NordSwordnBoard wrote: »Casino: Convert your cash into "chips" to play games of chance; after which you can then convert your "chips" back into currency.
Carnival/Arcade: Convert your cash into "tickets" or "tokens" to be used for an assortment of things, including games of chance and games of skill. You cannot exchange your "tickets" or "tokens" for cash, but you can exchange them for "prizes" or other rewards that are not cash.
For me, the big difference is getting things (that aren't even tangible in our case) instead of getting winning/losing real currency. The respective legislatures will decide what happens. That may be nothing at all. Or it could be flimsy regulation the companies can stay one step ahead of, while the lawmakers can say they tried their "best".
I'm not expecting this issue to effect this game, and if it does, don't expect too much impact. If they do get regulated, they will look to make up that profit loss elsewhere - probably at our expense. Don't expect them to be contrite if they lose.
As long as they're not pay 2 win i don't really care to be honest
Parrot1986 wrote: »As long as they're not pay 2 win i don't really care to be honest
This can be a short sighted view though, whilst they might not be P2W just now the more poor decisions a company makes and trouble with regulators it gets in the more they need to resort to raising funds and that’s where P2W comes in. I’d rather a safer and balanced approach to generating revenue than one focused more on greed.
Going to go out on a limb here and say that the budget for FO4 was probably something closer to $100 Million, since we already know the budget for Skyrim was a little over that and there was more done with FO4. 5-7 million wouldn't even pay the in-house developers for 6 years worth of salary, let alone a AAA voice acting crew.RinaldoGandolphi wrote: »they made 750 million dollars in the 1st 72 hours of Fallout 4 launch, yet that wasn't enough despite it probably only costing them 5-7 mill to make, market, and pay voice actors for the game.
I'll keep posting this on everyone of these nonsense threads that pop-up.
Crown crates are not gambling. Nobody has spent a single dime of their own money to purchase a crown crate. Not once, not ever.
You land on the important distinction here, once you buy Crowns, you can never convert them back to real money. You have bought a worthless currency. And anything you do with that currency after purchase doesn't matter.
Parrot1986 wrote: »As long as they're not pay 2 win i don't really care to be honest
This can be a short sighted view though, whilst they might not be P2W just now the more poor decisions a company makes and trouble with regulators it gets in the more they need to resort to raising funds and that’s where P2W comes in. I’d rather a safer and balanced approach to generating revenue than one focused more on greed.
Jayman1000 wrote: »Jayman1000 wrote: »Jayman1000 wrote: »Crown crates aren't gambling. You're always getting something for your money. Costumes, gems, exp scrolls, etc. It's only gambling if you're trying to win the lottery with a radiant mount instead of treating it as a bonus chance.
I often use crown crates to get what I'm after cheaper than buying the item directly from the store so I really like having them.... Oh and bring back storm atronach crates. Thanks!
It is gambling when you pay a set amount of cash don't know what you get. Gambling is not just defined by the possibly of not winning, but you seem to think that this is the case. It is not.
Gambling is usually legally defined as staking something of value upon the outcome of a competition, contest or chance that is not under his or her influence (it does NOT need to be like a lottery where you have a risk of winning nothing). Crown crates sure as hell seems like it falls under this definition. You are staking crowns bought for real money to get an chance controlled random outcome and you have no control or influence over said outcome. That is gambling. The way companies like Zenimax Online get around this is by claiming that virtual currencies, like crowns, does not hold real lfe value (thus players are technically not "staking something of (real life/actual) value") as it is a virtual currency as opposed to real life cash. So legally they seem to have found a loophole to circumvent gambling laws, but there is no doubt that crown crates is indeed gambling. They just found a loophole that seemingly makes them circumvent the gambling laws.
Gotta disagree. You can get gum packs with baseball cards in them. You know you will get a certain number of cards but not what cards. Same with crown crates. You are purchasing four (sometimes five) items when you purchase a crown crate. Stores (retail and online) have mystery boxes you can buy. Again you know you are getting something just don't know exactly what. Auctions that have you bidding on lots work the same way. You can see some containers but don't know what is inside. None of those examples are considered gambling under current laws and if you change the laws for one you gotta change it across the board.
I'm not a fan of crown crates because I do believe they take advantage of human nature but they are not gambling. Maybe addictive though. There was a study done a few years back that showed people preferred playing slot machines that had lots of blinking lights, bells and whistles rather than slot machines with no commotion and larger more frequent payouts. Games especially ones like Candy Crush are designed around this behavior. If different colored fireworks shot off behind Pacrooti each time you click on a card they would probably sell a lot more crates.
