PTS Patch Notes v4.1.0

  • Sureshawt
    Sureshawt
    ✭✭✭✭
    Rianai wrote: »
    Sureshawt wrote: »
    jaws343 wrote: »
    theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.

    There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.

    "Fixed an issue where the damage over time from this item set was removing invisibility."

    From the patch notes, it doesn't sound like it is being suppressed by cloak, it's just no longer removing a player from cloak. Sounds like the damage should still be ticking on the player in cloak.

    I'm curious as to how this actually works on PTS. I read it the way you do in that player still takes the damage but not popped out of invisibility. Pretty fair compromise on a random free proc that was completely neutering a class skill that cost resources.

    Overall these look like pretty good changes!

    Haven't tested it, but i'm pretty sure Sloads will just get surpressed like other DoTs, because making Cloak not break on dmg would require a complete rework of the skill and many other skills and i doubt that's what happened.

    Good point. However, Oblivion damage is already unique in that it cannot be mitigated by any means and thus it is plausible that this includes cloak suppression.

    It is definitely possible that it was just worded badly. If this is true they could have just stated "SLoads DoT is now treated like any other DoT in regards to Cloak skill" Has anyone tested this yet? Is cloak invisibility maintained while also suppressing the oblivion damage?

    Edited by Sureshawt on July 12, 2018 3:49PM
  • Starshadw
    Starshadw
    ✭✭✭✭
    So I dread the changes to the Traitors vault after it receives its nerf. Why is the number of lootables a problem ? We find farming housing related stuff to keep the housing community happy and keep the prices from being unreasonably high. Don't take that from housing people, that's the only group of folks that will be affected by this adjustment.

    Now with the changes to fishing nodes and them being labeled, this essentially makes Histmere Fisheye Rye worthless.... How many folks use this for anything other than identifying fishing holes? So my suggestion is that with the new Arteaum recipe- increased chance of rare fish ( don't adjust it) , that the Histmere increases the visibility of fishing holes WHILE increasing the rate of basic white ( perfect roe ) fish. But for Pete's as sake dont nerf the drop rate of perfect roe either.

    Thanks from this Housing Enthusiast

    I have to agree with this - and frankly, the change baffles me. At this point, what does it matter? I might understand putting this fix in if you caught it within the first few days of Summerset coming out, but that's not the case. Let the silly wardrobes stay as they are - there are FAR greater problems and bugs in this game that need fixing than lowering the number of lootable wardrobes that spawn.
  • VerboseQuips
    VerboseQuips
    ✭✭✭✭✭
    Base Game

    Respec System Updates
    We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
    • Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
      • This will also apply retroactively.
    • Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
    • All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

    This seems to be an ideal time to give the missing skill point to the pre-morrowind characters :smile:
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Base Game

    Respec System Updates
    We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
    • Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
      • This will also apply retroactively.
    • Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
    • All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

    This seems to be an ideal time to give the missing skill point to the pre-morrowind characters :smile:
    You spelled "remove all extra tutorial skillpoints from characters that got more than one from any location" wrong.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • itsalexagain
    itsalexagain
    Soul Shriven
    Starshadw wrote: »
    So I dread the changes to the Traitors vault after it receives its nerf. Why is the number of lootables a problem ? We find farming housing related stuff to keep the housing community happy and keep the prices from being unreasonably high. Don't take that from housing people, that's the only group of folks that will be affected by this adjustment.

    I have to agree with this - and frankly, the change baffles me. At this point, what does it matter? I might understand putting this fix in if you caught it within the first few days of Summerset coming out, but that's not the case. Let the silly wardrobes stay as they are - there are FAR greater problems and bugs in this game that need fixing than lowering the number of lootable wardrobes that spawn.

    More furious agreement here. The surprise and delight when I discovered Wardrobia is one of the stand-out moments of Summerset for me. It made up for some of the frustration from looting containers in other parts of the game *cough* Clockwork City *cough*.

  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    "Mudballs can no longer be thrown at players who are performing interactions."

    Good. I'm guessing that means with inventory/character page/skills as well as with shops? And would being mounted be an interaction as well? This is a step in the right direction, anyway--we still need to be able to opt out of involuntary emotes entirely--but I'm liking the sound of this so far.
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    can we please get hide shoulders.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    Minyassa wrote: »
    "Mudballs can no longer be thrown at players who are performing interactions."

    Good. I'm guessing that means with inventory/character page/skills as well as with shops? And would being mounted be an interaction as well? This is a step in the right direction, anyway--we still need to be able to opt out of involuntary emotes entirely--but I'm liking the sound of this so far.
    I am not sure, how does that affect you interacting with Nuzi or the blacksmith anvil, anyway?
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    can we please get hide shoulders.

