Dremora Motif Acquisition:
Overall I think this is a great idea - different chapters from different sources to make filling out your missing chapters easier.
BUT
I think Arena and Trials need to be removed and the chapters spread among the remaining. A lot of players do not do this level of content (technically Arenas are Trials). Holiday Events are much anticipated among the player base and putting in the Arenas and Trials makes the entire event a less accessible.
1. MA requires Orsinium DLC
2. DSA usually is pre-made groups and the casual players are likely to find even Normal quite frustrating
3. Normal Trials do seem to be pugged more often, but they definitely don't seem to take lower level players (sub CP160) often and casual players may not be sufficiently geared and get some grief about their poor performance - seeing as they never intended to run this sort of content but the want the motif chapter...
Other than that - the sources are great and accessible!
Move those into pvp
RDMyers65b14_ESO wrote: »UGH! Forcing us to do trials to get motif pieces. Not good, ZOS.
Dro'Mathra
Celestial
@zos_chris @zos_holden @zos_edward
Will the dremora plunder skulls be a 100% drop on the bosses and will the dremora plunder skull contain the respective motif with a 100% chance?
Mystrius_Archaion wrote: »dayDremora Motif Acquisition:
Overall I think this is a great idea - different chapters from different sources to make filling out your missing chapters easier.
BUT
I think Arena and Trials need to be removed and the chapters spread among the remaining. A lot of players do not do this level of content (technically Arenas are Trials). Holiday Events are much anticipated among the player base and putting in the Arenas and Trials makes the entire event a less accessible.
1. MA requires Orsinium DLC
2. DSA usually is pre-made groups and the casual players are likely to find even Normal quite frustrating
3. Normal Trials do seem to be pugged more often, but they definitely don't seem to take lower level players (sub CP160) often and casual players may not be sufficiently geared and get some grief about their poor performance - seeing as they never intended to run this sort of content but the want the motif chapter...
Other than that - the sources are great and accessible!
Move those into pvp
No, that's even less accessible or interesting.
@zos_chris @zos_holden @zos_edward
Will the dremora plunder skulls be a 100% drop on the bosses and will the dremora plunder skull contain the respective motif with a 100% chance?
Mystrius_Archaion wrote: »dayDremora Motif Acquisition:
Overall I think this is a great idea - different chapters from different sources to make filling out your missing chapters easier.
BUT
I think Arena and Trials need to be removed and the chapters spread among the remaining. A lot of players do not do this level of content (technically Arenas are Trials). Holiday Events are much anticipated among the player base and putting in the Arenas and Trials makes the entire event a less accessible.
1. MA requires Orsinium DLC
2. DSA usually is pre-made groups and the casual players are likely to find even Normal quite frustrating
3. Normal Trials do seem to be pugged more often, but they definitely don't seem to take lower level players (sub CP160) often and casual players may not be sufficiently geared and get some grief about their poor performance - seeing as they never intended to run this sort of content but the want the motif chapter...
Other than that - the sources are great and accessible!
Move those into pvp
No, that's even less accessible or interesting.
not really, i dont want to run vma or dragonstar every.....
Sandman929 wrote: »If anyone needs help figuring out the actual problem with Rune Cage rather than the damage it does, have them take a knee for 5 seconds while everyone else in the office kicks them.
Sandman929 wrote: »If anyone needs help figuring out the actual problem with Rune Cage rather than the damage it does, have them take a knee for 5 seconds while everyone else in the office kicks them.
I don't get why people are upset about Rune Cage, it's like a less powerful version of Petrify (which is instant cast and can be morphed to follow up with an immobilize after break-free, whereas Rune Cage does have a pseudo cast-time that can be interrupted with a stun).
I think it's just that people are now noticing this ability since frags no longer have knockdown, but it has been in the game forever, and really doesn't need to be nerfed, considering there are other abilities like it and no one complains about those.
If you complain about having to endure the full duration of its stun, then that's your problem for running a setup with poor resource management. Almost any stun will do the same if you don't break free, so it's not like Rune Cage is really any different.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »dayDremora Motif Acquisition:
Overall I think this is a great idea - different chapters from different sources to make filling out your missing chapters easier.
BUT
I think Arena and Trials need to be removed and the chapters spread among the remaining. A lot of players do not do this level of content (technically Arenas are Trials). Holiday Events are much anticipated among the player base and putting in the Arenas and Trials makes the entire event a less accessible.
