ZOS_BrianWheeler wrote: »Just a heads up, we have been working on this one a while. There have been a several fixes internally, but like an onion, we peel back one fix and find something else causing these invisible walls. We are still working on this however, it's just taking longer than we all want and thank you for your patience.
ZOS_BrianWheeler wrote: »Just a heads up, we have been working on this one a while. There have been a several fixes internally, but like an onion, we peel back one fix and find something else causing these invisible walls. We are still working on this however, it's just taking longer than we all want and thank you for your patience.
@ZOS_BrianWheeler
I'm glad you're working on it from this end, but is there also work being done to discourage intentionally exploiting the bug? Nothing says "we do not tolerate exploits" like a 1-month ban.
ZOS_BrianWheeler wrote: »Just a heads up, we have been working on this one a while. There have been a several fixes internally, but like an onion, we peel back one fix and find something else causing these invisible walls. We are still working on this however, it's just taking longer than we all want and thank you for your patience.
@ZOS_BrianWheeler
I'm glad you're working on it from this end, but is there also work being done to discourage intentionally exploiting the bug? Nothing says "we do not tolerate exploits" like a 1-month ban.
That’s exactly what needs to happen. Banning 50% of pvp playerbase right before new game season.
I asked this when it was first noticed. We needed you to fix this ASAP but now 6 months goes by and 150 people get banned per platform.
Agrippa_Invisus wrote: »It was only a matter of time until we saw an entire guild take advantage of it.
Last night an entire guild walked into Bleakers through an invisible postern wall (invisible only to them, mind you), set a ram on the front flag and killed every player that ported in since they could just sit on the transit. Once the outpost flagged, they flipped it with little effort.
For those that are unaware, this counts an exploit since it is taking advantage of a glitch / bug in the game. [edit to remove baiting comment]
Priyasekarssk wrote: »Agrippa_Invisus wrote: »It was only a matter of time until we saw an entire guild take advantage of it.
Last night an entire guild walked into Bleakers through an invisible postern wall (invisible only to them, mind you), set a ram on the front flag and killed every player that ported in since they could just sit on the transit. Once the outpost flagged, they flipped it with little effort.
For those that are unaware, this counts an exploit since it is taking advantage of a glitch / bug in the game. [edit to remove baiting comment]
I have seen some DCs doing it intentionally and happens everyday. Being NBs is very convienient for them. Who cares ?
ScruffyWhiskers wrote: »Post patch I'm sure you guys are getting bug reports but just to make sure, you should know that Aleswell architecture ghosts in and out for me when you move around it. This happens especially at the doors.
Also, Dragonclaw did not have a transit portal for me. I couldn't see or interact with it but I think other players could.
k, thnx. bye.
ScruffyWhiskers wrote: »Post patch I'm sure you guys are getting bug reports but just to make sure, you should know that Aleswell architecture ghosts in and out for me when you move around it. This happens especially at the doors.
Also, Dragonclaw did not have a transit portal for me. I couldn't see or interact with it but I think other players could.
k, thnx. bye.
It happens for all structures with postern houses. It's a new bug introduced with the patch.
ZOS_BrianWheeler wrote: »Just a heads up, we have been working on this one a while. There have been a several fixes internally, but like an onion, we peel back one fix and find something else causing these invisible walls. We are still working on this however, it's just taking longer than we all want and thank you for your patience.
I haven’t looked back at every page, but has anyone else noticed front doors being glitched?
Half of my group could go through a front door, and half couldn’t.
The door was down and opponents were seiging through the doorway at us, as we were trying to “break it down”... and we wiped. lol
WTH?!?!?
Sandman929 wrote: »Greetings, we've removed a few comments for naming and shaming. This is a reminder that naming and shaming as well as baiting comments aimed at another individual or group is against the forum rules. Thank you for your understanding.
Hey, I don't wanna tell you how to do your job or anything, but if you can take a sec away from defending the naming from the shaming, how's about firing off an email or walking down the hall or whatever it takes to tell someone that can do stuff that the game is completely broken?
If you can manage to squeeze that in before your lunch break, we'd all really appreciate it.
Thank you for saying what everyone else is thinking.
dtsharples wrote: »Vanishing walls that suddenly re-appear, then flicker back out of existence.
Doors that swivel like a revolving door and fling you back outside.
Doors that appear real but aren't.
Doors that look open but aren't.
Walking under keep foundations undetected.
Falling through the world.
It's all very Stranger Things / Twilight Zone
4.1.6 apparently has a fix now.