    ^THIS! Shoulders are the hardest part of armor to match well with anything.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    ADarklore wrote: »
    can we please get hide shoulders.

    ^THIS! Shoulders are the hardest part of armor to match well with anything.

    I just use Dwemer light shoulders. They are hardly visible.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Hutch679
    Hutch679
    ✭✭✭✭✭
    SunRaider wrote: »
    Wardens:

    1- Still no class stun

    2- Still no class execute

    ...

    Hey but sorcs get a ranged execute, the best stun in the game, the beat damage shield, all skills scale from max magic, the best escape skill, the best sustain, and the highest burst. Idk why people would play a magic warden now... they need a big rework.... needs a stun. Needs healing buffs. Needs ... something!
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    These patch notes are a joke

    -Sloads didnt even get nerfed, it needs to not stack and have a longer cooldown fo it cant proc back to back
    - Runecage's damage isnt the problem, its the stun. Revert it to pre summerset and give cfrag its stun back, both of these changes were dumb
    - traitors vault nerf.... this is fun, leave it alone. It doesnt hurt the economy or anyone.
    - great you fixed the value of jc writs that noone will be able to craft because of the god awful x10 upgrade system your still sticking with....
    - Welkynar motif drop system suck, its glass motifs but worse
  • Evan8642
    Evan8642
    ✭✭✭
    None of these improvements are “ game changing”

    Can we please have different mini games added or some new grind system that makes end game players more engaged to Log in daily.

    Maybe try to incorporate that new card game y’all came out with into ESO - kinda like tetra master / final fantasy XI.

    Or some type of augumentable weapon system, where you do an event to win currency you spend towards powering up a weapon or armor.

    The last few updates are literally DEVS copy and pasting dungeons, trials, and world maps while adding lackluster armor sets with no originality.

    I stopped playing ESO as much around the release of scalecaller dungeon because everything was repetitive with no end game support, the direction of the game is causing most people to do the same as well.

    1000 CP around 5000 vet dungeons completed xbox
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    General
    • Decreased the range of Two Handed, Dual Wield, One Hand and Shield, Unarmed, and Werewolf Heavy Attacks to 7 meters from 10 meters.
      Developer Comments:
      The range for melee Heavy Attacks now matches other melee cast time and channeled abilities, such as Uppercut and Flurry.

    "Your scientists were so preoccupied with whether they could, they didn't stop to think if they should."
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno

    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.

    How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...

    Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!

    If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..

    Same goes for sorcs. How you guys dont see that ranged executes are broken strong is insane. And they have more bonus damage than executioner. lol what a joke.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
    OLD:
    2: Weapon Damage
    3: Max Health
    4: Healing Taken
    5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.

    NEW:
    2: Stamina Recovery
    3: Max Health
    4: Max Health
    5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.

    The more i read, the more agitated i am getting... Please please please reconsider this change. Like this is so incredibly unnecessary.


    Just so i am clear.. You are taking a set that i made gold and trait changed in summerset, and moving the 5 piece it to another set??? Therefore making the set garbage and wasting my hard earned transmutation stones and tempering alloys??? WHYYYYYYYYYYYYYYY?

    Im putting in a ticket. There is no reason i shouldn't be able to get my stones and tempers back to go get the other set and gold it out? I just dont understand the sense in this... Like ive played long enough to know that you guys change sets but this is just such useless change. Like you are literally taking my set and transferring it to another set and leaving me with a set that i dont want... Like what? Its not even CLOSE to the original thing that it did.

    At least fassalas and vipers new effects were in the same neighborhood, but this is just 100% different... And oh, hey, your 5 piece bonus is still here its just on another set now... What? And i JUST transmuted and upgraded the set like a week ago after debating for months if i should or not...

    You could have simply changed the 5 piece on cyrodils ward and left crest alone. Do you think i want to exchange my weapon damage for mounted movement speed?

    Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.

    I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.


    *** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.
    Edited by eso_lags on July 14, 2018 12:40AM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    itzTJ wrote: »
    @ZOS_GinaBruno

    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.

    How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...

    Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!

    If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..

    Same goes for sorcs. How you guys dont see that ranged executes are broken strong is insane. And they have more bonus damage than executioner. lol what a joke.

