its giving a class with so much timed burst - a strong CC thats the issue. if dk had rune- ie. fossilize it wouldnt be a problem, the problem is a class having all the skills- curse, frag, rune, endless fury- and a meteor- all capable of hitting in 1 second window- which is unavoidable- and unhealable. in isolation- rune isnt broken- but on a class that has that much power- it suddenly makes all the difference.
@DDuke
Should change the title to 4.1.4 Rune cage change is a joke.
No damage AND can be dodged.
Pick one, not both. The ability is useless, and I get to happily take it off my bar now.
But MagSorcs are now once again a sub-par class that cannot compete with top tier players when they are of the same skill level.
The class needs to be fixed. I can land an entire 4 GCD burst setup player on a player and have them shrug it off like nothing.
I have NO problem with Rune cage having a counter. But don't make it useless. It's now an ability that only CCs. No debuffs, no self buffs, no roots, and a measly 1k health passive heal. It's useless.
But no one cares about that.
No one cares that damage shields are the worst scaling defense against multiple players.
No one cares that a MagSorc can land an entire burst perfectly and the opponent can walk away unscathed.
No one cares that there are direct hard counters to MagSorcs only form of defense (block, Dodge, and resistance is useless to MagSorcs that depend on damage shields)
No one cares that EVERY class has a direct counter to a MagSorc burst (Wings, Purge, cloak, shimmering shield) two of which are slotted on every build.
No one cares that MagSorcs have been gutted of their mobility through Gap closers and perma roots/snares with no way to cleanse them
What they do care about is MagSorcs being able to kill players though.
That's unacceptable.
Now we need a meteor up, with 500 ultimate, Balorgh slotted, and have to rune cage precisely half a second after we drop a meteor so that the Rune cage either drops their block or forces them into a roll dodge and still get hit by meteor.
So we can only get a kill with our 180 (500) cost ultimate up. Cool.
Stamblades/permarollers are *** laughing though. They literally use the exact same reaction to our burst they've always used. Two seconds after curse is cast roll. Negated the Rune Cage, the frag, the burst, all with one roll. Easy peeezy. Talk about easy mode.
I'll still be out there though.
Came to figure out fury, curse, elemental weapons, and frags can all land at once without Rune Cage slotted
Of course it's EASILY countered, but our burst always has been. Will still land it the moment you make a mistake.
"Wrong on several accounts.
Sorcs have never in the history of this game been "sub-par", they've either been the strongest class or within top 2-3. For "sub-par", go play Warden or Templar.
How can you determine anyone's "skill level" in this game? Plenty of people are just getting carried by broken bull***. Like Rune Cage for example."
Is that way for 2-3 patches you saw them nonexistent in competitive dueling tournaments? There were literally separate tournaments for MagSorcs because they were not a competitive class, and any decent player has little to no chance at dying to even a GREAT MagSorc.
I personally thinking competitive dueling tournaments that eliminate *** cheese setups as a great means of testing or determining players skill levels.
"If you, as a sorcerer, the class with by far highest burst damage in the game, can land the entire burst combo on a player and that player just "shrugs it off like nothing", then that player would shrug off anything else as well.
Cheesy tank builds are a universal issue, not just a sorc one. I can't count the amount of times I've had to walk the other way because a 30k health mDK flapping wings approaches my bowblade."
Difference here being other classes have OTHER options. How many times have you gone into Cyrodiil and seen a MagSorc not running Curse, fury, and frag? And base their offensive playstyle around that. No such thing as a DoT build, sustained pressure, hit and run, whatever you want to call it MagSorc. Hell even if we ran these players out of Stamina it would take us 8 seconds (and a lot of luck), TWO full burst combos to even attempt to do enough damage to them to kill them. That's not even regarding the fact that our CCs (Reach and Streak, ignoring RC now because it's trash) last for a measly 1.5-2.5 seconds. Not even enough time to do anything.
That's really all you needed to say, but instead you decided to tag me with all this nonsense.
Nonsense? Legitimate problems are nonsense? Cool.
I care, I use them on my destro/resto mDK as well as primary defense. But that's how damage shields work - can't have it all. Invest in some well-fitted traits on gear (Impen is a waste) & play cautiously with LOS.
