Making crystal blast into a stun is a great idea. However, I don’t think that the base ability should lose any damage. Frags has lost enough damage over the years as is, and is already in such a dismal state compared to the one comparable skill in Merciless Reaolve/Assassins Will. Let me remind you that that Will does significantly more damage, is more controlled and can be saved/held on to, and comes on a skill that gives you minor force and a sustain buff. Talk about overloaded. Meanwhile, frags literally only does damage.
King_Thelon wrote: »Put the stun back on Crystal Frags. Have the accountability to admit when you've made a mistake, and the integrity to do something about it. Removing the damage from Rune Cage without compensating Mag Sorcs just rewinds the class to it's pre-Summerset status.
Telling your community to wait until Update 20 to address issues you've known about for months is straight up obnoxious and disrespectful to your player base, doubly so to those that provide that feedback.
xI_The_Owl_Ix wrote: »The lack of mention of niche playstyles like DK Healing or Nightblade/Templar/Sorc Tanking is disturbing.
I really dont hope thats how the community gets represented.
the devs are well aware of that and were informed about that, that only dk tanks are welcome due to engulfing flames and besides warden no other class is able to tank competitively.usmcjdking wrote: »I think the original change to incap was fine. This new change doesn't really do much as it doesn't change the manner in which incap was employed - it changes the frequency.
There were two issues with incap.
Heavy + Incap could outright nuke players into execute at little to no cost to the nightblade. Previous PTS change solved that issue by making the nightblade unable to replicate current live method of bursting an opponent by either a) making the NB get to dangerously low health b) adding a CC to the combo.
The other part was frequency. Frequency is largely a dueling or 1v1 issue which, while important, should not be weighted anywhere nearly as much as open world NB.
All this new change does is alleviate issue number two. I propose simply reverting it back to the original PTS design. A halfway decent player isn't going to die to a NB burst whom opens with an Incap first.
the change to incap only stunning, when your health is lower than your enemy's actually didnt change ganking at all, since there were easy ways to engage with less than 100% health. nightblades have passives increasing their max health by slotting specific class skills. you just had to slot such a skill on the bar, where incap is, so that when you switch to incap bar, your health is not 100% for a short duration. another possibility is to cast balance from mage guild skill line, which trades health for magicka. cast it and you can engage with less health than your enemy. also most stamina abilities stun when used in cloak or from stealth, so stunning the enemy is no issue at all. the new incap form at least reduces the frequency.
ZOS_GinaBruno wrote: »Below you'll find the topics we discussed with the Class Reps during our meeting last Friday, with the notes compiled by the Reps themselves. The main goal was to have them present the biggest pain points and concerns currently on the PTS in regards to combat balance (note this meeting occurred before PTS v4.1.2). This is not a list of everything that will be changing, and may not include every piece of feedback that was received. We also want to stress that some items may be addressed during this current PTS cycle, while others may be held until Update 20.
Nightblades
- Dominates ranged PvE DPS. Lots of off-healing, great sustain, strong numbers. Reps EMPHATICALLY emphasized the preferred resolution to this is *not* to nerf NB, rather to make it so the other classes feel just as strong and provide unique benefits to groups that can’t be acquired elsewhere via gear or such.
- Melee mageblade still needs work. Need to address Concealed, Assassin’s Blade, melee tools to avoid inadvertently buffing destro
Right now stamina seems to be just getting ignored and buried under the obvious bias for magicka that seems to be happening.
MAGICKA Nightblades dominate ranged PvE DPS NOT stamina. Stamina nightblades or anything stamina are NOT welcome in any trial that requires only ranged DPS. In fact stamina anything (except tanks) are not preferred in any end game content because magicka is easy mode with their built in shields and ability to off heal.
Do any of the so called class reps play stamina nightblade? There seems to be an absolute preference and BIAS toward magicka.
