Mystrius_Archaion wrote: »
Mystrius_Archaion wrote: »
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
Well you are not doing 50k dps single target soloing an vet dungeon, an very good one can reach 50k on dummy, this is enough for HM trials.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
Dont know if this is a troll, or not but if its not..
you do realize that just about EVERY dungeon in this game (Other than a few DLC dungeons) can be SOLO'd by a good DPS, right? A GOOD DPS can parse about 50k+ , killing a boss with 3mil-6mil HP in a VERY short amount of time.
Sounds like a L2P issue to me..
Why is the first instinct of every person to ask for an easier time?
Nobody wants to work on themselves anymore.
Olen_Mikko wrote: »Then i suggest to learn even the basics of dealing damage.
In a nutshell;
Damage scales differently;
- If you're magicka, use staves and skills that uses magicka. Spell damage is calculated from max magicka.
- If you're stamina, use weapons and skills that uses magicka. Weapon damage is calculated from max stamina.
- Hybrids don't work very well. So either stack all attributes to magicka or stamina.
Dont just randomly smash buttons. Use simple rotations. First, buff yourself / debuff enemies with skills that, for example, gives brutality, savegery, sorcery, prophecy, berserk, fracture, breach etc.
Rotation could be in simplest: Main dps skill -> Light attack - damage over time - light attack - main dps - light attack and so on. When enemy is in execute range (50 % - 25 %) start spamming execute skills (the ones that gives huge damage bonus to low health enemies) instead of main dps.
If you're still struggling, check your gear. Wouldn't hurt to have like at least one full 5-piece set and maybe 3x same jewelry + 4 piece set. If you're new player and can't craft, join some friendly guilds that'll help.
Happy hunting guys and gals!
Oh yeah... @Doctordarkspawn
"Bosses have too much heath" is suuuuuuch constructive feedback.
Which bosses have too much health?
And how much is your DPS?
Once we have those two CRUCIAL pieces of information, then we can talk constructively.
Until then...
Stop whining.
Doctordarkspawn wrote: »Oh yeah... @Doctordarkspawn
"Bosses have too much heath" is suuuuuuch constructive feedback.
Which bosses have too much health?
And how much is your DPS?
Once we have those two CRUCIAL pieces of information, then we can talk constructively.
Until then...
Stop whining.
The one example off the top of my head is Plague Concoctor Mortieu, who has ten mil health and a mechanically heavy bossfight. It spews poison alot, demands split-second positioning of the tank in a way no other boss does and holds the fight up itself alot by making the DPS murder adds for reagents so they can stop the horrific poison damage meaning the health pool is going to feel twice as long as it actually is.
And none. I'm a tank. For the sake of example assume each DPS is pulling at least 20 so I dont want to kill myself. That's 40 per second at optimal conditions.
And I really dont expect you to be constructive reguardless of what information I give, especially since you're still spewing insults and presuming I'm whining because you dont actually care about the topic whatsoever. So please. Suprise me.
Hell, I'll even give you a counter-example of what and why a good health set is. Xal-Nur. Xal-Nur has around 2M 400K health. S'rather small. It's also a mechanic heavy fight where the game deliberately makes him invincible so you must do mechanics in order to not make him last all of a few minutes. It's a time where mechanics that deliberately hold up the fight have a health pool that both suggests and compliments this style as opposed to Mortieu which just holds the players up for a half hour. One clearly had thought and purpose put into it's design, the other clearly had a lack thereof and a large health pool to compensate. Puting pressure on one part of the trinity to perform is one thing, just making them do it for longer for no real reason is another.
Welcome back my loved one.NeetoCheeto1 wrote: »
This so much, the first 2 times I did this no normal I got an portal to this boss, one other was the spheres.LadyNalcarya wrote: »Doctordarkspawn wrote: »Oh yeah... @Doctordarkspawn
"Bosses have too much heath" is suuuuuuch constructive feedback.
Which bosses have too much health?
And how much is your DPS?
Once we have those two CRUCIAL pieces of information, then we can talk constructively.
Until then...
Stop whining.
The one example off the top of my head is Plague Concoctor Mortieu, who has ten mil health and a mechanically heavy bossfight. It spews poison alot, demands split-second positioning of the tank in a way no other boss does and holds the fight up itself alot by making the DPS murder adds for reagents so they can stop the horrific poison damage meaning the health pool is going to feel twice as long as it actually is.
And none. I'm a tank. For the sake of example assume each DPS is pulling at least 20 so I dont want to kill myself. That's 40 per second at optimal conditions.
