John_Falstaff wrote: »@Aluneth , it's a game all right. Multiplayer competitive game, not a single-player RPG. It's dumbed down by definition to a degree, to keep up with MMO component. So no, in ESO, a game focused on certain competitive sides, not all abilities have equal usefulness, and not all of them help enhance anything at all. If I remove racials, I'm just letting people be who they are and enjoy it, while removing the burden of peer pressure for being inferior by their choice of race for the role they enjoy. You're trying to make your lack of imagination everyone's problem now.
I see a trend here; people who lucked out to like what's currently meta or don't care about the race as long as they're min-maxed, vote to keep imbalances. Nothing changes.
John_Falstaff wrote: »@Aluneth , it's a game all right. Multiplayer competitive game, not a single-player RPG. It's dumbed down by definition to a degree, to keep up with MMO component. So no, in ESO, a game focused on certain competitive sides, not all abilities have equal usefulness, and not all of them help enhance anything at all. If I remove racials, I'm just letting people be who they are and enjoy it, while removing the burden of peer pressure for being inferior by their choice of race for the role they enjoy. You're trying to make your lack of imagination everyone's problem now.
I see a trend here; people who lucked out to like what's currently meta or don't care about the race as long as they're min-maxed, vote to keep imbalances. Nothing changes.
John_Falstaff wrote: »@Aluneth , it's a game all right. Multiplayer competitive game, not a single-player RPG. It's dumbed down by definition to a degree, to keep up with MMO component. So no, in ESO, a game focused on certain competitive sides, not all abilities have equal usefulness, and not all of them help enhance anything at all. If I remove racials, I'm just letting people be who they are and enjoy it, while removing the burden of peer pressure for being inferior by their choice of race for the role they enjoy. You're trying to make your lack of imagination everyone's problem now.
I see a trend here; people who lucked out to like what's currently meta or don't care about the race as long as they're min-maxed, vote to keep imbalances. Nothing changes.
Picking the right <...> race is a huge role of being a smart player.
John_Falstaff wrote: »Picking the right <...> race is a huge role of being a smart player.
Stopped reading here. Picking 'right' race doesn't make you a smart player. It just shows that you don't actually care about RPG side of it, and would be happy to pick any blob of pixels to play as - provided that numbers are best. Poor man's game.
John_Falstaff wrote: »@Aluneth , if you're a tank? Pretty close to meta actually, your passives are useful for that role. If you're not? Well, you're in for some ridiculing from others from time to time. (No joke, I ran with a trial group, we had a bosmer tank, and I was cringing as they were ridiculing him on discord voice chat.) Not sure if you enjoy it, but that's competitive side for you.
Soul_Demon wrote: »" Class Reps to get feedback "
Can you share who the class reps are and explain how they will have or get information representative of the community?
ZOS_RobGarrett wrote: »...while we do sometimes stumble along the way, we’re pretty proud of what the team has accomplished.
Lord_Dexter wrote: »Thank You @ZOS_RobGarrett for update,
Current racial passives influence players to choose race for their role,
For Example:
PVE Magicka DPS mostly chooses from Altmer/Dumner or Breton, why shall not choose Khajit?, because Carnage passive will be useless and its good to miss. Reaper's March have lot of Khajit NPC mages.
PVE Tank mostly chooses from Argonian, Imperial, Nord or Orc, why shall not choose Bomser?, because its racial passives are not useful for tanking.
Racial passives should be balanced in way that every race can be used for any role (Magicka/Stamina DPS, Tank or Healer)
ZOS_RobGarrett wrote: »To that effect, the team is currently investing a portion of its time into codifying our vision and long-term strategy for combat. This is not a trivial task because, as mentioned before, the game is huge and there’s a lot to cover with combat. As such, we’re pulling back on the volume of combat balance changes being introduced in U21 compared to previous updates.
DUTCH_REAPER wrote: »ZOS you might want to fix this ASAP. You have entire guilds bouncing out to other games because those game developers are actually listening to the community.
John_Falstaff wrote: »@Aluneth , yes, you're definitely not playing any sort of competitive side of this game. ^^ Explains. You're lucky, you have such an easy time saying 'let's keep racial passives, they're lore friendly'.
@ZarkingFrued , it's officially a roleplaying game. Guess what 'RPG' in MMORPG stands for. There's that other part too, though, have to cater to both.
ZarkingFrued wrote: »John_Falstaff wrote: »@Aluneth , yes, you're definitely not playing any sort of competitive side of this game. ^^ Explains. You're lucky, you have such an easy time saying 'let's keep racial passives, they're lore friendly'.
@ZarkingFrued , it's officially a roleplaying game. Guess what 'RPG' in MMORPG stands for. There's that other part too, though, have to cater to both.
You know what I mean lol. Quite obviously an "rpg", but not in the sense that we want to cater to you being able to be an orc magicka healer so you can live out your odd fantasies lol. Actual in game "roleplaying" is just plain weird. The point of eso is combat, somewhat stories, but combat is bottom line. If it's made so you can play any role as any race then there becomes no point in races other than the way your character looks. Fine tuning goes away.
Soul_Demon wrote: »" Class Reps to get feedback "
Can you share who the class reps are and explain how they will have or get information representative of the community?
They're not representative of the community. It was a good idea that got ruined very quickly.
Fake Remedy wrote: »get ready for race passives locked behind the dlc paywall
Soul_Demon wrote: »Soul_Demon wrote: »" Class Reps to get feedback "
Can you share who the class reps are and explain how they will have or get information representative of the community?
They're not representative of the community. It was a good idea that got ruined very quickly.
One of the reasons I asked....looked for the class rep forum post (98% of the active players dont bother to read forums due to ZOS's habit of not responding with information over the years) and found names I recognize as largely solo or small scale players. Not that they cant provide good feedback, however the in game hemorrhage of players started years ago about the same time ZOS put their eggs in a basket with you tube and twitch 'game promoters for free' solo and small scale players.
Since then the numbers have continued to dwindle and we have seen a further alteration of the landscape of players one can extrapolate that our changes have been somewhat 'indirectly' supportive of a specific style. Like it or not, those choices resulted in massive player exodus over the same exact time-frames you implemented changes with minimal feedback from sources other than those players. That would never be permitted in a real business model- there is no way someone who has a personal financial interest would be tapped for business decisions impacting a large platform such as the game. Nor would it ever be considered "feedback" from the community, free PR or not.....unless you have decided the 'community' is now small scale and solo.
ZOS_RobGarrett wrote: »
- A small number of other balance changes, many of which are wrapping up efforts the team took on in U20