There seems to be no mention whatsoever of the issues those of us that play stamina nightblade have. Mainly the fact taht stamina nightblades are not welcome in certain vet trials, VAS being the glaring one. This is not acceptable!!!! It is not acceptable that I have to change my spec to magicka to be able to just get Vet AS or any other content completed.
Is this going to be discussed or are stam nightblades (all stam DPS honestly) going to be swept under the rug when it comes to end game PvE DPS????
ZOS_GinaBruno wrote: »Below you'll find the topics we discussed with the Class Reps during our meeting last Friday, with the notes compiled by the Reps themselves. The main goal was to have them present the biggest pain points and concerns currently on the PTS in regards to combat balance (note this meeting occurred before PTS v4.1.2). This is not a list of everything that will be changing, and may not include every piece of feedback that was received. We also want to stress that some items may be addressed during this current PTS cycle, while others may be held until Update 20.
Nightblades
- Dominates ranged PvE DPS. Lots of off-healing, great sustain, strong numbers. Reps EMPHATICALLY emphasized the preferred resolution to this is *not* to nerf NB, rather to make it so the other classes feel just as strong and provide unique benefits to groups that can’t be acquired elsewhere via gear or such.
- Melee mageblade still needs work. Need to address Concealed, Assassin’s Blade, melee tools to avoid inadvertently buffing destro
Right now stamina seems to be just getting ignored and buried under the obvious bias for magicka that seems to be happening.
MAGICKA Nightblades dominate ranged PvE DPS NOT stamina. Stamina nightblades or anything stamina are NOT welcome in any trial that requires only ranged DPS. In fact stamina anything (except tanks) are not preferred in any end game content because magicka is easy mode with their built in shields and ability to off heal.
Do any of the so called class reps play stamina nightblade? There seems to be an absolute preference and BIAS toward magicka.
There seems to be no mention whatsoever of the issues those of us that play stamina nightblade have. Mainly the fact taht stamina nightblades are not welcome in certain vet trials, VAS being the glaring one. This is not acceptable!!!! It is not acceptable that I have to change my spec to magicka to be able to just get Vet AS or any other content completed.
Is this going to be discussed or are stam nightblades (all stam DPS honestly) going to be swept under the rug when it comes to end game PvE DPS????
You can take a stamina in vAS or Cloudrest too (we usually have a stamplar with us in vAS) but true, stamina spots are Limited to 2-3 and the skill cap is higher than magicka.
ZOS_GinaBruno wrote: »
- Having a trial or dungeon mechanics favor being in melee would be a welcome change
Variety is the key here not favoritism and bias toward one spec.
ALL trials should be designed for a mixed group of DPS characters.
They should not favor either magicka or stamina
And Stamina needs to be changed to allow for some group utility and high ranged damage so that they can adapt to the situation at hand and not be pigeon holed into one role or another. Likewise magicka should be able to do melee damage if needed or they so choose.
BOTH magicka and stamina characters should be able to complete ANY and EVERY trial, dungeon or whatever in the game!!!
xI_The_Owl_Ix wrote: »The lack of mention of niche playstyles like DK Healing or Nightblade/Templar/Sorc Tanking is disturbing.
I really dont hope thats how the community gets represented.
Do any of the so called class reps play stamina nightblade? There seems to be an absolute preference and BIAS toward magicka.
There seems to be no mention whatsoever of the issues those of us that play stamina nightblade have. Mainly the fact taht stamina nightblades are not welcome in certain vet trials, VAS being the glaring one. This is not acceptable!!!! It is not acceptable that I have to change my spec to magicka to be able to just get Vet AS or any other content completed.
Is this going to be discussed or are stam nightblades (all stam DPS honestly) going to be swept under the rug when it comes to end game PvE DPS????
Nightblades
- Dominates ranged PvE DPS. Lots of off-healing, great sustain, strong numbers. Reps EMPHATICALLY emphasized the preferred resolution to this is *not* to nerf NB, rather to make it so the other classes feel just as strong and provide unique benefits to groups that can’t be acquired elsewhere via gear or such.