And I really dont expect you to be constructive reguardless of what information I give, especially since you're still spewing insults and presuming I'm whining because you dont actually care about the topic whatsoever. So please. Suprise me.
Hell, I'll even give you a counter-example of what and why a good health set is. Xal-Nur. Xal-Nur has around 2M 400K health. S'rather small. It's also a mechanic heavy fight where the game deliberately makes him invincible so you must do mechanics in order to not make him last all of a few minutes. It's a time where mechanics that deliberately hold up the fight have a health pool that both suggests and compliments this style as opposed to Mortieu which just holds the players up for a half hour. One clearly had thought and purpose put into it's design, the other clearly had a lack thereof and a large health pool to compensate. Puting pressure on one part of the trinity to perform is one thing, just making them do it for longer for no real reason is another.
When I saw this boss for the first time, I also thought it's a tedious and super long fight.
Now it only takes a few minutes, pretty much the same as Xal-Nur. And I dont have top dps.
Why? This fight also has some mechanics. Just try to listen closely. There is an audio clue.
LadyNalcarya wrote: »Doctordarkspawn wrote: »Oh yeah... @Doctordarkspawn
"Bosses have too much heath" is suuuuuuch constructive feedback.
Which bosses have too much health?
And how much is your DPS?
Once we have those two CRUCIAL pieces of information, then we can talk constructively.
Until then...
Stop whining.
The one example off the top of my head is Plague Concoctor Mortieu, who has ten mil health and a mechanically heavy bossfight. It spews poison alot, demands split-second positioning of the tank in a way no other boss does and holds the fight up itself alot by making the DPS murder adds for reagents so they can stop the horrific poison damage meaning the health pool is going to feel twice as long as it actually is.
And none. I'm a tank. For the sake of example assume each DPS is pulling at least 20 so I dont want to kill myself. That's 40 per second at optimal conditions.
And I really dont expect you to be constructive reguardless of what information I give, especially since you're still spewing insults and presuming I'm whining because you dont actually care about the topic whatsoever. So please. Suprise me.
Hell, I'll even give you a counter-example of what and why a good health set is. Xal-Nur. Xal-Nur has around 2M 400K health. S'rather small. It's also a mechanic heavy fight where the game deliberately makes him invincible so you must do mechanics in order to not make him last all of a few minutes. It's a time where mechanics that deliberately hold up the fight have a health pool that both suggests and compliments this style as opposed to Mortieu which just holds the players up for a half hour. One clearly had thought and purpose put into it's design, the other clearly had a lack thereof and a large health pool to compensate. Puting pressure on one part of the trinity to perform is one thing, just making them do it for longer for no real reason is another.
When I saw this boss for the first time, I also thought it's a tedious and super long fight.
Now it only takes a few minutes, pretty much the same as Xal-Nur. And I dont have top dps.
Why? This fight also has some mechanics. Just try to listen closely. There is an audio clue.
LadyNalcarya wrote: »Mystrius_Archaion wrote: »
First of all, you paid for content and you got the content.
And you dont have to grind... Crafted gear is about 70-80% as effective as BiS and grinding cps is just stupid imo. I've never grinded, but I'm sitting on 1000+ points.
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »
First of all, you paid for content and you got the content.
And you dont have to grind... Crafted gear is about 70-80% as effective as BiS and grinding cps is just stupid imo. I've never grinded, but I'm sitting on 1000+ points.
"I've been here since beta in 2014 so I don't know how newer players have it but I'll still belittle them and try to invalidate their valid complaints."
I don't have the CP level you have. I don't have everything in the game otherwise either. I'm still grinding stuff out you finished years ago.
It's pretty crap that I pay for content I won't see, especially because your damn elitist jerk groups don't want me along because I don't have BiS gear.
So, think of a position other than your own when you read a post from a position other than your own. Maybe it would make sense to you then and you wouldn't look so confused and selfish then.
Damn, sometimes I really wish ZOS would remove CPs altogether just so that whiner would have one less thing to complain about.
Skilled people that invest time into their build and rotation don't need CPs.
I had players in my trial group with around 300 CPs and they did great in all veteran trials, including Maw of Lorkhaj, Asylum and Halls of Fabrication.
If you don't believe crafted gear can be powerful, and you will suck less once you "grind" your way to BiS gear and max CP, you are in for a big surprise!
Doctordarkspawn wrote: »LadyNalcarya wrote: »Doctordarkspawn wrote: »Oh yeah... @Doctordarkspawn
"Bosses have too much heath" is suuuuuuch constructive feedback.
Which bosses have too much health?
And how much is your DPS?
