RaddlemanNumber7 wrote: »RaddlemanNumber7 wrote: »Has anyone else been in IC? Have you seen any evidence that the alleged anniversary event is active?
I went in just now. The Telvar Merchant isn't selling Platinum like it says in the patch notes. The mobs in the sewers outside the pact base are dropping the same Telvar as on the Live server.
How strange, spooky even. It all seems to have started now. Double Telvar from those IC mobs, Witchmother Olyve has put in an appearance, and my bones have showed up along with the double xp. Still no Platinum on the General Telvar Merchant though.
Mystrius_Archaion wrote: »ZOS_GinaBruno wrote: »
Special Merchant & Event Tickets
Event Tickets are a special new currency that can only be earned by participating in Holidays, DLC Celebrations, and other in-game events. Event Tickets are account-wide, so an Event Ticket earned on one character is accessible to another character immediately. You can hold up to a maximum of 10 Event Tickets on your account, and Event Tickets cannot be traded, mailed, or banked.
- The first event to feature Event Tickets will be the Witches Festival, which is being turned on during this PTS patch. You'll be able to earn one Event Ticket per day, per account, by defeating any boss monster during the Witches Festival.
- You can spend your Event Tickets at the Impresario, found just north of Vulkhel Guard in Auridon, southeast of Davon's Watch in Stonefalls, and east of Daggerfall in Glenumbra. During the Witches Festival, she will be selling an Emerald Indrik Feather for 10 Event Tickets each.
- This unique, account-bound Legendary Feather is a Runebox Fragment; the remaining three Runebox Fragments will become available during future events.
- While we won't spoil what they combine into just yet, be aware that the thing they create when combined will also be account-bound and untradeable.
So will the runebox fragments from the old Events still be avaible to players who didnt participate in the previous one?
Cause if Not you wont be able to get the reward if you miss one of the Events.
Also i can only earn one Ticket per day in my Account. For example new players who startet playing before the last event cant get enough Tickets to buy all of the runebox if they are even avaible to buy.
The event tickets are only for the new item, the feather. The old runeboxes still drop the same exact way they always did.
ZOS_GinaBruno wrote: »
Siege
- The damage effects from Scattershot, Oil Pot and Meatbag will now last 4.5 seconds instead of 8 seconds.
Peekachu99 wrote: »Magicka wardens are in a totally great state apparently.
Arctic Blast still scales from max health and still ticks every 2 seconds.
Wonderful lol
Arctic Blast is for tanks, obviously. Not everything in this game is for MAXDEEPS and the idea that it should be is myopic and ignorant about game design. It’s also a great skill since it basically gives minor maim too (chill effect)—almost a guarantee with the Warden’s passive.
I wonder if the Dremora Plunder skull will be a guaranteed drop on each boss type each day. Allowing for 7 total motifs to be earned per day. Or if completing a boss only provides a chance.
Will the dremora plunder skulls be a 100% drop on the bosses and will the dremora plunder skull contain the respective motif with a 100% chance?
Does Plunderskulltype: Arena require vet or does normal drop aswell?
Can the Arenas be normal or veteran for the Dremora motifs as well?
Overall this sounds pretty cool, but will the double resources apply to harvest nodes in open world Cyrodiil? Cause to my knowledge, there aren't any nodes in the imperial city.
Pyr0xyrecuprotite wrote: »if you are away on vacation at the time when witching event comes out, is there any way to ever get the special runebox?
Can we trade and sell Dremora motifs to other players?
Pyr0xyrecuprotite wrote: »@ZOS_MSchroeder,
During the Witching/halloween event, "Event tickets" are account-wide and restricted to one drop per day (from first boss killed). Can you please clarify if dremora plunder skulls are restricted to one (of each type) per day per character or per account? Thanks!
ZOS_MSchroeder wrote: »I wonder if the Dremora Plunder skull will be a guaranteed drop on each boss type each day. Allowing for 7 total motifs to be earned per day. Or if completing a boss only provides a chance.Will the dremora plunder skulls be a 100% drop on the bosses and will the dremora plunder skull contain the respective motif with a 100% chance?