I didn't quite get what you are disagreeing with me on? Those gumpacks sounds, from your description, that they are indeed also gambling. Especially if the baseball cards are what purchasers are really going after. Kinda like those pokemon cards where you buy a bunch and you don't know what they contain. That's gambling too. Some kids get obsessed to the point of actual addiction and spend a lot of cash on it.... I don't like that. And I do agree with you, such types of gambling should also be regulated under gambling laws but for some reason they are not (or at least not in my country which is a shame because at one point it became a problem in the school. but that is several years ago we saw that). Imo that's just another example on how screwd businessmen see ways to circumvent laws for easy profit (gambling exploitation of children for example).
Now I don't know how popular these gum-baseball packs are anymore anyway. Maybe they are not popular now so no one really cares?
I still don't understand what you disagreeing with me on? sounds to me like you actually agree with my argument and sentiment.
I am saying it is not gambling because you know you will be getting at least four cards. You don't know what those four cards represent but that doesn't make it gambling. You want to call it gambling but legally it is not. And yes I fully agree those types of things can be addictive. Opening the card packs or the crown crates can cause a release of dopamine and people get addicted to that release. Facebook takes advantage of dopamine releases by allowing users to like each others posts. These forums take advantage by offering us awesomes and badges. Apps/games on cellphones are all pretty much dopamine driven. Gambling can also cause a release in dopamine and the more excitement they can introduce the bigger chance ofdopamine release and addiction. That is why slot machines have bells and flashing lights. All that commotion releases dopamine and it is the dopamine release that gets us addicted. That is the same reason the most popular pin-ball machines made lots of noise and had lots of flashing lights.
Purchasing four cards that you do not know the outcome of and you have no influence on said outcome = gambling. And yes some people get addicted and obsessed with collecting them, this includes children, which I simply find deplorable.
Legally, no, it is not. As I have said: developers have found ways to circumvent gambling laws making their gambling mechanics "legally not gambling" through technicalities. That is why, at least with lootboxes in online games, you see regulators now taking increased interest in tightening the laws and definition of gambling so that the law will cover the type of gambling we see with loot boxes. If the industry could figure out to regulate itself, it wouldn't be a problem.
Ah yes. "Think of the children! For God's sake, won't anybody think of the children!!!"
Using children to evoke enough of an emotional response in people to shutdown the logic portions of their brains and agree with your agenda. Kind of ironic when you think about it.
In any event, you typically need a credit card to make loot box purchases, so there you go.
Jayman1000 wrote: »Jayman1000 wrote: »Jayman1000 wrote: »Crown crates aren't gambling. You're always getting something for your money. Costumes, gems, exp scrolls, etc. It's only gambling if you're trying to win the lottery with a radiant mount instead of treating it as a bonus chance.
I often use crown crates to get what I'm after cheaper than buying the item directly from the store so I really like having them.... Oh and bring back storm atronach crates. Thanks!
It is gambling when you pay a set amount of cash don't know what you get. Gambling is not just defined by the possibly of not winning, but you seem to think that this is the case. It is not.
Gambling is usually legally defined as staking something of value upon the outcome of a competition, contest or chance that is not under his or her influence (it does NOT need to be like a lottery where you have a risk of winning nothing). Crown crates sure as hell seems like it falls under this definition. You are staking crowns bought for real money to get an chance controlled random outcome and you have no control or influence over said outcome. That is gambling. The way companies like Zenimax Online get around this is by claiming that virtual currencies, like crowns, does not hold real lfe value (thus players are technically not "staking something of (real life/actual) value") as it is a virtual currency as opposed to real life cash. So legally they seem to have found a loophole to circumvent gambling laws, but there is no doubt that crown crates is indeed gambling. They just found a loophole that seemingly makes them circumvent the gambling laws.
Gotta disagree. You can get gum packs with baseball cards in them. You know you will get a certain number of cards but not what cards. Same with crown crates. You are purchasing four (sometimes five) items when you purchase a crown crate. Stores (retail and online) have mystery boxes you can buy. Again you know you are getting something just don't know exactly what. Auctions that have you bidding on lots work the same way. You can see some containers but don't know what is inside. None of those examples are considered gambling under current laws and if you change the laws for one you gotta change it across the board.
