FlopsyPrince wrote: »FlopsyPrince wrote: »Crafts_Many_Boxes wrote: »Generally speaking, the "value" for master writs right now is between 500 and 750 gold per voucher.
Where do you find other master writs for that price? I can't find any on the PS4.
I'm on XB-NA and I regularly see the basic, epic master writs for 500/voucher or less. In fact, in order for mine to sell within a few days, I have been listing mine at slightly less than 500/voucher (ex. 2,750 gold for a 6 voucher MW).
I've gotten to the point where I only do material master writs that are worth 50+ vouchers or the epic, nirnhoned body pieces worth 15-20 vouchers since they're an incredible value. Consumable master writs are easily to stockpile and make a bunch of the same stuff, so I do all of those.
So it is 500 per writ, not 500 for the writ? That would make more sense based on what I see. I won't be paying that much now then. I still need to build up my reserve.
Correct. 500 gold per voucher the master writ will reward. Higher rewards like 80-90+ vouchers start to go up in price simply because there is a larger return on investment.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Crafts_Many_Boxes wrote: »Generally speaking, the "value" for master writs right now is between 500 and 750 gold per voucher.
Where do you find other master writs for that price? I can't find any on the PS4.
I'm on XB-NA and I regularly see the basic, epic master writs for 500/voucher or less. In fact, in order for mine to sell within a few days, I have been listing mine at slightly less than 500/voucher (ex. 2,750 gold for a 6 voucher MW).
I've gotten to the point where I only do material master writs that are worth 50+ vouchers or the epic, nirnhoned body pieces worth 15-20 vouchers since they're an incredible value. Consumable master writs are easily to stockpile and make a bunch of the same stuff, so I do all of those.
So it is 500 per writ, not 500 for the writ? That would make more sense based on what I see. I won't be paying that much now then. I still need to build up my reserve.
Correct. 500 gold per voucher the master writ will reward. Higher rewards like 80-90+ vouchers start to go up in price simply because there is a larger return on investment.
I am still confused. Lets get an example:
How much would a Blacksmithing Master Writ that will give 6 Writs sell for?
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Crafts_Many_Boxes wrote: »Generally speaking, the "value" for master writs right now is between 500 and 750 gold per voucher.
Where do you find other master writs for that price? I can't find any on the PS4.
I'm on XB-NA and I regularly see the basic, epic master writs for 500/voucher or less. In fact, in order for mine to sell within a few days, I have been listing mine at slightly less than 500/voucher (ex. 2,750 gold for a 6 voucher MW).
I've gotten to the point where I only do material master writs that are worth 50+ vouchers or the epic, nirnhoned body pieces worth 15-20 vouchers since they're an incredible value. Consumable master writs are easily to stockpile and make a bunch of the same stuff, so I do all of those.
So it is 500 per writ, not 500 for the writ? That would make more sense based on what I see. I won't be paying that much now then. I still need to build up my reserve.
Correct. 500 gold per voucher the master writ will reward. Higher rewards like 80-90+ vouchers start to go up in price simply because there is a larger return on investment.
I am still confused. Lets get an example:
How much would a Blacksmithing Master Writ that will give 6 Writs sell for?
What I’m continuously coming back to is that JC fails the value test. Motivations for opinions aside, if you are of the belief that the return on the improvements of personal gear is minimal, then shouldn’t the cost be minimal as well?
To bring some of the math back into this, if I only need 36-44 purple and 72-88 gold mats to improve a set of body pieces and weapons from blue to gold, then why should it cost 90 purple and 120 gold mats to improve 1/3 the number of pieces of gear from blue to gold, especially if the return for the improvements in terms of statistical changes to a character? If ZoS hasn’t been paying attention, “We want it to be special”, isn’t a widely accepted answer.
Couple with that, the frustration that comes from the crafters over JC master writs, the system itself fails to live up to the billing. If ZoS is worried about The Golden, I’ve got news for you, I bought the game when it came out for console, and discovered that vendor 4 months ago. In that time, I have yet to spend my gold on any jewelry offered as I can’t buy a full set. I would have to buy the piece(s) I want, pair it with blue or purple versions of what I couldn’t get, then hope someday that RNGeesus smiles on me and I can buy the other part of the set.
