NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
This, still remember the horrible vet direfrost fight low cp healer and none knew the mechanic, I blocked a lot so was always out of stamina. Yes I should obviously used shields rather than block, 3 stat or stamina potions.VaranisArano wrote: »Is this a Normal or a Veteran dungeon boss?
If its normal, as suggested by the 4 man group of newbs, I suggest those of you who queued as Damage Dealers go check out your DPS on a training dummy (add-ons like combat metrics or FTC for PC). Many guilds will have one or you can ask in zone chat for someone to left you use their house to check your DPS.
If your DPS isn't up to where you want it, start researching a good rotation of damage skills for your class. For normal dungeons, you should aim for at least 10k to 15k DPS.
If this is a veteran dungeon and your DPS is up to snuff, then its probably a failure to obey mechanics. I've been there having frustrating long battles when our group DPS was on the low side and we were learning the mechanics. Thw lower the group DPS, the more important obeying the mechanics becomes, so I'd recommend reading or watching a guide on the mechanics.
Either way, a 15 minute boss fight in a dungeon means something isn't quite right. Most likely, its low group DPS or failure to understand and obey mechanics.
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
NeetoCheeto1 wrote: »1. I use controller
2. Not troll post
3. No matter how good I am doesn't matter your in group
4. I am in a group of 3 randos no clue there abilty
5. Controller uses 6 Buttons -1 cause its a ultimate
6. You can swap weapons to change to add additional action bars
Yes, she was an nightmare on my first run, low cp healer and none knew the mechanics, I blocked a lot who was not an good idea on an magic build and nobody understood why the boss healed.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
Instead of asking for a health nerf, why don't you ask for more intense and mindful mechanics that requires not only dps but also awareness?
NeetoCheeto1 wrote: »Right Click and press Open in a New tab to view
If there is easy way to upload pics please let me know ty
NeetoCheeto1 wrote: »Right Click and press Open in a New tab to view
If there is easy way to upload pics please let me know ty
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Ragnarock41 wrote: »NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Why mmorpg genre is dying, in a nutshell.
This is not an ESO specific issue. All MMORPGs I've played since wow had this very same issue.
Mystrius_Archaion wrote: »Ragnarock41 wrote: »NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Why mmorpg genre is dying, in a nutshell.
This is not an ESO specific issue. All MMORPGs I've played since wow had this very same issue.
I'm more a fan of spamming buttons than sweating with blocks and break free and interrupts. I hate rock/paper/scissors mechanics, especially when they're far too common on even the weakest enemies and not even done as good as other examples I have seen.
I game to relax with optional challenges, not be annoyed by piranhas.
Ragnarock41 wrote: »Mystrius_Archaion wrote: »Ragnarock41 wrote: »NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Why mmorpg genre is dying, in a nutshell.
This is not an ESO specific issue. All MMORPGs I've played since wow had this very same issue.
I'm more a fan of spamming buttons than sweating with blocks and break free and interrupts. I hate rock/paper/scissors mechanics, especially when they're far too common on even the weakest enemies and not even done as good as other examples I have seen.
I game to relax with optional challenges, not be annoyed by piranhas.
A good PvE experience should do a lot more than just asking you to mash some buttons in the correct order. That is just repetetive and anti-fun.