@Mr_Wolfe call of the pack passive reduces the cost of remaining in form. That is important because it makes things like bloodrage and feral pounce more effective.
Solo
Transformation: 37.5 seconds
Feral Pounce: 1.25 seconds
Blood Rage: 5 seconds
Devour: 15 seconds (full corpse)
Two werewolves
Transformation: 50 seconds
Feral Pounce: 1.66 seconds
Blood Rage: 6.66 seconds
Devour: 20 seconds (full corpse)
Three werewolves(1 Pack Leader)
Transformation: 75 seconds
Feral Pounce: 2.5 seconds
Blood Rage: 10 seconds
Devour: 30 seconds (full corpse)
Four werewolves (1 Pack Leader & 1 other wolf)
Transformation: 150 seconds
Feral Pounce: 5 seconds
Blood Rage: 20 seconds
Devour: 60 seconds (full corpse)
Brutal Pounce stops working during fights. I haven't narrowed down the cause, but sometimes the skill becomes unusable until you get out of combat and drag it off the bar and back on. This is a deal breaker if it happens on a boss and you're stuck without a crucial skill.
Pts spoilers:
https://m.youtube.com/watch?v=qxKoBd72yfs
Video from my other thread about werewolf behemoth. It's very unique and very balanced as is. All we would need is to get it added as a second ultimate after getting Werewolf mastery. That way the original is still there and you can only use 1 of them at a time.
It is a dungeon exclusive mechanics... And I hope it will stay that way... (Imagine people drinking a potion in overland to become WW behemoth, it would kinda make WW skill line pointless).Nord_Raseri wrote: »Pts spoilers:
https://m.youtube.com/watch?v=qxKoBd72yfs
Video from my other thread about werewolf behemoth. It's very unique and very balanced as is. All we would need is to get it added as a second ultimate after getting Werewolf mastery. That way the original is still there and you can only use 1 of them at a time.
Wait, what? How? Is this the new dungeon? How did you become a behemoth?(Ps4 pleb)
Tommy_The_Gun wrote: »It is a dungeon exclusive mechanics... And I hope it will stay that way...Nord_Raseri wrote: »Pts spoilers:
https://m.youtube.com/watch?v=qxKoBd72yfs
Video from my other thread about werewolf behemoth. It's very unique and very balanced as is. All we would need is to get it added as a second ultimate after getting Werewolf mastery. That way the original is still there and you can only use 1 of them at a time.
Wait, what? How? Is this the new dungeon? How did you become a behemoth?(Ps4 pleb)
Side note:
Wonder if it works same as regular WW (Disabled weapon passive), or what happens in case if you are vamp ? Do you keep your vamp passives ? ? ?
Nord_Raseri wrote: »Tommy_The_Gun wrote: »It is a dungeon exclusive mechanics... And I hope it will stay that way...Nord_Raseri wrote: »Pts spoilers:
https://m.youtube.com/watch?v=qxKoBd72yfs
Video from my other thread about werewolf behemoth. It's very unique and very balanced as is. All we would need is to get it added as a second ultimate after getting Werewolf mastery. That way the original is still there and you can only use 1 of them at a time.
Wait, what? How? Is this the new dungeon? How did you become a behemoth?(Ps4 pleb)
Side note:
Wonder if it works same as regular WW (Disabled weapon passive), or what happens in case if you are vamp ? Do you keep your vamp passives ? ? ?
Ah, was thinking maybe it'd only happen to WW toons, like how that one vamp was experimenting on werewolves in greymoor. Too bad.
Tommy_The_Gun wrote: »It is a dungeon exclusive mechanics... And I hope it will stay that way... (Imagine people drinking a potion in overland to become WW behemoth, it would kinda make WW skill line pointless).Nord_Raseri wrote: »Pts spoilers:
https://m.youtube.com/watch?v=qxKoBd72yfs
Video from my other thread about werewolf behemoth. It's very unique and very balanced as is. All we would need is to get it added as a second ultimate after getting Werewolf mastery. That way the original is still there and you can only use 1 of them at a time.
