Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.
Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.
Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.
Magicka is going to be very strong next patch, and more specifically magicka templars.
Do you think it's worth dropping sword and board for resto?
I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.
Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.
Healing ward btw, is a 7k shield even at full hp.
I would love it if I could drop honour the dead , problem has always been not having another reliable heal
Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.
Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.
Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.
Magicka is going to be very strong next patch, and more specifically magicka templars.
Do you think it's worth dropping sword and board for resto?
I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.
Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.
Healing ward btw, is a 7k shield even at full hp.
Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.
Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.
Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.
Magicka is going to be very strong next patch, and more specifically magicka templars.
Do you think it's worth dropping sword and board for resto?
I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
EtTuBrutus wrote: »I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.
EtTuBrutus wrote: »I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.
Il never go heavy, to much to be lost from light armour passivs
EtTuBrutus wrote: »I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.
Il never go heavy, to much to be lost from light armour passivs
I’ve just gone light...cannot cannot cannot go back to the dark world of heavy armour 😬
What StamPlar build will you be using with the next patch?
EtTuBrutus wrote: »I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.
Il never go heavy, to much to be lost from light armour passivs
I’ve just gone light...cannot cannot cannot go back to the dark world of heavy armour 😬
What StamPlar build will you be using with the next patch?
I main magplar, havnt played Stamplar for many years now. I'm still trying to figure out a new build that doesnt include pirate skele, ( it was OP, happy its nerfed as will mean more interesting variety)
EtTuBrutus wrote: »I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.
Il never go heavy, to much to be lost from light armour passivs
No_Divison wrote: »heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.
quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.
EtTuBrutus wrote: »No_Divison wrote: »heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.
quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.
So stealthy, much joy.
I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted
I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted
No_Divison wrote: »This is what I'm running next patch. Took some tries getting used to what was needed.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638
No_Divison wrote: »This is what I'm running next patch. Took some tries getting used to what was needed.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638
No_Divison wrote: »This is what I'm running next patch. Took some tries getting used to what was needed.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638
grannas211 wrote: »No_Divison wrote: »This is what I'm running next patch. Took some tries getting used to what was needed.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638
how come no healing ward or rapid regen with resto?
No_Divison wrote: »This is what I'm running next patch. Took some tries getting used to what was needed.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638
I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.
EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.
I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted
Wait @Minno is banned? Wtf..
EtTuBrutus wrote: »No_Divison wrote: »heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.
quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.
So stealthy, much joy.