    LMAO! RD is a DPS loss when used. Only people I see using it any more are complete trash. And its ironic as it doesnt help stamplar any more than sorcs execute helps stamsorc and sorcs execute is a million times better. LOL LOL I cant breathe!
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    alexessory wrote: »
    Starshadw wrote: »
    So I dread the changes to the Traitors vault after it receives its nerf. Why is the number of lootables a problem ? We find farming housing related stuff to keep the housing community happy and keep the prices from being unreasonably high. Don't take that from housing people, that's the only group of folks that will be affected by this adjustment.

    I have to agree with this - and frankly, the change baffles me. At this point, what does it matter? I might understand putting this fix in if you caught it within the first few days of Summerset coming out, but that's not the case. Let the silly wardrobes stay as they are - there are FAR greater problems and bugs in this game that need fixing than lowering the number of lootable wardrobes that spawn.

    More furious agreement here. The surprise and delight when I discovered Wardrobia is one of the stand-out moments of Summerset for me. It made up for some of the frustration from looting containers in other parts of the game *cough* Clockwork City *cough*.

    I wonder if it links to Narnia?
  • Anethum
    Anethum
    ✭✭✭✭
    itzTJ wrote: »
    Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.

    I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.


    *** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.

    Same angry at this point.
    i used this set on stamdk for dual wield(16 tempering alloy) setup with jewellery (150 transmutation crystals...).
    @ZOS_GinaBruno, @ZOS_JessicaFolsom I don't ask for revert all back. U decided to give bonus of this set to Cyrodiil Ward, ok..BUT, make Crest competitive.
    It had cost me and many others (not a big %, it is ~balanced so not even partly so popular like Sload...) much time.
    Maybe u don't believe me that new Crest is trash?
    OK..1 bonus - Stamina recovery - for set which require blocking to proc 5 parts bonus...really?
    2 max health - offencive set should become defencive with one move of magick wand?
    Let's give this idea to Audi - to make next R8 a truck...also all previously bought R8 will become in one night also trucks.
    Nice idea? How do u think, what will say owners?

    And on top of this mountain - 5th bonus... reduced x2 by battle spirit...and trashy even without this in numbers..
    Who the hell will use such thing in current system?
    What's your idea of it? Describe me a build, which will be effective with this set please...

    @ZOS_GinaBruno, @ZOS_JessicaFolsom If u don't respect our time - eso have no and doesn't deserve a future.

    P.s: Especially stupid this change is in a background of stubborn preservation of absolutly toxic for gameplay Sload and Durok's bane sets...What's going on? What's the goal of such policy?
    Edited by Anethum on July 14, 2018 3:16AM
    @Anethum from .ua
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    For the love of god, stop making changes that encourage zerging/stacking numbers. we already know the servers can't handle it, knock it off.
    Invictus
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    .
    itzTJ wrote: »
    @ZOS_GinaBruno

    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.

    How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...

    Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!

    If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..

    IKR? I was utterly terrified tonight of this templar spamming radiant on me at full health. At one point, I actually had to block and cast a heal.
  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    What about the regeneration bug?
    PS5|EU
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    NBrookus wrote: »
    .
    itzTJ wrote: »
    @ZOS_GinaBruno

    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.

    How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...

    Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!

    If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..

    IKR? I was utterly terrified tonight of this templar spamming radiant on me at full health. At one point, I actually had to block and cast a heal.

    I had it happen the other night on a character that wore 7th legion. Between FM and the set, they pretty much were just keeping my damage buff going while I fought their buddies
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    technohic wrote: »
    itzTJ wrote: »
    @ZOS_GinaBruno

    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.

    How the hell can you guys buff this RANGED execute while you have classes like stam sorc with almost nothing in their class skills. I dont think you guys understand how strong ranged executes are. In pvp or pve for that matter. But especially in pvp...

    Like this actually made me laugh that you guys are buffing radient.. Like whhhaaaat????? IT NEEDS TO BE NERFED NOT BUFFED!

    If someone is going to have the luxury of sitting in a zerg, or sitting far away from me, spamming a *** ranged execute, why should they have more damage than a melee? Why? They have no risk sitting far away i take all the risk with melee executing. Again in pvp or pve..

    Same goes for sorcs. How you guys dont see that ranged executes are broken strong is insane. And they have more bonus damage than executioner. lol what a joke.

    LMAO! RD is a DPS loss when used. Only people I see using it any more are complete trash. And its ironic as it doesnt help stamplar any more than sorcs execute helps stamsorc and sorcs execute is a million times better. LOL LOL I cant breathe!

    Edit

    Thinking about it i can admit when i am wrong. I think you might be right. But not 100% right.

    What i can agree with is that the ability might be weak. However it shouldn't be extremely strong. Executing from a range, on any class, is something that is extremely strong.

