Lieblingsjunge wrote: »I've been playing Light Sloads/Skoria/Lich today in no-cp BGs. Except the random 1-shots that I have no clue where come from - I'm not dying that fast. Tested it against a magDK, going from Heavy => Light increased my dmg by 9% and made me take 9% more damage.
I get you're trying to wait for Skoria procs but the same could have been achieved with Slimecraw - Without sacrificing defence. Skoria's unpredictability and target selection can be problematic - Slimecraw is direct and specific.
To OP:
- Run 5 heavy.
- Don't build too defensive or you'll turn into a healbot/never get good at Templar - build for more damage and die repeatedly until you just don't anymore - If you're offensive on a Templar, you win the fight. If you're sitting back bar holding block and casting heals, you're probably going to lose.
- Don't run spinners, there's too many shields in the game at the minute and you're limiting your potential too much.
- Do not run Total Dark - You'll get done in and cockblock yourself vs any competent player. (Subjective as you may find it beneficial against noobs - My general verdict is no)
- Do not drop whatever morph of Focus you use for any reason.
- Vamp is optional; the recovery and dmg reductions are nice and Mist may well be a pre-requisite for new magplars but if you can learn to play without it, you'll be stronger for it.
- Templar is kiting 101 - Try and group enemies - Play to your surroundings, if you see a tunnel/doorway/staircase or a crate, using LOS or pulling groups into those funnels is a massive advantage to you - Especially if alone.
Run heavy. It’s got perfect synergy with the whole magplar kit. The extra healing, health, and resists allows you to actually benefit from the sweeps heal and extends your offensive window.
For a simple change you could put Wizard’s on your back bar, Heavy Shackle on your body, and 2pc Willpower front bar.
I’m running 5 Overwhelming Surge 5 Sload 2 Skoria in heavy. Tri-stat food, 3x tri-glyphs and atro mundus. Speed+Lingering pots. Inferno Destro+SnB. Next patch I’ll sub Impreg for sload and run 5 sturdy including shield. With the sload nerf and improvements to Templar next patch and Radiant being useful again I don’t think as much damage is required.
Also, Time Freeze is disgusting when used in synergy with sweeps and Destro ult/devouring swarm.
Templar struggles getting off the defense and onto offense so Surge, Skoria, and Time freeze all have excellent benefits for Magplar since they allow you to pressure and buy time to get your damage out. You have the ability to force someone to be defensive while you’re on defense and also a delayed aoe CC that lets you go offensive before it goes off knowing it will relieve massive pressure.
Oh, CP matter a lot
I have no clue how that can be sustainable in typical fight where you're focused by 2 decent opponents. Are you running with bunch of friends who help when you OOM?
I'm coming from playing a heavy armor stam DK for almost 3 years, so I definitely FEEL squishier lol. I'm getting better at Magplars (slowly!). There's lots of great advice in here that I'm definitely going to take advantage of. What would you guys recommend for skill setups?
Here we have another side of Templar - Nigtblades or Sorcs will outdamage you because of their fast strong nukes, and there always be situations when you are forced to block-heal no matter how good you're at damage dealing. Only real thing that punishes agressors is not your high but still clunky damage, it is Eclipse ability.
Run heavy. It’s got perfect synergy with the whole magplar kit. The extra healing, health, and resists allows you to actually benefit from the sweeps heal and extends your offensive window.
For a simple change you could put Wizard’s on your back bar, Heavy Shackle on your body, and 2pc Willpower front bar.
I’m running 5 Overwhelming Surge 5 Sload 2 Skoria in heavy. Tri-stat food, 3x tri-glyphs and atro mundus. Speed+Lingering pots. Inferno Destro+SnB. Next patch I’ll sub Impreg for sload and run 5 sturdy including shield. With the sload nerf and improvements to Templar next patch and Radiant being useful again I don’t think as much damage is required.
Also, Time Freeze is disgusting when used in synergy with sweeps and Destro ult/devouring swarm.
Templar struggles getting off the defense and onto offense so Surge, Skoria, and Time freeze all have excellent benefits for Magplar since they allow you to pressure and buy time to get your damage out. You have the ability to force someone to be defensive while you’re on defense and also a delayed aoe CC that lets you go offensive before it goes off knowing it will relieve massive pressure.
