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Sorc pets are now officially useless

  • Bobby_V_Rockit
    Bobby_V_Rockit
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    The new fangled Murkmire Sorcerer pets are pretty fragile, that much is true.

    Ah well, my main (pet sorc) had a good few years run. My only regret is never gitting gud and finishing vMA. Ah well
  • MLGProPlayer
    MLGProPlayer
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    Didgerion wrote: »
    Hi everyone,

    There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.

    Thank you!

    It is a wrong direction you are going with pets IMO. Having them behave differently in group content vs non group content is wrong.

    Pets were quite ok before this patch. The only think that was wrong with them is they triggered some unwanted boss effects ......so why not creating a new bind key to silence the pets when you need it. When silenced the pet will not do any damage nor take the damage from NPCs, basically they become invisible to NPC.....that would be a much nicer solution, used mostly by the elite players in very rare encounters, and pets would work 99% same as before.

    Now all players have to deal with this nightmare, the pro ones and novice ones...doesn't sound like a GG.

    I suggest actually reading the post you quoted.

    They aren't changing the way pets behave. It's a bug.
    Edited by MLGProPlayer on October 23, 2018 11:20PM
  • Dagoth_Rac
    Dagoth_Rac
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    Didgerion wrote: »
    Hi everyone,

    There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.

    Thank you!

    It is a wrong direction you are going with pets IMO. Having them behave differently in group content vs non group content is wrong.

    Pets were quite ok before this patch. The only think that was wrong with them is they triggered some unwanted boss effects

    That was not the major problem with combat pets. Many of the instances of combat pets triggering mechanics have already been fixed. The problem with combat pets was that they died constantly in many endgame PvE encounters. This made them completely broken in large amounts of content before this patch. The 85% resistance may have been enough back in the day, but incoming damage has been ramped up so much in endgame PvE that even 85% resistance was not enough. We have some control over which enemies our pets attack, but no control over the paths they take to get to the enemy or where they stand/float while attacking enemy. They are going to "stand in stupid". A lot. And AoE and DoTs tick so hard these days that they really did need to be made immune to damage in group PvE.

    I think they should have been made immune to damage in all PvE, not just group PvE. But they were absolutely not "quite ok" before this patch. It would be one thing if you could easily switch from pet sorc to non-pet sorc on the fly, with just a gear and skill bar change. But the builds use very different morphs and CP distribution. You cannot make players respec morphs and CP two or three times per Dungeon/Trial every time they run into a boss whose attacks kill combat pets constantly and there is nothing player can do about it.
  • qbit
    qbit
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    This forum derps like *** on a phone web broweser
    Edited by qbit on October 23, 2018 11:34PM
  • qbit
    qbit
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    Well the saved draft just *** this whole post up and I’m in no position to fix it on a phone. So removing the bad joke
  • Gaeliator
    Gaeliator
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    thx to the patch I could finally complete Cadwell's silver with my pet sorc...
    no need to do hm with my pet sorc anymore ;D
    and try some "elitist stam builds"
    lmfao

  • LadyLethalla
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    SirAndy wrote: »
    Player pets should have a greatly reduced damage reduction
    I don't think "greatly reduced damage reduction" means what you think it means.

    Double negative and all that ...
    shades.gif

    Haha, that's fair. Words are hard today. ;) I'll edit it to "greater damage reduction." Thanks for the call-out!

    @ZOS_JessicaFolsom Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • NorthernNightmare
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    oh thank god its an error
  • CiliPadi
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    Hi everyone,

    There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.

    Thank you!

    Thanks for the update, but a little too late. Given up on ESO already. As stated the issue was presented to ZOS in the PTS phase.
  • Krymzonbladez
    Krymzonbladez
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    SirAndy wrote: »
    ccfeeling wrote: »
    Excuse me , which content you guys talking about ? PVP or PVE ?
    I mainly PVE and running 2 pets build , nerfed or not please ?
    There were changes to the way Pets draw aggro and take damage in group PvE content. So, basically a buff, though it's not 100%. There's still some glitches.

