1. i am frustrated by the complete lack of a taunt in werewolf form.
like many others, i would really love to play a ww tank. i have read zos don't see wws as tanks, but honestly, there is so much lore-inconsistent stuff and being able to tank in group pve really would't hurt anyone. it definitely would be better than a lot of people queueing as fake tanks and not holding aggro.
2. i really wish for more diversity/rp/customization options, i.e. different fur colours.
could be just the toon's hair colour. or dyable... not only is having only two different ww skins super immersion breaking, it also is boring and frustrating for roleplay, especially with guild events.
and honestly, with the amount of work zos put into dragons and constantly releasing crown store pet/mount reskins, it really couldn't be that hard to give us fur colour reskins.
yeah, maybe ww tank doesn't work for vet hm dlc dungeons, but in more casual settings, e.g. normal basegame dungeons it would easily be enough, so why prevent people from enjoying that?crazywolfpusher wrote: »For me WW pve taunt is a big no, i cant see it working outside normal dungeon difficulty so whats the point. Also doesnt match the concept, you are not there to hold the enemy and block his damage. Everything about WW resolves around doing damage
crazywolfpusher wrote: »1. i am frustrated by the complete lack of a taunt in werewolf form.
like many others, i would really love to play a ww tank. i have read zos don't see wws as tanks, but honestly, there is so much lore-inconsistent stuff and being able to tank in group pve really would't hurt anyone. it definitely would be better than a lot of people queueing as fake tanks and not holding aggro.
2. i really wish for more diversity/rp/customization options, i.e. different fur colours.
could be just the toon's hair colour. or dyable... not only is having only two different ww skins super immersion breaking, it also is boring and frustrating for roleplay, especially with guild events.
and honestly, with the amount of work zos put into dragons and constantly releasing crown store pet/mount reskins, it really couldn't be that hard to give us fur colour reskins.
For me WW pve taunt is a big no, i cant see it working outside normal dungeon difficulty so whats the point. Also doesnt match the concept, you are not there to hold the enemy and block his damage. Everything about WW resolves around doing damage
As for the cosmetics yeah they are probably missing some business opportunities there and not only for WW. Im sure people would even pay for different skills icons, different animations.. so many things they could sell.
FenrisWolf1136 wrote: »What's with the new ww nerfs? They are hard enough to use in pve as is, and we get enough flak just for playing them in many trials groups already. Give them their own class already!
Tommy_The_Gun wrote: »Upcoming WW changes & my concerns (Sorry for "wall of text", you can skip to the end for a proposed solution):
Pack Leader:
- The Direwolves can no longer be targeted or die.
So ww pets will be untargatable. The whole point of this morph is to be able to solo content. Look, I don't care about PvP and issues it is causing there because of poorly designed targeting system. In fact I am willing to say that there is significantly more players that use this morph in PvE for dmg tanking pets rather than ppl using it in BGs or Cyro. In fact when I last played cyro I have seen little to no WW there at all. However, I am sure we can find a middle ground here.
Firstly, This is a very bad move. It will kill this morph entirely and we will end up in a situation where Werewolf Berserker morph is picked 100% of times. Because lest face it - it is far superior if we take into account the PTS version of Pack Leader in every way, shape or form.
Not to mention this:
- This ability and the Pack Leader morph no longer apply a bleed to enemies hit with Light Attacks, or deal area damage with Heavy Attacks.
Less dmg with no compensation what so ever. Just a dmg reduction. Why ? The other morph has its dmg increased... Oh, and even the base morph still has bleed dmg...
- Reduced the damage of the Direwolves’ Gnash attack by approximately 70%, and decreased the frequency of its attack speed to 2 seconds from 1 second.
- Gnash now applies Minor Maim to enemies hit for 4 seconds.
- Reduced the damage of the Lunge attack by approximately 60%.
- Lunge will now be cast every 10 seconds, rather than have a 25% chance every 3 seconds to cast.
- Lunge will now snare enemies hit by 30% for 4 seconds.
