Amdar_Godkiller wrote: »Too insane to be real life:
"Nightblades say the answer is not a nerf. Suggest they buff sorc instead"
LOL
Yeah because if any class needs to be buffed to be brought in line with NB capablities, its the God-Mode, kill-stealing fricking 17K light attack Mag Sorcs!
LMAO!
You just can't make this sh*t up!
Just the skillset required to pull off the dps people complain about warrants the extra dps NB have in my opinion. For both mag and stam.
ZOS_GinaBruno wrote: »
- Having a trial or dungeon mechanics favor being in melee would be a welcome change
Variety is the key here not favoritism and bias toward one spec.
ALL trials should be designed for a mixed group of DPS characters.
They should not favor either magicka or stamina
And Stamina needs to be changed to allow for some group utility and high ranged damage so that they can adapt to the situation at hand and not be pigeon holed into one role or another. Likewise magicka should be able to do melee damage if needed or they so choose.
BOTH magicka and stamina characters should be able to complete ANY and EVERY trial, dungeon or whatever in the game!!!
Curious to hear from reps. Do you feel listened to?
I trust in the program, and the Individuals, but frankly the mess ZOS have made with cage & sorc alone makes me wonder what Impact the reps have. Either to changes or communication out of ZOS
Feels that forum 'noise' still gets the most impact to changes.
It's kind of a difficult question to answer. The things that are changing are all in the list of concerns we shared so I feel really good about that. This is the good part.
The only bad part is, especially as a PvE player, PvE didn't get any changes in terms of class balance. In a community where anything but Nightblade DPS is considered a meme, it's a bit difficult and saddening to see not much being done about it. Nightblades even got a slight buff since the enchantment changes benefit light attack users more than others. Nightblade DPS have amazing sustain and can hold a light attack rotation until the end of times while other classes have to heavy attack once at least every second rotation. This way, they will have more benefit compared to other classes even though it is a small difference.
I personally accepted this patch as a PvP balance patch and will be waiting for PvE balance in the next one.
It is all about their time. I know that they didn't have enough time to look at PvE and PvP both. I really wish they did though. I don't want to see at least 7 nightblades in my raids; I want to tank competitive runs with a non DK and heal with a non Templar. Hopefully the next 3 months will show the messed up part of PvE with incredible achievements and scores all having same group composition and classes. Only these can push them into doing some necessary balance changes, even though there are more than enough examples to show this problem in the current patch such as vMoL HM 3rd platform nuke with 9 Nightblade DDs.
Overall, PvP side looking good except class identity issues (Stamina Sorcerer and DK) and some classes being much weaker compared to others (Magicka Warden) while PvE is completely messed up for another 3 months.
So yeah, I have no definite answer to your question as a Class Rep who spends 90% of his time on PvE.
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
the new notes will be presented soon, so stay tuned and patient. i just gave those things about warden already in here, because of the little uproar;)
dont worry, the devs are looking into those things.
The CP/noCP divide is hurting PvP class balance also. I play noCP exclusively, and when people complain about shield stacking, I can only chuckle. Many problems - fancied or real - in PvP are CP exclusive problems (shield stacking, befoul and defiles, overpowered healing, stamina costs).
ZOS never really tried to solve that because it would mean balancing PvP for noCP first and adjust CP accordingly, while having to adjust PvE then too. I'd rather have the CP system scrapped entirely at this point.
As for PvE ZOS is in /shrug mode. Their vision is unclear. They never said what they want the classes to be, or how the content is meant. I don't think we'll see meaningful changes therefore.
WreckfulAbandon wrote: »The rune cage debacle was an epic fail. Over-buffed then gutted. Damage should have been removed, stun duration shortened, and range reduced to ~15-20m. Sorcs didn't need a roflstomp skill like summerset rune cage, just an instant where the opponent couldn't block or dodge our combo like they could for such a long time. Rune Cage being dodgeable puts sorcs back to square one where it's too easy to avoid the highly telegraphed combo. And you even went ahead and made defensive rune dodgeable too??? What's next, Hurricane no longer breaks Cloak?
NB's could already avoid msorc burst easily and they just got a golden ticket. But that's not all, they've gotten a lot of nice things lately. Shade buff. Oh and spectral bow stacks remain even after buff expires. They got a free pass from Sloads. But don't worry, Incap was "nerfed." All of this taken together is shameful from the NB's in the class rep program. NB's keep getting good things, and what do other classes get? Thanks for the Templar Rune buff I guess...
Frags will need a damage increase and the projectile needs to be faster if the plan is to make all sorc CC's dodgeable.