Dodge rolling on a Mag character is death. It should only be done in EXTREME scenarios. And if you build your character to synergize with Dodge rolling as a MagSorc (well fitted and stamina Regen) you're gimping your character into smaller damage shields and less Regen/damage elsewhere. Magicka characters aren't built to dodge roll as even a regular forget main defense
Same goes for every other class as well when fighting a tank. If your problem is that mSorcs lack sustained pressure (not burst) then say so.
Let's not make every class a carbon copy. Let MagSorcs be the burst class, I love it. But don't gimp our burst, leave us with a sub-par setup, then have us the king of a gimped burst and say we're viable.
Resistance, sure.
But block/dodge? Far from useless, unless you like getting bursted down/CC'd.
If you use shields as your only defense despite also having the capability to block/dodge roll that's on you.
Also, there are counters to all types of defense: Curse/Piercing Mark/AoE/Det Pots/Radiant Magelight etc etc vs Cloak, Major Defile vs Heals, melee damage/channel abilities vs Reflect etc
Back to the same argument as before.
Dodging does not synergize with damage shields or most magicka classes. If I dodge an attack 4 seconds into my damage shield cool I dodged the damage but my damage shield still expires and I can still be CC'd (more likely to be unable to break) and killed very easily.
Block? You know what I do use it A LOT. And it blocks a CC or big burst to my health, but damage shields still take full damage regardless. More times than not blocking is a waste of stamina because if you either have a damage shield up and it's useless or your health is showing and your risking a fear/fossilize/rune cage and instant death.
So block/dodge does NOT play well with damage shields. I wouldn't expect you to know that because you play a Stamblade. And honestly if you use damage shields on a MagDk you are playing that class soooo wrong and know nothing about a the intricate details of playing a class that DEPENDS on damage shields.
And the counters I was talking about were sloads, shield breaker, and Oblivion damage.
Eh, Wings only affects Light Attacks/Frag/Reach (Meteor, Curse & Fury still hit), Purge only removes Curse/Fury & Cloak is broken by Curse and practically unsustainable to use for long vs Sorcs.
What would you have these classes do, just roll over & die when a member of the sorc master race appears?
Removing sections of a MagSorcs burst removes the entire threat of the burst. Ever try killing a MagDk with Curse and Meteor? That'll do what 15k MAX with crits then they'll laugh at you for the next 5 minutes as you generate ultimate. Or ever try to kill a templar with just frags, light attacks and force pulse? They can heal once every 4-5 GCDs and be chilling. A good mNB/sNB will cloak just the frag/clench, there is no reason to cloak immediately after the curse as it's delayed, and you only need to remove a portion of the burst or the CC to riddle their burst unviable.
And no there should be counters, but let's realize how easy it is to counter a MagSorc, and realize when you die to a MagSorc it's a L2P issue and not because MagSorc OP plz Nerf.
Without any counterplay, yes. Is it so "unacceptable" though?
Too much counterplay is also a bad thing. Rune cage needed a change. Agreed. But they made it useless. Now classes that we stood no chance against we once again don't stand a chance against because we don't have the damage to kill them. 2-4k from rune cage and being able to use Meteor as an ultimate without it being countered brainlessly was very important in enabling a MagSorc to do enough damage when setup correctly.
We don't want easy kills. But we do want to be capable of killing other skilled players in a 1v1. Something we were unable to do 2 patches ago, REGARDLESS of OUR skill level.
Oh, god forbid you actually have to go through some effort to get a kill on a good player.
And even that combo can be countered (dodge roll after Meteor prompt dodges Rune Cage->block Meteor - or simply cloak after Curse & block) - otherwise I'd still be complaining about Rune Cage.
There is a huge difference between some effort and requiring an ultimate to kill a player (especially one that costs 500). Once upon a time ultimates were used when outnumbered, not as a part of regular burst to kill people (ehm Incap).
And I'd laugh if you tried either of those "counters" against me, a dodge roll would immediately be followed up with a streak stunning you, and I'm not sure if cloaking directly counts as a dodge? But if it works like on live Rune cage breaks cloak and the meteor would still hit as Rune cage stuns through cloak due to the one second delay.
