Florida does not use the dictionary.com definition. It defines gambling as a game of chance, with consideration, to win 'something of value.'
Contrary to what you think, that actually supports my statements. The legal definition for gambling has always traditionally being paying money for chance to win money. While many dictionary definitions has alternative definitions that include games of change, that has never been the traditional definition for legally-defined gambling. Gambling Commissions have always been trying to move the legal line to include games of chance to broaden their domain, and their cut of others' money.
And don't knock Google. Its literally a link to everything you could ever want to find. Don't just stop at the first article you see that supports your view point (that's called Confirmation Bias); take the time to look at all view points so you can see the whole issue.
Look at other games of chance:
Baseball Cards
Collectible Card Games
Claw Grab Games
Like Loot Boxes, all of these have been targeted by Gambling Commissions as well recently, yet none of these involve a chance to win money. Seriously, Google "Collectible Card Game Gambling" and you'll see numerous articles indicating they're the next target after Loot Boxes. None of these are gambling, but they are all indicators that those with an agenda have been trying to move the line of where the legal definition lies.
It's apparent I have considerably more knowledge about the subject than you. This is not meant to demean you nor attack your opinion. I merely pointed out you are referring to the wrong sources. 'Confirmation Bias', indeed.
It's apparent I have considerably more knowledge about the subject than you. This is not meant to demean you nor attack your opinion. I merely pointed out you are referring to the wrong sources. 'Confirmation Bias', indeed.
That feeling you have is known as Dunning–Kruger effect.
Jayman1000 wrote: »Jayman1000 wrote: »Don't know where you got that definition
(large image of generic dictionary)
which one? There's not just one holy dictionary to rule them all... many dictionaries does not confine the price to be money but add the word "other stakes" too. This applies to either what you pay and or what you could win. Not necessarily both.
One? No, try all. Merriam-Webster, MacMillan Dictionary, Oxford English, take your pick. (And kindly stop asking others to look stuff up for you... LTG: learn to Google)
Thank god. Let us just buy what we want. The crown store was so much better then. I’m tired of the gambling crap
Thank god. Let us just buy what we want. The crown store was so much better then. I’m tired of the gambling crap
Uh, the crown store is exactly the same now as it was then, just with crown crates as additional items for purchase. You can still just buy what you want, and if what you want is only available in a crate, well that's what the gems are for.
... Just put the stuff in the crown store directly ZoS ...
Parrot1986 wrote: »Whilst I agree with you on this point I do think it’s a dangerous path to go down when games companies become mainly responsible for another’s actions.
Jayman1000 wrote: »Jayman1000 wrote: »Crown crates aren't gambling. You're always getting something for your money. Costumes, gems, exp scrolls, etc. It's only gambling if you're trying to win the lottery with a radiant mount instead of treating it as a bonus chance.
I often use crown crates to get what I'm after cheaper than buying the item directly from the store so I really like having them.... Oh and bring back storm atronach crates. Thanks!
It is gambling when you pay a set amount of cash don't know what you get. Gambling is not just defined by the possibly of not winning, but you seem to think that this is the case. It is not.
Gambling is usually legally defined as staking something of value upon the outcome of a competition, contest or chance that is not under his or her influence (it does NOT need to be like a lottery where you have a risk of winning nothing). Crown crates sure as hell seems like it falls under this definition. You are staking crowns bought for real money to get an chance controlled random outcome and you have no control or influence over said outcome. That is gambling. The way companies like Zenimax Online get around this is by claiming that virtual currencies, like crowns, does not hold real lfe value (thus players are technically not "staking something of (real life/actual) value") as it is a virtual currency as opposed to real life cash. So legally they seem to have found a loophole to circumvent gambling laws, but there is no doubt that crown crates is indeed gambling. They just found a loophole that seemingly makes them circumvent the gambling laws.
Gotta disagree. You can get gum packs with baseball cards in them. You know you will get a certain number of cards but not what cards. Same with crown crates. You are purchasing four (sometimes five) items when you purchase a crown crate. Stores (retail and online) have mystery boxes you can buy. Again you know you are getting something just don't know exactly what. Auctions that have you bidding on lots work the same way. You can see some containers but don't know what is inside. None of those examples are considered gambling under current laws and if you change the laws for one you gotta change it across the board.
I'm not a fan of crown crates because I do believe they take advantage of human nature but they are not gambling. Maybe addictive though. There was a study done a few years back that showed people preferred playing slot machines that had lots of blinking lights, bells and whistles rather than slot machines with no commotion and larger more frequent payouts. Games especially ones like Candy Crush are designed around this behavior. If different colored fireworks shot off behind Pacrooti each time you click on a card they would probably sell a lot more crates.
