Artemiisia wrote: »Well since you guys killed the rune cage, then its time to kill fossilize also
this skill requires two skills to counter, no other skill do that
time to nerf this also
Artemiisia wrote: »Thestephenmcraeub17_ESO wrote: »
Thats the problem, the tool tip did say many things on rune cage too, they removed 90% of it
now its time for DKs fossilize to get same treatment, since its the hardest hitting cc in the game now, and the cc that requires most resources to get away from
Artemiisia wrote: »I was fine when they nerf rune cage to 3.5sec and made them dodgeble, now this extra nerf they decided to do making it only 2sec, is uncalled for and totally unnecessary since, its so easy to break free from it, if you out of stamnia in my opnion when you get hit by the rune cage, you deserve a punishment which is brings. And you dont suffer any damage at all from it if you break free, which means sorcs wasted the magicka it cost to cast it
Fossilize, has immobilizing, stun, damage over time, roots and longer cc time than any other cc ingame, this needs a fix, and fast
and again it dont matter its a melee skill, since you wont cast it anyways if it was range, unless you are magicka DK, otherwise DKs has the best gap closer in the game chains, that dont cost anything if it dont work, givin you using the right morph of it.
Its not even about rune cage, tell me about any other cc ingame thats this strong now as DKs Fossilize, there is non that even comes close to it, in any classes, world skills and so on
Thestephenmcraeub17_ESO wrote: »Artemiisia wrote: »I was fine when they nerf rune cage to 3.5sec and made them dodgeble, now this extra nerf they decided to do making it only 2sec, is uncalled for and totally unnecessary since, its so easy to break free from it, if you out of stamnia in my opnion when you get hit by the rune cage, you deserve a punishment which is brings. And you dont suffer any damage at all from it if you break free, which means sorcs wasted the magicka it cost to cast it
Fossilize, has immobilizing, stun, damage over time, roots and longer cc time than any other cc ingame, this needs a fix, and fast
and again it dont matter its a melee skill, since you wont cast it anyways if it was range, unless you are magicka DK, otherwise DKs has the best gap closer in the game chains, that dont cost anything if it dont work, givin you using the right morph of it.
Its not even about rune cage, tell me about any other cc ingame thats this strong now as DKs Fossilize, there is non that even comes close to it, in any classes, world skills and so on
No sorc is casting Rune Cage for the damage, that's just ridiculous. It's not "wasted magicka" if it doesn't do damage because the point of the skill is the hard CC stun. A good sorc can utilize that to help with their burst combo. A bad sorc will rely on the pitiful damage from Rune Cage and cry when it doesn't work.
You said immobilizing, and roots when describing Fossilize. That's the same thing. Stop trying to make the skill look like it's overperforming by exaggerating your BS. Also, it does not have damage over time. Just an instant cast damage that is very low. The duration of the CC is mostly irrelevant because a good player will break free instead of waiting for it to end. A bad player (or a player who is out of stamina, or who is just a tank) will allow the CC duration to end on any skill, but for most people, that spells certain death if you get CC'd by anyone who knows what they're doing.
Chains is the best gap closer in the game? Really? Do we even play the same game? The damage tied to chains is negligible, the only benefit it really has is empower (two stronger light attacks), and Major Expedition (the only skill besides rapids or accelerate that DKs can use for that buff, mind you). It certainly isn't useful, but the 1h&shield gap closer stuns the target. 2h gap closer always deals critical damage. And chains makes two light attacks 20% stronger? Weak. Don't pretend it's an amazing skill, it's ok at best. The free cost morph is garbage and nobody runs it offensively since most players can be pulled most of the time.
Fossilize is the strongest CC in the game, I will give you that. It's hard to deny that a skill that stuns, immobilizes, and deals damage isn't strong. But it doesn't need a nerf. It's pretty much the only skill that makes DKs able to still stand a chance in PvP. Without it, we'd be casting weak DOTs on people who would just be purging us nonstop, and we'd be trying to land whips that would always get dodged. Leap is another good skill DKs have, but that's really it for PvP.