Yes, they'll roll, they'll take a *** ton of damage from Curse (if cast every 3s, outdamages Vigor heals) and if you catch them with a CC or they run out of stamina, they die.
If you think it's such "easy mode" go play one. Speaking from experience I can say good sorcs have never had problems killing NBs - in fact they've been the best class at killing them for most of this game's lifespan.
Even if you cast Curse on cooldown you're only doing damage once every 5 GCD.
Cast Curse - 1
First second -2
Second second -3
Third second - 4
Explosion between this GCD and next
Recast- 5
If your Vigor doesn't out heal that I can give you build advice. And yes... If a Stamina Nightblade runs out of stamina they will die... If any class runs out of stamina they will die... Pointless to even bring that up but whatever.
MagSorcs have always been stamina nightblades counters. It's probably why you loathe them soo much. But it doesn't change the fact that a GREAT stamina nightblade can wear out a MagSorc who has to keep their shields up 24/7 regardless of taking damage, and if they slip can be incap surprise attacked for a quick death.
And I don't need to play one, I have friends that I've dueled with countless times, and they'll laugh and say good luck ever landing a frag. Even scrubs know to dodge 2-3 seconds after the curse lololol. Okay permarollers won't let you land anything that'll kill them. Great permarollers don't let you land anything that even hurts. Against a projectile build, especially ones like a MagNB or MagSorc permarollers have a very strong advantage, and with LoS they are borderline impossible to kill. It's just good MagSorcs counter cloak very well so stamblades think they are OP.
Good, that's exactly how it should be. Just like other classes; no guaranteed kills & skill matters.
No idea why you had to make an irrational rant just to come to a rational conclusion.
Of course you're okay with that. You roll 2.5-3 seconds after the curse and never get threaten by a MagSorc. It's easy to counter, especially for a build that relies on Dodge roll (yours). You just like being able to EASILY counter players, unless you think dodge rolling is skillful
"Wrong on several accounts.
Sorcs have never in the history of this game been "sub-par", they've either been the strongest class or within top 2-3. For "sub-par", go play Warden or Templar.
How can you determine anyone's "skill level" in this game? Plenty of people are just getting carried by broken bull***. Like Rune Cage for example."
Is that way for 2-3 patches you saw them nonexistent in competitive dueling tournaments? There were literally separate tournaments for MagSorcs because they were not a competitive class, and any decent player has little to no chance at dying to even a GREAT MagSorc.
I personally thinking competitive dueling tournaments that eliminate *** cheese setups as a great means of testing or determining players skill levels.
"If you, as a sorcerer, the class with by far highest burst damage in the game, can land the entire burst combo on a player and that player just "shrugs it off like nothing", then that player would shrug off anything else as well.
Cheesy tank builds are a universal issue, not just a sorc one. I can't count the amount of times I've had to walk the other way because a 30k health mDK flapping wings approaches my bowblade."
Difference here being other classes have OTHER options. How many times have you gone into Cyrodiil and seen a MagSorc not running Curse, fury, and frag? And base their offensive playstyle around that. No such thing as a DoT build, sustained pressure, hit and run, whatever you want to call it MagSorc. Hell even if we ran these players out of Stamina it would take us 8 seconds (and a lot of luck), TWO full burst combos to even attempt to do enough damage to them to kill them. That's not even regarding the fact that our CCs (Reach and Streak, ignoring RC now because it's trash) last for a measly 1.5-2.5 seconds. Not even enough time to do anything.
That's really all you needed to say, but instead you decided to tag me with all this nonsense.
Nonsense? Legitimate problems are nonsense? Cool.
I care, I use them on my destro/resto mDK as well as primary defense. But that's how damage shields work - can't have it all. Invest in some well-fitted traits on gear (Impen is a waste) & play cautiously with LOS.
Dodge rolling on a Mag character is death. It should only be done in EXTREME scenarios. And if you build your character to synergize with Dodge rolling as a MagSorc (well fitted and stamina Regen) you're gimping your character into smaller damage shields and less Regen/damage elsewhere. Magicka characters aren't built to dodge roll as even a regular forget main defense
Same goes for every other class as well when fighting a tank. If your problem is that mSorcs lack sustained pressure (not burst) then say so.
