EtTuBrutus wrote: »EtTuBrutus wrote: »@Rhaegar75 the alfiq/btb build has 10k espd. The desert rose has 8.7k.
Still plenty of killing power, more hp, uses skoria instead of blood spawn (ult gen op I'll miss it). I've never tried desert with pariah, but desert with spinners was great if i were getting attacked.
Hmm, I havent liked Skoria and still run blood spawn even when I am sitting at 32k resists pre-proc and kill people just fine with 8500 effective. I run 2 handed sword though, then rely on Bloodspawn and nord, and generous re-applying of reflective light to build utimate in that resists to have crescent sweep available to follow a heavy attack quite often. Skoria just seems to never fire exactly where or when I want it to.
I do want to try a 10k damage build as well though. I might try that more for solo if I can stay near LOS as I find alone, I need to be able to blow someone up, and get back to running ASAP
I looked at your build, it was based on 18200 resistance and no crit resist if i remeber correctly. Either way, if you kill with it, gg.
Yep. Especially with the protective nerf. I’ve been wearing 2 infused spell damage jewelry and 1 arcane recovery. Could still do swift on that third jewelry but seeing how it goes.Jimmy_The_Fixer wrote: »In regards to Infused spelldam VS Arcane, keep in mind that no-CP doesn’t even get the 20% max pool bonus. So if you do mostly BGs and no-cp pvp, then infused completely blows arcane out of the water.
WreckfulAbandon wrote: »Wait so Axiom's 5 pc bonus is not affected by Minor/Major Sorcery? Anyone have 100% confirmation on that? Always thought that Axiom, Automaton, War Maiden, etc didn't show up on tooltip character sheet but were still affected by buffs.
EtTuBrutus wrote: »EtTuBrutus wrote: »@Rhaegar75 the alfiq/btb build has 10k espd. The desert rose has 8.7k.
Still plenty of killing power, more hp, uses skoria instead of blood spawn (ult gen op I'll miss it). I've never tried desert with pariah, but desert with spinners was great if i were getting attacked.
Hmm, I havent liked Skoria and still run blood spawn even when I am sitting at 32k resists pre-proc and kill people just fine with 8500 effective. I run 2 handed sword though, then rely on Bloodspawn and nord, and generous re-applying of reflective light to build utimate in that resists to have crescent sweep available to follow a heavy attack quite often. Skoria just seems to never fire exactly where or when I want it to.
I do want to try a 10k damage build as well though. I might try that more for solo if I can stay near LOS as I find alone, I need to be able to blow someone up, and get back to running ASAP
I looked at your build, it was based on 18200 resistance and no crit resist if i remeber correctly. Either way, if you kill with it, gg.
I haven't updated the editor until now but its sitting at 7k effective on 30k resists and 3k crit resist. It definitely works and I have not had to give up steed and 2 swift, which I am really liking while using RAT and Living dark to get away from bad situations
RebornRequiem wrote: »I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot
What do you mean bug out? I don't get that problem unless I try to block too quickly after trying to la, normal weaving is no issue and is so much added damage.
When the patch drops and depending on what you plan on running, why not fire staff instead?
Actually, is a flame staff working out to more damage now?
On another note, I haven't done any builds on the editor yet but I see people are talking about infused SD jewellery, surely that's not outperforming SD/Max Magicka jewellery in terms of raw stats? Why's that being thrown around?
Infused spelldamage enchants grant slightly more effective spell power than an arcane jewelry piece with a spelldamage enchant.
A legendary arcane jewelry provides 174 seplldamage and 870 magicka, meanwhile an infused one does not provide magicka but 278 spelldamage, a difference of 104 spelldamage and 870 magicka.
1 spelldamage is kind of equal to 10.5 magicka in total power. Therefore the 104 additional spelldamage is worth around 1092 magicka, which is 222 more than the arcane trait. In general you almost can compare magicka and spelldamage of one jewelry in power, since most classes get a 20% modifier on spelldamage by acquiring major sorcery, meanwhile magicka gets a 20% modifier by having 300 cps. If there are additional modifiers like minor sorcery or percentage amps of max magicka like mage guilds passives or inner light, then those must be considered too. But in the case of magplars, which have a source of minor sorcery, the already better spelldamage from infused jewelry gets amped up even more.
Jimmy_The_Fixer wrote: »In regards to Infused spelldam VS Arcane, keep in mind that no-CP doesn’t even get the 20% max pool bonus. So if you do mostly BGs and no-cp pvp, then infused completely blows arcane out of the water.
grannas211 wrote: »Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
grannas211 wrote: »Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
It's good if your getting dog piled by multiple people. which is basically every templar ever. Last time i used thurvokun I won a 1v7 lol. Don't think it was because of that set but it has it's uses.
I started using turn evil this morning, it works pretty well. Maybe I'll slap on some protective/swift set and try thurvokun again also
grannas211 wrote: »Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
Mrsinister2 wrote: »grannas211 wrote: »Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.
Good pressure on top of the minor debuff's
No_Division wrote: »Mrsinister2 wrote: »grannas211 wrote: »Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.
Good pressure on top of the minor debuff's
Well it's proc doesnt proc the other proc. What happens is, you give a debuff and then that procs icy lol.
Their proc set rule, is only intended for if valkyn procs viper or something.
No_Division wrote: »Mrsinister2 wrote: »grannas211 wrote: »Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.
Good pressure on top of the minor debuff's
Well it's proc doesnt proc the other proc. What happens is, you give a debuff and then that procs icy lol.
Their proc set rule, is only intended for if valkyn procs viper or something.
I like bloodspawn on certain characters, I just find on a templar that purges alot of dots, unless you are really outnumbered it doeant proc all that often leaving you with alot of downtime between
I like bloodspawn on certain characters, I just find on a templar that purges alot of dots, unless you are really outnumbered it doeant proc all that often leaving you with alot of downtime between
I was thinking about this last night. From playing stamplar, I'm used to waiting between ERs but with the current DOTs, I find I want to ER often. BS still procs enough for me but not sure if I'd rather have something more active.
At the same time, as the last poster mentioned and to go along with ER really being a priority defense; I kind of want to go all offensive 5 pieces and will then need probably at least something defensive for a monster set and lean on living dark for direct damage and ER for DOTs. I'm not sure about shadowrend in outnumbered situations but might try
grannas211 wrote: »So the consensus seems to be 2 offensive 5 pieces and then a defensive monster set and yolo it?
Made slight modifications to my ranged build for non-cp.
5-1-1 light, Torug's Pact + Spinners + Blood Spawn w/Willpower resto, double infused weapons (front Fire back Weapon damage glyphs). 2 Infused spell damage jewelry with 1 arcane recovery. Atro mundus, breton, with tri-food.
Front bar (infused inferno staff): Crushing Shock, Elemental Drain, Reflective Light, Consuming Trap, Living Dark, Crescent Sweep.
Back bar (infused resto staff): Channeled Focus, Honor the Dead, Extended Ritual, Degeneration, Race Against Time, Life Giver.
Changes from previous setup: Traded Pirate Skelly for Blood Spawn, swapped Purifying Light for Consuming Trap, changed protective jewelry to infused.
I use this build for small groups in Bahlokdaan and non-Deathmatch BGs. For deathmatches I switch to a melee-sweeps based build. At least in Elsweyr, haven't tried it in Scalebreaker yet with the Solar Barrage nerf