But just because one class has the strongest something in the game, does that mean it should go away? Sorcs have the strongest shields in the game, are you willing to give that up? Sorcs have one of the strongest mobility skills in the game, should we get rid of streak? Bow has the strongest long range burst attack, should we get rid of snipe? Dual wield has one of the strongest spammable AoE undodgeable executes in the game, time to say bye-bye to steel tornado? Night blades have one of the cheapest and strongest long-range executes in the game, are you prepared to nerf killer's blade?
Just because a skill is good doesn't mean it needs to be nerfed or removed. It just means you need to learn to play to counter it.
Artemiisia wrote: »Thestephenmcraeub17_ESO wrote: »Artemiisia wrote: »I was fine when they nerf rune cage to 3.5sec and made them dodgeble, now this extra nerf they decided to do making it only 2sec, is uncalled for and totally unnecessary since, its so easy to break free from it, if you out of stamnia in my opnion when you get hit by the rune cage, you deserve a punishment which is brings. And you dont suffer any damage at all from it if you break free, which means sorcs wasted the magicka it cost to cast it
Fossilize, has immobilizing, stun, damage over time, roots and longer cc time than any other cc ingame, this needs a fix, and fast
and again it dont matter its a melee skill, since you wont cast it anyways if it was range, unless you are magicka DK, otherwise DKs has the best gap closer in the game chains, that dont cost anything if it dont work, givin you using the right morph of it.
Its not even about rune cage, tell me about any other cc ingame thats this strong now as DKs Fossilize, there is non that even comes close to it, in any classes, world skills and so on
No sorc is casting Rune Cage for the damage, that's just ridiculous. It's not "wasted magicka" if it doesn't do damage because the point of the skill is the hard CC stun. A good sorc can utilize that to help with their burst combo. A bad sorc will rely on the pitiful damage from Rune Cage and cry when it doesn't work.
You said immobilizing, and roots when describing Fossilize. That's the same thing. Stop trying to make the skill look like it's overperforming by exaggerating your BS. Also, it does not have damage over time. Just an instant cast damage that is very low. The duration of the CC is mostly irrelevant because a good player will break free instead of waiting for it to end. A bad player (or a player who is out of stamina, or who is just a tank) will allow the CC duration to end on any skill, but for most people, that spells certain death if you get CC'd by anyone who knows what they're doing.
Chains is the best gap closer in the game? Really? Do we even play the same game? The damage tied to chains is negligible, the only benefit it really has is empower (two stronger light attacks), and Major Expedition (the only skill besides rapids or accelerate that DKs can use for that buff, mind you). It certainly isn't useful, but the 1h&shield gap closer stuns the target. 2h gap closer always deals critical damage. And chains makes two light attacks 20% stronger? Weak. Don't pretend it's an amazing skill, it's ok at best. The free cost morph is garbage and nobody runs it offensively since most players can be pulled most of the time.
Fossilize is the strongest CC in the game, I will give you that. It's hard to deny that a skill that stuns, immobilizes, and deals damage isn't strong. But it doesn't need a nerf. It's pretty much the only skill that makes DKs able to still stand a chance in PvP. Without it, we'd be casting weak DOTs on people who would just be purging us nonstop, and we'd be trying to land whips that would always get dodged. Leap is another good skill DKs have, but that's really it for PvP.
But just because one class has the strongest something in the game, does that mean it should go away? Sorcs have the strongest shields in the game, are you willing to give that up? Sorcs have one of the strongest mobility skills in the game, should we get rid of streak? Bow has the strongest long range burst attack, should we get rid of snipe? Dual wield has one of the strongest spammable AoE undodgeable executes in the game, time to say bye-bye to steel tornado? Night blades have one of the cheapest and strongest long-range executes in the game, are you prepared to nerf killer's blade?
Just because a skill is good doesn't mean it needs to be nerfed or removed. It just means you need to learn to play to counter it.
to sum this up, why didnt you just learn to counter rune cage
Artemiisia wrote: »Thestephenmcraeub17_ESO wrote: »Artemiisia wrote: »I was fine when they nerf rune cage to 3.5sec and made them dodgeble, now this extra nerf they decided to do making it only 2sec, is uncalled for and totally unnecessary since, its so easy to break free from it, if you out of stamnia in my opnion when you get hit by the rune cage, you deserve a punishment which is brings. And you dont suffer any damage at all from it if you break free, which means sorcs wasted the magicka it cost to cast it
Fossilize, has immobilizing, stun, damage over time, roots and longer cc time than any other cc ingame, this needs a fix, and fast
and again it dont matter its a melee skill, since you wont cast it anyways if it was range, unless you are magicka DK, otherwise DKs has the best gap closer in the game chains, that dont cost anything if it dont work, givin you using the right morph of it.