My other option is to grind/buy 150000 platinum dust, refine it for or buy zircon/chromium dust, refine those or buy platings, and use those to upgrade my jewelry. Just for reference, per tamrieltradecentre.com, on PCNA the average price of 1 zircon plating from guild traders is 32.7k gold or 98.1k to upgrade 1 piece of jewelry from blue to purple. The average price of 1 chromium plating is 89k. Making it 356000 gold to upgrade 1 piece of jewelry from purple to gold.
With over 200 dropped sets in game, an average of 4 set pieces a week, in a 2 year span, there is no guarantee that I am able to buy all three pieces of jewelry I would need from the gold vendor.
What I’m getting at is that for all the costs involved in doing it myself, be it for vouchers, or gear that I may never get, ZoS has failed to make jewelry crafting anything more than an endless time suck that I can be nothing but a complete sucker for buying.
DaveMoeDee wrote: »What I’m continuously coming back to is that JC fails the value test. Motivations for opinions aside, if you are of the belief that the return on the improvements of personal gear is minimal, then shouldn’t the cost be minimal as well?
To bring some of the math back into this, if I only need 36-44 purple and 72-88 gold mats to improve a set of body pieces and weapons from blue to gold, then why should it cost 90 purple and 120 gold mats to improve 1/3 the number of pieces of gear from blue to gold, especially if the return for the improvements in terms of statistical changes to a character? If ZoS hasn’t been paying attention, “We want it to be special”, isn’t a widely accepted answer.
Couple with that, the frustration that comes from the crafters over JC master writs, the system itself fails to live up to the billing. If ZoS is worried about The Golden, I’ve got news for you, I bought the game when it came out for console, and discovered that vendor 4 months ago. In that time, I have yet to spend my gold on any jewelry offered as I can’t buy a full set. I would have to buy the piece(s) I want, pair it with blue or purple versions of what I couldn’t get, then hope someday that RNGeesus smiles on me and I can buy the other part of the set.
My other option is to grind/buy 150000 platinum dust, refine it for or buy zircon/chromium dust, refine those or buy platings, and use those to upgrade my jewelry. Just for reference, per tamrieltradecentre.com, on PCNA the average price of 1 zircon plating from guild traders is 32.7k gold or 98.1k to upgrade 1 piece of jewelry from blue to purple. The average price of 1 chromium plating is 89k. Making it 356000 gold to upgrade 1 piece of jewelry from purple to gold.
With over 200 dropped sets in game, an average of 4 set pieces a week, in a 2 year span, there is no guarantee that I am able to buy all three pieces of jewelry I would need from the gold vendor.
What I’m getting at is that for all the costs involved in doing it myself, be it for vouchers, or gear that I may never get, ZoS has failed to make jewelry crafting anything more than an endless time suck that I can be nothing but a complete sucker for buying.
That isn't actually that expensive to upgrade to gold if that is the cost. It isn't far out of line with the golden vendor costs.
disintegr8 wrote: »Who actually does JC MW's?
Have never done any, sold a couple cheap but destroyed the rest.
stitchesofdooom wrote: »I would like to see JC MW become a lot more rareDaveMoeDee wrote: »What I’m continuously coming back to is that JC fails the value test. Motivations for opinions aside, if you are of the belief that the return on the improvements of personal gear is minimal, then shouldn’t the cost be minimal as well?
To bring some of the math back into this, if I only need 36-44 purple and 72-88 gold mats to improve a set of body pieces and weapons from blue to gold, then why should it cost 90 purple and 120 gold mats to improve 1/3 the number of pieces of gear from blue to gold, especially if the return for the improvements in terms of statistical changes to a character? If ZoS hasn’t been paying attention, “We want it to be special”, isn’t a widely accepted answer.
Couple with that, the frustration that comes from the crafters over JC master writs, the system itself fails to live up to the billing. If ZoS is worried about The Golden, I’ve got news for you, I bought the game when it came out for console, and discovered that vendor 4 months ago. In that time, I have yet to spend my gold on any jewelry offered as I can’t buy a full set. I would have to buy the piece(s) I want, pair it with blue or purple versions of what I couldn’t get, then hope someday that RNGeesus smiles on me and I can buy the other part of the set.
My other option is to grind/buy 150000 platinum dust, refine it for or buy zircon/chromium dust, refine those or buy platings, and use those to upgrade my jewelry. Just for reference, per tamrieltradecentre.com, on PCNA the average price of 1 zircon plating from guild traders is 32.7k gold or 98.1k to upgrade 1 piece of jewelry from blue to purple. The average price of 1 chromium plating is 89k. Making it 356000 gold to upgrade 1 piece of jewelry from purple to gold.