- The Direwolves will now return to your side if you travel far enough away from them, since they are lost and confused without their leader of the pack.
So basically this morph will now have almost no dmg what so ever, the pets will do almost no-existing dmg and apply Minor Maim & Snare to a random or the same single target enemy every 4 or 10 or seconds, because as far as I can tell the wolfs attacks will still be more or less random, so the same affect is going to be applied while it is already be on a target. And one important thing is that all Dungoen Bosses are immune to Snares. Which means that this Wolf pets will offer close-to-nothing single target de-buff.
The other Morph:
Werewolf Berserker (morph): Increased the damage of the bleed from your Light Attacks by 25%.
So... what is the reason some one would like to pick Pack Leader over Werewolf Berserker ? There is no content in eso where "new" Pack Leader will be useful. Solo PvE ? Nope. PvP ? Nope. Group PvE ? Nope. There is no content in ESO where this morph will be used if it goes live like this.
Developer Comment:
The werewolf morphs were initially designed to have Pack Leader emphasized on utility, while Berserker was meant to be the offensive and raw damage choice. Due to the Direwolves' damage and attack speed, Berserker was constantly eclipsed, and Pack Leader wasn't provided much utility other than causing target complications for enemies. Now, Pack Leader allows your doggos to enfeeble your foes, while Berserker lets you rip and tear.
So I can understand the idea. Pack Leader for until / support and Werewolf Berserker for raw dmg / burst / dps. Great concept. But the problem is that Pack Leader has no way to offer utility. It is simply too little, too random, too unreliable (pet commands & stuff) and narrow. I simply can not think of content or scenario or situation where this utility could be of any use.
Solution & Some ideas how to fix it:
- First of all, Direwolves can no longer be targeted or die. This either needs to go away or exist only for other players. Mobs & Bosses should be able to target those pets. Otherwise it is useless.
- Lack of dmg and lack of bleed dmg. WW Base morph has Bleed dmg this one does not have. If this is going to be a utility / support morph, than you can add this utility. You have stated that this morph no longer deal area damage with Heavy Attacks.
It is so obvious.... just add a T A U N T to this morph heavy attack. I mean it is so obvious. It possible could not be more obvious at this point. Utility / Support... It makes so much sense. Common. You even stated yourself it is supposed to be Utility / Support. You know what role it is. It is a TANK role ! Utility & Support is what tank does !
It would fit perfectly. PPl were asking about it for ages. Besides it will make both morphs useful and distinct. WW has all the tools needed. More Stamina, more dmg mitigation, gap closer, CC.
- Pack Leader: Significantly less DMG traded for a Taunt and de-buffing pets.
- Werewolf Berserker: Raw dmg DPS morph.
Pleas ZOS, it will work. Make it correct. You have a chance !
The problem with adding a taunt to WW is that it is not set up to block the heavy hits found in harder dlcs and trials. So going halfway and giving a werewolf the ability to tank without giving it the rest of the tools needed to tank effectively just sets it up for future pain points and struggles.
Giving the werewolf a debuff that is commonly found elsewhere and from other abilities wasn't the right direction to go for this morph. There is very little reason to use pack leader now. And has little to no value anywhere in the game outside of roleplaying.
The problem with adding a taunt to WW is that it is not set up to block the heavy hits found in harder dlcs and trials. So going halfway and giving a werewolf the ability to tank without giving it the rest of the tools needed to tank effectively just sets it up for future pain points and struggles.
Giving the werewolf a debuff that is commonly found elsewhere and from other abilities wasn't the right direction to go for this morph. There is very little reason to use pack leader now. And has little to no value anywhere in the game outside of roleplaying.
Hmm, will retest, but I have been getting slightly higher dps with the pack leader morph over berserker. Even though they reduced the light attack bleed damage, the two direwolf attacks makes up for it. Your light attack bleed is not you main damage in ww form. One other benefit is when you are soloing dungeons or running VMA, the direwolves will pull agro off you thus reducing your incomming damage taken.