Oh, CP matter a lot
I have no clue how that can be sustainable in typical fight where you're focused by 2 decent opponents. Are you running with bunch of friends who help when you OOM?
Just a bit of theorycrafting, but would 2 Pirate Skeleton, 5 light Fortified Brass, 5 War Maiden work? I was thinking flame staff (do lightning staves boost Sweeps?) on front bar and sword and shield on back bar.
Just a bit of theorycrafting, but would 2 Pirate Skeleton, 5 light Fortified Brass, 5 War Maiden work? I was thinking flame staff (do lightning staves boost Sweeps?) on front bar and sword and shield on back bar.
WM buffs magic damage so without a second damage set, I can't see you pulling enough burst.
Also, the 5 set on Riposte is probably stronger than FB mathematically, though I'm not certain - But that would be before the 2-4 set bonuses from Riposte.
Lightning staves do boost sweeps.
Hmm...so maybe 2 Pirate Skeleton, 5 Spinners, 5 Wizard's Riposte with a lightning staff on front bar and sword and shield on back bar?
[*] Run 5 heavy.
[*] Do not run Total Dark - You'll get done in and cockblock yourself vs any competent player. (Subjective as you may find it beneficial against noobs - My general verdict is no)
[*] Run 5 heavy.
[*] Do not run Total Dark - You'll get done in and cockblock yourself vs any competent player. (Subjective as you may find it beneficial against noobs - My general verdict is no)
Heavy is not necessary, and you are missing out on valuable light armor passives. But you need some sort of dmg mitigation set like Wizards Riposte, Pariah, etc. You can also use Pirates monster for further dmg mitigation. It’s really a player’s choice, but once I made the change from Heavy armor and sword and board, I doubt I’ll ever go back.
As for Total Dark, I use it all the time. And every time someone says you can’t use it against a competent player, I just wonder why. Because I have used it against every known player imaginable. Total Dark is more of a reactive spell and works best on your defensive bar in my opinion. When your opponent begins their attack, you throw this on them, and suddenly they’ve dmg themselves 2-3 times, and you were healed 2-3 times for an insane amount, often more than whatever dmg they attempted to do to you. And this is when you go offensive on them.
But I find that having Toppling Charge on your offensive bar is necessary, too. Because you can’t rely on Total Dark alone as a cc. Against better players, they will wait for you to use Total Dark, break free, and now you cannot cc them at all. So you must switch it up between the two ccs. And it really helps to use Toppling Charge immediately after Total Dark as you can stun them before they can break free from Total Dark.
It just takes some practice, but Total Dark is one of our most powerful spells in my experience.
Notes: some other uses of Total Dark is using it on NPCs and pets. Those are free heals that you get. And since they can’t break free, you get free heals the entire duration.
[*] Run 5 heavy.
[*] Do not run Total Dark - You'll get done in and cockblock yourself vs any competent player. (Subjective as you may find it beneficial against noobs - My general verdict is no)
Heavy is not necessary, and you are missing out on valuable light armor passives. But you need some sort of dmg mitigation set like Wizards Riposte, Pariah, etc. You can also use Pirates monster for further dmg mitigation. It’s really a player’s choice, but once I made the change from Heavy armor and sword and board, I doubt I’ll ever go back.
As for Total Dark, I use it all the time. And every time someone says you can’t use it against a competent player, I just wonder why. Because I have used it against every known player imaginable. Total Dark is more of a reactive spell and works best on your defensive bar in my opinion. When your opponent begins their attack, you throw this on them, and suddenly they’ve dmg themselves 2-3 times, and you were healed 2-3 times for an insane amount, often more than whatever dmg they attempted to do to you. And this is when you go offensive on them.
But I find that having Toppling Charge on your offensive bar is necessary, too. Because you can’t rely on Total Dark alone as a cc. Against better players, they will wait for you to use Total Dark, break free, and now you cannot cc them at all. So you must switch it up between the two ccs. And it really helps to use Toppling Charge immediately after Total Dark as you can stun them before they can break free from Total Dark.
It just takes some practice, but Total Dark is one of our most powerful spells in my experience.
Notes: some other uses of Total Dark is using it on NPCs and pets. Those are free heals that you get. And since they can’t break free, you get free heals the entire duration.