With over 200 dropped sets in game, an average of 4 set pieces a week, in a 2 year span, there is no guarantee that I am able to buy all three pieces of jewelry I would need from the gold vendor.
What I’m getting at is that for all the costs involved in doing it myself, be it for vouchers, or gear that I may never get, ZoS has failed to make jewelry crafting anything more than an endless time suck that I can be nothing but a complete sucker for buying.
That isn't actually that expensive to upgrade to gold if that is the cost. It isn't far out of line with the golden vendor costs.
sure but we got all these damn JC Master Writs we can't do
DaveMoeDee wrote: »Sure, so just destroy them. Pretend they don't exist.
disintegr8 wrote: »Who actually does JC MW's?
Have never done any, sold a couple cheap but destroyed the rest.
DaveMoeDee wrote: »That isn't actually that expensive to upgrade to gold if that is the cost. It isn't far out of line with the golden vendor costs.
disintegr8 wrote: »Who actually does JC MW's?
Have never done any, sold a couple cheap but destroyed the rest.
rustle911 wrote:The only thing that I can take away from any of it is that ZoS gave the community something they never wanted us to have, made us pay for it, and then made it the most unwieldy mechanic in the game for the express purpose of telling us to go screw ourselves. And in all of this conversation, I have yet to see any reps or anyone from ZoS comment on what is clearly displeasure from the community. Here’s a master writ, destroy it with pride. Good luck on that jewelry upgrade. “This one has wares if you have coin”
The only thing that I can take away from any of it is that ZoS gave the community something they never wanted us to have, made us pay for it, and then made it the most unwieldy mechanic in the game for the express purpose of telling us to go screw ourselves. And in all of this conversation, I have yet to see any reps or anyone from ZoS comment on what is clearly displeasure from the community. Here’s a master writ, destroy it with pride. Good luck on that jewelry upgrade. “This one has wares if you have coin”
The only thing that I can take away from any of it is that ZoS gave the community something they never wanted us to have, made us pay for it, and then made it the most unwieldy mechanic in the game for the express purpose of telling us to go screw ourselves. And in all of this conversation, I have yet to see any reps or anyone from ZoS comment on what is clearly displeasure from the community. Here’s a master writ, destroy it with pride. Good luck on that jewelry upgrade. “This one has wares if you have coin”
When all is said and done, there is absolutely no need for gold jewelry in any content of the game. Upgrading your jewelry from purple to gold isn't suddenly going to up your dps from 30k to 50k, and turn you into an end-game raider. Many end-game players still just run purple gear, unless they are running a set that specifically drops in gold already (IA/Mending/Relequen/Siroria/ETC)
FlopsyPrince wrote: »When all is said and done, there is absolutely no need for gold jewelry in any content of the game. Upgrading your jewelry from purple to gold isn't suddenly going to up your dps from 30k to 50k, and turn you into an end-game raider. Many end-game players still just run purple gear, unless they are running a set that specifically drops in gold already (IA/Mending/Relequen/Siroria/ETC)
This is an MMO. Locking off something like gold jewelry is idiotic. Putting things behind RNG and farming something is one thing, making it too rare in normal practice goes against the whole idea.
FlopsyPrince wrote: »When all is said and done, there is absolutely no need for gold jewelry in any content of the game. Upgrading your jewelry from purple to gold isn't suddenly going to up your dps from 30k to 50k, and turn you into an end-game raider. Many end-game players still just run purple gear, unless they are running a set that specifically drops in gold already (IA/Mending/Relequen/Siroria/ETC)
This is an MMO. Locking off something like gold jewelry is idiotic. Putting things behind RNG and farming something is one thing, making it too rare in normal practice goes against the whole idea.
It's not locked off... most of the sets people use in gold drop in gold already. An MMO needs to encourage people to run the end-game content, which is the source of the gear. If you make platings comically common like everybody suggests, people will just run normal content and then upgrade their gear with cheap platings.
It's not rare either. I get 4-6 grains a day doing my writs. I get more from deconning gold jewelry drops I get from running vet trial content. The sources are there, I can't help if you aren't willing to put the effort in required to get that.