    Those abilities should have lower damage. I mean they're executes! They do more damage to low health targets increasing the chance of death... And while most templars who run it arent good, sometimes i run into one with high damage. And if thats the case then the ability hits hard when you're low.

    This game really needs to balance pvp and pve seperatly. Thats literally how everyone could be happy, but thats like beating a dead horse.
    Edited by eso_lags on July 14, 2018 3:31PM
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Anethum wrote: »
    itzTJ wrote: »
    Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.

    I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.


    *** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.

    Same angry at this point.
    i used this set on stamdk for dual wield(16 tempering alloy) setup with jewellery (150 transmutation crystals...).
    @ZOS_GinaBruno, @ZOS_JessicaFolsom I don't ask for revert all back. U decided to give bonus of this set to Cyrodiil Ward, ok..BUT, make Crest competitive.
    It had cost me and many others (not a big %, it is ~balanced so not even partly so popular like Sload...) much time.
    Maybe u don't believe me that new Crest is trash?
    OK..1 bonus - Stamina recovery - for set which require blocking to proc 5 parts bonus...really?
    2 max health - offencive set should become defencive with one move of magick wand?
    Let's give this idea to Audi - to make next R8 a truck...also all previously bought R8 will become in one night also trucks.
    Nice idea? How do u think, what will say owners?

    And on top of this mountain - 5th bonus... reduced x2 by battle spirit...and trashy even without this in numbers..
    Who the hell will use such thing in current system?
    What's your idea of it? Describe me a build, which will be effective with this set please...

    @ZOS_GinaBruno, @ZOS_JessicaFolsom If u don't respect our time - eso have no and doesn't deserve a future.

    P.s: Especially stupid this change is in a background of stubborn preservation of absolutly toxic for gameplay Sload and Durok's bane sets...What's going on? What's the goal of such policy?

    Im asking for a revert. Like they are literally taking our decent set and swapping the bonus to another set and leaving us with a trash set. Is that some kind of sick joke? honestly. I dont get it.

    Crydoils ward is going to suck unless they give it every set bonus that crest had. And crest is going to hot garbage no matter what. Really this is stupid. Just give me my stones and temps back like you guys literally just screw with people for no reason. Like there is literally no reason to touch these sets.

    Zero. Like the number of stones and temps i will get back from zos when they ruin the set i just transmuted and golded out last week. Sweet.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    ezio45 wrote: »
    These patch notes are a joke

    - Runecage's damage isnt the problem, its the stun. Revert it to pre summerset and give cfrag its stun back, both of these changes were dumb

    You don't know how Rune Cage worked pre-summerset, don't you?
  • ZodiackSign
    ZodiackSign
    ✭✭
    itzTJ wrote: »
    Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
    OLD:
    2: Weapon Damage
    3: Max Health
    4: Healing Taken
    5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.

    NEW:
    2: Stamina Recovery
    3: Max Health
    4: Max Health
    5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.

    The more i read, the more agitated i am getting... Please please please reconsider this change. Like this is so incredibly unnecessary.


    Just so i am clear.. You are taking a set that i made gold and trait changed in summerset, and moving the 5 piece it to another set??? Therefore making the set garbage and wasting my hard earned transmutation stones and tempering alloys??? WHYYYYYYYYYYYYYYY?

    Im putting in a ticket. There is no reason i shouldn't be able to get my stones and tempers back to go get the other set and gold it out? I just dont understand the sense in this... Like ive played long enough to know that you guys change sets but this is just such useless change. Like you are literally taking my set and transferring it to another set and leaving me with a set that i dont want... Like what? Its not even CLOSE to the original thing that it did.

    At least fassalas and vipers new effects were in the same neighborhood, but this is just 100% different... And oh, hey, your 5 piece bonus is still here its just on another set now... What? And i JUST transmuted and upgraded the set like a week ago after debating for months if i should or not...

    You could have simply changed the 5 piece on cyrodils ward and left crest alone. Do you think i want to exchange my weapon damage for mounted movement speed?

    Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.

    I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.


    *** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.

    Jokes on you, Ward users that get to resources first, that get out the doors to stop siege and infiltrators first, those that are the bulldogs sicced on runners so they can't escape...you said it yourself. NO ONE uses Crest, but YOU and two other guys. The mounted speed is VERY useful, and the 8% additional block helps me stand there even LONGER after everyone else is dead.

    Neither of us want our sets changed.
  • HankTwo
    HankTwo
    ✭✭✭✭✭
    Btw, aside from the removal of the mount speed bonus, wouldn't it make much more sense in general to have the new Ward of Cyrodiil set bonuses on the Crest of Cyrodiil set and vice versa? As mentioned above, why transform a 5 piece block bonus into a defile while transforming another 5 piece defile effect into a block bonus?