The CP/noCP divide is hurting PvP class balance also. I play noCP exclusively, and when people complain about shield stacking, I can only chuckle. Many problems - fancied or real - in PvP are CP exclusive problems (shield stacking, befoul and defiles, overpowered healing, stamina costs).
I'm predominantly noCP too and hadn't thought about how that changes perception. Gd point.
Honestly, we should have CP only for PVE and leave the whole PVP no cp, it will be way better for balancing and healthier
WreckfulAbandon wrote: »The rune cage debacle was an epic fail. Over-buffed then gutted. Damage should have been removed, stun duration shortened, and range reduced to ~15-20m. Sorcs didn't need a roflstomp skill like summerset rune cage, just an instant where the opponent couldn't block or dodge our combo like they could for such a long time. Rune Cage being dodgeable puts sorcs back to square one where it's too easy to avoid the highly telegraphed combo. And you even went ahead and made defensive rune dodgeable too??? What's next, Hurricane no longer breaks Cloak?
NB's could already avoid msorc burst easily and they just got a golden ticket. But that's not all, they've gotten a lot of nice things lately. Shade buff. Oh and spectral bow stacks remain even after buff expires. They got a free pass from Sloads. But don't worry, Incap was "nerfed." All of this taken together is shameful from the NB's in the class rep program. NB's keep getting good things, and what do other classes get? Thanks for the Templar Rune buff I guess...
Frags will need a damage increase and the projectile needs to be faster if the plan is to make all sorc CC's dodgeable.
the new notes will be presented soon, so stay tuned and patient. i just gave those things about warden already in here, because of the little uproar;)
dont worry, the devs are looking into those things.
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
I felt the same way..
I'm hoping as @Checkmath said they are looking into other things. Hopefully I don't have to wait another year.
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
I felt the same way..
I'm hoping as @Checkmath said they are looking into other things. Hopefully I don't have to wait another year.
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
I felt the same way..
I'm hoping as @Checkmath said they are looking into other things. Hopefully I don't have to wait another year.
Also my concern...
But we should know soon enough what zos thinks of their Warden community with pts dropping in a week
Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
I felt the same way..
I'm hoping as @Checkmath said they are looking into other things. Hopefully I don't have to wait another year.Waffennacht wrote: »Wardens: The not feeling loved disgruntlement was communicated
Various small quality of life improvements were suggestions brought up by the players were brought up, including:
Short buffs like Bird of Prey need to be longer
Swarm projectile too slow, double cast feels like a punishment, not engaging or rewarding gameplay
People will ask for a viable frost mage playstyle until it can be done
Sustain is too limited. Either reduce costs of Fissure and other magicka skills or increase magicka returned by Betty Netch
Nature’s Grasp rubber bands you. Other morph should burst heal the caster as well. Both morphs should begin healing as the skill is cast, not once you arrive at the target
PvE magden would benefit greatly from sustain buffs.
Warden healer are mostly happy
It was brought up that sustain is strained for PvE DPS and PvP in general
Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
The issue of a CC option was communicated, and ZOS indicated they are looking into it
Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
Stupidly short; stupidly ignores most of the discord discussions, all other classes got way more attention;
Dunno why I came back to this thread, but this is absolutely the reason I have 0 faith in the rep program
I felt the same way..
I'm hoping as @Checkmath said they are looking into other things. Hopefully I don't have to wait another year.
Also my concern...
But we should know soon enough what zos thinks of their Warden community with pts dropping in a week
Just be a little bit more patient. Pts of murkmire should be opened next monday and I, too, hope we will see some good changes.
WreckfulAbandon wrote: »The rune cage debacle was an epic fail. Over-buffed then gutted. Damage should have been removed, stun duration shortened, and range reduced to ~15-20m. Sorcs didn't need a roflstomp skill like summerset rune cage, just an instant where the opponent couldn't block or dodge our combo like they could for such a long time. Rune Cage being dodgeable puts sorcs back to square one where it's too easy to avoid the highly telegraphed combo. And you even went ahead and made defensive rune dodgeable too??? What's next, Hurricane no longer breaks Cloak?
NB's could already avoid msorc burst easily and they just got a golden ticket. But that's not all, they've gotten a lot of nice things lately. Shade buff. Oh and spectral bow stacks remain even after buff expires. They got a free pass from Sloads. But don't worry, Incap was "nerfed." All of this taken together is shameful from the NB's in the class rep program. NB's keep getting good things, and what do other classes get? Thanks for the Templar Rune buff I guess...
Frags will need a damage increase and the projectile needs to be faster if the plan is to make all sorc CC's dodgeable.
Agreed