Really, I can’t see why anyone can really justify the Jewelry Crafting system as it stands now. About the only ones that do are those selling the mats through the guild vendors. To them, rarity = $$$.
megasurge93 wrote: »You don't need to collect 10 sap in order to make 1 pitch, for instance. I would say make all crafting improvement styles the same.
The only thing that I've found that even approximates this in other parts of crafting is the way that Medium armor appears to be discriminated against in collecting materials. Metals and fibers, you gather a node and get 2-4 of the material. Leather, you find a mob that drops leather, kill it, and it might drop one scrap of material, or very rarely two. Yes, you get XP from killing the mob that drops the material, but that also helps to push your level up, requiring more of the material to craft level-appropriate gear, or even (at intervals) pushing you to a higher tier material. It doesn't come within an order of magnitude of the same annoyance as jewelry crafting, but it's still annoying. And I haven't been playing long enough to have characters high enough to need to make decisions about whether to use the improvement mats or not; I'm sure that jewelry crafting will only become more annoying with time.
stitchesofdooom wrote: »umm... so what you saying? You think jewelry should be fixed or you're actually happy with the way it is?
stitchesofdooom wrote: »umm... so what you saying? You think jewelry should be fixed or you're actually happy with the way it is?
I already stated my opinion on that earlier. I think jewelry crafting is pretty good right now as it is. The platings are rare enough that they are at a price that is greater than what you can buy at the golden vendor, so if you want it cheaper, you can play your odds there. I have gotten plenty of materials from doing writs, from deconning jewelry that drops from dolmens, from dungeons, and from trials. The only thing that should be done is another 50% increase in the value of jewelry master writs, to bring the cost per voucher down to level of their equivalent blacksmithing, clothing, and woodworking.
The biggest thing is that the cost of making your own jewelry should, by NECESSITY, be greater than the cost of buying things at the golden vendor. This system makes it so. Otherwise the golden is worthless, and another gold sink is out of the game, which will disrupt the entire economy in game.
stitchesofdooom wrote: »stitchesofdooom wrote: »umm... so what you saying? You think jewelry should be fixed or you're actually happy with the way it is?
I already stated my opinion on that earlier. I think jewelry crafting is pretty good right now as it is. The platings are rare enough that they are at a price that is greater than what you can buy at the golden vendor, so if you want it cheaper, you can play your odds there. I have gotten plenty of materials from doing writs, from deconning jewelry that drops from dolmens, from dungeons, and from trials. The only thing that should be done is another 50% increase in the value of jewelry master writs, to bring the cost per voucher down to level of their equivalent blacksmithing, clothing, and woodworking.
The biggest thing is that the cost of making your own jewelry should, by NECESSITY, be greater than the cost of buying things at the golden vendor. This system makes it so. Otherwise the golden is worthless, and another gold sink is out of the game, which will disrupt the entire economy in game.
so another person who sells grains and plating for extortionate prices. No wonder you think it's "fair".
How much gold have you made so far?
stitchesofdooom wrote: »stitchesofdooom wrote: »umm... so what you saying? You think jewelry should be fixed or you're actually happy with the way it is?
I already stated my opinion on that earlier. I think jewelry crafting is pretty good right now as it is. The platings are rare enough that they are at a price that is greater than what you can buy at the golden vendor, so if you want it cheaper, you can play your odds there. I have gotten plenty of materials from doing writs, from deconning jewelry that drops from dolmens, from dungeons, and from trials. The only thing that should be done is another 50% increase in the value of jewelry master writs, to bring the cost per voucher down to level of their equivalent blacksmithing, clothing, and woodworking.
The biggest thing is that the cost of making your own jewelry should, by NECESSITY, be greater than the cost of buying things at the golden vendor. This system makes it so. Otherwise the golden is worthless, and another gold sink is out of the game, which will disrupt the entire economy in game.
so another person who sells grains and plating for extortionate prices. No wonder you think it's "fair".
How much gold have you made so far?
I did work in the game to earn any platings that I did sell. They weren't given to me, the things that I do in game are available to each and every player in the game. Just because you don't want to put in the time or effort does not mean that the system is unfair.
I have sold either 2 or 3 platings, I can't exactly remember, the rest I've used to improve my own gear.
Quit being angry because it's not easy. Jewelry crafting is optional, don't like it? Don't do it. Gold gear drops in vet trials and the golden vendor. Buy it there. Quit whining.
Edited to remove double quote.
I would not mind at all if the Gold upgrade mats remain rare unicorns. Just let me make Purple Jewelry for my characters without either a full time grind for weeks per character.
