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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • WreckfulAbandon
    WreckfulAbandon
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    Wait so Axiom's 5 pc bonus is not affected by Minor/Major Sorcery? Anyone have 100% confirmation on that? Always thought that Axiom, Automaton, War Maiden, etc didn't show up on tooltip character sheet but were still affected by buffs.
    Edited by WreckfulAbandon on August 21, 2019 2:29PM
    PC NA

    All my comments are regarding PvP
  • grannas211
    grannas211
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    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.
  • technohic
    technohic
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    EtTuBrutus wrote: »
    technohic wrote: »
    EtTuBrutus wrote: »
    @Rhaegar75 the alfiq/btb build has 10k espd. The desert rose has 8.7k.

    Still plenty of killing power, more hp, uses skoria instead of blood spawn (ult gen op I'll miss it). I've never tried desert with pariah, but desert with spinners was great if i were getting attacked.

    Hmm, I havent liked Skoria and still run blood spawn even when I am sitting at 32k resists pre-proc and kill people just fine with 8500 effective. I run 2 handed sword though, then rely on Bloodspawn and nord, and generous re-applying of reflective light to build utimate in that resists to have crescent sweep available to follow a heavy attack quite often. Skoria just seems to never fire exactly where or when I want it to.

    I do want to try a 10k damage build as well though. I might try that more for solo if I can stay near LOS as I find alone, I need to be able to blow someone up, and get back to running ASAP

    I looked at your build, it was based on 18200 resistance and no crit resist if i remeber correctly. Either way, if you kill with it, gg.

    I haven't updated the editor until now but its sitting at 7k effective on 30k resists and 3k crit resist. It definitely works and I have not had to give up steed and 2 swift, which I am really liking while using RAT and Living dark to get away from bad situations
    Edited by technohic on August 21, 2019 2:38PM
  • Kartalin
    Kartalin
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    In regards to Infused spelldam VS Arcane, keep in mind that no-CP doesn’t even get the 20% max pool bonus. So if you do mostly BGs and no-cp pvp, then infused completely blows arcane out of the water.
    Yep. Especially with the protective nerf. I’ve been wearing 2 infused spell damage jewelry and 1 arcane recovery. Could still do swift on that third jewelry but seeing how it goes.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • EtTuBrutus
    EtTuBrutus
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    Wait so Axiom's 5 pc bonus is not affected by Minor/Major Sorcery? Anyone have 100% confirmation on that? Always thought that Axiom, Automaton, War Maiden, etc didn't show up on tooltip character sheet but were still affected by buffs.

    I remember reading it is buffed by them, but i don't know for sure
  • EtTuBrutus
    EtTuBrutus
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    technohic wrote: »
    EtTuBrutus wrote: »
    technohic wrote: »
    EtTuBrutus wrote: »
    @Rhaegar75 the alfiq/btb build has 10k espd. The desert rose has 8.7k.

    Still plenty of killing power, more hp, uses skoria instead of blood spawn (ult gen op I'll miss it). I've never tried desert with pariah, but desert with spinners was great if i were getting attacked.

    Hmm, I havent liked Skoria and still run blood spawn even when I am sitting at 32k resists pre-proc and kill people just fine with 8500 effective. I run 2 handed sword though, then rely on Bloodspawn and nord, and generous re-applying of reflective light to build utimate in that resists to have crescent sweep available to follow a heavy attack quite often. Skoria just seems to never fire exactly where or when I want it to.

    I do want to try a 10k damage build as well though. I might try that more for solo if I can stay near LOS as I find alone, I need to be able to blow someone up, and get back to running ASAP

    I looked at your build, it was based on 18200 resistance and no crit resist if i remeber correctly. Either way, if you kill with it, gg.

    I haven't updated the editor until now but its sitting at 7k effective on 30k resists and 3k crit resist. It definitely works and I have not had to give up steed and 2 swift, which I am really liking while using RAT and Living dark to get away from bad situations

    Steed and swift are why it's lower, but the impact they can have on combat isn't shown on the editor, very true.
  • BNOC
    BNOC
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    BNOC wrote: »
    Syiccal wrote: »
    I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot

    What do you mean bug out? I don't get that problem unless I try to block too quickly after trying to la, normal weaving is no issue and is so much added damage.

    When the patch drops and depending on what you plan on running, why not fire staff instead?

    Actually, is a flame staff working out to more damage now?

    On another note, I haven't done any builds on the editor yet but I see people are talking about infused SD jewellery, surely that's not outperforming SD/Max Magicka jewellery in terms of raw stats? Why's that being thrown around?

    Infused spelldamage enchants grant slightly more effective spell power than an arcane jewelry piece with a spelldamage enchant.

    A legendary arcane jewelry provides 174 seplldamage and 870 magicka, meanwhile an infused one does not provide magicka but 278 spelldamage, a difference of 104 spelldamage and 870 magicka.