Wait, what? How? Is this the new dungeon? How did you become a behemoth?(Ps4 pleb)
Side note:
Wonder if it works same as regular WW (Disabled weapon passive), or what happens in case if you are vamp ? Do you keep your vamp passives ? ? ?
Sure, others will chime in and say oh they are easy to kill you just have a L2p issue, but WW are too strong in BG’s.
Think maybe it’s because they have such a good heal that uses magic when all their other skills are stamina based. So, their heal is always ready and can stay on the offensive and not worry too much about resources.
Be safe and have fun
Sure, others will chime in and say oh they are easy to kill you just have a L2p issue, but WW are too strong in BG’s.
Think maybe it’s because they have such a good heal that uses magic when all their other skills are stamina based. So, their heal is always ready and can stay on the offensive and not worry too much about resources.
Be safe and have fun
Sure, until you've used it one or two times.
It's a very expensive heal for what it does, and because it relies on your off-resource you have a much smaller pool to cast from that you can't easily replenish. Self-healing on werewolves is actually extremely limited compared to the options non-werewolves have. They're also much more vulnerable to CC and DoTs/Debuffs, because werewolves don't have access to any skills that purge or grant cc immunity. Werewolves have a lot of strengths, but they also have plenty of weaknesses if you learn what they are and know how to exploit them.
Sure, others will chime in and say oh they are easy to kill you just have a L2p issue, but WW are too strong in BG’s.
Think maybe it’s because they have such a good heal that uses magic when all their other skills are stamina based. So, their heal is always ready and can stay on the offensive and not worry too much about resources.
Be safe and have fun
on the subject of cc's, stuns and immobilizations...
a serious pain point @ZOS_GinaBruno
the pounce (gap close) / carnage (dot) SHOULD NOT hinder us from gap closing targets twice in succession, werewolves already had so many weaknesses baked into our toolkit regarding kiting we did not need this clearly intentionally designed handicap against opponents kiting.
I DO NOT want to feel more involved in a werewolf rotation if it also means I can not catch someone kiting me. every other gap close has a slow mechanic to it (or stun) i'd rather have that
Sustain huge increase killed the WW last patch .
@ZOS_GinaBruno Please forward to the team ASAP Werewolf Transformation Ultimate Berserker morph is broken, it resets to Werewolf transformation rank 1 (as if you just acquired the skill) when zoning. I switched between stros mkai and bangkorai, reset to rank 1 (morph skill point lost) after relevelling/remorphing in a dungeon (after which when finished and zoning back it was reset) so far I have lost 2 skill points to the void from spending them on the re-morph to Berserker, not sure if I will be getting the skill points back so dont really want to gamble more to fully figure out the issue.
Other details: when zoning out of dungeon, the transformation ultimate was not ready to be cast (not enough ultimate). When zoning between stros mkai and bangkorai the ultimate was ready to be cast. Both times it reset to base transformation rank one (and the skill point was lost) so in total so far I've lost 3 skill points (first from the original morph, second from remorph in dungeon, 3rd remorphing in overland).
Amdar_Godkiller wrote: »So how's the light attack nerf going to affect us? Pretty bad, I'm guessing...
Wolf_Watching wrote: »Amdar_Godkiller wrote: »So how's the light attack nerf going to affect us? Pretty bad, I'm guessing...
Wrong and moot thread as they disbanded this system (class rep), but yes.
Amdar_Godkiller wrote: »Wolf_Watching wrote: »Amdar_Godkiller wrote: »So how's the light attack nerf going to affect us? Pretty bad, I'm guessing...
Wrong and moot thread as they disbanded this system (class rep), but yes.
Yeah, I didn't want to start a new thread, and this was the last place I posted before I took a two year hiatus from the game. Regardless, I find the fact that they didn't even address WW light attacks as an ill omen of bad moons to come.