I didn't quite get what you are disagreeing with me on? Those gumpacks sounds, from your description, that they are indeed also gambling. Especially if the baseball cards are what purchasers are really going after. Kinda like those pokemon cards where you buy a bunch and you don't know what they contain. That's gambling too. Some kids get obsessed to the point of actual addiction and spend a lot of cash on it.... I don't like that. And I do agree with you, such types of gambling should also be regulated under gambling laws but for some reason they are not (or at least not in my country which is a shame because at one point it became a problem in the school. but that is several years ago we saw that). Imo that's just another example on how screwd businessmen see ways to circumvent laws for easy profit (gambling exploitation of children for example).
Now I don't know how popular these gum-baseball packs are anymore anyway. Maybe they are not popular now so no one really cares?
I still don't understand what you disagreeing with me on? sounds to me like you actually agree with my argument and sentiment.
Orange_Islands31 wrote: »... Just put the stuff in the crown store directly ZoS ...
Why would they do that? ZoS has discovered a huge money making opportunity for themselves. They will not give up exclusive crown crate drops up so easily.Parrot1986 wrote: »Whilst I agree with you on this point I do think it’s a dangerous path to go down when games companies become mainly responsible for another’s actions.
You are correct. Everyone needs to be held responsible for their own actions. The problem with crown crate sales tactics is that it's exploiting human behavior for personal gain, and that's how life works. Still, it's insulting when you look at the way it's being handled... Customers do not want radiant drops from expensive virtual crates. They could be more reasonable about the crate drops, but they won't.
ESO's version of the crate absolutely meets the outline of the Entertainment Software Association statement:
“Loot boxes are one way that players can enhance the experience that video games offer. Contrary to assertions, loot boxes are not gambling. They have no real-world value, players always receive something that enhances their experience, and they are entirely optional to purchase. They can enhance the experience for those who choose to use them, but have no impact on those who do not.”
That said, there are certainly loot box models in other games that fall outside that outline, and they need to be brought into compliance.
The end.
ESO's version of the crate absolutely meets the outline of the Entertainment Software Association statement:
“Loot boxes are one way that players can enhance the experience that video games offer. Contrary to assertions, loot boxes are not gambling. They have no real-world value, players always receive something that enhances their experience, and they are entirely optional to purchase. They can enhance the experience for those who choose to use them, but have no impact on those who do not.”
That said, there are certainly loot box models in other games that fall outside that outline, and they need to be brought into compliance.
The end.
That's rich coming from a company which defines words as it sees fit haha. So if it's not a "gamble" buying loot boxes, is it a certainty you will get what you want? Would enjoy reading their definition of "baiting", "bashing", etc. They make up definitions
as they go along to suit their needs lol. Calling gambling something other than what it is simply exemplifies what they are all about.
LMAO another "crown crates are doomed thread" let me not go out on a limb and catagorically state, nothing will change nor should it state side. As far as the EU, if crown crates go away, I for one will chuckle when there is not an eso server in the EU due to lack of financing. Have fun playing on a US server through a proxy with all the lag it brings.
Reistr_the_Unbroken wrote: »Is everyone seriously forgetting that you can still buy items you want from the crown crates section of the crown store, using gems? I’m not defending them, but at least you can still buy items you want by saving up gems, unlike Overwatches literal Lootboxes.
LMAO another "crown crates are doomed thread" let me not go out on a limb and catagorically state, nothing will change nor should it state side. As far as the EU, if crown crates go away, I for one will chuckle when there is not an eso server in the EU due to lack of financing. Have fun playing on a US server through a proxy with all the lag it brings.
Tell that to EA, they're quitting selling packs on Swtor and other games now, even though they still have them for sale they also offer every single item nearly for direct purchase as well
Jayman1000 wrote: »Jayman1000 wrote: »Jayman1000 wrote: »Don't know where you got that definition
(large image of generic dictionary)
which one? There's not just one holy dictionary to rule them all... many dictionaries does not confine the price to be money but add the word "other stakes" too. This applies to either what you pay and or what you could win. Not necessarily both.
One? No, try all. Merriam-Webster, MacMillan Dictionary, Oxford English, take your pick. (And kindly stop asking others to look stuff up for you... LTG: learn to Google)
You were quoting some unnamed dictionary and now you get annoyed that I ask you which dictionary you got the quote from? As I said, (you even quoted me for it): "many dictionaries does not confine the price to be money but add the word "other stakes" too.". Clearly not all dictionaries have the exact same definition or description as you claim them too have.
Jayman1000 wrote: »Jayman1000 wrote: »Crown crates aren't gambling. You're always getting something for your money. Costumes, gems, exp scrolls, etc. It's only gambling if you're trying to win the lottery with a radiant mount instead of treating it as a bonus chance.
