Lets take a look at werewolf
as you can see..the bad outweigh the good by a fair amount, so what can be done to fix this?
well, the poison weakness, time limit, power limit and ult cost are just part of the gig, so we can't really address those, as for the other issues
Half the morphs are useless
- Feral pounce: it's fine, grants way to increase transformation time at a range
- Hircine's Rage: have it grant frenzy [faster light attack buff] for 5 seconds
- Ferocious roar: Replace off balance with major maim
- Howl of despair: allow the user to also get empower from the syngery
- Claws of life: increase damage by 100%
Stamina Recovery bonus requires giving up ult slot
Have werewolf gain permanent +5% stamina recovery while in mortal form, bonus increases to 15% when werewolf ult is slotted
main heal costs ~50% of max magicka
Reduce the cost of the main heal significantly but make it half burst, half hot WITHOUT reducing the total end value of the healing
DoT Heal is comically weak
See morphs list, increasing damage of claws of life by 100% would make the healing just weak instead of comically weak
mag players gets diddly squit
Make it so that in ww form all abiltites scale from the highest of your stam&wep/mag&spell
No access to weapon enchantments
Allow access to weapon enchantments but with a 50% longer cooldown on proc [i've seen what happens when enchants are just stright up allowed..it was chaos]
no access to poisons
grant access to poisons
no access to weapon passives
Give WW tweaked weapon passives while in beast form
- dagger = +5% crit damage
- axe = +2 second dot duration
- sword = WW powers cost 2.5% less
- mace = WW transformation lasts 2 seconds longer
- Great-sword = WW powers cost 5% less
- Maul = 4 second increased duration
- Battle-axe = +4 second dot duration
- Restro staff = healing also heals allies for 20% the amount
- destro staff = +1K max stamina for every 3K max magicka
- shield = heavy attacks taunt and debuff
Powers cost too much stamina
Reduce the power cost across the board by about 15%
Powers are pitifully weak
Make it so that every time the werewolf is hit in beast form they gain a stack of rage which grants them +3% damage, lasts 5 seconds, stacks 10 times [to prevent ww ganking among other nonsence]
pack leader morph is literally useless due to wolves being unviable
Make the wolves move 35% faster, deal damage and apply snare, remove the maim
Bleed on berserker morph are so weak it's funny
Make the bleed bypass resistance
werewolf models look outdated
Take the Hulking werewolf model, make a grey version, a black version and a white version, then rig it and apply as the players werewolf form appearance.
I just want to say one thing.
A year ago, at the pts (so full opti) my werewolf did 57k damages with the hardest rotation in the game : spam LA.
Few days ago I did the same test, always on the pts, and with the same stuff (kena, blood moon, relequen) I did 37k...
Whatever the changes they can do, I HIGHTLY wish that the werewolf can reach around more or less 55k damages, like almost all the other classes.
By the way, concerning the LA nerf cause of their OPness in pvp, they just can do smth like increase their damages against mobs or decrease them against players...
Hoping my preocupation will be heard by the staff like @ZOS_GinaBruno who created this thread...
#Enjoy
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/522289/pts-patch-notes-v6-0-0#latest
Tormentor: This set now more accurately describes what abilities it works with, and has had its proc condition expanded to work with more abilities that fall into the standard type it was designed to. Previously, it only worked on abilities that operated as charges, but now works on charges, leaps, teleports, and pulls. This set will continue to not work with blinks, such as streak.
https://elderscrollsonline.wiki.fextralife.com/Tormentor+Set
WW can now have taunt with this set & ponce !
Got to test it, but it looks it will work... and Pack Leader actually now gives group utility ! WW tank builds incoming ! ! ! ! ! ! !
I'm planning to quit if that PTS idea is actually going to roll out into live one day, it just terrible overall... even if I already pre-ordered Grey moor chapter I don't feels hesitate for it it's direct hit to werewolf LA performance anyway [yes I have tested on PTS about 7k dps loss for me, sounds not that bad but still I have spent a lot of time investing on my main trying to make him good, using him helping people through dungeons or trials and such... my enjoyment seems to almost drop to the end after more nerfs and nerfs and nerfs, 180 degree changes and such]
Disclaimer I'm not using kena so the nerf have no hit for me, I'm an orc warden using bloodmoon + relequen + velidreth. I don't find kena being useful in humanoid form.