    1 spelldamage is kind of equal to 10.5 magicka in total power. Therefore the 104 additional spelldamage is worth around 1092 magicka, which is 222 more than the arcane trait. In general you almost can compare magicka and spelldamage of one jewelry in power, since most classes get a 20% modifier on spelldamage by acquiring major sorcery, meanwhile magicka gets a 20% modifier by having 300 cps. If there are additional modifiers like minor sorcery or percentage amps of max magicka like mage guilds passives or inner light, then those must be considered too. But in the case of magplars, which have a source of minor sorcery, the already better spelldamage from infused jewelry gets amped up even more.
    In regards to Infused spelldam VS Arcane, keep in mind that no-CP doesn’t even get the 20% max pool bonus. So if you do mostly BGs and no-cp pvp, then infused completely blows arcane out of the water.

    For years I've been under the assumption that a balance between the two was somehow important because I thought that some skills benefited more from an increased mag pool etc.

    I'm running 3*SD all Max Mag I think so will flick it over and see.

    Cheers both
    Edited by BNOC on August 21, 2019 3:39PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Syiccal
    Syiccal
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    Can I just say, as it just annoyed the *** out if me its absolutely ridiculous when ppl bring premade groups into BG,have a healer and ball group it the entire time
  • Akinos
    Akinos
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    grannas211 wrote: »
    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.

    It's good if your getting dog piled by multiple people. which is basically every templar ever. Last time i used thurvokun I won a 1v7 lol. Don't think it was because of that set but it has it's uses.

    I started using turn evil this morning, it works pretty well. Maybe I'll slap on some protective/swift set and try thurvokun again also :)
    Edited by Akinos on August 21, 2019 5:45PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • HowlKimchi
    HowlKimchi
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    Akinos wrote: »
    grannas211 wrote: »
    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.

    It's good if your getting dog piled by multiple people. which is basically every templar ever. Last time i used thurvokun I won a 1v7 lol. Don't think it was because of that set but it has it's uses.

    I started using turn evil this morning, it works pretty well. Maybe I'll slap on some protective/swift set and try thurvokun again also :)

    Yeah the fear on turn evil is pretty good for stam classes! I still prefer mass hysteria though because it's PBAOE and doesn't require a rapid camera movement and click to land. But still, classes having access to fear is big.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Mrsinister2
    Mrsinister2
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    grannas211 wrote: »
    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.

    Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.

    Good pressure on top of the minor debuff's
    Edited by Mrsinister2 on August 21, 2019 6:49PM
  • No_Division
    No_Division
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    grannas211 wrote: »
    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.

    Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.

    Good pressure on top of the minor debuff's

    Well it's proc doesnt proc the other proc. What happens is, you give a debuff and then that procs icy lol.

    Their proc set rule, is only intended for if valkyn procs viper or something.
  • grannas211
    grannas211
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    grannas211 wrote: »
    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.

    Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.

    Good pressure on top of the minor debuff's

    Well it's proc doesnt proc the other proc. What happens is, you give a debuff and then that procs icy lol.

    Their proc set rule, is only intended for if valkyn procs viper or something.

    Proception
  • Mrsinister2
    Mrsinister2
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    grannas211 wrote: »
    Has anyone ever tried Thurvokun on magplar? I guess youd only have like a 50% uptime on the minor maim though.

    Its works really well with icy conjurer. procs are not suppose to proc procs but the minor defile and maim do proc icy's dot damage.

    Good pressure on top of the minor debuff's

    Well it's proc doesnt proc the other proc. What happens is, you give a debuff and then that procs icy lol.

    Their proc set rule, is only intended for if valkyn procs viper or something.

    I never thought about it that way I guess it is all working as intended.

    Works real good tho
  • Syiccal
    Syiccal
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    So with pirate skeleton down the shitter, what will everyone be running this patch, I use 2 different set ups currently, first being skele/chudan for open world pvp and BG and the second being shadowrend for duels.
  • Hexquisite
    Hexquisite
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    I have been using Shadowrend, Blood Spawn, or Skoria--depending on how the night is going in Open World, and my team make up, I duo and trio a lot, and tend to be primary target. I also have been trying to get Thurvokun as well, but most people I know that also PVE aren't playing right now.
    Edited by Hexquisite on August 22, 2019 6:22PM
    PC NA
    ~Ethereal Traders Union~
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    ~Tropic Thunder~
    ~Us Ghosts~



  • Kartalin
    Kartalin
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    Made slight modifications to my ranged build for non-cp.

    5-1-1 light, Torug's Pact + Spinners + Blood Spawn w/Willpower resto, double infused weapons (front Fire back Weapon damage glyphs). 2 Infused spell damage jewelry with 1 arcane recovery. Atro mundus, breton, with tri-food.

    Front bar (infused inferno staff): Crushing Shock, Elemental Drain, Reflective Light, Consuming Trap, Living Dark, Crescent Sweep.
    Back bar (infused resto staff): Channeled Focus, Honor the Dead, Extended Ritual, Degeneration, Race Against Time, Life Giver.

    Changes from previous setup: Traded Pirate Skelly for Blood Spawn, swapped Purifying Light for Consuming Trap, changed protective jewelry to infused.