To me, this is the same as the people asking for normal Maelstrom Arena to drop the weapons. If you want something, really, really want it, you'll do what it takes to get there, especially when it's not truly that difficult like it is in this case.
Alinhbo_Tyaka wrote: »FlopsyPrince wrote: »When all is said and done, there is absolutely no need for gold jewelry in any content of the game. Upgrading your jewelry from purple to gold isn't suddenly going to up your dps from 30k to 50k, and turn you into an end-game raider. Many end-game players still just run purple gear, unless they are running a set that specifically drops in gold already (IA/Mending/Relequen/Siroria/ETC)
This is an MMO. Locking off something like gold jewelry is idiotic. Putting things behind RNG and farming something is one thing, making it too rare in normal practice goes against the whole idea.
It's not locked off... most of the sets people use in gold drop in gold already. An MMO needs to encourage people to run the end-game content, which is the source of the gear. If you make platings comically common like everybody suggests, people will just run normal content and then upgrade their gear with cheap platings.
It's not rare either. I get 4-6 grains a day doing my writs. I get more from deconning gold jewelry drops I get from running vet trial content. The sources are there, I can't help if you aren't willing to put the effort in required to get that.
To me, this is the same as the people asking for normal Maelstrom Arena to drop the weapons. If you want something, really, really want it, you'll do what it takes to get there, especially when it's not truly that difficult like it is in this case.
I think you are neglecting to consider that most players do not max out the number of characters they can have nor when they have multiple characters max out crafting on all of them. In this regard I think you are more the exception than the rule.
It isn't a level of effort issue as many players cannot do higher level content. I'm one. At my age I don't have the reflexes or eye sight to handle some of the more critical mechanics you see in vet level content so I stick to normal.
Difficulty is one way to control gear level but ZOS has also decided to allow players to upgrade gear if you have the crafting skills. So I can already run normal dungeons and upgrade everything except jewelry to gold in a reasonable time frame of weeks per piece not months as is the case for jewelry. Also not every piece of gear a player might want to upgrade comes from veteran content. I use Necropotence jewelry which comes from delves and open world and still haven't gotten enough upgrade materials to upgrade more than two of the three items from blue to gold. This is after starting last summer and buying a few grains here and there to get a full plating to speed the process up.
I play one character and gather raw materials for crafting. It can take a week or better to collect enough materials to make it worthwhile to process them. Out of 800 - 1000 units I average 1 - 3 non-jewelry gold level upgrade materials I can use directly to upgrade gear. For jewelry I get 0 - 2 grains. The numbers are similar for purple upgrade materials. I can also get upgrade materials from writs but I'm lucky if I get one or two across all crafts in a week and it is more common to for me to receive none. Even so getting one or two more grains for jewelry would have no real impact on getting enough plates to upgrade gear. It isn't just gear upgrades at play either. The lousy drop rates and onerous requirements affects my ability to complete jewelry master writs making them essentially useless.
The fact is jewelry is out of whack in relation to the other crafts not only in upgrading gear but the ability to complete master writs. I don't know if it is better to switch to complete plating or just up the number of grains but something needs to be done to put jewelry crafting on par with the other crafts.
Alinhbo_Tyaka wrote: »FlopsyPrince wrote: »When all is said and done, there is absolutely no need for gold jewelry in any content of the game. Upgrading your jewelry from purple to gold isn't suddenly going to up your dps from 30k to 50k, and turn you into an end-game raider. Many end-game players still just run purple gear, unless they are running a set that specifically drops in gold already (IA/Mending/Relequen/Siroria/ETC)
This is an MMO. Locking off something like gold jewelry is idiotic. Putting things behind RNG and farming something is one thing, making it too rare in normal practice goes against the whole idea.
It's not locked off... most of the sets people use in gold drop in gold already. An MMO needs to encourage people to run the end-game content, which is the source of the gear. If you make platings comically common like everybody suggests, people will just run normal content and then upgrade their gear with cheap platings.
It's not rare either. I get 4-6 grains a day doing my writs. I get more from deconning gold jewelry drops I get from running vet trial content. The sources are there, I can't help if you aren't willing to put the effort in required to get that.
To me, this is the same as the people asking for normal Maelstrom Arena to drop the weapons. If you want something, really, really want it, you'll do what it takes to get there, especially when it's not truly that difficult like it is in this case.
