lordrichter wrote: »The new fangled Murkmire Sorcerer pets are pretty fragile, that much is true.
ZOS_JessicaFolsom wrote: »Hi everyone,
There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
Thank you!
It is a wrong direction you are going with pets IMO. Having them behave differently in group content vs non group content is wrong.
Pets were quite ok before this patch. The only think that was wrong with them is they triggered some unwanted boss effects ......so why not creating a new bind key to silence the pets when you need it. When silenced the pet will not do any damage nor take the damage from NPCs, basically they become invisible to NPC.....that would be a much nicer solution, used mostly by the elite players in very rare encounters, and pets would work 99% same as before.
Now all players have to deal with this nightmare, the pro ones and novice ones...doesn't sound like a GG.
ZOS_JessicaFolsom wrote: »Hi everyone,
There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
Thank you!
It is a wrong direction you are going with pets IMO. Having them behave differently in group content vs non group content is wrong.
Pets were quite ok before this patch. The only think that was wrong with them is they triggered some unwanted boss effects
ZOS_JessicaFolsom wrote: »I don't think "greatly reduced damage reduction" means what you think it means.ZOS_JessicaFolsom wrote: »Player pets should have a greatly reduced damage reduction
Double negative and all that ...
Haha, that's fair. Words are hard today. I'll edit it to "greater damage reduction." Thanks for the call-out!
ZOS_JessicaFolsom wrote: »Hi everyone,
There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
Thank you!
starkerealm wrote: »There were changes to the way Pets draw aggro and take damage in group PvE content. So, basically a buff, though it's not 100%. There's still some glitches.Excuse me , which content you guys talking about ? PVP or PVE ?
I mainly PVE and running 2 pets build , nerfed or not please ?
It's only a buff for what, 10% of the player base in 5% of the content. For the rest, it's a huge nerf ...
So many ppl been carried so much by different things, Murkmire takes care of that, love it. L2fuckingplay. Its time, better late than never. LOL
LadyLethalla wrote: »Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?
ZOS_JessicaFolsom wrote: »LadyLethalla wrote: »Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?
That's the goal, but the fix is still in testing and until it passes we don't want to make any promises.
How on Earth do you guys get your pets dying so much?
I'm using empowered ward (40%) and my pets rarely die when soloing world bosses, let alone normal npc enemies that are quite easy to kill anyway. You were doing something wrong but past buffs were easy mode so they got your covered.
So, make sure to shield AND heal your pets, even if your HP is max. If one of your pets is getting hits from the boss, there's like 99% chance his shield will wear off and will take hp damage. Buff the HP with Matriarch and recast the shield. By doing this timely and right your pets will not die that easily if at all. Also make sure to spread CP points wisely and do not use Bastion anymore.
So far I tested BGs and overland content and so far so good. It's not easy mode anymore, but it's far from impossible and BGs are more or less the same.
And one more thing - frags got a buff and it shows. The frag speed seems slightly increased since PTS3 and it's not an issue in PVP. Also 20-24% reduction in snare and 15-18% reduction for speed for light armour also shows.
Darkenarlol wrote: »C'mon they are not useless :-)
It is so funny when bosses in blackrose prison trying to kill those immortal pets literaly ignoring
the players for the whole round. Or in reverse -adds stacked on pets while you just burn the boss...
Looks so stupid and broken...but funny :-)
ZOS_JessicaFolsom wrote: »LadyLethalla wrote: »Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?
That's the goal, but the fix is still in testing and until it passes we don't want to make any promises.
I hardly understand why it's so easy now with immortal pets, especially for the sorc. If my 60k hp mag sorc tank equipped with frost staff does a group content with Unstable Clanfear, he will have an unnatural easy source of healing from immortal pet? 21k basic heal plus more if crits, that's not exactly fair in comparison to other classes' tanks.ZOS_JessicaFolsom wrote: »Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
TheValar85 wrote: »
I hardly understand why it's so easy now with immortal pets, especially for the sorc. If my 60k hp mag sorc tank equipped with frost staff does a group content with Unstable Clanfear, he will have an unnatural easy source of healing from immortal pet? 21k basic heal plus more if crits, that's not exactly fair in comparison to other classes' tanks.ZOS_JessicaFolsom wrote: »Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
That heal also costs twice the bar space and is only now always available, whereas other classes’ health based heals are and have been always available. Previously a sorc’s might’ve died off in high damage phases when he actually needed it, so I think it’s relatively fair. Still feels bad for Templars w/o a health based heal and wardens w/ a much more drawn out one, but oh well. We manage.
ZOS_JessicaFolsom wrote: »Hi everyone,
There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
Thank you!
ruikkarikun wrote: »So, when will be this incremental patch?
Will a fix for Pets not having aggo in overland content be included in that upcoming incrementa patch?ZOS_JessicaFolsom wrote: »Hi everyone,
There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
Thank you!