Let's not make every class a carbon copy. Let MagSorcs be the burst class, I love it. But don't gimp our burst, leave us with a sub-par setup, then have us the king of a gimped burst and say we're viable.
Resistance, sure.
But block/dodge? Far from useless, unless you like getting bursted down/CC'd.
If you use shields as your only defense despite also having the capability to block/dodge roll that's on you.
Also, there are counters to all types of defense: Curse/Piercing Mark/AoE/Det Pots/Radiant Magelight etc etc vs Cloak, Major Defile vs Heals, melee damage/channel abilities vs Reflect etc
Back to the same argument as before.
Dodging does not synergize with damage shields or most magicka classes. If I dodge an attack 4 seconds into my damage shield cool I dodged the damage but my damage shield still expires and I can still be CC'd (more likely to be unable to break) and killed very easily.
Block? You know what I do use it A LOT. And it blocks a CC or big burst to my health, but damage shields still take full damage regardless. More times than not blocking is a waste of stamina because if you either have a damage shield up and it's useless or your health is showing and your risking a fear/fossilize/rune cage and instant death.
So block/dodge does NOT play well with damage shields. I wouldn't expect you to know that because you play a Stamblade. And honestly if you use damage shields on a MagDk you are playing that class soooo wrong and know nothing about a the intricate details of playing a class that DEPENDS on damage shields.
And the counters I was talking about were sloads, shield breaker, and Oblivion damage.
Eh, Wings only affects Light Attacks/Frag/Reach (Meteor, Curse & Fury still hit), Purge only removes Curse/Fury & Cloak is broken by Curse and practically unsustainable to use for long vs Sorcs.
What would you have these classes do, just roll over & die when a member of the sorc master race appears?
Removing sections of a MagSorcs burst removes the entire threat of the burst. Ever try killing a MagDk with Curse and Meteor? That'll do what 15k MAX with crits then they'll laugh at you for the next 5 minutes as you generate ultimate. Or ever try to kill a templar with just frags, light attacks and force pulse? They can heal once every 4-5 GCDs and be chilling. A good mNB/sNB will cloak just the frag/clench, there is no reason to cloak immediately after the curse as it's delayed, and you only need to remove a portion of the burst or the CC to riddle their burst unviable.
And no there should be counters, but let's realize how easy it is to counter a MagSorc, and realize when you die to a MagSorc it's a L2P issue and not because MagSorc OP plz Nerf.
Without any counterplay, yes. Is it so "unacceptable" though?
Too much counterplay is also a bad thing. Rune cage needed a change. Agreed. But they made it useless. Now classes that we stood no chance against we once again don't stand a chance against because we don't have the damage to kill them. 2-4k from rune cage and being able to use Meteor as an ultimate without it being countered brainlessly was very important in enabling a MagSorc to do enough damage when setup correctly.
We don't want easy kills. But we do want to be capable of killing other skilled players in a 1v1. Something we were unable to do 2 patches ago, REGARDLESS of OUR skill level.
Oh, god forbid you actually have to go through some effort to get a kill on a good player.
And even that combo can be countered (dodge roll after Meteor prompt dodges Rune Cage->block Meteor - or simply cloak after Curse & block) - otherwise I'd still be complaining about Rune Cage.
There is a huge difference between some effort and requiring an ultimate to kill a player (especially one that costs 500). Once upon a time ultimates were used when outnumbered, not as a part of regular burst to kill people (ehm Incap).
And I'd laugh if you tried either of those "counters" against me, a dodge roll would immediately be followed up with a streak stunning you, and I'm not sure if cloaking directly counts as a dodge? But if it works like on live Rune cage breaks cloak and the meteor would still hit as Rune cage stuns through cloak due to the one second delay.
Yes, they'll roll, they'll take a *** ton of damage from Curse (if cast every 3s, outdamages Vigor heals) and if you catch them with a CC or they run out of stamina, they die.
If you think it's such "easy mode" go play one. Speaking from experience I can say good sorcs have never had problems killing NBs - in fact they've been the best class at killing them for most of this game's lifespan.
Even if you cast Curse on cooldown you're only doing damage once every 5 GCD.
