Keep in mind that, in case of AMD GPU, you need MESA 18.2 or newer.Ubuntu doesn't ship this yet, but you may be able to get it from some repo.
I'd suggest playing ESO in Arch or Manjaro, which have more up-to-date drivers and software stack.
Also, yeah, launching from an NTFS partition is a bad idea.
Even if it works, it will perform poorly.
Launching from an Ext4 partition will net you better performance than on Windows when it comes to load screens.
And yes, you can just copy your "Zenimax Media" folder and it'll work. It doesn't even have to be inside a wine prefix or anything.
I copied it to ~/ESO
Reinstalled Ubuntu on a bigger SSD, the game is now on an ext4 drive, and I still get the same behavior. I guess it's time to give up and continue playing on windows until either ESO is officially supported by proton, or ZOS releases a native linux client.
You made sure to install the appropiate *Vulkan* drivers, right?
I don't know if Ubuntu installs them by default now, it used not to.
Also... regarding your earlier post... Swap on an SSD is a bad idea (way to kill it)... and also... 32 Gb of swap? Do you really need that much swap?
Keep in mind that, in case of AMD GPU, you need MESA 18.2 or newer.Ubuntu doesn't ship this yet, but you may be able to get it from some repo.
I'd suggest playing ESO in Arch or Manjaro, which have more up-to-date drivers and software stack.
Also, yeah, launching from an NTFS partition is a bad idea.
Even if it works, it will perform poorly.
Launching from an Ext4 partition will net you better performance than on Windows when it comes to load screens.
And yes, you can just copy your "Zenimax Media" folder and it'll work. It doesn't even have to be inside a wine prefix or anything.
I copied it to ~/ESO
Reinstalled Ubuntu on a bigger SSD, the game is now on an ext4 drive, and I still get the same behavior. I guess it's time to give up and continue playing on windows until either ESO is officially supported by proton, or ZOS releases a native linux client.
You made sure to install the appropiate *Vulkan* drivers, right?
I don't know if Ubuntu installs them by default now, it used not to.
Also... regarding your earlier post... Swap on an SSD is a bad idea (way to kill it)... and also... 32 Gb of swap? Do you really need that much swap?
@ZeroXFF
Yeah i agree with Ssorgatem, it is imperative you ensure you got updated (even beta) level drivers and software. I had to do some work on my build which is ubuntu 18.04 under the hood before ESO would co-operate.
Given the age of ESO at this point you would think wine would have an easier time of it.
Keep in mind that, in case of AMD GPU, you need MESA 18.2 or newer.Ubuntu doesn't ship this yet, but you may be able to get it from some repo.
I'd suggest playing ESO in Arch or Manjaro, which have more up-to-date drivers and software stack.
Also, yeah, launching from an NTFS partition is a bad idea.
Even if it works, it will perform poorly.
Launching from an Ext4 partition will net you better performance than on Windows when it comes to load screens.
And yes, you can just copy your "Zenimax Media" folder and it'll work. It doesn't even have to be inside a wine prefix or anything.
I copied it to ~/ESO
Reinstalled Ubuntu on a bigger SSD, the game is now on an ext4 drive, and I still get the same behavior. I guess it's time to give up and continue playing on windows until either ESO is officially supported by proton, or ZOS releases a native linux client.
You made sure to install the appropiate *Vulkan* drivers, right?
I don't know if Ubuntu installs them by default now, it used not to.
Also... regarding your earlier post... Swap on an SSD is a bad idea (way to kill it)... and also... 32 Gb of swap? Do you really need that much swap?
@ZeroXFF
Yeah i agree with Ssorgatem, it is imperative you ensure you got updated (even beta) level drivers and software. I had to do some work on my build which is ubuntu 18.04 under the hood before ESO would co-operate.
Given the age of ESO at this point you would think wine would have an easier time of it.
Setup: Ubuntu 18.04, AMD R7 1700, AMD HD7850 2GB. Was testing it with Proton version 3.7.3 stable (with the 3.7.5 beta not even the launcher starts).
Any advice?
AMD HD7850
kenjitamura wrote: »Setup: Ubuntu 18.04, AMD R7 1700, AMD HD7850 2GB. Was testing it with Proton version 3.7.3 stable (with the 3.7.5 beta not even the launcher starts).
Any advice?
Sorry to be late to this thread but I think I can point out your problem.AMD HD7850
Shot in the dark, but have you checked that your system is actually loading a Vulkan driver? On the Open Source drivers I think they default to not using Vulkan on the older GCN cards as support for GCN 1.0/1.1 is supposedly experimental because the cards were released before a finalized Vulkan spec. This might help:
How to get Vulkan support on older AMD GCN cards on Mint 19
Thank you, this has indeed fixed that problem. I still can't play, but I do get past the point when this error would appear. Now the game hangs at the end of the Bethesda intro video.