No more Dust
stitchesofdooom wrote: »here we go... "bitter", "whining", "crying"...
How utterly childish to belittle what is clearly a legitimate complaint. You know nobody's fooled right? You just want to keep selling platings for ridiculously high prices.
This rarety of platings is a joke. The Jewelry writs keep dropping but they can never all be completed or sold because of this lack of materials.
I remember when Nirncrux was a lot harder to get. It wasn't that long ago that I saw the lament of players in trading guilds over how they used to be able to sell Potent Nirncrux for much more. I'm so sick of greedy players.
stitchesofdooom wrote: »here we go... "bitter", "whining", "crying"...
How utterly childish to belittle what is clearly a legitimate complaint. You know nobody's fooled right? You just want to keep selling platings for ridiculously high prices.
This rarety of platings is a joke. The Jewelry writs keep dropping but they can never all be completed or sold because of this lack of materials.
I remember when Nirncrux was a lot harder to get. It wasn't that long ago that I saw the lament of players in trading guilds over how they used to be able to sell Potent Nirncrux for much more. I'm so sick of greedy players.
Gold is not difficult to make in this game. The game has an economy, prices stabilize, and the actions of one person do not determine them all. Now if I was using the 20 million gold I have (mostly from doing writs, and buying the materials at the guild stores from your "greedy" players) and buying all the platings and reselling them for more, you might have a point. But I'm not. As I said, I've sold 2 or 3 platings, at the current cost, I got 1 early, listed it at the current cost, and they dropped, it didn't sell, I lost 1000 gold for the listing fee on that one. I have used approximately 20 platings to gold out gear. Ones that I earned by farming materials and refining, or running veteran trials.
If the platings are worth so much to you, why don't you do some of the activities that I've mentioned to get yourself some, then you too can sell them and make some gold.
Does it take wok, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
There is no lack of materials to do the master writs, people are using them to upgrade their jewelry first. When the end-game players have their sets all folded out, the price will come down (demand goes down, prices go down, basic economics). Then the more casual players might start to upgrade their gear... when that's done, prices will come down again (again, basic economics). Then the master writs will be profitable.
Were you playing the game at launch, when alloys were selling for 20k+, Rosin and wax for 10k+? (Im pretty sure I know that answer). This is probably the first time in game that a new material was introduced, and you're experiencing the high prices while everybody is trying to level the gear. ZoS has to look at the big picture with drop rates, they picked a value at the beginning, figured out it was too difficult. So what did they do? They halved the cost to upgrade!!! And they added dust to blacksmithing nodes!!! (Likely a 15-20% increase).
The real world works the same way, why would you demand (as you did in your OP, since it got edited) that they change it, when there is plenty of evidence that the system is fair.
The one thing that is different than real life, is that you can actually do something to get the product that is expensive and rare to sell... you're not exactly going to be able to start making your own iPhones and selling them in real life.
I apologize for any name calling on my end. To me, the drop rates are fine. Master writ values need to be upped another 50%. I have not gotten rich on jewelry crafting. I have literally sold 3 platings. 3. For like 250k total. I have invested most of what I've gotten, back into my character, to make me better in trials.
The prices will come down, I truly believe that. And I also believe that every Tom, ***, and Sally shouldn't be running around in gold jewelry, you need to work for it and earn it.
stitchesofdooom wrote: »here we go... "bitter", "whining", "crying"...
How utterly childish to belittle what is clearly a legitimate complaint. You know nobody's fooled right? You just want to keep selling platings for ridiculously high prices.
This rarety of platings is a joke. The Jewelry writs keep dropping but they can never all be completed or sold because of this lack of materials.
I remember when Nirncrux was a lot harder to get. It wasn't that long ago that I saw the lament of players in trading guilds over how they used to be able to sell Potent Nirncrux for much more. I'm so sick of greedy players.stitchesofdooom wrote: »here we go... "bitter", "whining", "crying"...
How utterly childish to belittle what is clearly a legitimate complaint. You know nobody's fooled right? You just want to keep selling platings for ridiculously high prices.
This rarety of platings is a joke. The Jewelry writs keep dropping but they can never all be completed or sold because of this lack of materials.
I remember when Nirncrux was a lot harder to get. It wasn't that long ago that I saw the lament of players in trading guilds over how they used to be able to sell Potent Nirncrux for much more. I'm so sick of greedy players.