Cast Curse - 1
First second -2
Second second -3
Third second - 4
Explosion between this GCD and next
Recast- 5
If your Vigor doesn't out heal that I can give you build advice. And yes... If a Stamina Nightblade runs out of stamina they will die... If any class runs out of stamina they will die... Pointless to even bring that up but whatever.
MagSorcs have always been stamina nightblades counters. It's probably why you loathe them soo much. But it doesn't change the fact that a GREAT stamina nightblade can wear out a MagSorc who has to keep their shields up 24/7 regardless of taking damage, and if they slip can be incap surprise attacked for a quick death.
And I don't need to play one, I have friends that I've dueled with countless times, and they'll laugh and say good luck ever landing a frag. Even scrubs know to dodge 2-3 seconds after the curse lololol. Okay permarollers won't let you land anything that'll kill them. Great permarollers don't let you land anything that even hurts. Against a projectile build, especially ones like a MagNB or MagSorc permarollers have a very strong advantage, and with LoS they are borderline impossible to kill. It's just good MagSorcs counter cloak very well so stamblades think they are OP.
Good, that's exactly how it should be. Just like other classes; no guaranteed kills & skill matters.
No idea why you had to make an irrational rant just to come to a rational conclusion.
Of course you're okay with that. You roll 2.5-3 seconds after the curse and never get threaten by a MagSorc. It's easy to counter, especially for a build that relies on Dodge roll (yours). You just like being able to EASILY counter players, unless you think dodge rolling is skillful
just a small reminder, that most people are not capable of dodging re-actively to a certain skill, additionally only medium armor classes will be able to dodge that frequently to avoid the stun.
just a small reminder, that most people are not capable of dodging re-actively to a certain skill, additionally only medium armor classes will be able to dodge that frequently to avoid the stun.
You answered it yourself. Defensive rune was mostly used against NBs and gankers, also to deplete DKs of stamina.
NBs did break free quite effectively even with the rune cage in the current stage... let alone dodgeable defensive rune.
They dodge everything, so def. rune will only be their 0,5sec annoyance and my 2.7k magicka loss.
just a small reminder, that most people are not capable of dodging re-actively to a certain skill, additionally only medium armor classes will be able to dodge that frequently to avoid the stun.
You answered it yourself. Defensive rune was mostly used against NBs and gankers, also to deplete DKs of stamina.
NBs did break free quite effectively even with the rune cage in the current stage... let alone dodgeable defensive rune.
They dodge everything, so def. rune will only be their 0,5sec annoyance and my 2.7k magicka loss.
so you cant counter one class anymore and that makes you mad?
so what would you suggest for both morphs, so that they are decent with some kind of counterplay?
so what would you suggest for both morphs, so that they are decent with some kind of counterplay?
Who's mad? )) I'm only displeased, that's all. Defensive rune was best used against that class. It saved your butt from gankers and NB combo-bitters. It lost the point now and makes no sense. Nobody complained about it and shouldn't be collateral with rune cage.
so what would you suggest for both morphs, so that they are decent with some kind of counterplay?
There are several routes one could go, and there have been suggestions by better players than I am (@Derra for example).
What I would find interesting is turning the damage into a DoT while keeping it undodgeable and unblockable. Shorten the animation so that it is as short as other instant cast abilities, for example Negate. Speed up travel time.
Another idea would be a debuff or a self buff as a secondary effect. Anything really. Defensive Rune should stay as it was in CWC.
so what would you suggest for both morphs, so that they are decent with some kind of counterplay?
Did defensive rune really need the counterplay? It´s not controllable and buggy (all pets even non ccable ones trigger it). It also never had counterplay in the past 2.5 years and wasn´t vastly used and basically never complained about. Why even touch it?
I think the offensive version isn´t balanceable with the sorc toolkit - because sorc already utilizes 4 offensive spells and to sacrifice another slot for anything that doesn´t add sustained pressure (aka dots) the ability has to be OP to be put on already cluttered bars.
Personally i´d have gone the route of bringing back frags cc and making defensive rune base ability with two different morph choices (debuff and dmg option?).