I'm not a fan of crown crates because I do believe they take advantage of human nature but they are not gambling. Maybe addictive though. There was a study done a few years back that showed people preferred playing slot machines that had lots of blinking lights, bells and whistles rather than slot machines with no commotion and larger more frequent payouts. Games especially ones like Candy Crush are designed around this behavior. If different colored fireworks shot off behind Pacrooti each time you click on a card they would probably sell a lot more crates.
I didn't quite get what you are disagreeing with me on? Those gumpacks sounds, from your description, that they are indeed also gambling. Especially if the baseball cards are what purchasers are really going after. Kinda like those pokemon cards where you buy a bunch and you don't know what they contain. That's gambling too. Some kids get obsessed to the point of actual addiction and spend a lot of cash on it.... I don't like that. And I do agree with you, such types of gambling should also be regulated under gambling laws but for some reason they are not (or at least not in my country which is a shame because at one point it became a problem in the school. but that is several years ago we saw that). Imo that's just another example on how screwd businessmen see ways to circumvent laws for easy profit (gambling exploitation of children for example).
Now I don't know how popular these gum-baseball packs are anymore anyway. Maybe they are not popular now so no one really cares?
I still don't understand what you disagreeing with me on? sounds to me like you actually agree with my argument and sentiment.
I am saying it is not gambling because you know you will be getting at least four cards. You don't know what those four cards represent but that doesn't make it gambling. You want to call it gambling but legally it is not. And yes I fully agree those types of things can be addictive. Opening the card packs or the crown crates can cause a release of dopamine and people get addicted to that release. Facebook takes advantage of dopamine releases by allowing users to like each others posts. These forums take advantage by offering us awesomes and badges. Apps/games on cellphones are all pretty much dopamine driven. Gambling can also cause a release in dopamine and the more excitement they can introduce the bigger chance ofdopamine release and addiction. That is why slot machines have bells and flashing lights. All that commotion releases dopamine and it is the dopamine release that gets us addicted. That is the same reason the most popular pin-ball machines made lots of noise and had lots of flashing lights.
Purchasing four cards that you do not know the outcome of and you have no influence on said outcome = gambling. And yes some people get addicted and obsessed with collecting them, this includes children, which I simply find deplorable.
Legally, no, it is not. As I have said: developers have found ways to circumvent gambling laws making their gambling mechanics "legally not gambling" through technicalities. That is why, at least with lootboxes in online games, you see regulators now taking increased interest in tightening the laws and definition of gambling so that the law will cover the type of gambling we see with loot boxes. If the industry could figure out to regulate itself, it wouldn't be a problem.
No it is not gambling. You are told a crown crate will contain at least four cards and they all contain at least four cards. End of story.
There are many types of addictions and I agree the crown crates can take advantage of people that tend towards addictions.
Mentioning children is a straw man argument having nothing to do with whether crown crates are gambling or not. Again I agree that the crown crates could be taking advantage of children that do not know better. Then again anyone under 18 (in US) is suppose to have parental guidance and supervision when creating the account so I put this problem square on the parents.
Jayman1000 wrote: »My opinion is that I find it deplorable that children are getting obsessed and addicted to, imo, gambly card collecting. That is not a straw man argument at all. I am not pretending to refute my opponents argument while actually refuting an argument that was not proposed by my opponent. You are misunderstanding what a straw man argument is.
Anyway, I understand your definition of gambling is different than mine. I still maintain that buying a set of of unknown cards with unknown outcome, is still gambling. There are some very rare cards that are very hard to get, and kids by tons of these packs in the hope to get them. Say what you want, I still think this is so close to gambling as it can get, if it not actually is gambling. For all intents and purposes I really think it is. I have seen the consequences for kids getting obsessed with.
Personally I think they reason regulators have not included these card collections under the definition of legally gambling because regulators, and people in general, do not view them as harmful enough.
Thank god. Let us just buy what we want. The crown store was so much better then. I’m tired of the gambling crap
Uh, the crown store is exactly the same now as it was then, just with crown crates as additional items for purchase. You can still just buy what you want, and if what you want is only available in a crate, well that's what the gems are for.
Jayman1000 wrote: »My opinion is that I find it deplorable that children are getting obsessed and addicted to, imo, gambly card collecting. That is not a straw man argument at all. I am not pretending to refute my opponents argument while actually refuting an argument that was not proposed by my opponent. You are misunderstanding what a straw man argument is.