Liofa please tell us there is more missing from NB (and Sorc) tanking.
Do any of the so called class reps play stamina nightblade? There seems to be an absolute preference and BIAS toward magicka.
There seems to be no mention whatsoever of the issues those of us that play stamina nightblade have. Mainly the fact taht stamina nightblades are not welcome in certain vet trials, VAS being the glaring one. This is not acceptable!!!! It is not acceptable that I have to change my spec to magicka to be able to just get Vet AS or any other content completed.
Is this going to be discussed or are stam nightblades (all stam DPS honestly) going to be swept under the rug when it comes to end game PvE DPS????Nightblades
- Dominates ranged PvE DPS. Lots of off-healing, great sustain, strong numbers. Reps EMPHATICALLY emphasized the preferred resolution to this is *not* to nerf NB, rather to make it so the other classes feel just as strong and provide unique benefits to groups that can’t be acquired elsewhere via gear or such.
If you read the parts I bolded (ranged, off-healing) and still think this Nightblade paragraph is about Stamblade, I don't know what to say.
Liofa please tell us there is more missing from NB (and Sorc) tanking.
Sorry, not this meeting. They were already in the first meeting notes though so we did make sure they know ^^
ZOS_GinaBruno wrote: »
- Having a trial or dungeon mechanics favor being in melee would be a welcome change
Variety is the key here not favoritism and bias toward one spec.
ALL trials should be designed for a mixed group of DPS characters.
They should not favor either magicka or stamina
And Stamina needs to be changed to allow for some group utility and high ranged damage so that they can adapt to the situation at hand and not be pigeon holed into one role or another. Likewise magicka should be able to do melee damage if needed or they so choose.
BOTH magicka and stamina characters should be able to complete ANY and EVERY trial, dungeon or whatever in the game!!!
There's no content I can't complete on my stamina dps. I think the point they're getting at is a LOT of recent content has FAVORED ranged magic classes. This doesn't mean it can't be done on stam malee but its just a lot more forgiving on ranged magic. So yeah, it would be nice for some mechanics that flipped the META and were more forgiving to the malee over the ranged.
xI_The_Owl_Ix wrote: »The lack of mention of niche playstyles like DK Healing or Nightblade/Templar/Sorc Tanking is disturbing.
I really dont hope thats how the community gets represented.
What the ***?Warden healer are mostly happy
Relentless focus is the morph that gives the sustain buff, is The stam morph and bow proc deals less respective tooltip damage than the mag morph. Merciless resolve, the mag morph, is just increased damage (the source of those hard hitting bow procs) and a snare.Making crystal blast into a stun is a great idea. However, I don’t think that the base ability should lose any damage. Frags has lost enough damage over the years as is, and is already in such a dismal state compared to the one comparable skill in Merciless Reaolve/Assassins Will. Let me remind you that that Will does significantly more damage, is more controlled and can be saved/held on to, and comes on a skill that gives you minor force and a sustain buff. Talk about overloaded. Meanwhile, frags literally only does damage.
Fair, the assasins wil proc is brutal, probably one of the hardest hitting abilities in the game, but nighblades don't have curse and endless fury to combo with. If we are going to draw paralelism about the classes offensive combos, just looking at 1 skill is not the way to go. That being said, i wouln't be agaisnt a nerf of the assasins will proc damage.
What the ***?Warden healer are mostly happy
Healing mechanics of the warden are godawful. Clunky, slow, boring, have a lot of bugs. Fungal Growth still doesn't heal if target is on uneven terrain. Not to mention about double casting Budding Seeds. And Nature's Embrace - what kind of joke is that? I mean, yeah, every healer wants to be endangared by moving to the target that recently been hit by something.
Warden healer has no identity. Templar is mostly a burst healer, despite having the biggest amount of healing over time effects. Nightblade is dd\healer hybrid, mostly hot healer. DK and sorc...well, these guys also could use some work on their healing kit.