Dremora Plunder Skulls, and the Dremora Motifs within, are a guaranteed drop. For instance, the very first Delve Boss you kill will always drop a Dremora Plunder Skull, and that Dremora Plunder Skull will always have a Dremora Motif Chapter (which will be either Staves or Belts). After that, you won't get any more Dremora Plunder Skulls from killing Delve bosses until the next day. However, you can still go and kill, say, a World Boss and get their Dremora Plunder Skull, which will also be a guaranteed drop with a guaranteed Motif Chapter (which will either be Shoulders or Axes). You could then move on to kill a Public Dungeon boss for its Plunder Skull and Dremora Motif Chapter, and so on, until you had killed one of each type of boss – meaning you can obtain 7 different Dremora Plunder Skulls, and thus 7 different Dremora Motif Chapters, in a day.Does Plunderskulltype: Arena require vet or does normal drop aswell?Can the Arenas be normal or veteran for the Dremora motifs as well?
For Arenas, Trials, and Dungeons, the Dremora Plunder Skulls will drop from only the final boss, but it will drop on Normal or Veteran Mode. You never need to participate in Veteran Mode content to obtain a Dremora Plunder Skull or a Dremora Motif Chapter.Overall this sounds pretty cool, but will the double resources apply to harvest nodes in open world Cyrodiil? Cause to my knowledge, there aren't any nodes in the imperial city.
The double resource nodes for the Imperial City Celebration only apply within the Imperial City, and do not apply to Cyrodiil at large. You're right that there aren't many resource nodes in the Imperial City, but there are a scant few - and we wanted to make sure all Celebrations provide doubled resource node yields, whether it's a place like the Imperial City (which has few resource nodes) or Wrothgar (which has many).Pyr0xyrecuprotite wrote: »if you are away on vacation at the time when witching event comes out, is there any way to ever get the special runebox?
Yes, there will be a way. The mechanic will become a lot clearer after the Witches Festival ends, and the next event starts.Can we trade and sell Dremora motifs to other players?
Dremora Motif chapters are fully tradeable and sellable.
ZOS_MSchroeder wrote: »Pyr0xyrecuprotite wrote: »if you are away on vacation at the time when witching event comes out, is there any way to ever get the special runebox?
Yes, there will be a way. The mechanic will become a lot clearer after the Witches Festival ends, and the next event starts.
Merlin13KAGL wrote: »I'm glad we won't have to be blasting a boss once every 3 minutes. I'm full up on tree branches.
The once per day per content is actually kind of a nice change. I'm actually arguing in favor of ZoS here (which is not a frequent occurance.)
For those arguing against having to do certain content:
- You're not obligated. (Keep reading)
- You can do them on normal. PuG groups will crank out normals simply for purpose of these rewards.
- I suspect they're wanting to promote trade and player interaction. If you have X and need Y, let the X players do X content and the Y players do Y content, and it all works out in the end.
- It's also trying to spread the content love, and possibly get some people out of their normal comfort zone.
- They may also be trying to space it out so you don't necessarily have to get the full motif in a single event running. Which is also not necessarily bad.
@Mystrius_ArchaionMystrius_Archaion wrote: »Merlin13KAGL wrote: »I'm glad we won't have to be blasting a boss once every 3 minutes. I'm full up on tree branches.
The once per day per content is actually kind of a nice change. I'm actually arguing in favor of ZoS here (which is not a frequent occurance.)
For those arguing against having to do certain content:
- You're not obligated. (Keep reading)
- You can do them on normal. PuG groups will crank out normals simply for purpose of these rewards.
- I suspect they're wanting to promote trade and player interaction. If you have X and need Y, let the X players do X content and the Y players do Y content, and it all works out in the end.
- It's also trying to spread the content love, and possibly get some people out of their normal comfort zone.
- They may also be trying to space it out so you don't necessarily have to get the full motif in a single event running. Which is also not necessarily bad.
1) We're not obligated to play their game either or pay them money for things.
2) Normal is still a pain especially since all the PUGs will likely be people who never did it before, not experienced leaders and such. It will be a clusterf***!
3) Nobody is going to trade for the easier to get solo ones if they are all guaranteed drops. The trial players will, again, just get more rich off of everyone else when they jack prices through the moon.
4) The comfort zone exists for a reason. You don't get people trying trials because of other people. It takes too much time and can just self destruct far too easily. The first wipe and I bet money at least 3 people quit looking for another group and leave the rest of the people there unable to complete it at all.
5) The motif is only for this event so far as we know. They'll probably have another one for another event, just like the Worm Cult motif was for the anniversary event only.
And there still is the problem of newer, or just worse, players who both don't have the ability to do the trials or some other content(like maelstrom arena) and don't have the gold to buy it either especially at the stupid high prices this will have on traders.
This is just a huge mistake and the wrong way to go about "enticing people to play with fun" because it is not fun. It's a damn job.
