I'm a Breton so i already have the sustain bonus (except stamina) so i prefer a SD one, the same way you got SD from Dark Elf and need some sustain.Jimmy_The_Fixer wrote: »(...)I run Amberplasm and Buffer of the Swift
I have it crafted in light and heavy, probably legendary too, so i'll test it since its wasted on an Alt Char. Good tip 😉Jimmy_The_Fixer wrote: »In terms of spelldamage sets, I would put Julianos (...)
I'm a Breton so i already have the sustain bonus (except stamina) so i prefer a SD one, the same way you got SD from Dark Elf and need some sustain.Jimmy_The_Fixer wrote: »(...)I run Amberplasm and Buffer of the SwiftI have it crafted in light and heavy, probably legendary too, so i'll test it since its wasted on an Alt Char. Good tip 😉Jimmy_The_Fixer wrote: »In terms of spelldamage sets, I would put Julianos (...)
Dotzz uses BTB & Pariah, which i have too, in weaponry/jewelry but not tested that one yet (Work and 2 kids dont let me test everything i desire 😅)
@No_Division u talked earlier about it too! Have you been using it? Your semi-secret build
I'm a Breton so i already have the sustain bonus (except stamina) so i prefer a SD one, the same way you got SD from Dark Elf and need some sustain.Jimmy_The_Fixer wrote: »(...)I run Amberplasm and Buffer of the SwiftI have it crafted in light and heavy, probably legendary too, so i'll test it since its wasted on an Alt Char. Good tip 😉Jimmy_The_Fixer wrote: »In terms of spelldamage sets, I would put Julianos (...)
Dotzz uses BTB & Pariah, which i have too, in weaponry/jewelry but not tested that one yet (Work and 2 kids dont let me test everything i desire 😅)
@No_Division u talked earlier about it too! Have you been using it? Your semi-secret build
Jimmy_The_Fixer wrote: »@No_Division
I’m trying to understand what you’re saying, you can’t mean that offensive sets outperform defensive sets. Are you just pointing out that we’re in a meta with a lower TTK right now?
@EtTuBrutus : what builds are you using these days? I'm asking cause the most success Ive ever had on Magplar was with the build you suggested (Bright/Craft Alfiq)
Jimmy_The_Fixer wrote: »Riddle me this, what 5piece are you using that’s turning a 15k tooltip into a 20k tooltip? I’ll drop Swift the instant you show me the set that gives a 33% across-the-board damage increase.
Yea, it’s not a huge amount off of a single attack but I’ll happily spend a 5piece to save me from 700 damage every second for the whole fight while my opponent is pumping me with attacks. Lingering pots are OP AF and don’t nearly do that much after battle spirit.
No_Division wrote: »Jimmy_The_Fixer wrote: »Riddle me this, what 5piece are you using that’s turning a 15k tooltip into a 20k tooltip? I’ll drop Swift the instant you show me the set that gives a 33% across-the-board damage increase.
Yea, it’s not a huge amount off of a single attack but I’ll happily spend a 5piece to save me from 700 damage every second for the whole fight while my opponent is pumping me with attacks. Lingering pots are OP AF and don’t nearly do that much after battle spirit.
you are right, I just gave that dmg bump off the top of my head lol. I went from 17k onslaught to 18.5k with a 5pc set change, which is more on the tooltip than the 5pc defense saved me from.
Also, FYI, jabs/sweeps no longer being reduced by ironclad or buffed by master of arms. Thaum/thick skin now.
YAY! No more CP bug!
Jimmy_The_Fixer wrote: »I guess the point I’m trying to make is that ZoS always overstats defensive sets compared to offensive ones. Fortbrass gets 5200 resists on the 5piece while Spinner/Spriggan only get 3200 pen.
As for Swift, any set that increased damage to players by 10% would be an auto-include for every setup because that’d be insane, nearly double the effective damage increase of Spinners, which is already a premium offensive set.
Yes, raw stats are very nice because they have a defensive and offensive benefit from increasing heal tooltips, but there’s definitely a place for defensive sets in this meta.
No_Division wrote: »Jimmy_The_Fixer wrote: »Riddle me this, what 5piece are you using that’s turning a 15k tooltip into a 20k tooltip? I’ll drop Swift the instant you show me the set that gives a 33% across-the-board damage increase.
Yea, it’s not a huge amount off of a single attack but I’ll happily spend a 5piece to save me from 700 damage every second for the whole fight while my opponent is pumping me with attacks. Lingering pots are OP AF and don’t nearly do that much after battle spirit.
you are right, I just gave that dmg bump off the top of my head lol. I went from 17k onslaught to 18.5k with a 5pc set change, which is more on the tooltip than the 5pc defense saved me from.
Also, FYI, jabs/sweeps no longer being reduced by ironclad or buffed by master of arms. Thaum/thick skin now.
YAY! No more CP bug!
What your missing is that a defensive set gives you reduced dmg against potentially multiple ppl attacking you at once there by reducing incoming damage by alot, and more than a damage set will add to your tool tips
Jimmy_The_Fixer wrote: »I guess the point I’m trying to make is that ZoS always overstats defensive sets compared to offensive ones. Fortbrass gets 5200 resists on the 5piece while Spinner/Spriggan only get 3200 pen.
As for Swift, any set that increased damage to players by 10% would be an auto-include for every setup because that’d be insane, nearly double the effective damage increase of Spinners, which is already a premium offensive set.
Yes, raw stats are very nice because they have a defensive and offensive benefit from increasing heal tooltips, but there’s definitely a place for defensive sets in this meta.
No_Division wrote: »No_Division wrote: »Jimmy_The_Fixer wrote: »Riddle me this, what 5piece are you using that’s turning a 15k tooltip into a 20k tooltip? I’ll drop Swift the instant you show me the set that gives a 33% across-the-board damage increase.
