Chilly-McFreeze wrote: »dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.
"Fixed an issue where the damage over time from this item set was removing invisibility."
From the patch notes, it doesn't sound like it is being suppressed by cloak, it's just no longer removing a player from cloak. Sounds like the damage should still be ticking on the player in cloak.
I'm curious as to how this actually works on PTS. I read it the way you do in that player still takes the damage but not popped out of invisibility. Pretty fair compromise on a random free proc that was completely neutering a class skill that cost resources.
Overall these look like pretty good changes!
Haven't tested it, but i'm pretty sure Sloads will just get surpressed like other DoTs, because making Cloak not break on dmg would require a complete rework of the skill and many other skills and i doubt that's what happened.
Sticky_Paws wrote: »So I dread the changes to the Traitors vault after it receives its nerf. Why is the number of lootables a problem ? We find farming housing related stuff to keep the housing community happy and keep the prices from being unreasonably high. Don't take that from housing people, that's the only group of folks that will be affected by this adjustment.
Now with the changes to fishing nodes and them being labeled, this essentially makes Histmere Fisheye Rye worthless.... How many folks use this for anything other than identifying fishing holes? So my suggestion is that with the new Arteaum recipe- increased chance of rare fish ( don't adjust it) , that the Histmere increases the visibility of fishing holes WHILE increasing the rate of basic white ( perfect roe ) fish. But for Pete's as sake dont nerf the drop rate of perfect roe either.
Thanks from this Housing Enthusiast
ZOS_GinaBruno wrote: »Base Game
Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
- Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
- This will also apply retroactively.
- Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
- All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.
You spelled "remove all extra tutorial skillpoints from characters that got more than one from any location" wrong.VerboseQuips wrote: »ZOS_GinaBruno wrote: »Base Game
Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
- Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
- This will also apply retroactively.
- Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
- All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.
This seems to be an ideal time to give the missing skill point to the pre-morrowind characters
Sticky_Paws wrote: »So I dread the changes to the Traitors vault after it receives its nerf. Why is the number of lootables a problem ? We find farming housing related stuff to keep the housing community happy and keep the prices from being unreasonably high. Don't take that from housing people, that's the only group of folks that will be affected by this adjustment.
I have to agree with this - and frankly, the change baffles me. At this point, what does it matter? I might understand putting this fix in if you caught it within the first few days of Summerset coming out, but that's not the case. Let the silly wardrobes stay as they are - there are FAR greater problems and bugs in this game that need fixing than lowering the number of lootable wardrobes that spawn.
I am not sure, how does that affect you interacting with Nuzi or the blacksmith anvil, anyway?"Mudballs can no longer be thrown at players who are performing interactions."
Good. I'm guessing that means with inventory/character page/skills as well as with shops? And would being mounted be an interaction as well? This is a step in the right direction, anyway--we still need to be able to opt out of involuntary emotes entirely--but I'm liking the sound of this so far.
MehrunesFlagon wrote: »can we please get hide shoulders.
MehrunesFlagon wrote: »can we please get hide shoulders.
^THIS! Shoulders are the hardest part of armor to match well with anything.
Wardens:
1- Still no class stun
2- Still no class execute
...
ZOS_GinaBruno wrote: »General
- Decreased the range of Two Handed, Dual Wield, One Hand and Shield, Unarmed, and Werewolf Heavy Attacks to 7 meters from 10 meters.
Developer Comments:The range for melee Heavy Attacks now matches other melee cast time and channeled abilities, such as Uppercut and Flurry.
@ZOS_GinaBruno
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...
Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!
If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..
Same goes for sorcs. How you guys dont see that ranged executes are broken strong is insane. And they have more bonus damage than executioner. lol what a joke.
alexessory wrote: »Sticky_Paws wrote: »So I dread the changes to the Traitors vault after it receives its nerf. Why is the number of lootables a problem ? We find farming housing related stuff to keep the housing community happy and keep the prices from being unreasonably high. Don't take that from housing people, that's the only group of folks that will be affected by this adjustment.
I have to agree with this - and frankly, the change baffles me. At this point, what does it matter? I might understand putting this fix in if you caught it within the first few days of Summerset coming out, but that's not the case. Let the silly wardrobes stay as they are - there are FAR greater problems and bugs in this game that need fixing than lowering the number of lootable wardrobes that spawn.
More furious agreement here. The surprise and delight when I discovered Wardrobia is one of the stand-out moments of Summerset for me. It made up for some of the frustration from looting containers in other parts of the game *cough* Clockwork City *cough*.
Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.
I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.
*** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.
@ZOS_GinaBruno
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...
Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!
If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..
.@ZOS_GinaBruno
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...
Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!
If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..
IKR? I was utterly terrified tonight of this templar spamming radiant on me at full health. At one point, I actually had to block and cast a heal.