Gold is not difficult to make in this game. The game has an economy, prices stabilize, and the actions of one person do not determine them all. Now if I was using the 20 million gold I have (mostly from doing writs, and buying the materials at the guild stores from your "greedy" players) and buying all the platings and reselling them for more, you might have a point. But I'm not. As I said, I've sold 2 or 3 platings, at the current cost, I got 1 early, listed it at the current cost, and they dropped, it didn't sell, I lost 1000 gold for the listing fee on that one. I have used approximately 20 platings to gold out gear. Ones that I earned by farming materials and refining, or running veteran trials.
If the platings are worth so much to you, why don't you do some of the activities that I've mentioned to get yourself some, then you too can sell them and make some gold.
Does it take wok, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
There is no lack of materials to do the master writs, people are using them to upgrade their jewelry first. When the end-game players have their sets all folded out, the price will come down (demand goes down, prices go down, basic economics). Then the more casual players might start to upgrade their gear... when that's done, prices will come down again (again, basic economics). Then the master writs will be profitable.
Were you playing the game at launch, when alloys were selling for 20k+, Rosin and wax for 10k+? (Im pretty sure I know that answer). This is probably the first time in game that a new material was introduced, and you're experiencing the high prices while everybody is trying to level the gear. ZoS has to look at the big picture with drop rates, they picked a value at the beginning, figured out it was too difficult. So what did they do? They halved the cost to upgrade!!! And they added dust to blacksmithing nodes!!! (Likely a 15-20% increase).
The real world works the same way, why would you demand (as you did in your OP, since it got edited) that they change it, when there is plenty of evidence that the system is fair.
The one thing that is different than real life, is that you can actually do something to get the product that is expensive and rare to sell... you're not exactly going to be able to start making your own iPhones and selling them in real life.
I apologize for any name calling on my end. To me, the drop rates are fine. Master writ values need to be upped another 50%. I have not gotten rich on jewelry crafting. I have literally sold 3 platings. 3. For like 250k total. I have invested most of what I've gotten, back into my character, to make me better in trials.
The prices will come down, I truly believe that. And I also believe that every Tom, ***, and Sally shouldn't be running around in gold jewelry, you need to work for it and earn it.
ahh, elitism... how very brave...
You know, just getting whole platings back from jewelry decon would be a bit more fair. I wonder if you ever read the OP.
Look you can blather on about "too easy", "wouldn't be special any more", "noobs with gold level gear", blah blah blah.
But let's be honest. If you weren't selling platings for an absolute fuckload, you wouldn't be arguing with me.
stitchesofdooom wrote: »Look you can blather on about "too easy", "wouldn't be special any more", "noobs with gold level gear", blah blah blah.
But let's be honest. If you weren't selling platings for an absolute fuckload, you wouldn't be arguing with me.
You choose to disregard any statement I make, your mind is made up, instead resorting to continued name calling. I sincerely hope you find some way to release your pent up anger that you have in a constructive way. Again, I've sold 3 platings. I could care less about gold in this game, it's so easy to make. I've made my point, I know many agree with me, and a few agree with you. I'm out.
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
CrazySonoran wrote: »Just had one more thought... go to any guild vendor and count jewelry crafting writs for sale. One store I looked at it was litrally 90% of the writs for sale were jewelry, should tell you something........
CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
stitchesofdooom wrote: »CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
impliactions of chilishness, declared yourself the winner and now you try to high road us.
come on dude.
You wanna show us how easy it is to get all the platings we need, make a video.
stitchesofdooom wrote: »CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
impliactions of chilishness, declared yourself the winner and now you try to high road us.
come on dude.
You wanna show us how easy it is to get all the platings we need, make a video.
I haven't declared myself the winner. I presented information, my opinion, you decided to not agree with my opinion, which is your right, but in doing so, continually insult, and now this other person has jumped in as well, saying I have "no life"
Platings are NOT easy to get, that's the point, it's meant to be a rare upgrade material, for people who want to spend the time, or gold, to get them. That is my point.
I have conceded that they could get rid of grains.
Decrease drop rates by about 50%, Increase cost back to 2,3,4, 8 like every other craft, and increase master writ values by 50%. This would bring it in line with all the other craft. But you casually decided to ignore that, and instead resulted to personal attacks.
Edit: perhaps I didn't say that in this thread, but one of the other 6 or 7 threads on the same thing (which I'm surprised ZoS hasn't combined yet) Yet the point stands.
stitchesofdooom wrote: »stitchesofdooom wrote: »CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
impliactions of chilishness, declared yourself the winner and now you try to high road us.
come on dude.
You wanna show us how easy it is to get all the platings we need, make a video.
I haven't declared myself the winner. I presented information, my opinion, you decided to not agree with my opinion, which is your right, but in doing so, continually insult, and now this other person has jumped in as well, saying I have "no life"
Platings are NOT easy to get, that's the point, it's meant to be a rare upgrade material, for people who want to spend the time, or gold, to get them. That is my point.
