Pretty sad about this patch notes, I still wonder if they made a mistake or if they really think these changes are what we've asked since they introduced the Class Representatives.
Overload:
The idea is interesting but it could get some additional changes.
- Make it deplete 5/10 ultimates every 1/2 seconds, it should reward skilful rotation. If your weaving is perfect you would make better use of this ultimate, get better damage and restore more magicka.
Let's imagine you have 170 ultimate, the choice between an atronach and overload should be interesting ... Overload should deal more damage than the atronach IF your weaving is perfect ( + help with sustain ) WHILE atronach would be useful IF you can't weave properly or want to play a pet build or/and don't have any sustain issue and so want to grant major berserk to 1 ally.
- overload proc enchantment of the bar you are currently on ( this is a nice thing ) ... make it so your right hand hold the staff and do a LA while the other hand could do an OL LA if the ultimate is active ( both would hit at the same time )
- What about the morphs ? One give 1K magicka each time you do an OL LA, the other morph increase the LA range and the HA radius, nobody care about OL HA, and the increased range on OL LA is not needed since the base range is the same as a standard LA = it mean you don't need to get closer to the boss when you active the ultimate ... They should better merge both morphs into one and keep the 3rd bar on a morph ( the 3rd bar is really useful and unique on both stam and magsorc for PVP ).
- About the OL HA, Nobody is gonna use that ... I would prefer to charge the ultimate on trash and keep it for boss, I don't think i'm the only one. They should better make it a beam we could use on atronach or pets increasing their damage during X sec or a Dot ... Anything.
Pets
Pets take two bar slots, stucks behind wall and under the floor, triggers mechanics in Vas and VAA, CC and prevent grab, these are the firsts pet pain points and the reason you can't bring them in raid
- Scamp and daedric prey both cost 500 less magicka, i's interesting ! Thank for this change.
- The tormentor change is laughable, the few players who play a pets build in pve and pvp prefer the Matriarch morph , 15% reduced cost on tormentor special attack isn't gonna make it interesting when the special attack we are talking about is beyond uselessness.
Dark Conversion
I'm still wondering if it's supposed to be a buff or a nerf. How much is that ? 8K health + 2400 magicka instant then 2400 magicka over 20 sec ( = 120 magicka each sec). It's supposed to help sorc with sustain ? ( because it's not better than the previous version, it's even worse ) Or it's just a PVP nerf ? A Developer Comment is needed.
- if your goal is to make it interesting in both PVE and PVP, here is an idea (not the best):
" Dark Conversion: Cost 2000 stamina ~ Cast-T : Instant ~ Duration: 20,4 sec ~ Self : Bargain with darkness, restore 8K health and 4696 Magicka after 1,2 sec. [ Then restore 1100 health and 230 magicka each 1,2 sec during 19,2 sec. After 1,2 the skill deplete 350 stamina each second, until you run out of stamina or the ability is toggled off]. You can be interrupted within 1,2 sec after you used the ability, in this case it won't restore the cost of the skill.
Or Same thing But restore 2500 magicka after 1,2 sec instead of 4696 and you won't lose 2000 stamina if someone interrupt you
I really like this idea, make it a toogle like mend wound ( requiered on one bar only), toggle the skill on ... wait 1,2 sec then toggle it off, and repeat if you only care about the first part of the skill, or keep it on and it will start draining your stamina while restoring your health and magicka each 1,2 sec after 1,2 sec.
- Dark Conversion: Cost 2250 stamina ~ Cast-T : Instant ~ Self : Bargain with darkness, restore 8K health and 4696 Magicka after 1,2 sec. and 2500 magicka over 20 second. you can be interrupted within 1,2 sec after you used the ability, in this case it won't restore the cost of the skill.
Or Same thing But restore 2500 magicka after 1,2 sec instead of 4696, cost 2000 stamina, and you won't lose 2000 stamina if someone interrupt you
( This would make the ability useful in PVE cause the cast time is the main problem ) and keep it useful in PVP.
Rune cage
Initial and early feedback for Sorcerers is that their class is walking in place with the buff-nerf cycle to Rune Prison.
Seriously ? a new visual effect will display on the target to indicate this effect during 1,2 sec before it stun the target ?! Do you really think increasing the damage and the stun by 22% and 1 sec is gonna help ?
- Most of the time you won't stun anyone with that ... If you stun someone they will break free easily within 3 sec ... And if they break free it won't deal any damage ... make it deal deal damage when the stun ends ( even if the target break free) would be a good step, even though I don't think it would worth slotting ... Clench is better and can be used instead force pulse ... and with all the nerf coming ( shields, 3rd bar gone ) we will need a lot of bar slot !
Crystal
Good change but
not enough, atleast our main skill escaped the 1st PTS nerf wave.
Bound armor
Bound Armor needs to be more worthwhile
https://forums.elderscrollsonline.com/en/discussion/428310/sorcs-do-you-use-the-active-effect-of-bound-armor/p1
Why ? Add this block mitigation bonus in " Rebate " when we active bound armor ... or give us another bonus when we active Bound Aegis
- Bound Aegis: Cost 3443 magicka ( reduce the cost ? ): Protect yourself and your pets ( cooool ) with the power of Oblivion, Creating a suit of Daedric mail for you and your pets that increases your block mitigation by 36% for 3 seconds, also anchor your Daedric Familiar in Tamriel during 42 sec. While slotted, your Max [...]
Isn't that cool ? " Anchor " mean you would not need them on Both bar ... If you don't refresh the buff you will need to reactive the pet, it's the risk and it reward skilful rotation. Of course they would need to slightly change the pet ( see below).
If you have the scamp or the twillight on 1 bar and barswitch ... they would just stand where they are " screaming" during 1 sec then dissapear unless you active bound aegis or barswitch )
Edited by Apherius on September 19, 2018 2:26PM