I'm tired of it. If this goes live as is then my money is officially locked away from ZOS and on hold until I can buy my next PC, or build it, and just go with Skyrim, VR or not, since I already own that and don't have to deal with bonehead crap updates.
Merlin13KAGL wrote: »@Mystrius_ArchaionMystrius_Archaion wrote: »Merlin13KAGL wrote: »I'm glad we won't have to be blasting a boss once every 3 minutes. I'm full up on tree branches.
The once per day per content is actually kind of a nice change. I'm actually arguing in favor of ZoS here (which is not a frequent occurance.)
For those arguing against having to do certain content:
- You're not obligated. (Keep reading)
- You can do them on normal. PuG groups will crank out normals simply for purpose of these rewards.
- I suspect they're wanting to promote trade and player interaction. If you have X and need Y, let the X players do X content and the Y players do Y content, and it all works out in the end.
- It's also trying to spread the content love, and possibly get some people out of their normal comfort zone.
- They may also be trying to space it out so you don't necessarily have to get the full motif in a single event running. Which is also not necessarily bad.
1) We're not obligated to play their game either or pay them money for things.
2) Normal is still a pain especially since all the PUGs will likely be people who never did it before, not experienced leaders and such. It will be a clusterf***!
3) Nobody is going to trade for the easier to get solo ones if they are all guaranteed drops. The trial players will, again, just get more rich off of everyone else when they jack prices through the moon.
4) The comfort zone exists for a reason. You don't get people trying trials because of other people. It takes too much time and can just self destruct far too easily. The first wipe and I bet money at least 3 people quit looking for another group and leave the rest of the people there unable to complete it at all.
5) The motif is only for this event so far as we know. They'll probably have another one for another event, just like the Worm Cult motif was for the anniversary event only.
And there still is the problem of newer, or just worse, players who both don't have the ability to do the trials or some other content(like maelstrom arena) and don't have the gold to buy it either especially at the stupid high prices this will have on traders.
This is just a huge mistake and the wrong way to go about "enticing people to play with fun" because it is not fun. It's a damn job.
I'm tired of it. If this goes live as is then my money is officially locked away from ZOS and on hold until I can buy my next PC, or build it, and just go with Skyrim, VR or not, since I already own that and don't have to deal with bonehead crap updates.
- People will sell them cheap as the event goes on.
- You'll get PuGs that pick up zone chat strictly for motif farm, including some that can probably 4-6 man norm's just to crank them out. Same for Dungeons and possibly even DSA You can norm HRC/AA in like 10-15 minutes.
- People will trade for missing pieces. For every type of content you don't like, someones else adores it and vice versa.
- People will give them away towards the end, simply to keep them from lingering in their inventory for months.
- Any remotely leftover pieces, will drop in price ridiculously fast the further from the even we get, because people will always need room for the next available item.
Worst case scenario, if you don't finish the motif this round, I'm sure it will be available again - they always are.
This is tons better then camping out every 3 minutes and trying to get a hit in on some remote boss in the 2.3 seconds the groups take to truly execute them.
It's all bonus stuff. And you only have to do one thing a day for the feather. I'm not sure exactly what you're expecting?
Merlin13KAGL wrote: »@Mystrius_ArchaionMystrius_Archaion wrote: »Merlin13KAGL wrote: »I'm glad we won't have to be blasting a boss once every 3 minutes. I'm full up on tree branches.
The once per day per content is actually kind of a nice change. I'm actually arguing in favor of ZoS here (which is not a frequent occurance.)
For those arguing against having to do certain content:
- You're not obligated. (Keep reading)
- You can do them on normal. PuG groups will crank out normals simply for purpose of these rewards.
- I suspect they're wanting to promote trade and player interaction. If you have X and need Y, let the X players do X content and the Y players do Y content, and it all works out in the end.
- It's also trying to spread the content love, and possibly get some people out of their normal comfort zone.
- They may also be trying to space it out so you don't necessarily have to get the full motif in a single event running. Which is also not necessarily bad.
1) We're not obligated to play their game either or pay them money for things.
2) Normal is still a pain especially since all the PUGs will likely be people who never did it before, not experienced leaders and such. It will be a clusterf***!
3) Nobody is going to trade for the easier to get solo ones if they are all guaranteed drops. The trial players will, again, just get more rich off of everyone else when they jack prices through the moon.
4) The comfort zone exists for a reason. You don't get people trying trials because of other people. It takes too much time and can just self destruct far too easily. The first wipe and I bet money at least 3 people quit looking for another group and leave the rest of the people there unable to complete it at all.