@ZOS_GinaBruno
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...
Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!
If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..
Same goes for sorcs. How you guys dont see that ranged executes are broken strong is insane. And they have more bonus damage than executioner. lol what a joke.
LMAO! RD is a DPS loss when used. Only people I see using it any more are complete trash. And its ironic as it doesnt help stamplar any more than sorcs execute helps stamsorc and sorcs execute is a million times better. LOL LOL I cant breathe!
Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.
I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.
*** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.
Same angry at this point.
i used this set on stamdk for dual wield(16 tempering alloy) setup with jewellery (150 transmutation crystals...).
@ZOS_GinaBruno, @ZOS_JessicaFolsom I don't ask for revert all back. U decided to give bonus of this set to Cyrodiil Ward, ok..BUT, make Crest competitive.
It had cost me and many others (not a big %, it is ~balanced so not even partly so popular like Sload...) much time.
Maybe u don't believe me that new Crest is trash?
OK..1 bonus - Stamina recovery - for set which require blocking to proc 5 parts bonus...really?
2 max health - offencive set should become defencive with one move of magick wand?
Let's give this idea to Audi - to make next R8 a truck...also all previously bought R8 will become in one night also trucks.
Nice idea? How do u think, what will say owners?
And on top of this mountain - 5th bonus... reduced x2 by battle spirit...and trashy even without this in numbers..
Who the hell will use such thing in current system?
What's your idea of it? Describe me a build, which will be effective with this set please...
@ZOS_GinaBruno, @ZOS_JessicaFolsom If u don't respect our time - eso have no and doesn't deserve a future.
P.s: Especially stupid this change is in a background of stubborn preservation of absolutly toxic for gameplay Sload and Durok's bane sets...What's going on? What's the goal of such policy?
Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
OLD:
2: Weapon Damage
3: Max Health
4: Healing Taken
5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
NEW:
2: Stamina Recovery
3: Max Health
4: Max Health
5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
The more i read, the more agitated i am getting... Please please please reconsider this change. Like this is so incredibly unnecessary.
Just so i am clear.. You are taking a set that i made gold and trait changed in summerset, and moving the 5 piece it to another set??? Therefore making the set garbage and wasting my hard earned transmutation stones and tempering alloys??? WHYYYYYYYYYYYYYYY?
Im putting in a ticket. There is no reason i shouldn't be able to get my stones and tempers back to go get the other set and gold it out? I just dont understand the sense in this... Like ive played long enough to know that you guys change sets but this is just such useless change. Like you are literally taking my set and transferring it to another set and leaving me with a set that i dont want... Like what? Its not even CLOSE to the original thing that it did.
At least fassalas and vipers new effects were in the same neighborhood, but this is just 100% different... And oh, hey, your 5 piece bonus is still here its just on another set now... What? And i JUST transmuted and upgraded the set like a week ago after debating for months if i should or not...
You could have simply changed the 5 piece on cyrodils ward and left crest alone. Do you think i want to exchange my weapon damage for mounted movement speed?
Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.
I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.
*** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.
ZodiackSign wrote: »Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
OLD:
2: Weapon Damage
3: Max Health
4: Healing Taken
5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
NEW:
2: Stamina Recovery
3: Max Health
4: Max Health
5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
The more i read, the more agitated i am getting... Please please please reconsider this change. Like this is so incredibly unnecessary.
Just so i am clear.. You are taking a set that i made gold and trait changed in summerset, and moving the 5 piece it to another set??? Therefore making the set garbage and wasting my hard earned transmutation stones and tempering alloys??? WHYYYYYYYYYYYYYYY?
Im putting in a ticket. There is no reason i shouldn't be able to get my stones and tempers back to go get the other set and gold it out? I just dont understand the sense in this... Like ive played long enough to know that you guys change sets but this is just such useless change. Like you are literally taking my set and transferring it to another set and leaving me with a set that i dont want... Like what? Its not even CLOSE to the original thing that it did.
At least fassalas and vipers new effects were in the same neighborhood, but this is just 100% different... And oh, hey, your 5 piece bonus is still here its just on another set now... What? And i JUST transmuted and upgraded the set like a week ago after debating for months if i should or not...
You could have simply changed the 5 piece on cyrodils ward and left crest alone. Do you think i want to exchange my weapon damage for mounted movement speed?
Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.
I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.
*** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.
Jokes on you, Ward users that get to resources first, that get out the doors to stop siege and infiltrators first, those that are the bulldogs sicced on runners so they can't escape...you said it yourself. NO ONE uses Crest, but YOU and two other guys. The mounted speed is VERY useful, and the 8% additional block helps me stand there even LONGER after everyone else is dead.
Neither of us want our sets changed.