Its not even about rune cage, tell me about any other cc ingame thats this strong now as DKs Fossilize, there is non that even comes close to it, in any classes, world skills and so on
No sorc is casting Rune Cage for the damage, that's just ridiculous. It's not "wasted magicka" if it doesn't do damage because the point of the skill is the hard CC stun. A good sorc can utilize that to help with their burst combo. A bad sorc will rely on the pitiful damage from Rune Cage and cry when it doesn't work.
You said immobilizing, and roots when describing Fossilize. That's the same thing. Stop trying to make the skill look like it's overperforming by exaggerating your BS. Also, it does not have damage over time. Just an instant cast damage that is very low. The duration of the CC is mostly irrelevant because a good player will break free instead of waiting for it to end. A bad player (or a player who is out of stamina, or who is just a tank) will allow the CC duration to end on any skill, but for most people, that spells certain death if you get CC'd by anyone who knows what they're doing.
Chains is the best gap closer in the game? Really? Do we even play the same game? The damage tied to chains is negligible, the only benefit it really has is empower (two stronger light attacks), and Major Expedition (the only skill besides rapids or accelerate that DKs can use for that buff, mind you). It certainly isn't useful, but the 1h&shield gap closer stuns the target. 2h gap closer always deals critical damage. And chains makes two light attacks 20% stronger? Weak. Don't pretend it's an amazing skill, it's ok at best. The free cost morph is garbage and nobody runs it offensively since most players can be pulled most of the time.
Fossilize is the strongest CC in the game, I will give you that. It's hard to deny that a skill that stuns, immobilizes, and deals damage isn't strong. But it doesn't need a nerf. It's pretty much the only skill that makes DKs able to still stand a chance in PvP. Without it, we'd be casting weak DOTs on people who would just be purging us nonstop, and we'd be trying to land whips that would always get dodged. Leap is another good skill DKs have, but that's really it for PvP.
But just because one class has the strongest something in the game, does that mean it should go away? Sorcs have the strongest shields in the game, are you willing to give that up? Sorcs have one of the strongest mobility skills in the game, should we get rid of streak? Bow has the strongest long range burst attack, should we get rid of snipe? Dual wield has one of the strongest spammable AoE undodgeable executes in the game, time to say bye-bye to steel tornado? Night blades have one of the cheapest and strongest long-range executes in the game, are you prepared to nerf killer's blade?
Just because a skill is good doesn't mean it needs to be nerfed or removed. It just means you need to learn to play to counter it.
to sum this up, why didnt you just learn to counter rune cage
Fossilize being unblockable and undodgeable is fine. What's not fine is the immobilization attached to it, especially vs. magicka chars. But well, it's not a Sorc skill, so people will say it's absolutely ok.
SilverPaws wrote: »Broken rune cage got fixed and you came here to call for nerfs on dks ?
If you have trouble with dks on mag sorc then it's just l2p issue.
Fossilize being unblockable and undodgeable is fine. What's not fine is the immobilization attached to it, especially vs. magicka chars. But well, it's not a Sorc skill, so people will say it's absolutely ok.
DKs don’t have the insane burst from range that MagSorcs do. DKs don’t even have a class based execute. Sure you can time leap for your “execute” but battle roar is also dk sustain. You have to fire your leaps. DKs are fine the way they are. Fossilize is fine the way it is. Give frags it’s stun back so all the magsorcs quit crying. Please.
Artemiisia wrote: »SilverPaws wrote: »Broken rune cage got fixed and you came here to call for nerfs on dks ?
If you have trouble with dks on mag sorc then it's just l2p issue.
It did get fixed in Wolfhunter dlc update, but the extra nerf from 3.5 sec to 2 sec is overkill
Stop with the nerfs. Stop crying because Sorc had a broken tool within its kit nerfed, the rest of your kit remains one of the strongest, if not the strongest in the game.
