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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • EtTuBrutus
    EtTuBrutus
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    Syiccal wrote: »
    MaxJrFTW wrote: »
    Syiccal wrote: »
    MaxJrFTW wrote: »
    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.

    Do you think it's worth dropping sword and board for resto?

    I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.

    Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.

    Healing ward btw, is a 7k shield even at full hp.

    I would love it if I could drop honour the dead , problem has always been not having another reliable heal

    I fully intend on trying to heal with rapid, living dark, ritual, purifying light, sweeps (will be decent addition when able to continue pressuring).
  • maxjapank
    maxjapank
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    MaxJrFTW wrote: »
    Syiccal wrote: »
    MaxJrFTW wrote: »
    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.

    Do you think it's worth dropping sword and board for resto?

    I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.

    Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.

    Healing ward btw, is a 7k shield even at full hp.

    This is partly why I’m really thinking about running a Frost / Resto setup. I think the Frost blocking is necessary for magicka, and having access to Rapid Regen might be a thing. But I’ll play around with my setup. I’m pretty comfortable with my bars right now. And if living dark and ritual give me enough heals, I may not change.
  • EtTuBrutus
    EtTuBrutus
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    Snb (or any weapon that grants stam on heavies) lets you gain stamina back quickly, especially with off balance. This in turn lets you pump more magic oriented stats by allowing lower stamina sustain investment.

    That being said, rapid looks to good to not have.
    Edited by EtTuBrutus on July 20, 2019 10:29PM
  • Syiccal
    Syiccal
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    higher tool tips or extra burst from procs, ie 400 extra on each tool tip or a skoria proc for example
  • coletas
    coletas
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    Syiccal wrote: »
    MaxJrFTW wrote: »
    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.

    Do you think it's worth dropping sword and board for resto?

    Well, with a Frost staff the only thing you really loose is the ultimate, blocking while moving nearly full speed and some damage from changing the destro, but you can root people, block with a ton of magicka, and dont having to use a sustain set (just heavy attacks from resto, that you can do while morphed on the pirate skeleton or steadfast). Im using now pirate skeleton+war maiden(protective jewelry)+julianos and works good. If you are completely ofensive (always on first line) you can go with desert rose with all jewlery on damage and still have regen from the resto (but doesnt work well if you play defensive on a wall). Light attacks from resto are faster too, so you can proc weapon enchantment just in a bar swap
  • Syiccal
    Syiccal
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    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.
  • EtTuBrutus
    EtTuBrutus
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    Syiccal wrote: »
    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.

    Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.
  • Syiccal
    Syiccal
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    EtTuBrutus wrote: »
    Syiccal wrote: »
    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.

    Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.

    Il never go heavy, to much to be lost from light armour passivs
  • Rhaegar75
    Rhaegar75
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    Syiccal wrote: »
    EtTuBrutus wrote: »
    Syiccal wrote: »
    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.

    Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.

    Il never go heavy, to much to be lost from light armour passivs

    I’ve just gone light...cannot cannot cannot go back to the dark world of heavy armour 😬

    What StamPlar build will you be using with the next patch?
  • Syiccal
    Syiccal
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    Rhaegar75 wrote: »
    Syiccal wrote: »
    EtTuBrutus wrote: »
    Syiccal wrote: »
    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.

    Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.

    Il never go heavy, to much to be lost from light armour passivs

    I’ve just gone light...cannot cannot cannot go back to the dark world of heavy armour 😬

    What StamPlar build will you be using with the next patch?

    I main magplar, havnt played Stamplar for many years now. I'm still trying to figure out a new build that doesnt include pirate skele, ( it was OP, happy its nerfed as will mean more interesting variety)
    Edited by Syiccal on July 21, 2019 8:01PM
  • coletas
    coletas
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    Syiccal wrote: »
    Rhaegar75 wrote: »
    Syiccal wrote: »
    EtTuBrutus wrote: »
    Syiccal wrote: »
    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.

    Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.

    Il never go heavy, to much to be lost from light armour passivs

    I’ve just gone light...cannot cannot cannot go back to the dark world of heavy armour 😬

    What StamPlar build will you be using with the next patch?

    I main magplar, havnt played Stamplar for many years now. I'm still trying to figure out a new build that doesnt include pirate skele, ( it was OP, happy its nerfed as will mean more interesting variety)

    My main magplar tank build is steadfast+bloodspawn+julianos and works really well. You get ganked (usually alone while sieging XD), just cleanse ritual+bol, total dark+Frost touch for attackers and now is my turn :) for much people you need a rock or a wall of course. Pirate skeleton is the only i use for more dos build (desert rose or alteration mastery on protective and spell damage enchants+pirate+julianos)
  • Akinos
    Akinos
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    Syiccal wrote: »
    EtTuBrutus wrote: »
    Syiccal wrote: »
    I'm trying to plan for next patch, pirate will be useless so gonna have to wear either swift or steadfast ward, as without light armour will be way to squishy. Harness will be terrible so that will have to go also.

    Losing protective hurt me a bit. I might be flopping to the heavy armor with spinners for the start of the patch.