Yea, it’s not a huge amount off of a single attack but I’ll happily spend a 5piece to save me from 700 damage every second for the whole fight while my opponent is pumping me with attacks. Lingering pots are OP AF and don’t nearly do that much after battle spirit.
you are right, I just gave that dmg bump off the top of my head lol. I went from 17k onslaught to 18.5k with a 5pc set change, which is more on the tooltip than the 5pc defense saved me from.
Also, FYI, jabs/sweeps no longer being reduced by ironclad or buffed by master of arms. Thaum/thick skin now.
YAY! No more CP bug!
What your missing is that a defensive set gives you reduced dmg against potentially multiple ppl attacking you at once there by reducing incoming damage by alot, and more than a damage set will add to your tool tips
true. and then missing the part where four 15k attacks means youll take 4x4000 = 16000 in the span of a second. The more I dive under the hood of this game, the more I realized it was built from the ground up to benefit outnumbered fights.
I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot
I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot
I used DW for a long time, 2 years ago. And i loved it … but then i used only a melee playstyle.
Nowdays, with Warden and Necro classes added, and the increase of mobility builds overall, i feel i need RANGE more than ever.
And DoTs meta allow even more diversity from ranged builds wherever it helps melee builds too, because of that dots pressure.
Dual Wield is great but Destro staff tri focus and ancient knowledge passives are pretty powerful too, and i dont trade that "sometimes cluncky/bugged light weaving" for the chance of applying damage from afar when needed, because:
- Lots of mobility, sometimes you can't move at the same speed as enemies, and you lose your melee light/heavy attack tempo with DW... with Destro staff you dont have that problem
- Destro staff offers status effects and lots of choices with Inferno (more damage vs single targets) vs Ice (block sustain and immobilizes) vs Lightning (AoE damage and undogeable), as DW only offer more "tooltips".
- Safety distance always was important obviously, but now is even more, with Necro ultimates; The ressurgence of Sorc Heavy overload attack; The ressurgence of destro staff Elemental Storm; etc etc
EtTuBrutus wrote: »@EtTuBrutus : what builds are you using these days? I'm asking cause the most success Ive ever had on Magplar was with the build you suggested (Bright/Craft Alfiq)
I plan on using crafty/ alfiq with triune in small group. Solo im going to be trying pariah/ desert rose/ skoria. Resto / ice staff. Apprentice, infused spell dmg jewelry, high elf. Should be around 8.5k eSpdmg.
Not sure yet though as im on ps4.
EtTuBrutus wrote: »@EtTuBrutus : what builds are you using these days? I'm asking cause the most success Ive ever had on Magplar was with the build you suggested (Bright/Craft Alfiq)
I plan on using crafty/ alfiq with triune in small group. Solo im going to be trying pariah/ desert rose/ skoria. Resto / ice staff. Apprentice, infused spell dmg jewelry, high elf. Should be around 8.5k eSpdmg.
Not sure yet though as im on ps4.
I should try the more defensive gear too
8k spell dmg??? how do you get that number?
I should try the more defensive gear too
8k spell dmg??? how?
EtTuBrutus wrote: »@EtTuBrutus : what builds are you using these days? I'm asking cause the most success Ive ever had on Magplar was with the build you suggested (Bright/Craft Alfiq)
I plan on using crafty/ alfiq with triune in small group. Solo im going to be trying pariah/ desert rose/ skoria. Resto / ice staff. Apprentice, infused spell dmg jewelry, high elf. Should be around 8.5k eSpdmg.
Not sure yet though as im on ps4.
I should try the more defensive gear too
8k spell dmg??? how do you get that number?
EtTuBrutus wrote: »@Rhaegar75 the alfiq/btb build has 10k espd. The desert rose has 8.7k.
Still plenty of killing power, more hp, uses skoria instead of blood spawn (ult gen op I'll miss it). I've never tried desert with pariah, but desert with spinners was great if i were getting attacked.
I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot
I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot
What do you mean bug out? I don't get that problem unless I try to block too quickly after trying to la, normal weaving is no issue and is so much added damage.
When the patch drops and depending on what you plan on running, why not fire staff instead?
Actually, is a flame staff working out to more damage now?
On another note, I haven't done any builds on the editor yet but I see people are talking about infused SD jewellery, surely that's not outperforming SD/Max Magicka jewellery in terms of raw stats? Why's that being thrown around?
Jimmy_The_Fixer wrote: »In regards to Infused spelldam VS Arcane, keep in mind that no-CP doesn’t even get the 20% max pool bonus. So if you do mostly BGs and no-cp pvp, then infused completely blows arcane out of the water.
I've also started using dw again, partly because it buffs all those juicy dots we now have access to where as lighting staff ONLY buffs sweeps and also I find for some reason using dw sweeps doesnt bug out as much. When I try to weave light attacks with a staff it bugs out alot
EtTuBrutus wrote: »@Rhaegar75 the alfiq/btb build has 10k espd. The desert rose has 8.7k.
Still plenty of killing power, more hp, uses skoria instead of blood spawn (ult gen op I'll miss it). I've never tried desert with pariah, but desert with spinners was great if i were getting attacked.
Hmm, I havent liked Skoria and still run blood spawn even when I am sitting at 32k resists pre-proc and kill people just fine with 8500 effective. I run 2 handed sword though, then rely on Bloodspawn and nord, and generous re-applying of reflective light to build utimate in that resists to have crescent sweep available to follow a heavy attack quite often. Skoria just seems to never fire exactly where or when I want it to.
I do want to try a 10k damage build as well though. I might try that more for solo if I can stay near LOS as I find alone, I need to be able to blow someone up, and get back to running ASAP