DK needs some form of hard CC to be effective. Sorc really doesn't, soft CC can do.
Chilly-McFreeze wrote: »Stop with the nerfs. Stop crying because Sorc had a broken tool within its kit nerfed, the rest of your kit remains one of the strongest, if not the strongest in the game.
DK needs some form of hard CC to be effective. Sorc really doesn't, soft CC can do.
Got a little hung up on the "sorcs can do with soft cc" part. Soft CC like Snares and even roots won't do anything to let them land their burst. Pulse/clench/Frags/Meteor can be blocked, all of these but the ultimate (+ wrath) can also be dodged. Plus besides that there is no snare in sorcs toolkit, Encase's root won't do anything to get their highly telegraphed burst through.
That's why they struggle against tanky opponents and permadodgers. But other than that, yes, rune cage needed counterplay because of the ability to land delayed, layered burst.
Which is ironic because without a way to ensure this burst sorcs are hardly more than a noob-canon. Leaves me with the impression that rune cage cannot be balanced for both sides and that the class is in dire need of a rework.
Fossilized does damage, stuns you, roots you, can’t be blocked.
But it’s working as intended.
Lulz.
LegendaryMage wrote: »Frags need to be reverted to what they used to be. Like, immediately.
LegendaryMage wrote: »Frags need to be reverted to what they used to be. Like, immediately.
Yes we need that stun back - so stupid that they ever changed it.
LegendaryMage wrote: »Frags need to be reverted to what they used to be. Like, immediately.
Yes we need that stun back - so stupid that they ever changed it.
The_Brosteen wrote: »Fossilized does damage, stuns you, roots you, can’t be blocked.
But it’s working as intended.
Lulz.
Where have you and everyone else been for the past forever that fossilize has existed. Why are people coming out of the woodwork now to say its broken?
People just like to complain about what shows up on their death recap, because people need dragons to slay.
UppGRAYxDD wrote: »They should have just made rune cage a 8m cast range like fossilize imo...
You salty sorcs still don't understand balancing. You think "hur our my OP skill got nerfed, so the other class surely is OP for having a skill like it"
No, start using your brains... Let's compare these two classes.
Shield stacking? DKs have this? Oh no that's a sorc thing.
Execute (that goes off automatically)? Oh would you looky there, DKs don't have an execute in sight.
Mobility? Oh, silly me DKs don't even know what mobility is such a slow and clunky class.
Delayed and timed burst that can instakill the exact instance a rune cage is set? You guessed it, nope Dks don't have that either.
So, stop crying. Without fossilize DKs which are already always getting nerfed and has been mid to bottom tier for some time now in PVP would be exceptionally worst off than Sorcs are now. If you want to base DKs skills off other classes, give us an execute, and all the extra special stuff that comes along with using the other classes.
Oh and rune cage could stun you and have a sorc kill you from half way across the map. That's not happing with a dk.
You salty sorcs still don't understand balancing. You think "hur our my OP skill got nerfed, so the other class surely is OP for having a skill like it"
No, start using your brains... Let's compare these two classes.
Shield stacking? DKs have this? Oh no that's a sorc thing.
Execute (that goes off automatically)? Oh would you looky there, DKs don't have an execute in sight.
Mobility? Oh, silly me DKs don't even know what mobility is such a slow and clunky class.
Delayed and timed burst that can instakill the exact instance a rune cage is set? You guessed it, nope Dks don't have that either.
So, stop crying. Without fossilize DKs which are already always getting nerfed and has been mid to bottom tier for some time now in PVP would be exceptionally worst off than Sorcs are now. If you want to base DKs skills off other classes, give us an execute, and all the extra special stuff that comes along with using the other classes.
Oh and rune cage could stun you and have a sorc kill you from half way across the map. That's not happing with a dk.
DKs can shield stack if they want to. Harness magicka AND Healing ward are both available to DKs. Sorcs need to shield stack as they will die in 2 hits otherwise. DKs do not, and are tanky enough just from class abilities. They don't need burst or an execute with the insane damage numbers they can pull. If there is a decent DK in your BG match, you can basically guarantee they will be top of the scoreboard damage wise. Plus, they have wings which fully counters a lot of ranged builds.