Once we have those two CRUCIAL pieces of information, then we can talk constructively.
Until then...
Stop whining.
The one example off the top of my head is Plague Concoctor Mortieu, who has ten mil health and a mechanically heavy bossfight. It spews poison alot, demands split-second positioning of the tank in a way no other boss does and holds the fight up itself alot by making the DPS murder adds for reagents so they can stop the horrific poison damage meaning the health pool is going to feel twice as long as it actually is.
And none. I'm a tank. For the sake of example assume each DPS is pulling at least 20 so I dont want to kill myself. That's 40 per second at optimal conditions.
And I really dont expect you to be constructive reguardless of what information I give, especially since you're still spewing insults and presuming I'm whining because you dont actually care about the topic whatsoever. So please. Suprise me.
Hell, I'll even give you a counter-example of what and why a good health set is. Xal-Nur. Xal-Nur has around 2M 400K health. S'rather small. It's also a mechanic heavy fight where the game deliberately makes him invincible so you must do mechanics in order to not make him last all of a few minutes. It's a time where mechanics that deliberately hold up the fight have a health pool that both suggests and compliments this style as opposed to Mortieu which just holds the players up for a half hour. One clearly had thought and purpose put into it's design, the other clearly had a lack thereof and a large health pool to compensate. Puting pressure on one part of the trinity to perform is one thing, just making them do it for longer for no real reason is another.
When I saw this boss for the first time, I also thought it's a tedious and super long fight.
Now it only takes a few minutes, pretty much the same as Xal-Nur. And I dont have top dps.
Why? This fight also has some mechanics. Just try to listen closely. There is an audio clue.
That tells me, that the reason it has that much health is because it was basicly able to be burned and that's a ZOS being -lazy- issue.
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »
First of all, you paid for content and you got the content.
And you dont have to grind... Crafted gear is about 70-80% as effective as BiS and grinding cps is just stupid imo. I've never grinded, but I'm sitting on 1000+ points.
"I've been here since beta in 2014 so I don't know how newer players have it but I'll still belittle them and try to invalidate their valid complaints."
I don't have the CP level you have. I don't have everything in the game otherwise either. I'm still grinding stuff out you finished years ago.
It's pretty crap that I pay for content I won't see, especially because your damn elitist jerk groups don't want me along because I don't have BiS gear.
So, think of a position other than your own when you read a post from a position other than your own. Maybe it would make sense to you then and you wouldn't look so confused and selfish then.
As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Doctordarkspawn wrote: »As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Still lazy design, and criticism of it for being so isn't wrong.
Xal-Nur had actual depth to it, as much depth as an MMO boss can have. Mortieu has a fairly forced mechanic that puts strain on one third of the holy trinity and the rest on rapid DPS.
By your own admission, it takes less than two minutes, it's a DPS race, which makes the high health all the more insulting. That ZOS cant program a bossfight that's more then a straight DPS race that they need to inflate the health pool to a point where it has to matter.
And that says far more about ZOS then the people critisizing ZOS. As much as you seem to hate them for merely speaking an opinion.
LadyNalcarya wrote: »Doctordarkspawn wrote: »As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Still lazy design, and criticism of it for being so isn't wrong.
Xal-Nur had actual depth to it, as much depth as an MMO boss can have. Mortieu has a fairly forced mechanic that puts strain on one third of the holy trinity and the rest on rapid DPS.
By your own admission, it takes less than two minutes, it's a DPS race, which makes the high health all the more insulting. That ZOS cant program a bossfight that's more then a straight DPS race that they need to inflate the health pool to a point where it has to matter.
And that says far more about ZOS then the people critisizing ZOS. As much as you seem to hate them for merely speaking an opinion.
Its not a dps race, it has the mechanics. -_-
Doctordarkspawn wrote: »LadyNalcarya wrote: »Doctordarkspawn wrote: »As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Still lazy design, and criticism of it for being so isn't wrong.
Xal-Nur had actual depth to it, as much depth as an MMO boss can have. Mortieu has a fairly forced mechanic that puts strain on one third of the holy trinity and the rest on rapid DPS.
By your own admission, it takes less than two minutes, it's a DPS race, which makes the high health all the more insulting. That ZOS cant program a bossfight that's more then a straight DPS race that they need to inflate the health pool to a point where it has to matter.
And that says far more about ZOS then the people critisizing ZOS. As much as you seem to hate them for merely speaking an opinion.
Its not a dps race, it has the mechanics. -_-
Mechanics that, clearly, didn't warrant enough player involvement or incentive -not- to burn them, given it apparently needed 10M health.