    I use this build for small groups in Bahlokdaan and non-Deathmatch BGs. For deathmatches I switch to a melee-sweeps based build. At least in Elsweyr, haven't tried it in Scalebreaker yet with the Solar Barrage nerf :(
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Syiccal
    Syiccal
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    I like bloodspawn on certain characters, I just find on a templar that purges alot of dots, unless you are really outnumbered it doeant proc all that often leaving you with alot of downtime between
  • Rhaegar75
    Rhaegar75
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    With regards to the new meta I've resorted to stay offensive: it seems that even when I build defense I lose damage and what I gain is still not enough to keep me alive...a stall at best!

    I've been a 'scoria man' for a while but I'm thinking about possibly switching set: any suggestions apart from BS?
  • technohic
    technohic
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    Syiccal wrote: »
    I like bloodspawn on certain characters, I just find on a templar that purges alot of dots, unless you are really outnumbered it doeant proc all that often leaving you with alot of downtime between

    I was thinking about this last night. From playing stamplar, I'm used to waiting between ERs but with the current DOTs, I find I want to ER often. BS still procs enough for me but not sure if I'd rather have something more active.

    At the same time, as the last poster mentioned and to go along with ER really being a priority defense; I kind of want to go all offensive 5 pieces and will then need probably at least something defensive for a monster set and lean on living dark for direct damage and ER for DOTs. I'm not sure about shadowrend in outnumbered situations but might try
  • The_Lex
    The_Lex
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    No defensive set can offer me the protection from what I struggle with these days: health desyncs.
  • Syiccal
    Syiccal
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    technohic wrote: »
    Syiccal wrote: »
    I like bloodspawn on certain characters, I just find on a templar that purges alot of dots, unless you are really outnumbered it doeant proc all that often leaving you with alot of downtime between

    I was thinking about this last night. From playing stamplar, I'm used to waiting between ERs but with the current DOTs, I find I want to ER often. BS still procs enough for me but not sure if I'd rather have something more active.

    At the same time, as the last poster mentioned and to go along with ER really being a priority defense; I kind of want to go all offensive 5 pieces and will then need probably at least something defensive for a monster set and lean on living dark for direct damage and ER for DOTs. I'm not sure about shadowrend in outnumbered situations but might try

    Shadow rend is great for duels but no much else unfortunately
    Edited by Syiccal on August 22, 2019 11:04AM
  • grannas211
    grannas211
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    So the consensus seems to be 2 offensive 5 pieces and then a defensive monster set and yolo it?
  • Syiccal
    Syiccal
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    I'd say so at the min, templar have good defensive abilities with heals even more so now with living dark and ER being a bigger heal and also entropy being a better heal, can get away with it
  • Syiccal
    Syiccal
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    I've tried playing defensive sets, yes live a little longer but by that point their mates turn up and zerg you or play more offensive and burn them faster and avoid that happening
  • No_Division
    No_Division
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    grannas211 wrote: »
    So the consensus seems to be 2 offensive 5 pieces and then a defensive monster set and yolo it?

    basically. The meta shifted towards stat buffing but that means more emphasis on your kit for killing if you go that route (not that is bad, I tihnk that is great). But templar feels worse for this because that means you are stuck with 6s purfying light+crescent if you want to get any "burst" kills and can't supplement this delayed sustained burst mechanic with valkyn.

    So many templars are just going yolo with 1 defense and 2 offense. Though we havent figured out how to proceed yet because there is a fine line for building templar and each templar plays substantially different, making it hard to latch onto a series of builds.
  • HowlKimchi
    HowlKimchi
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    Kartalin wrote: »
    Made slight modifications to my ranged build for non-cp.

    5-1-1 light, Torug's Pact + Spinners + Blood Spawn w/Willpower resto, double infused weapons (front Fire back Weapon damage glyphs). 2 Infused spell damage jewelry with 1 arcane recovery. Atro mundus, breton, with tri-food.

    Front bar (infused inferno staff): Crushing Shock, Elemental Drain, Reflective Light, Consuming Trap, Living Dark, Crescent Sweep.
    Back bar (infused resto staff): Channeled Focus, Honor the Dead, Extended Ritual, Degeneration, Race Against Time, Life Giver.

    Changes from previous setup: Traded Pirate Skelly for Blood Spawn, swapped Purifying Light for Consuming Trap, changed protective jewelry to infused.

    I use this build for small groups in Bahlokdaan and non-Deathmatch BGs. For deathmatches I switch to a melee-sweeps based build. At least in Elsweyr, haven't tried it in Scalebreaker yet with the Solar Barrage nerf :(

    We run exactly the same sets haha
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Lol, I forgot that Inner Light used to be a toggle

    That link hit me right in the nostalgia.
    Edited by Jimmy_The_Fixer on August 22, 2019 5:42PM
  • Syiccal
    Syiccal
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    It's weird but I have found since upping my base regen from 1200 to 1950 on my magplar I have won far more fights than previously, ppl are so tanky these days being able to endlessly sustain makes life alot easier. Currently now have 1950 + ele+ rune + pots . Now I can put alot more pressure on ppl without running dry and more often than not I can see when they have blown through there resources trying to defend th pressure
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