Mystrius_Archaion wrote: »NeetoCheeto1 wrote: »Right Click and press Open in a New tab to view
If there is easy way to upload pics please let me know ty
Like this?
I did that by doing what you said then right clicking your picture in the source link and clicking "open image in new tab" and copying that address bar "https://preview.ibb.co/dnHp1o/Screenshot_20180714_203853.png" with "img /img" tags.
This forum is tricky, but it works best with direct links to images without the extra background page elements.
Edit:
I suppose I could have gotten the correct address by also clicking "copy image address" instead of "open image in new tab".
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
Instead of asking for a health nerf, why don't you ask for more intense and mindful mechanics that requires not only dps but also awareness?
TheCyberDruid wrote: »Selene (for example) has a bit under 1.3m health, so if you need 15 minutes with 4 people... I think it is literally impossible to kill her that slow. Given if the DPS in your group do less than 10k dps then it takes quite some time, but reading that you 'hit 5 buttons' the issue might be easily solved with a bit of Google usage.
starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
TheCyberDruid wrote: »starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
I can't even imagine why people that would struggle even against delve bosses want to queue for a dungeon. Each to their own, but that's probably why I don't do PUGs any more
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
Instead of asking for a health nerf, why don't you ask for more intense and mindful mechanics that requires not only dps but also awareness?
My vote could be Fungal Grotto II, Spider Shepherd boss with the 3 adds.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.
There's nothing actually forcing those that don't want to play to queue though. Back when the group finder was introduced (assuming the queue didn't break completely) there was still a reasonable chance of completing. Now it's always a gamble as to how much DPS % my healer will be doing.Mystrius_Archaion wrote: »TheCyberDruid wrote: »starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
I can't even imagine why people that would struggle even against delve bosses want to queue for a dungeon. Each to their own, but that's probably why I don't do PUGs any more
Random Dungeon Finder Event created by the developers perhaps to get more people into the queue?
They want us to play everything. They fail to realize that we don't want that and it will never happen.
Mystrius_Archaion wrote: »Ragnarock41 wrote: »Mystrius_Archaion wrote: »Ragnarock41 wrote: »NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Why mmorpg genre is dying, in a nutshell.
This is not an ESO specific issue. All MMORPGs I've played since wow had this very same issue.
I'm more a fan of spamming buttons than sweating with blocks and break free and interrupts. I hate rock/paper/scissors mechanics, especially when they're far too common on even the weakest enemies and not even done as good as other examples I have seen.
I game to relax with optional challenges, not be annoyed by piranhas.
A good PvE experience should do a lot more than just asking you to mash some buttons in the correct order. That is just repetetive and anti-fun.
Fun is relative, which is why games like Farmville and Solitaire and "Bubble Witch Saga" and many more are so popular. Sometimes we just want relatively mindless games with great graphics.
I like to mod godmode on Skyrim, for example. You think that makes the game boring? Well, I don't think that because I play to feel strong, which is mostly opposite of my real world stature, and to look as cool as possible with many customization options.
I'm in ESO for the high-fantasy theme and graphics, not any sort of challenge. I constantly wish for cheats, sanctioned by the developers of course such as if they would give me an "easy mode" solo option for everything. This makes me also hate when cosmetics that would make me(my character) look cool are locked behind the "hardest mode".
I really do not find it fun when my character is stuck not able to do absolutely every action I have either because of running out of resources or silence, stun or needing to interrupt or dodge. I like stealth and positioning and strategy, but I do not like "twitch twitch" reaction games that play like the dreaded Battletoads Tubro Tunnel #CarpalTunnelForLife
One person's "fun challenging content" is many more people's "annoying and frustrating barrier to fun", which both are technically a barrier but one enjoys "banging his head against the barrier".
My vote could be Fungal Grotto II, Spider Shepherd boss with the 3 adds.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.
Lightspeedflashb14_ESO wrote: »your stats are terrible, you have no idea how the game actually plays and you are level 18, not even close to level 50 and much less cp 160, the level were gear stops leveling. do overland quests till you hit those numbers. maybe actually learn how to play the game @NeetoCheeto1, before asking for nerfs.