My performance is not the best but DPS usually around 60-65K in trials depends on how the boss love to move away and such.
A boring atro dummy test on live
https://cdn.discordapp.com/attachments/372734201612599299/691780576415580250/20200324054804_1.jpg
And another boring test from PTS
https://cdn.discordapp.com/attachments/372734201612599299/691780509789061210/20200324053137_1.jpg
I was having a lot of nice time playing this game, meet new people good accomplish lots of goal I set up but still have two things that I really want are to get Beast Personality and Sable Man-Beast. Which vMoS and vMHK were designed in the higher power level era, when they nerfed stuff they didn't bring dungeon difficulty down with it [AoE nerfed make it harder to clear all the mobs for speed runs always 3 mins late for me and my group that I have tried with on vMoS, vMHK I don't even dare to try it]
I will just see how the things goes and will decide what to do afterward.
I have test some on PTS kinda a bit disappointed, the change is not quite impactful as I expected... very slightly improvement.
Latest PTS patch
https://cdn.discordapp.com/attachments/271510723895492610/701925462515122237/20200421053827_1.jpg
Compare to my old performance testing resultI'm planning to quit if that PTS idea is actually going to roll out into live one day, it just terrible overall... even if I already pre-ordered Grey moor chapter I don't feels hesitate for it it's direct hit to werewolf LA performance anyway [yes I have tested on PTS about 7k dps loss for me, sounds not that bad but still I have spent a lot of time investing on my main trying to make him good, using him helping people through dungeons or trials and such... my enjoyment seems to almost drop to the end after more nerfs and nerfs and nerfs, 180 degree changes and such]
Disclaimer I'm not using kena so the nerf have no hit for me, I'm an orc warden using bloodmoon + relequen + velidreth. I don't find kena being useful in humanoid form.
My performance is not the best but DPS usually around 60-65K in trials depends on how the boss love to move away and such.
A boring atro dummy test on live
https://cdn.discordapp.com/attachments/372734201612599299/691780576415580250/20200324054804_1.jpg
And another boring test from PTS
https://cdn.discordapp.com/attachments/372734201612599299/691780509789061210/20200324053137_1.jpg
I was having a lot of nice time playing this game, meet new people good accomplish lots of goal I set up but still have two things that I really want are to get Beast Personality and Sable Man-Beast. Which vMoS and vMHK were designed in the higher power level era, when they nerfed stuff they didn't bring dungeon difficulty down with it [AoE nerfed make it harder to clear all the mobs for speed runs always 3 mins late for me and my group that I have tried with on vMoS, vMHK I don't even dare to try it]
I will just see how the things goes and will decide what to do afterward.
The change bring something interesting on theory and on paper but in reality its not really improve that much.
Here are the problem/things that should be able to improve
1.Due to Pounce unreliable jumping time delayed there are some dead air during dealing damage before can reuse as carnage made it not really reliable to be execute/spamable skill, maybe revert back the jump time before latest Mario *YOINK* pounce nerfed from last patch?
2. Hircine's rage a powerful buff indeed! but still too expensive for werewolf to use, really hard to make the up time like 100% and about extra stamina restore is quite too small + frequency that we can use skill is low... this can considering to be use as a short burst window instead at the peak time before bloodmoon proc. Not fully reliable but we can alternatively have another potion sets especially for werewolf form because we doesn't need weapon damage + crit potions anymore. [Maybe tri stats or stam + magicka?]
3. Still can't break 60-65k DPS ceiling curse after the secret buffed.
At least the buffed they offered can give us some improvement even it's not that much but thanks to ZoS! Hopefully they will keep improving more of werewolf playerstyle for werewolf player based.
PS. I don't think packleader is worth my testing time, can someone please test and share the result?