I think you are neglecting to consider that most players do not max out the number of characters they can have nor when they have multiple characters max out crafting on all of them. In this regard I think you are more the exception than the rule.
It isn't a level of effort issue as many players cannot do higher level content. I'm one. At my age I don't have the reflexes or eye sight to handle some of the more critical mechanics you see in vet level content so I stick to normal.
Difficulty is one way to control gear level but ZOS has also decided to allow players to upgrade gear if you have the crafting skills. So I can already run normal dungeons and upgrade everything except jewelry to gold in a reasonable time frame of weeks per piece not months as is the case for jewelry. Also not every piece of gear a player might want to upgrade comes from veteran content. I use Necropotence jewelry which comes from delves and open world and still haven't gotten enough upgrade materials to upgrade more than two of the three items from blue to gold. This is after starting last summer and buying a few grains here and there to get a full plating to speed the process up.
I play one character and gather raw materials for crafting. It can take a week or better to collect enough materials to make it worthwhile to process them. Out of 800 - 1000 units I average 1 - 3 non-jewelry gold level upgrade materials I can use directly to upgrade gear. For jewelry I get 0 - 2 grains. The numbers are similar for purple upgrade materials. I can also get upgrade materials from writs but I'm lucky if I get one or two across all crafts in a week and it is more common to for me to receive none. Even so getting one or two more grains for jewelry would have no real impact on getting enough plates to upgrade gear. It isn't just gear upgrades at play either. The lousy drop rates and onerous requirements affects my ability to complete jewelry master writs making them essentially useless.
The fact is jewelry is out of whack in relation to the other crafts not only in upgrading gear but the ability to complete master writs. I don't know if it is better to switch to complete plating or just up the number of grains but something needs to be done to put jewelry crafting on par with the other crafts.
I fully understand that I am not the norm, when it comes to what I do with crafting. It is my source of income in the game.
I also fully understand that there are some sources that are not accessible to everybody. Luckily there are multiple sources to get the gold upgrade materials. Farming, Writs, and Trials.
With regards to your upgrade materials. Do you have all your passives in? I have been checking drop rates for gold improvement materials from refining, and it is the same 0.5% for all of them. Meaning you should get approximately 1 gold improvement mat per stack of materials that you refine. I have tracked this over tens of thousands, if not hundreds of thousands of materials refined. So when you refine 1000 of a raw material, you should average 5 gold improvement materials.
The drop rate of Chromium grains from writs appears to be lower than that of the others however. I've only seen a 20% drop rate on Chromium, whereas the other ones give approximately a 30% chance of a drop.
Jewelry crafting could use a hireling though, that's one thing they don't have that the other crafts do.
I still don't believe that Jewelry Crafting should be on par with the other crafts. Jewelry (in gold quality) has an additional source, in the golden vendor, that "normal" gear does not have (disregarding Monster Set items), so you are given an additional choice... wait for it in the golden... or farm the materials (or pay the gold to buy them) to get the item now.
Once again... I will go on record as saying that Jewelry MASTER writs need tweaking.
I will also say that the drop rate of Chromium grains should be the same as the other crafts, AND that Jewelry crafting should have a hireling, with the chance at more materials
Alinhbo_Tyaka wrote: »Alinhbo_Tyaka wrote: »FlopsyPrince wrote: »When all is said and done, there is absolutely no need for gold jewelry in any content of the game. Upgrading your jewelry from purple to gold isn't suddenly going to up your dps from 30k to 50k, and turn you into an end-game raider. Many end-game players still just run purple gear, unless they are running a set that specifically drops in gold already (IA/Mending/Relequen/Siroria/ETC)
This is an MMO. Locking off something like gold jewelry is idiotic. Putting things behind RNG and farming something is one thing, making it too rare in normal practice goes against the whole idea.
It's not locked off... most of the sets people use in gold drop in gold already. An MMO needs to encourage people to run the end-game content, which is the source of the gear. If you make platings comically common like everybody suggests, people will just run normal content and then upgrade their gear with cheap platings.
It's not rare either. I get 4-6 grains a day doing my writs. I get more from deconning gold jewelry drops I get from running vet trial content. The sources are there, I can't help if you aren't willing to put the effort in required to get that.
To me, this is the same as the people asking for normal Maelstrom Arena to drop the weapons. If you want something, really, really want it, you'll do what it takes to get there, especially when it's not truly that difficult like it is in this case.
