SydneyGrey wrote: »28 days punishes people who have power outages because of things like hurricanes.
It also punishes everyone if ZOS's own servers go down for a day or two, which they have many times in the past. So if your internet goes out for a couple of days, and ZOS's servers go down for a day, you can't get that last reward, even if you are able to log in every single day otherwise. And God forbid we go out of town to visit our parents in the hospital or something.
25 days sounds more reasonable to me than 28 days. When they do 28 days, it's like they WANT some people to miss out.
All you need to do is log in for 5 minutes and claim the reward each day, if you can’t do that, then I don’t see how you play the game at all.
stewhead2ub17_ESO wrote: »@TheRealPotoroo " Demanding that ZoS give you extra rewards because you are in a position to log in every day is the definition of entitlement and it's ugly."
You seem to be missing something. No one has "demanded" anything. As I've previously stated, these are extra perks. Incentives to log in. There is no entitlement. A person is still given a log in reward regardless of how many times they log in. Those that log in more receive more rewards. I see nothing "ugly" about that. Personally, there have been times I couldn't log in during the month. It doesn't stress me out or make me angry. Nor do I think that anyone should receive less than they are eligible for because I didn't log in.
And again you attempt to speak for everyone: " people do want the free Legendary more than anything". This may be true for you but not others. I don't really care if I get it or not. Is it nice? Sure. But it's not my personal motivation. I see these things as extras. I feel no real "pressure".
TheRealPotoroo wrote: »Oh, yes there is. The moment a company institutes 'daily login rewards' then they are inducing people to log in every day because they know people don't like missing out. Hell, look at this thread, full of entitlement from people getting angry about missing out on rewards that don't even exist! TESL is the perfect embodiment of this system, rewards start small, almost meaningless (like 10 gold) but every month ends with a free Legendary card, which is what everybody actually wants. The problem with this system is that puts too much pressure on players who very often can't log in every day, so they miss out and eventually give up altogether because it's too hard over the long haul. Having login rewards for two thirds of the month, OTOH, creates a much more relaxed, pleasant environment. Nobody is being punished by such a system, but what sort of a self-satisfied, arrogant mindset could even conceive of it in such terms? That's real attitude, hopefully one ZoS will treat with the contempt it deserves.
lordrichter wrote: »TheRealPotoroo wrote: »Oh, yes there is. The moment a company institutes 'daily login rewards' then they are inducing people to log in every day because they know people don't like missing out. Hell, look at this thread, full of entitlement from people getting angry about missing out on rewards that don't even exist! TESL is the perfect embodiment of this system, rewards start small, almost meaningless (like 10 gold) but every month ends with a free Legendary card, which is what everybody actually wants. The problem with this system is that puts too much pressure on players who very often can't log in every day, so they miss out and eventually give up altogether because it's too hard over the long haul. Having login rewards for two thirds of the month, OTOH, creates a much more relaxed, pleasant environment. Nobody is being punished by such a system, but what sort of a self-satisfied, arrogant mindset could even conceive of it in such terms? That's real attitude, hopefully one ZoS will treat with the contempt it deserves.
Where TESL did it wrong, ZOS does it much better. Per your story, TESL puts the collectible drop at the end. ESO is different.
ESO is quite reasonable, actually. There are 5 days with "high value" rewards, and three of them are in the first 21 days. Of the high value ones, four are consumables and one is a pet. The pet is on Day 14, and is the top irreplaceable item for the month. Three of the consumables are Crown Crates, which total 6 Crates. Half of those Crates are handed out on Day 21, and they drop the number of Crates each time. Everything from Day 21 to the end of the month is AP and Crown Crates, and the final three days are AP.
It seems to me that ZOS has done well balancing the rewards against the need for people to have lives and not log into the game every day of the month.
TheRealPotoroo wrote: »stewhead2ub17_ESO wrote: »@TheRealPotoroo " Demanding that ZoS give you extra rewards because you are in a position to log in every day is the definition of entitlement and it's ugly."
You seem to be missing something. No one has "demanded" anything. As I've previously stated, these are extra perks. Incentives to log in. There is no entitlement. A person is still given a log in reward regardless of how many times they log in. Those that log in more receive more rewards. I see nothing "ugly" about that. Personally, there have been times I couldn't log in during the month. It doesn't stress me out or make me angry. Nor do I think that anyone should receive less than they are eligible for because I didn't log in.
And again you attempt to speak for everyone: " people do want the free Legendary more than anything". This may be true for you but not others. I don't really care if I get it or not. Is it nice? Sure. But it's not my personal motivation. I see these things as extras. I feel no real "pressure".
Now you're just arguing for the sake of it. Blood oath people want the Legendary more than anything, which is why it's on the last day of the month and why the forums go berserk when the system fails or what ever. This is fact and you pretending to be an island of disinterest doesn't disprove anything. The very fact people are claiming that not having a login reward every single day without fail is proof of the entitlement you say isn't there. Calling it punishment that they don't get a reward that doesn't exist because the system doesn't reward them the way they insist they should be is entitlement, entitlement, entitlement. A game of this nature should accommodate the fact that most people have lives and they aren't going to log in every day of every week of every month of every year. ESO has always been better for not going down that route and it should never go that route.
thoughtseize wrote: »Lol, complaining about FREE rewards, and they're not even all that special. Be glad you get anything for free.
If people are giving up because of the reward system...well...then I think they are playing for all the wrong reasons.TheRealPotoroo wrote: »Rubbish. Nobody is punished when everybody gets all the available rewards equally. Expecting people with lives to log in every single day is onerous and self-defeating because they'll end up giving up.drkfrontiers wrote: »To be fair what you are suggesting is punishing players that do log in every day.
Rather have a system that offers a reward every day, and if that day you do not log in you do not qualify for that day's reward.
drkfrontiers wrote: »To be fair what you are suggesting is punishing players that do log in every day.
Rather have a system that offers a reward every day, and if that day you do not log in you do not qualify for that day's reward.
OrphanHelgen wrote: »
Artemiisia wrote: »
Reistr_the_Unbroken wrote: »Let me guess, next month we’re going to have people complaining about getting a free dlc in the daily rewards?
I dislike the moral superiority being thrown around here by many posters supporting a shorter rewards cycle. The idea that there should be fewer rewards because some people "have real lives" is dismissive and disrespectful. People who log in every day have real lives too.
TheRealPotoroo wrote: »Rubbish. Nobody is punished when everybody gets all the available rewards equally. Expecting people with lives to log in every single day is onerous and self-defeating because they'll end up giving up.drkfrontiers wrote: »To be fair what you are suggesting is punishing players that do log in every day.
Rather have a system that offers a reward every day, and if that day you do not log in you do not qualify for that day's reward.
lordrichter wrote: »20 days was much more reasonable. Some days people can't log in and that feels like a punishment.
My feeling is that there should always be one reward for every day in the year. No gaps or breaks.
Now, this month, no big loss if you miss a few as the tail end is loaded up with AP and Crates. For those who feel differently, there is no reason why the last day always has to be the big prize. They can put the big prize a couple days before. They already put some big prizes earlier in the month.