So the warden...well, unless it's clunky and bugged identity, he has no identity. Same applies to damage skills. Once again, slow, clunky, boring.
And btw, healing overall is still unrewarding in terms of mechanics.
ZOS_GinaBruno wrote: »
- Having a trial or dungeon mechanics favor being in melee would be a welcome change
Variety is the key here not favoritism and bias toward one spec.
ALL trials should be designed for a mixed group of DPS characters.
They should not favor either magicka or stamina
And Stamina needs to be changed to allow for some group utility and high ranged damage so that they can adapt to the situation at hand and not be pigeon holed into one role or another. Likewise magicka should be able to do melee damage if needed or they so choose.
BOTH magicka and stamina characters should be able to complete ANY and EVERY trial, dungeon or whatever in the game!!!
There's no content I can't complete on my stamina dps. I think the point they're getting at is a LOT of recent content has FAVORED ranged magic classes. This doesn't mean it can't be done on stam malee but its just a lot more forgiving on ranged magic. So yeah, it would be nice for some mechanics that flipped the META and were more forgiving to the malee over the ranged.
Yea people keep saying "you can complete any content with stam DPS" but the fact remains that stam players are being told to go magicka or go home. There is something wrong with that, it should not be that way and it needs to be fixed.
Joy_Division wrote: »ZOS_GinaBruno wrote: »
- Having a trial or dungeon mechanics favor being in melee would be a welcome change
Variety is the key here not favoritism and bias toward one spec.
ALL trials should be designed for a mixed group of DPS characters.
They should not favor either magicka or stamina
And Stamina needs to be changed to allow for some group utility and high ranged damage so that they can adapt to the situation at hand and not be pigeon holed into one role or another. Likewise magicka should be able to do melee damage if needed or they so choose.
BOTH magicka and stamina characters should be able to complete ANY and EVERY trial, dungeon or whatever in the game!!!
There's no content I can't complete on my stamina dps. I think the point they're getting at is a LOT of recent content has FAVORED ranged magic classes. This doesn't mean it can't be done on stam malee but its just a lot more forgiving on ranged magic. So yeah, it would be nice for some mechanics that flipped the META and were more forgiving to the malee over the ranged.
Yea people keep saying "you can complete any content with stam DPS" but the fact remains that stam players are being told to go magicka or go home. There is something wrong with that, it should not be that way and it needs to be fixed.
Maybe it's because both are true.
I saw a video from Mechanically Challenged where their entire DPS team was Nightblades - both stam and magicka -and they just missed burning the Maw boss by third platform. They love Stam NBs: bring as many as they can.
Your group/guild apparently runs differently: chasing an old meta and deciding their group comp based on what they heard works well, rather than experimenting and seeing for themselves what works best. No amount of Rep feedback is going to solve your group's issue. We can't help close-mindedness of the part of players.
I'd say a huge portion of the player base googles builds and strategies rather than actually testing and playing things to see for themselves. Unfortunately that is as true for a new player who just downloaded the game as it is for raid leads who g-kick their members for not running the approved Mundas stone.
ZOS_GinaBruno wrote: »Sorcerers: See above with Rune Cage
- Sorcs want frag to stun. What about a new Crystal Blast proc which ccs but doesn’t deal bonus damage? Could reduce the damage of the base ability and increase the damage of Crystal Frag’s proc to avoid the “high damage ability having a stun” issue
[...]- One example was Crystal Frags need to be brought up to level of Assassin’s Will
ZOS_GinaBruno wrote: »Sorcerers: See above with Rune Cage
- The PvE problem of being in raid just to provide Liquid Lightning synergy while being carried by inefficient gear was communicated.
As an example, someone mentioned comparing the damage of sorc’s frag to assassin’s will. But I can’t “hard cast” will, so while I could maybe understand increasing the damage of a proc’d frag but what’s the uptime on that like?
Is it more or less often then having to do 4-5 light attacks to proc will?