NeetoCheeto1 wrote: »Lightspeedflashb14_ESO wrote: »your stats are terrible, you have no idea how the game actually plays and you are level 18, not even close to level 50 and much less cp 160, the level were gear stops leveling. do overland quests till you hit those numbers. maybe actually learn how to play the game @NeetoCheeto1, before asking for nerfs.
Do you have suggestions on what would help ?
What should I change?
Ragnarock41 wrote: »Mystrius_Archaion wrote: »Ragnarock41 wrote: »Mystrius_Archaion wrote: »Ragnarock41 wrote: »NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Why mmorpg genre is dying, in a nutshell.
This is not an ESO specific issue. All MMORPGs I've played since wow had this very same issue.
I'm more a fan of spamming buttons than sweating with blocks and break free and interrupts. I hate rock/paper/scissors mechanics, especially when they're far too common on even the weakest enemies and not even done as good as other examples I have seen.
I game to relax with optional challenges, not be annoyed by piranhas.
A good PvE experience should do a lot more than just asking you to mash some buttons in the correct order. That is just repetetive and anti-fun.
Fun is relative, which is why games like Farmville and Solitaire and "Bubble Witch Saga" and many more are so popular. Sometimes we just want relatively mindless games with great graphics.
I like to mod godmode on Skyrim, for example. You think that makes the game boring? Well, I don't think that because I play to feel strong, which is mostly opposite of my real world stature, and to look as cool as possible with many customization options.
I'm in ESO for the high-fantasy theme and graphics, not any sort of challenge. I constantly wish for cheats, sanctioned by the developers of course such as if they would give me an "easy mode" solo option for everything. This makes me also hate when cosmetics that would make me(my character) look cool are locked behind the "hardest mode".
I really do not find it fun when my character is stuck not able to do absolutely every action I have either because of running out of resources or silence, stun or needing to interrupt or dodge. I like stealth and positioning and strategy, but I do not like "twitch twitch" reaction games that play like the dreaded Battletoads Tubro Tunnel #CarpalTunnelForLife
One person's "fun challenging content" is many more people's "annoying and frustrating barrier to fun", which both are technically a barrier but one enjoys "banging his head against the barrier".
While fun is relative, games are experiences, and playing them on ''easy mode'', or ''god mode'', basically makes the whole experience pointless(unless the game is a sandbox).
The boss in fungal 2 is all about mechanic, you should not kill the spiders, if you do he get an serious damage shield.My vote could be Fungal Grotto II, Spider Shepherd boss with the 3 adds.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.There's nothing actually forcing those that don't want to play to queue though. Back when the group finder was introduced (assuming the queue didn't break completely) there was still a reasonable chance of completing. Now it's always a gamble as to how much DPS % my healer will be doing.Mystrius_Archaion wrote: »TheCyberDruid wrote: »starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
I can't even imagine why people that would struggle even against delve bosses want to queue for a dungeon. Each to their own, but that's probably why I don't do PUGs any more
Random Dungeon Finder Event created by the developers perhaps to get more people into the queue?
They want us to play everything. They fail to realize that we don't want that and it will never happen.
Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »NeetoCheeto1 wrote: »Right Click and press Open in a New tab to view
If there is easy way to upload pics please let me know ty
Like this?
I did that by doing what you said then right clicking your picture in the source link and clicking "open image in new tab" and copying that address bar "https://preview.ibb.co/dnHp1o/Screenshot_20180714_203853.png" with "img /img" tags.
This forum is tricky, but it works best with direct links to images without the extra background page elements.
Edit:
I suppose I could have gotten the correct address by also clicking "copy image address" instead of "open image in new tab".
your stats are terrible, you have no idea how the game actually plays and you are level 18, not even close to level 50 and much less cp 160, the level were gear stops leveling. do overland quests till you hit those numbers. maybe actually learn how to play the game @NeetoCheeto1, before asking for nerfs.
Ragnarock41 wrote: »Mystrius_Archaion wrote: »Ragnarock41 wrote: »Mystrius_Archaion wrote: »Ragnarock41 wrote: »NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
Why mmorpg genre is dying, in a nutshell.
This is not an ESO specific issue. All MMORPGs I've played since wow had this very same issue.