I want to point out that ESO looks WAY better on Linux..
the DXVK translator is doing a bunch of things automatically that aren't in ESO by default..
like SSAO and MSAA
AlexanderDeLarge wrote: »
Driver support
Windows drivers
- Unsupported. Any issues that are exclusive to Windows will be ignored.
Hello All
Written September 7th 2018
So i still can't seem to edit my OP, so the update will happen here.
After more tweeking and research. ESO on linux has improved even more.
Here are some good links to ensure your system is up to date.
Level1tech a good place to start for gaming on linux in general
Steam community Proton testing grounds Check if your game is working
Another community Proton compatibility website
Yet another resource for game compatability - Lutris
Official Steam Proton Minimum Requirements -- IMPORTANT -- Like Seriously!
LLVM package site, not listed on the requirements but it's needed.
How to get Vulkan Support for older AMD cards -- Courtesy of @kenjitamura
The Ubuntu Kernel update utility, Update yourself to the latest stable kernel.
My personal update, ESO is running flawlessly now with no tweeking launch parameters, And my performance is better by about 5% than it was under windows. And the visuals are better as well, see my description in another post about that above.
Can you get some screenshots comparing the visual differences between DXVK on Linux and the Windows client? Maybe even a benchmark comparison video? Anything to highlight the awful image quality problems this game has and the benefits of Linux is a really good thing.
I'd do it myself but I can't seem to get it running. Doesn't help that I'm stuck running a 1080Ti until AMD's Navi releases.
im not sure a screenshot would help, the difference in general is very subtle. But i think i can describe it well enough.
What got me noticing initially is how the light sources (torches, glowing crystals etc.) were producing far more realistic light and their bloom/bleed had a nice spread. Compared to when i was in windows there are certain light sources like a particular corner in Spindleclutch dungeon and another glowing crystal in imperial city prison that were STUNNINGLY bright like there is a 10000watt light bulb in there. On linux there intensity is majorly tuned down and in my opinion it looks better.
In addition to this the specularity (shiny/glossy effect) on wet stone, metalic armors and surfaces that are reflecting light look better. On windows the armors looked more like plastic and the stones seemed quite mate in their reflective quality.
Generally speaking, i would say that whatever about vulkan is responsible for rendering light and how it blooms and bleeds and how it reflects is doing it better than directx
SpiderCultist wrote: »Ok, already tested this for the same cpu+gpu+mem triplet (i5-6600+1050 ti+2400 ddr4; different moba), settings (high), addons (fresh installation), etc. and I got the following results:
- Linux (Ubuntu 18.04) + latest nvidia driver (396? iirc) + vulkan + proton = around 60 FPS fluently and constantly
- Windows 10 + dx11 + latest nvidia driver (non-developer) = maintained 90 FPS in Deshaan, surrounded by people (at the same day hour for both tests)
that's like 1/3 loss in terms of raw graphical throughput or in other words Windows runs a 66% better than Linux (w/ Vulkan + proton) at this moment for this setup
I do have to say the game looks much cooler on Linux with proton as stated by OP and it shockingly runs well (in spite of the performance loss) on Linux...
SpiderCultist wrote: »Ok, already tested this for the same cpu+gpu+mem triplet (i5-6600+1050 ti+2400 ddr4; different moba), settings (high), addons (fresh installation), etc. and I got the following results:
- Linux (Ubuntu 18.04) + latest nvidia driver (396? iirc) + vulkan + proton = around 60 FPS fluently and constantly
- Windows 10 + dx11 + latest nvidia driver (non-developer) = maintained 90 FPS in Deshaan, surrounded by people (at the same day hour for both tests)
that's like 1/3 loss in terms of raw graphical throughput or in other words Windows runs a 66% better than Linux (w/ Vulkan + proton) at this moment for this setup
I do have to say the game looks much cooler on Linux with proton as stated by OP and it shockingly runs well (in spite of the performance loss) on Linux...
Good comparison. That's a heavy difference in performance.. Let me ask..
- did you get version 7 of the LLVM?
- did you increase your file directives up from 4096, so that you can turn off no_esync?
- Are you running the latest proton beta?
- is your ESO on a NTFS filesystem volume?
- running a more modern kernel?
etc etc.. from the list i made a few posts back.
im asking because before i fixed these things, my performance was down as well.
SpiderCultist wrote: »Ok, couldn't wait.
I've won ~15FPS with manjaro 17.11 (xfce) and kernel 4.17.19.
Karius_Imalthar wrote: »I would kick Windows to the curb in a heartbeat if I could get my games to work in something else. Thank you for this.
AlexanderDeLarge wrote: »
Has anyone tried running DXVK through Windows for this reason?
Latest PTS build has switched the Mac client from OpenGL to Vulkan.
If the Windows client switched to Vulkan too, we wouldn't need DXVK and its performance penalty, which would give us increased performance, probably at least on par with current Windows performance.
Since they already have a Vulkan renderer... it shouldn't be much work at all to enable it on Windows too.
Also, they clearly made it with more than Mac platform in mind; otherwise they would have used Metal directly.
Let's hope for the best.