I often use crown crates to get what I'm after cheaper than buying the item directly from the store so I really like having them.... Oh and bring back storm atronach crates. Thanks!
It is gambling when you pay a set amount of cash don't know what you get. Gambling is not just defined by the possibly of not winning, but you seem to think that this is the case. It is not.
Gambling is usually legally defined as staking something of value upon the outcome of a competition, contest or chance that is not under his or her influence (it does NOT need to be like a lottery where you have a risk of winning nothing). Crown crates sure as hell seems like it falls under this definition. You are staking crowns bought for real money to get an chance controlled random outcome and you have no control or influence over said outcome. That is gambling. The way companies like Zenimax Online get around this is by claiming that virtual currencies, like crowns, does not hold real lfe value (thus players are technically not "staking something of (real life/actual) value") as it is a virtual currency as opposed to real life cash. So legally they seem to have found a loophole to circumvent gambling laws, but there is no doubt that crown crates is indeed gambling. They just found a loophole that seemingly makes them circumvent the gambling laws.
Gotta disagree. You can get gum packs with baseball cards in them. You know you will get a certain number of cards but not what cards. Same with crown crates. You are purchasing four (sometimes five) items when you purchase a crown crate. Stores (retail and online) have mystery boxes you can buy. Again you know you are getting something just don't know exactly what. Auctions that have you bidding on lots work the same way. You can see some containers but don't know what is inside. None of those examples are considered gambling under current laws and if you change the laws for one you gotta change it across the board.
I'm not a fan of crown crates because I do believe they take advantage of human nature but they are not gambling. Maybe addictive though. There was a study done a few years back that showed people preferred playing slot machines that had lots of blinking lights, bells and whistles rather than slot machines with no commotion and larger more frequent payouts. Games especially ones like Candy Crush are designed around this behavior. If different colored fireworks shot off behind Pacrooti each time you click on a card they would probably sell a lot more crates.
I didn't quite get what you are disagreeing with me on? Those gumpacks sounds, from your description, that they are indeed also gambling. Especially if the baseball cards are what purchasers are really going after. Kinda like those pokemon cards where you buy a bunch and you don't know what they contain. That's gambling too. Some kids get obsessed to the point of actual addiction and spend a lot of cash on it.... I don't like that. And I do agree with you, such types of gambling should also be regulated under gambling laws but for some reason they are not (or at least not in my country which is a shame because at one point it became a problem in the school. but that is several years ago we saw that). Imo that's just another example on how screwd businessmen see ways to circumvent laws for easy profit (gambling exploitation of children for example).
Now I don't know how popular these gum-baseball packs are anymore anyway. Maybe they are not popular now so no one really cares?
I still don't understand what you disagreeing with me on? sounds to me like you actually agree with my argument and sentiment.
I am saying it is not gambling because you know you will be getting at least four cards. You don't know what those four cards represent but that doesn't make it gambling. You want to call it gambling but legally it is not. And yes I fully agree those types of things can be addictive. Opening the card packs or the crown crates can cause a release of dopamine and people get addicted to that release. Facebook takes advantage of dopamine releases by allowing users to like each others posts. These forums take advantage by offering us awesomes and badges. Apps/games on cellphones are all pretty much dopamine driven. Gambling can also cause a release in dopamine and the more excitement they can introduce the bigger chance ofdopamine release and addiction. That is why slot machines have bells and flashing lights. All that commotion releases dopamine and it is the dopamine release that gets us addicted. That is the same reason the most popular pin-ball machines made lots of noise and had lots of flashing lights.
Jayman1000 wrote: »Jayman1000 wrote: »Jayman1000 wrote: »Don't know where you got that definition
(large image of generic dictionary)
which one? There's not just one holy dictionary to rule them all... many dictionaries does not confine the price to be money but add the word "other stakes" too. This applies to either what you pay and or what you could win. Not necessarily both.
One? No, try all. Merriam-Webster, MacMillan Dictionary, Oxford English, take your pick. (And kindly stop asking others to look stuff up for you... LTG: learn to Google)
You were quoting some unnamed dictionary and now you get annoyed that I ask you which dictionary you got the quote from? As I said, (you even quoted me for it): "many dictionaries does not confine the price to be money but add the word "other stakes" too.". Clearly not all dictionaries have the exact same definition or description as you claim them too have.
The only definition that applies, when debating the legality of a game that appears to be gambling, is the definition codified in statutes and court opinions. That definition, of course, will vary from jurisdiction to jurisdiction.
Definitions derived from non-statutory sources may or may not be applicable under law. The danger in relying on Google searches for the legal neophyte is that the researcher may not have sufficient knowledge to separate the relevant search results from those that are not... and winds up relying on the wrong answer.