    Il never go heavy, to much to be lost from light armour passivs

    Heavy isn't that bad, i've spent more time in heavy then I have light during the 5+ years i've been playing. My best 1vX's were in heavy. Granted heavy isn't as good as it used to be, magplar is probably the only magicka class that can still pull off an efficient 5 heavy build.
    Here's one of my last heavy armor videos as an example: https://www.youtube.com/watch?v=3LCwTxnQAHM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • No_Division
    No_Division
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    heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.

    quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.
  • EtTuBrutus
    EtTuBrutus
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    No_Divison wrote: »
    heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.

    quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.

    So stealthy, much joy.
  • No_Division
    No_Division
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    EtTuBrutus wrote: »
    No_Divison wrote: »
    heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.

    quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.

    So stealthy, much joy.

    Salmon was taken :(
  • No_Division
    No_Division
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    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638
  • Syiccal
    Syiccal
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    I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted
    Edited by Syiccal on July 24, 2019 8:50AM
  • technohic
    technohic
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    Syiccal wrote: »
    I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted

    I'm on again off again on it as stam. Minor breach/fracture might be the real reason to use it. I run spriggans and a mace though so may not be needed vs more of a front loaded burst skill.
  • Akinos
    Akinos
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    Syiccal wrote: »
    I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted

    Purifying Light was always used better in a group setting or if you outnumbered your target. It's just so hard to finish certain people alone with that skill, even with well timed burst. Radiant is better for solo play.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Jabbs_Giggity
    Jabbs_Giggity
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    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    Is this a PVP build? I would run healing ward over barrage next patch with a healing staff back bar. Barrage is getting a fat nerf again and the empower is just not worth it. Shards is also getting a damage nerf too.
    If ward isn't fixed during pts is providing great results for people. Combine it with harness for more sustain and you can build more for dmg output.
  • technohic
    technohic
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    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.
    Edited by technohic on July 24, 2019 12:21PM
  • grannas211
    grannas211
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    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    how come no healing ward or rapid regen with resto?
  • No_Division
    No_Division
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    grannas211 wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    how come no healing ward or rapid regen with resto?

    gotta wait till PTS is fully done and first week launch happens. We all know they might stealth nerf right before launch ;)
  • No_Division
    No_Division
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    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.
  • No_Division
    No_Division
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    Syiccal wrote: »
    I been reviewing YouTube vids of magplar and also some of my own clips, and have concluded that purifying light will be coming off my bar. Unless in a xv1 situation (it's a real killer) it's very difficult to get this skill to hit hard as to many factors play into account, for example not hitting target consistently through out the 6 seconds because of various reasons or the player being tanky (like most these days) or even at times the skill not having time to fire as the player is already dead thus being wasted

    purfying light has been dog-*** since 2016 when they decided to nerf other spells making it less effective. potl was only strong because of bleeds and the lesser physical resistance of most targets.

    2/5 classes have 2-3k spell resistance, 2/10 races have spell resistance, 2/3 armors have spell resistance making mag spells tougher than their physical dmg counterparts in typical scenarios. A breton DK/templar in light armor, is going to make you feel like your purfying light is giving them a small sun tan lol.
  • ccmedaddy
    ccmedaddy
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    Wait @Minno is banned? Wtf..
  • SneaK
    SneaK
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    Thinking out loud..

    With the mag regen on Overwhelming you could front bar that, VMA resto back bar for rapid, BTB always, and monster could be a bloodspawn/LW, or even Chudan to free up a slot for rapid.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • No_Division
    No_Division
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    SneaK wrote: »
    Thinking out loud..

    With the mag regen on Overwhelming you could front bar that, VMA resto back bar for rapid, BTB always, and monster could be a bloodspawn/LW, or even Chudan to free up a slot for rapid.

    it's capped at 6 targets and is about 60 mag per hit per target.
  • No_Division
    No_Division
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    ccmedaddy wrote: »
    Wait @Minno is banned? Wtf..

    This EtTu guy might know whats up. Ask him ;)
    EtTuBrutus wrote: »
    No_Divison wrote: »
    heavy armor is kinda decent. nerfs to protective means light armor needs to come up with a defense outside of % based mitigation due to vulnerabilities subtracting. Boost to healing with heavy, and stamina sustain from constitution, lets you roll the new resto staff changes better than light armor.

    quick siphon is everything hasty prayer wanted to be; im so pissed about that lol.

    So stealthy, much joy.

  • EtTuBrutus
    EtTuBrutus
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    Just stack the purifying dmg once or twice. I don't understand why yall aren't doing this. If u can't get to the cap, cast or again before it explodes to retain the stored dmg you've earned and have 6 more seconds to add to it.

    The heal is another reason i use it. I run primarily aoe (barrage, cresent, sweeps, sometimes blazing) so in an x setting i can get great all around effectiveness from purifying light. 7k total healing per target on me while it helps with the burst (typically around 3k only but that's for each target it's on) of cresent and my aoe. I love the skill and hate that it's getting nerfed in healing while we literally buffed healing to ridiculous levels. It's dumb.
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