    It's only a buff for what, 10% of the player base in 5% of the content. For the rest, it's a huge nerf ...
    shades.gif

    So like every change they initiated in this patch then. I also like how this patch broke every fix they made in the past 3 months, such as back par proccing on front and vice versa , quests immediately changing once you port anywhere and various other things.
  • Krymzonbladez
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    ErMurazor wrote: »
    So many ppl been carried so much by different things, Murkmire takes care of that, love it. L2fuckingplay. Its time, better late than never. LOL

    The good ol' git gud excuse, lovely. I thought most of this community was above such things, I also didn't know we were supposedly playing Darksouls Online.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?

    That's the goal, but the fix is still in testing and until it passes we don't want to make any promises.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • deLioncourt
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    Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?

    That's the goal, but the fix is still in testing and until it passes we don't want to make any promises.

    Why did the current iteration of this patch make it to live with all the bugs and brokenness?
  • Darkenarlol
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    C'mon they are not useless :-)
    It is so funny when bosses in blackrose prison trying to kill those immortal pets literaly ignoring
    the players for the whole round. Or in reverse -adds stacked on pets while you just burn the boss...
    Looks so stupid and broken...but funny :-)
  • Pops_ND_Irish
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    maboleth wrote: »
    How on Earth do you guys get your pets dying so much?

    I'm using empowered ward (40%) and my pets rarely die when soloing world bosses, let alone normal npc enemies that are quite easy to kill anyway. You were doing something wrong but past buffs were easy mode so they got your covered.

    So, make sure to shield AND heal your pets, even if your HP is max. If one of your pets is getting hits from the boss, there's like 99% chance his shield will wear off and will take hp damage. Buff the HP with Matriarch and recast the shield. By doing this timely and right your pets will not die that easily if at all. Also make sure to spread CP points wisely and do not use Bastion anymore.

    So far I tested BGs and overland content and so far so good. It's not easy mode anymore, but it's far from impossible and BGs are more or less the same.

    And one more thing - frags got a buff and it shows. The frag speed seems slightly increased since PTS3 and it's not an issue in PVP. Also 20-24% reduction in snare and 15-18% reduction for speed for light armour also shows.

    Its not easy, so some hate it. They dont want to work at it
  • deLioncourt
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    C'mon they are not useless :-)
    It is so funny when bosses in blackrose prison trying to kill those immortal pets literaly ignoring
    the players for the whole round. Or in reverse -adds stacked on pets while you just burn the boss...
    Looks so stupid and broken...but funny :-)



    Yeah, I just noticed it too. Pets are still pulling aggro and have broken resistances.
  • Inklings
    Inklings
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    Sooooo... would it be too much to ask for this to be implemented with the console update, so that we don't also inherit the bug and then have to wait a further 2-4 weeks for it to be fixed...?

    That's the goal, but the fix is still in testing and until it passes we don't want to make any promises.

    If this cant be fixed by the next patch, there should be serious consideration in making pets immune to damage in solo content as well until we get that fix. The fact that they already arnt and we have this weird double life of pets taking damage and not taking damage depending on content is super sloppy combat design. I have no idea how easy that would be for your devs to do but at this point in time pets are so aggravating to run that they arnt worth even playing. Those who main Pet sorcs are struggling reluctantly through the new content and its leaving a sour taste in our mouths.
  • Gargath
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    Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
    I hardly understand why it's so easy now with immortal pets, especially for the sorc. If my 60k hp mag sorc tank equipped with frost staff does a group content with Unstable Clanfear, he will have an unnatural easy source of healing from immortal pet? 21k basic heal plus more if crits, that's not exactly fair in comparison to other classes' tanks.

    Edited by Gargath on October 24, 2018 2:47PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Darkenarlol
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    Gargath wrote: »
    that's not exactly fair in comparison to other classes' tanks.

    So they can excuse new incoming sorc nerfs :-)
  • driosketch
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    -edit-
    Didn't see the ZOS post earlier. Looks like it was a bug to AoE damage.
    Edited by driosketch on October 24, 2018 3:07PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Lisutaris
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    TheValar85 wrote: »
    ccmedaddy wrote: »
    lol!!!!