1. MA requires Orsinium DLC
2. DSA usually is pre-made groups and the casual players are likely to find even Normal quite frustrating
3. Normal Trials do seem to be pugged more often, but they definitely don't seem to take lower level players (sub CP160) often and casual players may not be sufficiently geared and get some grief about their poor performance - seeing as they never intended to run this sort of content but the want the motif chapter...
Other than that - the sources are great and accessible!
Move those into pvp
No, that's even less accessible or interesting.
not really, i dont want to run vma or dragonstar every.....
Nor do I, but pvp is even less popular for good reason.
ZOS_GinaBruno wrote: »
Dremora Motif
The Dremora Motif is available during the Witches Festival, inside the new Dremora Plunder Skulls. This style has been spread among all the evils that plague Tamriel; while wearing it, others might mistake you for one such evil, too.
- The special new Plunder Skulls contain the Dremora Crafting Motif, in addition to all the bewitching loot that a normal Plunder Skull has. Each Dremora Plunder Skull is tied to a specific type of boss, such as Delve, Dungeon, or Trial Bosses. You can obtain a Dremora Plunder Skull by killing a boss of that type, once per day.
- The specific Dremora Motif Chapter found in a Dremora Plunder Skull depends on the type of boss defeated to obtain it:
- Note that for Arenas, Dungeons, and Trials, only the final boss will provide a Dremora Plunder Skull. All other bosses leading up to the final boss will only provide a normal, non-Dremora Plunder Skull.
Sandman929 wrote: »If anyone needs help figuring out the actual problem with Rune Cage rather than the damage it does, have them take a knee for 5 seconds while everyone else in the office kicks them.
I don't get why people are upset about Rune Cage, it's like a less powerful version of Petrify (which is instant cast and can be morphed to follow up with an immobilize after break-free, whereas Rune Cage does have a pseudo cast-time that can be interrupted with a stun).
I think it's just that people are now noticing this ability since frags no longer have knockdown, but it has been in the game forever, and really doesn't need to be nerfed, considering there are other abilities like it and no one complains about those.
If you complain about having to endure the full duration of its stun, then that's your problem for running a setup with poor resource management. Almost any stun will do the same if you don't break free, so it's not like Rune Cage is really any different.
The specific Dremora Motif Chapter found in a Dremora Plunder Skull depends on the type of boss defeated to obtain it:
cazlonb16_ESO wrote: »Is the new event currency really necessary ? Why not just tie the rune box reward thingy to the completion of event related achievements ? Seems like the much more obvious and clean solution to me.
Introducing ever more currencies for very specific purposes is just adding bloat.
ZOS_GinaBruno wrote: »
Special Merchant & Event Tickets
Event Tickets are a special new currency that can only be earned by participating in Holidays, DLC Celebrations, and other in-game events. Event Tickets are account-wide, so an Event Ticket earned on one character is accessible to another character immediately. You can hold up to a maximum of 10 Event Tickets on your account, and Event Tickets cannot be traded, mailed, or banked.
- The first event to feature Event Tickets will be the Witches Festival, which is being turned on during this PTS patch. You'll be able to earn one Event Ticket per day, per account, by defeating any boss monster during the Witches Festival.
- You can spend your Event Tickets at the Impresario, found just north of Vulkhel Guard in Auridon, southeast of Davon's Watch in Stonefalls, and east of Daggerfall in Glenumbra. During the Witches Festival, she will be selling an Emerald Indrik Feather for 10 Event Tickets each.
- This unique, account-bound Legendary Feather is a Runebox Fragment; the remaining three Runebox Fragments will become available during future events.
- While we won't spoil what they combine into just yet, be aware that the thing they create when combined will also be account-bound and untradeable.
The_Protagonist wrote: »Please make the Arenas drop the Dremora Motifs on both Normal and Veteran, there are many of us that don't have the time nor the patience and skill to grind this on veteran. Please reconsider.
Magicka wardens are in a totally great state apparently.
Arctic Blast still scales from max health and still ticks every 2 seconds.
Wonderful lol
RaddlemanNumber7 wrote: »It's the Festival of Sticks again folks. My first nine Plunder skulls yielded...
So, I guess all those comments about the sticks from last year's festival just got ignored.