I'm more a fan of spamming buttons than sweating with blocks and break free and interrupts. I hate rock/paper/scissors mechanics, especially when they're far too common on even the weakest enemies and not even done as good as other examples I have seen.
I game to relax with optional challenges, not be annoyed by piranhas.
A good PvE experience should do a lot more than just asking you to mash some buttons in the correct order. That is just repetetive and anti-fun.
Fun is relative, which is why games like Farmville and Solitaire and "Bubble Witch Saga" and many more are so popular. Sometimes we just want relatively mindless games with great graphics.
I like to mod godmode on Skyrim, for example. You think that makes the game boring? Well, I don't think that because I play to feel strong, which is mostly opposite of my real world stature, and to look as cool as possible with many customization options.
I'm in ESO for the high-fantasy theme and graphics, not any sort of challenge. I constantly wish for cheats, sanctioned by the developers of course such as if they would give me an "easy mode" solo option for everything. This makes me also hate when cosmetics that would make me(my character) look cool are locked behind the "hardest mode".
I really do not find it fun when my character is stuck not able to do absolutely every action I have either because of running out of resources or silence, stun or needing to interrupt or dodge. I like stealth and positioning and strategy, but I do not like "twitch twitch" reaction games that play like the dreaded Battletoads Tubro Tunnel #CarpalTunnelForLife
One person's "fun challenging content" is many more people's "annoying and frustrating barrier to fun", which both are technically a barrier but one enjoys "banging his head against the barrier".
While fun is relative, games are experiences, and playing them on ''easy mode'', or ''god mode'', basically makes the whole experience pointless(unless the game is a sandbox).
Not if you play games solely for story, i play Skyrim with Cheats on as well because for me the only thing interesting is the story, like reading a book i want to see the end..
Dying repeatedly ruins my experience so i add cheats to remove the fake challenge holding back the story.
NeetoCheeto1 wrote: »Right Click and press Open in a New tab to view
If there is easy way to upload pics please let me know ty
NeetoCheeto1 wrote: »
I'm well aware of the mechanics - my experience is that many group-finder members are not.The boss in fungal 2 is all about mechanic, you should not kill the spiders, if you do he get an serious damage shield.My vote could be Fungal Grotto II, Spider Shepherd boss with the 3 adds.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.There's nothing actually forcing those that don't want to play to queue though. Back when the group finder was introduced (assuming the queue didn't break completely) there was still a reasonable chance of completing. Now it's always a gamble as to how much DPS % my healer will be doing.Mystrius_Archaion wrote: »TheCyberDruid wrote: »starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
I can't even imagine why people that would struggle even against delve bosses want to queue for a dungeon. Each to their own, but that's probably why I don't do PUGs any more
Random Dungeon Finder Event created by the developers perhaps to get more people into the queue?
They want us to play everything. They fail to realize that we don't want that and it will never happen.
I'm well aware of the mechanics - my experience is that many group-finder members are not.The boss in fungal 2 is all about mechanic, you should not kill the spiders, if you do he get an serious damage shield.My vote could be Fungal Grotto II, Spider Shepherd boss with the 3 adds.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.There's nothing actually forcing those that don't want to play to queue though. Back when the group finder was introduced (assuming the queue didn't break completely) there was still a reasonable chance of completing. Now it's always a gamble as to how much DPS % my healer will be doing.Mystrius_Archaion wrote: »TheCyberDruid wrote: »starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
I can't even imagine why people that would struggle even against delve bosses want to queue for a dungeon. Each to their own, but that's probably why I don't do PUGs any more
Random Dungeon Finder Event created by the developers perhaps to get more people into the queue?
They want us to play everything. They fail to realize that we don't want that and it will never happen.
Me, leading up to boss: "Please leave the adds alive. DO NOT kill them, or the boss takes reduced dmg"
*both DDs lay all dots ensuring the 3 spiders are all being damaged*
Me, watching the health bar ticking down 100hp at a time: "Or don't..."
I'm well aware of the mechanics - my experience is that many group-finder members are not.The boss in fungal 2 is all about mechanic, you should not kill the spiders, if you do he get an serious damage shield.My vote could be Fungal Grotto II, Spider Shepherd boss with the 3 adds.This, take an 8M health boss with 30K group dps and boss will be dead in less than 5 minutes. 30K group dps is low.NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
If it's taking you 15 minutes to kill a dungeon boss, you're doing it wrong.