    Where are all those idiots now who were claiming the new pets are "working as intended" and that sorcs should "adapt or die"?

    i dont want to be rude with them but they are probably Burning now :D

    Nah thats not right. In your eyes i would belong to that faction... I did not claim this even once. That was a bug and needed a hotfix... but shield changes are working as intended :smiley:

    If you want to riot... go and flip some cars, be in the media and tell them why you did it ... ;) But pls ... pretty pls... don't flood the forum with non constructive stuff...
    (This will really work, just read up some history :smile: )
    Edited by Lisutaris on October 24, 2018 2:57PM
  • jypcy
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    Gargath wrote: »
    Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.
    I hardly understand why it's so easy now with immortal pets, especially for the sorc. If my 60k hp mag sorc tank equipped with frost staff does a group content with Unstable Clanfear, he will have an unnatural easy source of healing from immortal pet? 21k basic heal plus more if crits, that's not exactly fair in comparison to other classes' tanks.

    That heal also costs twice the bar space and is only now always available, whereas other classes’ health based heals are and have been always available. Previously a sorc’s might’ve died off in high damage phases when he actually needed it, so I think it’s relatively fair. Still feels bad for Templars w/o a health based heal and wardens w/ a much more drawn out one, but oh well. We manage.
  • Gargath
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    jypcy wrote: »
    That heal also costs twice the bar space and is only now always available, whereas other classes’ health based heals are and have been always available. Previously a sorc’s might’ve died off in high damage phases when he actually needed it, so I think it’s relatively fair. Still feels bad for Templars w/o a health based heal and wardens w/ a much more drawn out one, but oh well. We manage.

    Well, the frost Staff pet tank with 60k hp and 20k magicka and 10k stamina, with a costless taunt from heavy infused staff attack (already granting 5+k costless damage shield from glyph) doesn't rather need many skills to use, maybe Boundless Storm on magicka and Bone Shield - can use for myself and the group if blocking costs magicka. Thus that tank have plenty of magicka for huge self healing anytime with class ability, unlike any other class.
    I'm not complaining for the change, just point to this, that tanking with healing pet was more challenging when watching the pet's hp bar was part of the necessary mechanics, and with immortal pet it's just much easier.
    If that was the intention, to make pet sorc tank even stronger, ok then :).
    Edited by Gargath on October 24, 2018 3:27PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • AlgolStar
    AlgolStar
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    Hi everyone,

    There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.

    Thank you!

    Thank you for answering! Very much appreciated.
  • Kel
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    *EDIT*

    Posted before I read the thread in its entirety.
    Really need to stop doing that.... :o
    Edited by Kel on October 24, 2018 3:36PM
  • ruikkarikun
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    So, when will be this incremental patch?
  • deLioncourt
    deLioncourt
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    So, when will be this incremental patch?

    Best guess is about 4 -8 years from now.
  • Mysticman
    Mysticman
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    Hi everyone,

    There is a bug introduced with Update 20 on PC/Mac that is currently affecting player pet survivability. Player pets should have a greater damage reduction (85% less damage taken) from area-of-effect and damage-over-time abilities in non-group zones. Right now, that is not the case - this is not intended and it will be fixed in an upcoming incremental patch. Player pets will continue to be immune to all damage in Group Dungeons, Trials, and Group Arenas, as they are now.

    Thank you!
    Will a fix for Pets not having aggo in overland content be included in that upcoming incrementa patch?

  • idk
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    They will not die in group instances. By definition that makes them useful.

    All jokes aside I would provide as much detail as possible so Zos can get an idea. Hopefully they get an idea.

    It was suggested multiple times in the PTS that Zos could give shields the Bolt Escape treatment but Zos seemed intent of ignoring their successful attempt to reduce the overuse of a skill.
  • Luis_Razuc
    Glad to see a post of this on the forums with a response. I've reported this issue in game as soon as murkmire released since I was testing out vMA. Couldn't test on PTS since I didnt have the space for my old comp. Based on my live testing, I assumed they changed the properties of the buff that gave their previous mitigation instead of adding another. Also, the shield cap based on max health shouldn't have even affected pets at all, they have really low health (15.5k-16.5k) which means ~6.2k shields.
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