Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
TheRealPotoroo wrote: »Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
You are not getting 60ms to the NA server from Australia even if you had a perfect connection which you don't.
Sydney to Dallas 13822km
speed of light in a fiber optic cable (c) = 200,000km/s
13822/c = 0.06911/s = 69.11ms
Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
Since everyone here is basically just blaming ZoS; i got a solid 50 to 60 FPS and a ping of 60 to 90 outside of cyro.
What i did? Redid my home network. Ubiquity USG + Switch + good cabling. Never had any dc, not even in cyro, since then. I didn't even configure qos.
But yea, keep blaming ZoS since it's easier than learn basic networking when playing online games. Basically no real-time application (be it VoIP or an MMORPG) works with of-the-shelve-hardware.
As for the nice tracert's you guys posted: They work on ICMP, which is basically a throttled protocol everywhere. The game runs on TCP/UDP. Whole different thing.
1. you're german. the EU megaserver is literally a stones throw away geographically (within several hundred km).
2. you've redone your home network and yet still only pull 60-90ms despite being that geographically close? (germany is only 642km wide!).. that's terrible. i pull 55ms off BattleNet servers 4000km away! (on 50mbit VDSL2, Cisco 1942ISR, 3750X-48P switch, Krone Panel+Cables).
3. I'm going to just pretend with your extensive knowledge of networking that you didn't just make the extremely rookie/basic mistake of giving a transport layer protocol the same relevance as an internet protocol? you do understand that the transport layer works on TOP of Layer 2 right? the route chosen isn't done via Layer 3!
Given the lack of response from ZOS over such a long time, there's pretty much only one thing to do now ...
https://imgur.com/VlFTQlp
https://imgur.com/DVrjVTz
https://imgur.com/OsrnqEV
Anyway, good luck with the game. I would still love to play it if I could, but your disdain means I can't give you dollars to continue the abuse.
OCE servers are not what we are asking fro as that is not going to happen.
We just want them to fix the CURRENT connection to their servers.
SweepsAllClowns wrote: »OCE servers are not what we are asking fro as that is not going to happen.
We just want them to fix the CURRENT connection to their servers.
It's much easier to live in some possible illusion in the future, next update, next patch, next year and so on. Also everyone should remember that there's no magical button to fix these things suddenly over night, this is exactly the reason why these same problems will be around next year after updates 24, 25 and 26. Then it's back to creating new plans for the future improvements, not now, but when, well then...soon...repeat...
The thing is, they pushed a button overnight creating the current lag issue. One day I'm at 300 the next day I'm at 450.
Something happened over night.
But that was over a month and still nothing, so i dont expect anything to change soon.