Anyway, I understand your definition of gambling is different than mine. I still maintain that buying a set of of unknown cards with unknown outcome, is still gambling. There are some very rare cards that are very hard to get, and kids by tons of these packs in the hope to get them. Say what you want, I still think this is so close to gambling as it can get, if it not actually is gambling. For all intents and purposes I really think it is. I have seen the consequences for kids getting obsessed with.
Personally I think they reason regulators have not included these card collections under the definition of legally gambling because regulators, and people in general, do not view them as harmful enough.
And how are the kids buying them? Using mom and dads credit card. Maybe the parents should pay attention to what their kids are doing and not give them access to the credit card.
For loot crates, against them, either way I don't find the above statement to be true. It's subjective, and I consider 99% of the stuff I've gotten to be junk. Which makes sense. If they were all winners that enhanced the game you'd only need to purchase a few.players always receive something that enhances their experience
But part of the lease in purchasing Services is the consent that crowns have no monetary value, that nothing in the Crown Store has monetary value, and that you don't own anything resulting from a Services purchase.
If nobody believed that until now, the Official Sweepstakes Rules from the current promotion set a binding value:
"Three (3) prizes consisting of every digital collectible item that has been offered in The Elder
Scrolls ® Online Crown Store since the launch of The Elder Scrolls ® Online through the
Sweepstakes Period credited to the winner’s valid The Elder Scrolls ® Online account. ARV:
$0 USD."
No matter how much you have spent on leasing crowns or Services, the result of those purchases has absolutely no aftermarket value. That's why I always sigh a little when an argument starts "I've spent $$$ on this game so far." That spending, as per the terms and agreements, has not made you or your account more valuable. We all share the same $0 account baseline regardless of if you have nothing or if you have everything.
The account can't lose real value. The account can't gain real value. If you feel that you should receive some prestige or status out of purchasing Services, and that other people have to recognize some intrinsic value in what you have received in the game for the sake of your own self-worth, that's something else entirely that getting rid of loot boxes won't solve.
AlboMalefica wrote: »I do understand how everyone has varied opinions regarding crown crates. I also do agree it is gambling but for a game that’s rated 18 (for Europe which is also the legal age for gambling) & anything worth while in the crate is purely cosmetic, would someone be kind enough to explain what’s exactly wrong with Zos crown crates?
I do get how the odds are not great for the best things but are we not all adults with a good understanding on how these things work so no one should be shocked to the low odds
"FWIW many US states have no min age to buy a lottery ticket.
How come folks aren't outraged at that...the state allowing under age to gamble with lottery tickets."
Noggin_the_Nog wrote: »The danger of Crown Crates lies in addiction, and gambling by minors. ZOS can not control either.
.
Noggin_the_Nog wrote: »
The danger of Crown Crates lies in addiction, and gambling by minors. ZOS can not control either.
Ah yes. "Think of the children! For God's sake, won't anybody think of the children!!!"
Using children to evoke enough of an emotional response in people to shutdown the logic portions of their brains and agree with your agenda. Kind of ironic when you think about it.
In any event, you typically need a credit card to make loot box purchases, so there you go.
As much as I would love to see loot boxes disappear from gaming, this is the US trade commission we're talking about here. I'm 99% sure the outcome, if there's ever an outcome, will be some "new and improved" label for games with loot boxes.
Or this will just end with a new tax on loot boxes. Which translates to an increase in crown crate prices, but otherwise no effect on any loot boxes whether they are exploitative or not.
And this is what the real issue is about. Various Gambling Commissions everywhere see someone (gaming companies) making money in a novel, effective, and legal way, so they are trying to change the definition of gambling so they can then regulate it and get an unearned dip in someone else's revenue.The FTC specifically mentions, in 00:31-00:43 of the video I posted, exactly what Crown Crates are.
"Real currency spent for surprise winnings"
… for example. That is not the real definition of gambling. That is a purposely reframed definition for the sole purpose of trying to cash in on the revenue of gaming companies.
Meanwhile, misguided gamers who just don't like the idea of Loot Boxes jump on the bandwagon cause they love it when anyone "sticks it" to their favorite game companies. Why is it misguided? Mainly, because see above - the whole premise is false. Also because such a ban would cut into the revenue of said companies which decreases the long term health of their games. You want them to make money because they're not going to put more work into something that isn't giving them a return on their investment.
Hail_Yourself wrote: »If that’s not what we’re striving for, then what is?