I have conceded that they could get rid of grains.
Decrease drop rates by about 50%, Increase cost back to 2,3,4, 8 like every other craft, and increase master writ values by 50%. This would bring it in line with all the other craft. But you casually decided to ignore that, and instead resulted to personal attacks.
Edit: perhaps I didn't say that in this thread, but one of the other 6 or 7 threads on the same thing (which I'm surprised ZoS hasn't combined yet) Yet the point stands.
I'm not responsible for another's opinion about you, but maybe I have been to harsh. I could have swore I saw you claimed some victory. tl:dr now tho. I didn't spot a concession though.
Look, I get what your saying about it maybe shouldn't be easy, but when all of a sudden we are getting mostly jewelry master writs and not much else, and not enough platings to do them all without grinding all day: the system IS broken.
stitchesofdooom wrote: »stitchesofdooom wrote: »CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
impliactions of chilishness, declared yourself the winner and now you try to high road us.
come on dude.
You wanna show us how easy it is to get all the platings we need, make a video.
I haven't declared myself the winner. I presented information, my opinion, you decided to not agree with my opinion, which is your right, but in doing so, continually insult, and now this other person has jumped in as well, saying I have "no life"
Platings are NOT easy to get, that's the point, it's meant to be a rare upgrade material, for people who want to spend the time, or gold, to get them. That is my point.
I have conceded that they could get rid of grains.
Decrease drop rates by about 50%, Increase cost back to 2,3,4, 8 like every other craft, and increase master writ values by 50%. This would bring it in line with all the other craft. But you casually decided to ignore that, and instead resulted to personal attacks.
Edit: perhaps I didn't say that in this thread, but one of the other 6 or 7 threads on the same thing (which I'm surprised ZoS hasn't combined yet) Yet the point stands.
I'm not responsible for another's opinion about you, but maybe I have been to harsh. I could have swore I saw you claimed some victory. tl:dr now tho. I didn't spot a concession though.
Look, I get what your saying about it maybe shouldn't be easy, but when all of a sudden we are getting mostly jewelry master writs and not much else, and not enough platings to do them all without grinding all day: the system IS broken.
I will agree that jewelry crafting writs are broken, there's not a doubt about that. (Pretty sure I said that at one point in this thread)
However, with blacksmithing, clothing, and woodworking, there was also about 2 years of time, where you didn't have the master writs as well as the need for upgrading, so there was some time for the market to settle. That didn't happen with jewelry, they were all introduced at the same time.
stitchesofdooom wrote: »stitchesofdooom wrote: »stitchesofdooom wrote: »CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
impliactions of chilishness, declared yourself the winner and now you try to high road us.
come on dude.
You wanna show us how easy it is to get all the platings we need, make a video.
I haven't declared myself the winner. I presented information, my opinion, you decided to not agree with my opinion, which is your right, but in doing so, continually insult, and now this other person has jumped in as well, saying I have "no life"
Platings are NOT easy to get, that's the point, it's meant to be a rare upgrade material, for people who want to spend the time, or gold, to get them. That is my point.
I have conceded that they could get rid of grains.
Decrease drop rates by about 50%, Increase cost back to 2,3,4, 8 like every other craft, and increase master writ values by 50%. This would bring it in line with all the other craft. But you casually decided to ignore that, and instead resulted to personal attacks.
Edit: perhaps I didn't say that in this thread, but one of the other 6 or 7 threads on the same thing (which I'm surprised ZoS hasn't combined yet) Yet the point stands.
I'm not responsible for another's opinion about you, but maybe I have been to harsh. I could have swore I saw you claimed some victory. tl:dr now tho. I didn't spot a concession though.
Look, I get what your saying about it maybe shouldn't be easy, but when all of a sudden we are getting mostly jewelry master writs and not much else, and not enough platings to do them all without grinding all day: the system IS broken.
I will agree that jewelry crafting writs are broken, there's not a doubt about that. (Pretty sure I said that at one point in this thread)
However, with blacksmithing, clothing, and woodworking, there was also about 2 years of time, where you didn't have the master writs as well as the need for upgrading, so there was some time for the market to settle. That didn't happen with jewelry, they were all introduced at the same time.
I don't really wanna wait 2 YEARS for them to fix this clusterf***
stitchesofdooom wrote: »stitchesofdooom wrote: »stitchesofdooom wrote: »CrazySonoran wrote: »
Does it take work, yes.
Is it slow going, yes.
Do you REALLY want everything to be easy?