Or what feanor said - though i´m currently unsure if having unavoidable cc on sorc isn´t broken per se. It doesn´t fit the classes design with delayed burst.
so what would you suggest for both morphs, so that they are decent with some kind of counterplay?
Did defensive rune really need the counterplay? It´s not controllable and buggy (all pets even non ccable ones trigger it). It also never had counterplay in the past 2.5 years and wasn´t vastly used and basically never complained about. Why even touch it?
I think the offensive version isn´t balanceable with the sorc toolkit - because sorc already utilizes 4 offensive spells and to sacrifice another slot for anything that doesn´t add sustained pressure (aka dots) the ability has to be OP to be put on already cluttered bars.
Personally i´d have gone the route of bringing back frags cc and making defensive rune base ability with two different morph choices (debuff and dmg option?).
Or what feanor said - though i´m currently unsure if having unavoidable cc on sorc isn´t broken per se. It doesn´t fit the classes design with delayed burst.
when i was talking about counterplay, i meant counterplay to rune cage and not to defensive rune, since that one isnt controllable by the sorc itself.
Rune Cage is completely worthless now against NB gankers.RC is like a projectile now, and Wrobel has stated they want to give it a better visual.
Not that i agree with everything he said but what are you even talking about.
Sorcerers have won dueling tournaments in the past (e.g. Mythical Playground tournament of 2016, one of the biggest tournaments in PC EU).
Not that it matters tho, the current dueling scene is a toxic wasteland where fun goes to die. If you think mag sorcs have it rough there, go try a medium armor build.
Or anything that isn't a bloody tank with Sloads & Bleeds.
Not that i agree with everything he said but what are you even talking about.
Sorcerers have won dueling tournaments in the past (e.g. Mythical Playground tournament of 2016, one of the biggest tournaments in PC EU).
Not that it matters tho, the current dueling scene is a toxic wasteland where fun goes to die. If you think mag sorcs have it rough there, go try a medium armor build.
Or anything that isn't a bloody tank with Sloads & Bleeds.
He is talking about the 2-3 patches before summerset and non cheese setups and you went back to 2016 and the most cheesy setups you can possibly play ? Is this how you are rarely wrong? By creating a straw man anytime you are actually wrong just to make it look that you are right?
Go and watch the entire series of legend tournaments before summerset without cheesy crap. Msorc was competing with magplar for worst class. And thats because magplar had inadequate representation.
Not that i agree with everything he said but what are you even talking about.
Sorcerers have won dueling tournaments in the past (e.g. Mythical Playground tournament of 2016, one of the biggest tournaments in PC EU).
Not that it matters tho, the current dueling scene is a toxic wasteland where fun goes to die. If you think mag sorcs have it rough there, go try a medium armor build.
Or anything that isn't a bloody tank with Sloads & Bleeds.
He is talking about the 2-3 patches before summerset and non cheese setups and you went back to 2016 and the most cheesy setups you can possibly play ? Is this how you are rarely wrong? By creating a straw man anytime you are actually wrong just to make it look that you are right?
Go and watch the entire series of legend tournaments before summerset without cheesy crap. Msorc was competing with magplar for worst class. And thats because magplar had inadequate representation.
I go back to 2016 because that's the last big dueling tournament on PC EU I remember. Duels are dead here. Irrelevant.
Too many *** tank builds.
Edit: there actually was a smaller dueling tournament back in last December now that I recall - a mSorc came 2nd place while a S&B tankblade won.
That said, the Alik'r dueling spot is on the way to Clothier Survey so I do stop by from time to time to see if the meta is any healthier. Pet sorcerers were widely considered the strongest dueling class in CWC patch (yes, after Frag nerfs) & everyone I saw playing one kept wrecking people.
Last patch (Dragon Bones) I wouldn't know though, stopped doing crafting writs for a while.
It's entirely possible the sorcs on PC EU just happen to be better at the game than on NA & perceptions differ because of that (I hope I didn't just trigger anyone with this speculation).
Also if you read the second paragraph of my sentence, I really couldn't care less about cheesy pet sorcs fighting cheesy tank builds with bleeds & oblivion damage.
You can complain about mSorc not being top dog in duels anymore (atleast on PC NA), but meanwhile medium armor builds don't even show up at duel spot because of how toxic the meta is.