The mechanic is fairly slow paced so they gave him lot lots of health so you could not just burn him.Doctordarkspawn wrote: »LadyNalcarya wrote: »Doctordarkspawn wrote: »As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Still lazy design, and criticism of it for being so isn't wrong.
Xal-Nur had actual depth to it, as much depth as an MMO boss can have. Mortieu has a fairly forced mechanic that puts strain on one third of the holy trinity and the rest on rapid DPS.
By your own admission, it takes less than two minutes, it's a DPS race, which makes the high health all the more insulting. That ZOS cant program a bossfight that's more then a straight DPS race that they need to inflate the health pool to a point where it has to matter.
And that says far more about ZOS then the people critisizing ZOS. As much as you seem to hate them for merely speaking an opinion.
Its not a dps race, it has the mechanics. -_-
Mechanics that, clearly, didn't warrant enough player involvement or incentive -not- to burn them, given it apparently needed 10M health.
Doctordarkspawn wrote: »LadyNalcarya wrote: »Doctordarkspawn wrote: »As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Still lazy design, and criticism of it for being so isn't wrong.
Xal-Nur had actual depth to it, as much depth as an MMO boss can have. Mortieu has a fairly forced mechanic that puts strain on one third of the holy trinity and the rest on rapid DPS.
By your own admission, it takes less than two minutes, it's a DPS race, which makes the high health all the more insulting. That ZOS cant program a bossfight that's more then a straight DPS race that they need to inflate the health pool to a point where it has to matter.
And that says far more about ZOS then the people critisizing ZOS. As much as you seem to hate them for merely speaking an opinion.
Its not a dps race, it has the mechanics. -_-
Mechanics that, clearly, didn't warrant enough player involvement or incentive -not- to burn them, given it apparently needed 10M health.
Doctordarkspawn wrote: »LadyNalcarya wrote: »Doctordarkspawn wrote: »As for Plague Doctor... @Doctordarkspawn
This is just one... ONE boss with high health.
Also, you forgot to mention that there are mechanics involved in that fight where you get enormous ultimate generation, making it for a quicker kill.
While comparing this boss to Xal Nur, which fight do you think takes longer?
EDIT: Plague Doctor takes less than two minutes to kill.
Still lazy design, and criticism of it for being so isn't wrong.
Xal-Nur had actual depth to it, as much depth as an MMO boss can have. Mortieu has a fairly forced mechanic that puts strain on one third of the holy trinity and the rest on rapid DPS.
By your own admission, it takes less than two minutes, it's a DPS race, which makes the high health all the more insulting. That ZOS cant program a bossfight that's more then a straight DPS race that they need to inflate the health pool to a point where it has to matter.
And that says far more about ZOS then the people critisizing ZOS. As much as you seem to hate them for merely speaking an opinion.
Its not a dps race, it has the mechanics. -_-
Mechanics that, clearly, didn't warrant enough player involvement or incentive -not- to burn them, given it apparently needed 10M health.
I was also slightly surprised to see that boss with 10mil health the first time. I can only assume ZOS wanted the mechanics to play out without having 'down time'. Say the first mechanic happens, the NPCs have dialog, you kill the imps (from memory?), and then the NPC grabs the resources, spends more time making an antidote/potion and then provides it to you in the middle of the room. It'd be a pretty boring fight if he was completely invulnerable during the poison phases until an antidote was ready. On the other hand, if it was only invulnerable until the first two scamps died, then there's enough forced NPC dialog during the 'potion mixing and distribution' phase (a good 10-15s) that you can get out a bunch of dmg. Then add the mechanic of the extra guard spawning after each antidote, _and_ that ZOS probably wanted most people to experience the different versions, at minimum of 5 mil starts to become understandable.
I seem to recall places like the flesh sculptor in ICP never used to go invulnerable to start with either? IIRC it was only added once DPS increased enough to burn through?
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »
First of all, you paid for content and you got the content.
And you dont have to grind... Crafted gear is about 70-80% as effective as BiS and grinding cps is just stupid imo. I've never grinded, but I'm sitting on 1000+ points.
"I've been here since beta in 2014 so I don't know how newer players have it but I'll still belittle them and try to invalidate their valid complaints."
I don't have the CP level you have. I don't have everything in the game otherwise either. I'm still grinding stuff out you finished years ago.
It's pretty crap that I pay for content I won't see, especially because your damn elitist jerk groups don't want me along because I don't have BiS gear.
So, think of a position other than your own when you read a post from a position other than your own. Maybe it would make sense to you then and you wouldn't look so confused and selfish then.