<snipped irrelevant stuff>
I've made my point, I know many agree with me, and a few agree with you. I'm out.
No, many of us disagree with you. This all said by a person who obviously does NOT have a life outside of ESO. To have time to be able to do writs on 26 characters every day with all the associated logistics, is much more than the majority of the players who play this game can do. Of course, if we all had that much time this system would be perfectly fine, but people like me this system pretty much rules me out of being able to craft any jewelry for my characters better than blue quality, I have about 10-20 hours a week to play ESO. I DO have a life outside of ESO, and I am sure a majority of players are closer to having the amount of time to play I do than what tmbrinks here has.
As far as the Golden vendor goes, we are talking crafted jewelry here, not the stuff available on the Golden. If i want to give all of my cp160+ alts purple jewelry it would cost me a bloody fortune to do so, and that is what is wrong with this system. I am forced to use drop sets for the jewelry on my characters because the crafted jewelry is so expensive to make as it is now.
When you get right down to it a ring is no better than my dagger or cuirass in the benefits we get, it is actually less benefit from a ring than any armor piece or weapon since we get armor value from armor and more damage from better weapons. The jewelry then gives us less benefit for many times the cost, which isn't right. A purple ring will cost you at least 50k gold minimum, a purple crafted weapon a mere fraction of that especially when you factor in any trait other than the 3 basic traits. This is simply wrong, this is a slight variation of risk vs reward, or actually cost vs benefit. Much higher cost with less benefit, lets see how long that would fly in any real or game economy.
Take work and be slow? I am fine with that, I dont want a handout, but the grains->platings idea really needs to be scrapped, let us get platings (esp fix the lack of ways to get zircon) from the same places grains drop now. I spent the slow time and work getting my crafter to lvl 50 and learning the 9 traits on both rings and necklaces, I should be able to reap the rewards for my hard work. But, alas, I am stuck making weak whit/green items for my alts and nothing better. Being a casual gamer i am lacking transmute crystals but most of the jewelry has traits that are ok for me anyways. Remove the PvP/trials/vet dungeon requirements, this is an MMO but we should not be forced to do PvP if we are a PvE player and PvP players shouldnt be forced to run trials/vet dungeons etc. This is a core part of the game, not some fluff or cosmetic attachment to it.
Thank you for the insult, saying I have no life. I have a full time job, I go out with friends. I have a life as well, everybody does, and what one person chooses to do with their free time is nobody's business but their own. Sorry if I don't exactly conform to your idealistic life.
But if you and Stitches want to continually insult people that disagree with your opinion, your point becomes lost. The 26 writs takes me about 90 minutes to do, and there are days, that that is all I do in the game, because it's an MMO and you have to grind something, let's be fair.
But, please, continue to insult me.
impliactions of chilishness, declared yourself the winner and now you try to high road us.
come on dude.
You wanna show us how easy it is to get all the platings we need, make a video.
I haven't declared myself the winner. I presented information, my opinion, you decided to not agree with my opinion, which is your right, but in doing so, continually insult, and now this other person has jumped in as well, saying I have "no life"
Platings are NOT easy to get, that's the point, it's meant to be a rare upgrade material, for people who want to spend the time, or gold, to get them. That is my point.
I have conceded that they could get rid of grains.
Decrease drop rates by about 50%, Increase cost back to 2,3,4, 8 like every other craft, and increase master writ values by 50%. This would bring it in line with all the other craft. But you casually decided to ignore that, and instead resulted to personal attacks.
Edit: perhaps I didn't say that in this thread, but one of the other 6 or 7 threads on the same thing (which I'm surprised ZoS hasn't combined yet) Yet the point stands.
I'm not responsible for another's opinion about you, but maybe I have been to harsh. I could have swore I saw you claimed some victory. tl:dr now tho. I didn't spot a concession though.
Look, I get what your saying about it maybe shouldn't be easy, but when all of a sudden we are getting mostly jewelry master writs and not much else, and not enough platings to do them all without grinding all day: the system IS broken.
I will agree that jewelry crafting writs are broken, there's not a doubt about that. (Pretty sure I said that at one point in this thread)
However, with blacksmithing, clothing, and woodworking, there was also about 2 years of time, where you didn't have the master writs as well as the need for upgrading, so there was some time for the market to settle. That didn't happen with jewelry, they were all introduced at the same time.
I don't really wanna wait 2 YEARS for them to fix this clusterf***
I don't think it'll take that long... but you have people who want to both upgrade jewelry and do writs, so prices will be higher... whereas a lot of people have their gear maxed out, particularly healers and tanks, who don't have to change as often