I think you are neglecting to consider that most players do not max out the number of characters they can have nor when they have multiple characters max out crafting on all of them. In this regard I think you are more the exception than the rule.
It isn't a level of effort issue as many players cannot do higher level content. I'm one. At my age I don't have the reflexes or eye sight to handle some of the more critical mechanics you see in vet level content so I stick to normal.
Difficulty is one way to control gear level but ZOS has also decided to allow players to upgrade gear if you have the crafting skills. So I can already run normal dungeons and upgrade everything except jewelry to gold in a reasonable time frame of weeks per piece not months as is the case for jewelry. Also not every piece of gear a player might want to upgrade comes from veteran content. I use Necropotence jewelry which comes from delves and open world and still haven't gotten enough upgrade materials to upgrade more than two of the three items from blue to gold. This is after starting last summer and buying a few grains here and there to get a full plating to speed the process up.
I play one character and gather raw materials for crafting. It can take a week or better to collect enough materials to make it worthwhile to process them. Out of 800 - 1000 units I average 1 - 3 non-jewelry gold level upgrade materials I can use directly to upgrade gear. For jewelry I get 0 - 2 grains. The numbers are similar for purple upgrade materials. I can also get upgrade materials from writs but I'm lucky if I get one or two across all crafts in a week and it is more common to for me to receive none. Even so getting one or two more grains for jewelry would have no real impact on getting enough plates to upgrade gear. It isn't just gear upgrades at play either. The lousy drop rates and onerous requirements affects my ability to complete jewelry master writs making them essentially useless.
The fact is jewelry is out of whack in relation to the other crafts not only in upgrading gear but the ability to complete master writs. I don't know if it is better to switch to complete plating or just up the number of grains but something needs to be done to put jewelry crafting on par with the other crafts.
I fully understand that I am not the norm, when it comes to what I do with crafting. It is my source of income in the game.
I also fully understand that there are some sources that are not accessible to everybody. Luckily there are multiple sources to get the gold upgrade materials. Farming, Writs, and Trials.
With regards to your upgrade materials. Do you have all your passives in? I have been checking drop rates for gold improvement materials from refining, and it is the same 0.5% for all of them. Meaning you should get approximately 1 gold improvement mat per stack of materials that you refine. I have tracked this over tens of thousands, if not hundreds of thousands of materials refined. So when you refine 1000 of a raw material, you should average 5 gold improvement materials.
The drop rate of Chromium grains from writs appears to be lower than that of the others however. I've only seen a 20% drop rate on Chromium, whereas the other ones give approximately a 30% chance of a drop.
Jewelry crafting could use a hireling though, that's one thing they don't have that the other crafts do.
I still don't believe that Jewelry Crafting should be on par with the other crafts. Jewelry (in gold quality) has an additional source, in the golden vendor, that "normal" gear does not have (disregarding Monster Set items), so you are given an additional choice... wait for it in the golden... or farm the materials (or pay the gold to buy them) to get the item now.
Once again... I will go on record as saying that Jewelry MASTER writs need tweaking.
I will also say that the drop rate of Chromium grains should be the same as the other crafts, AND that Jewelry crafting should have a hireling, with the chance at more materials
First I want to say I did not intend the you're an exception comment as a slight. After going back and reading it I might have been a bit terse in my wording.
Yes I have all of my passives. I have no complaints with the drop rates for any of the crafts except for jewelry. The 1 - 3 is per raw material stack and since not all stacks are 1K in size the number I receive is acceptable. Purple drops are ok with me as well. Between the refining drop rate, other upgrade material resources and the ability to use them with no further processing I can upgrade a piece of gear within a reasonable time frame. I also receive enough now that my gear is all gold that I can complete many of the higher level master writs.
It isn't just gold level materials that are a problem but purple as well. I tend to get more Chromium grains than Zircon grains and have actually been in the situation where I have the Chromium plating but can't get enough Zircon grains to go from blue to purple. I can understand someone wanting to keep jewelry somewhat special but it is excessive in its current implementation. As I've said I'm not sure if it would be better to move to plating and making adjustments of sticking with grains and making adjustments but it should not take an average player months to upgrade one piece of jewelry or get enough materials for a master writ. By the way I don't consider myself average as being retired I probably get more playing time in that many players with other responsibilities. If it takes a long time for someone like myself it can only be worse for those that still have to adhere to schedules.
Well group finder popped so off I go.