Granted you have fights there boss is immune a lot and you have to focus on adds.
For normal the non dlc only have low health bosses. I guess boss is healed and none kills or interrupt healers.
The 1 normal's don't have any hard kill mechanic so with competent tank or healer you can not die.
Or it's the last boss in Direfrost keep, Drodda of Icereach. That boss is a PUG killer. You MUST break free from her heal ability or she'll just keep healing back to full health.There's nothing actually forcing those that don't want to play to queue though. Back when the group finder was introduced (assuming the queue didn't break completely) there was still a reasonable chance of completing. Now it's always a gamble as to how much DPS % my healer will be doing.Mystrius_Archaion wrote: »TheCyberDruid wrote: »starkerealm wrote: »Much as I support the general idea behind this post. I've been in dungeon runs on my tanks, where I was pulling more than 50% of group DPS. Now, granted, my tanks tend to be a little more aggressive than you'd expect. When I'm on my sorc tank and pulling down 10k, okay, cool. This is going to take a minute. When I'm on my Imperial DK or my Warden and only pulling ~4-5k, and I see that +50%, it's more than a little depressing.
I can't even imagine why people that would struggle even against delve bosses want to queue for a dungeon. Each to their own, but that's probably why I don't do PUGs any more
Random Dungeon Finder Event created by the developers perhaps to get more people into the queue?
They want us to play everything. They fail to realize that we don't want that and it will never happen.
Me, leading up to boss: "Please leave the adds alive. DO NOT kill them, or the boss takes reduced dmg"
*both DDs lay all dots ensuring the 3 spiders are all being damaged*
Me, watching the health bar ticking down 100hp at a time: "Or don't..."
NeetoCheeto1 wrote: »-->[Unnecessary Health on Dungeon Bosses]<--
It isn't that fun to spam 5 buttons for 15 mins on one boss
The health is way to high for 4 man group of newbs
Instead of asking for a health nerf, why don't you ask for more intense and mindful mechanics that requires not only dps but also awareness?
Mechanics don't always translate into engaging content.
I think the bigger problem is that the "boss fight" concept is becoming outdated. It was fine in side-scrollers when bosses acted as gatekeepers who changed color and blinked before disappearing in a puff of smoke and points.
But with more complex environments and character motives, I'm wondering if dungeons wouldn't benefit from more objectives-based goals with mobs of varying strengths (including a few functionally immortal ones) preventing you from reaching those goals.
Starting *** with some guards in a city shouldn't be more fascinating and challenging combat than paid content.
I think the problem lies in the genre itself.
Mechanics are what are used in this genre to make fights more engaging... The more health they have, the more mechanics you do.
I wonder what will happen when mmorpg developers will finally realize how a proper AI would impact the gameplay in a positive way.
Like, I don't know, having a boss capable of recognizing AoE dots and, instead of stepping in it like a child in a pond, it circles them...
Or a boss that recognises your attacks and actively dodges them...
I don't know, these are things that the videogame industry has known for a long time, but it seem that the mmorpg genre lives in a parallel world where the only few concepts of hostile NPC are:
-give them gazillions of HP
-give them some stat check mechanics, punishing player with one shot attacks when those checks are not satisfied (dps races for example)
-make them braindead turrets, only capable of spamming basic attacks, waiting for the next cooldown to wear off in order to use the first skill they have available at the time
-give them health values thresholds in order to make mechanics kick in
That's why I usually enjoy more PvP in a game than PvE.
I can understand on trial bosses or high-level stuff, but I always wondered why a starter level boss had 400-500K in health. Honestly, spamming dps until they're down is boring and NOBODY can be that powerful if they're a person.
I can understand high stats on maybe some giant monster, but a friggin Necromancer?
I can understand on trial bosses or high-level stuff, but I always wondered why a starter level boss had 400-500K in health. Honestly, spamming dps until they're down is boring and NOBODY can be that powerful if they're a person.
I can understand high stats on maybe some giant monster, but a friggin Necromancer?