a thing about unstable core, hows this performing?

    Unstable core is a lousy unpredictable CC. Living dark is a complete escape and defense tool.

    Its more of a single target lockdown. Problem is reflect did that job better, especially when it reflected ultimates. OG eclipse was amazing, and all they needed to do was add a secondary effect to make it work for PVE bosses and it would have been perfect back in the day.

  • BaiterOfZergs
    BaiterOfZergs
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    Random but was the aoe to overwhelming made to an actual aoe or is it still a single target aoe?
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Rhaegar75
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    huuuuuuge dilemma. Stamplar in medium or Heavy? I need some suggestions!

    a few numbers with bloodspawn as the monster set:
    • 7th + BP (5 Heavy): resistance 34k and 31k, EWP 5100
    • Fortified + Spriggan (5 med): resistance 38&35, EWP 5500
    • spriggan + BP (5 med): resistance 30 & 27, EWP: 5900
    • BP + 7th (5 medium): resistance 30 & 27, EWP 6000
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