    It would seem much more reasonable to me if the changes were like this:

    Crest of Cyrodiil:
    OLD:
    2: Weapon Damage
    3: Max Health
    4: Healing Taken
    5: When you deal melee damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
    NEW:
    2: Weapon Damage
    3: Stamina Recovery
    4: Stamina Recovery
    5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.

    Ward of Cyrodiil:
    OLD:
    2: Stamina Recovery
    3: Mounted Speed
    4: Max Health
    5: Increase the amount of damage you block by 8%.
    NEW:
    2: Stamina Recovery
    3: Max Health
    4: Max Health
    5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.

    Edited by HankTwo on July 14, 2018 10:03PM
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    itzTJ wrote: »
    Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
    OLD:
    2: Weapon Damage
    3: Max Health
    4: Healing Taken
    5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.

    NEW:
    2: Stamina Recovery
    3: Max Health
    4: Max Health
    5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.

    The more i read, the more agitated i am getting... Please please please reconsider this change. Like this is so incredibly unnecessary.


    Just so i am clear.. You are taking a set that i made gold and trait changed in summerset, and moving the 5 piece it to another set??? Therefore making the set garbage and wasting my hard earned transmutation stones and tempering alloys??? WHYYYYYYYYYYYYYYY?

    Im putting in a ticket. There is no reason i shouldn't be able to get my stones and tempers back to go get the other set and gold it out? I just dont understand the sense in this... Like ive played long enough to know that you guys change sets but this is just such useless change. Like you are literally taking my set and transferring it to another set and leaving me with a set that i dont want... Like what? Its not even CLOSE to the original thing that it did.

    At least fassalas and vipers new effects were in the same neighborhood, but this is just 100% different... And oh, hey, your 5 piece bonus is still here its just on another set now... What? And i JUST transmuted and upgraded the set like a week ago after debating for months if i should or not...

    You could have simply changed the 5 piece on cyrodils ward and left crest alone. Do you think i want to exchange my weapon damage for mounted movement speed?

    Look @ZOS_GinaBruno no one runs cyrodils crest as it is. Very few people i should say. VERY few. I am one of them who does. Please do not make this set even more irreverent than it already is. NO ONE wants this mounted movement speed. And i certainly dont want to have to go upgrade and trait change a set FOR THE SAME EFFECT LIKE ITS THE SAME 5 PIECE I ALREADY HAVE.

    I dont think ive ever been so agitated about a change in this game... I really haven't. This is just so not needed. Such a waste of transmutation gems and tempers to make one set another set. Such a waste of time to grind those god damn stones.


    *** And im not sure, but when you say this sets effect is being moved to ward of cyrodil i assume you mean the 5 piece. If you are moving the entire 2,3,4, and 5 piece bonuses from cyrodils crest to ward of cyrodil then it just makes this situation all the more pointless and upsetting.

    Jokes on you, Ward users that get to resources first, that get out the doors to stop siege and infiltrators first, those that are the bulldogs sicced on runners so they can't escape...you said it yourself. NO ONE uses Crest, but YOU and two other guys. The mounted speed is VERY useful, and the 8% additional block helps me stand there even LONGER after everyone else is dead.

    Neither of us want our sets changed.

    Well im not too sure the mounted speed and blocking would help me much, personally, in what i do in cyrodil. But regardless of what you think, im with you if for keeping the sets the same. There is no reason for this. Its a complete waste to take one set and swap it to another.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    By the way.... @ZOS_GinaBruno I really think this is a big mistake...

    Rune Focus:
    This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.

    Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.

    Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.

    *The new design of Rune Focus more closely matches the fast action combat, while still preserving the original feel of an area of protection.*

    I understand the dev comments, and i also dont... You want to keep the original feel of an area or protection, i get that. But closely matches the fast action combat? Templar does fine in combat. It is one of the strongest pvp classes in the game. Also it survives the times because even if its DPS isnt great, at one point or another it, a templar can always heal...

    This buff is too much, if i understand it correctly. You're going to give templars roughly 7500 resistance when standing in their rune?? I mean thats almost as much as mighty chudan, lord warden, and pirate skeleton get from their one pieces. And almost as much as defending.

    Idk, im not saying it is defiantly going to be a massive issue, I just think templar already has so much defense going for it. Why give it more? I mean a magplar can block-cast honor the dead or BOL and take so little damage and out heal literally any damage in the game.. I just dont think this is the class that needs a resistance buff like that..
Sign In or Register to comment.