5) The motif is only for this event so far as we know. They'll probably have another one for another event, just like the Worm Cult motif was for the anniversary event only.
And there still is the problem of newer, or just worse, players who both don't have the ability to do the trials or some other content(like maelstrom arena) and don't have the gold to buy it either especially at the stupid high prices this will have on traders.
This is just a huge mistake and the wrong way to go about "enticing people to play with fun" because it is not fun. It's a damn job.
I'm tired of it. If this goes live as is then my money is officially locked away from ZOS and on hold until I can buy my next PC, or build it, and just go with Skyrim, VR or not, since I already own that and don't have to deal with bonehead crap updates.
- People will sell them cheap as the event goes on.
- You'll get PuGs that pick up zone chat strictly for motif farm, including some that can probably 4-6 man norm's just to crank them out. Same for Dungeons and possibly even DSA You can norm HRC/AA in like 10-15 minutes.
- People will trade for missing pieces. For every type of content you don't like, someones else adores it and vice versa.
- People will give them away towards the end, simply to keep them from lingering in their inventory for months.
- Any remotely leftover pieces, will drop in price ridiculously fast the further from the even we get, because people will always need room for the next available item.
Worst case scenario, if you don't finish the motif this round, I'm sure it will be available again - they always are.
This is tons better then camping out every 3 minutes and trying to get a hit in on some remote boss in the 2.3 seconds the groups take to truly execute them.
It's all bonus stuff. And you only have to do one thing a day for the feather. I'm not sure exactly what you're expecting?
ZOS_GinaBruno wrote: »
Few changes meaning 3. 3 total changes.
A few fairly accurate life rules:Mystrius_Archaion wrote: »You think people will be nice and generous and not charge as much as they can being selfish, but I have learned to never underestimate the greed and selfishness of players. Even the generous are only that way because they hope for generosity in return when they need it someday.
FYI, I doubt anybody capable of running trials is going to pass on running the other content that practically everyone is capable of completing so that they don't have to trade for "pieces they need". They'll be getting the most difficult to get ones that will command a premium price and also getting the others.
Also when they are no longer available with the event end, the price will go up on these, depending on supply from the event. Anything limited enough that can still generate demand will be inflated by resellers too.
@RaddlemanNumber7 I haven't forgotten anything.RaddlemanNumber7 wrote: »You seem to have forgotten that these Dremora Punder Skulls are one of each type per account per day. No one is going to be "cranking them out".
Mystrius_Archaion wrote: »Merlin13KAGL wrote: »I'm glad we won't have to be blasting a boss once every 3 minutes. I'm full up on tree branches.
The once per day per content is actually kind of a nice change. I'm actually arguing in favor of ZoS here (which is not a frequent occurance.)
For those arguing against having to do certain content:
- You're not obligated. (Keep reading)
- You can do them on normal. PuG groups will crank out normals simply for purpose of these rewards.
- I suspect they're wanting to promote trade and player interaction. If you have X and need Y, let the X players do X content and the Y players do Y content, and it all works out in the end.
- It's also trying to spread the content love, and possibly get some people out of their normal comfort zone.
- They may also be trying to space it out so you don't necessarily have to get the full motif in a single event running. Which is also not necessarily bad.
1) We're not obligated to play their game either or pay them money for things.
2) Normal is still a pain especially since all the PUGs will likely be people who never did it before, not experienced leaders and such. It will be a clusterf***!
3) Nobody is going to trade for the easier to get solo ones if they are all guaranteed drops. The trial players will, again, just get more rich off of everyone else when they jack prices through the moon.
4) The comfort zone exists for a reason. You don't get people trying trials because of other people. It takes too much time and can just self destruct far too easily. The first wipe and I bet money at least 3 people quit looking for another group and leave the rest of the people there unable to complete it at all.
5) The motif is only for this event so far as we know. They'll probably have another one for another event, just like the Worm Cult motif was for the anniversary event only.
And there still is the problem of newer, or just worse, players who both don't have the ability to do the trials or some other content(like maelstrom arena) and don't have the gold to buy it either especially at the stupid high prices this will have on traders.
This is just a huge mistake and the wrong way to go about "enticing people to play with fun" because it is not fun. It's a damn job.
I'm tired of it. If this goes live as is then my money is officially locked away from ZOS and on hold until I can buy my next PC, or build it, and just go with Skyrim, VR or not, since I already own that and don't have to deal with bonehead crap updates.
Contraptions wrote: »Is the Dremora motif drop cooldown for each category per account per day or per character per day?