Tommy_The_Gun wrote: »Upcoming WW changes & my concerns (Sorry for "wall of text", you can skip to the end for a proposed solution):
Pack Leader:
- The Direwolves can no longer be targeted or die.
So ww pets will be untargatable. The whole point of this morph is to be able to solo content. Look, I don't care about PvP and issues it is causing there because of poorly designed targeting system. In fact I am willing to say that there is significantly more players that use this morph in PvE for dmg tanking pets rather than ppl using it in BGs or Cyro. In fact when I last played cyro I have seen little to no WW there at all. However, I am sure we can find a middle ground here.
Firstly, This is a very bad move. It will kill this morph entirely and we will end up in a situation where Werewolf Berserker morph is picked 100% of times. Because lest face it - it is far superior if we take into account the PTS version of Pack Leader in every way, shape or form.
Not to mention this:
- This ability and the Pack Leader morph no longer apply a bleed to enemies hit with Light Attacks, or deal area damage with Heavy Attacks.
Less dmg with no compensation what so ever. Just a dmg reduction. Why ? The other morph has its dmg increased... Oh, and even the base morph still has bleed dmg...
- Reduced the damage of the Direwolves’ Gnash attack by approximately 70%, and decreased the frequency of its attack speed to 2 seconds from 1 second.
- Gnash now applies Minor Maim to enemies hit for 4 seconds.
- Reduced the damage of the Lunge attack by approximately 60%.
- Lunge will now be cast every 10 seconds, rather than have a 25% chance every 3 seconds to cast.
- Lunge will now snare enemies hit by 30% for 4 seconds.
- The Direwolves will now return to your side if you travel far enough away from them, since they are lost and confused without their leader of the pack.
So basically this morph will now have almost no dmg what so ever, the pets will do almost no-existing dmg and apply Minor Maim & Snare to a random or the same single target enemy every 4 or 10 or seconds, because as far as I can tell the wolfs attacks will still be more or less random, so the same affect is going to be applied while it is already be on a target. And one important thing is that all Dungoen Bosses are immune to Snares. Which means that this Wolf pets will offer close-to-nothing single target de-buff.
The other Morph:
Werewolf Berserker (morph): Increased the damage of the bleed from your Light Attacks by 25%.
So... what is the reason some one would like to pick Pack Leader over Werewolf Berserker ? There is no content in eso where "new" Pack Leader will be useful. Solo PvE ? Nope. PvP ? Nope. Group PvE ? Nope. There is no content in ESO where this morph will be used if it goes live like this.
Developer Comment:
The werewolf morphs were initially designed to have Pack Leader emphasized on utility, while Berserker was meant to be the offensive and raw damage choice. Due to the Direwolves' damage and attack speed, Berserker was constantly eclipsed, and Pack Leader wasn't provided much utility other than causing target complications for enemies. Now, Pack Leader allows your doggos to enfeeble your foes, while Berserker lets you rip and tear.
So I can understand the idea. Pack Leader for until / support and Werewolf Berserker for raw dmg / burst / dps. Great concept. But the problem is that Pack Leader has no way to offer utility. It is simply too little, too random, too unreliable (pet commands & stuff) and narrow. I simply can not think of content or scenario or situation where this utility could be of any use.
Solution & Some ideas how to fix it:
- First of all, Direwolves can no longer be targeted or die. This either needs to go away or exist only for other players. Mobs & Bosses should be able to target those pets. Otherwise it is useless.
- Lack of dmg and lack of bleed dmg. WW Base morph has Bleed dmg this one does not have. If this is going to be a utility / support morph, than you can add this utility. You have stated that this morph no longer deal area damage with Heavy Attacks.
It is so obvious.... just add a T A U N T to this morph heavy attack. I mean it is so obvious. It possible could not be more obvious at this point. Utility / Support... It makes so much sense. Common. You even stated yourself it is supposed to be Utility / Support. You know what role it is. It is a TANK role ! Utility & Support is what tank does !
It would fit perfectly. PPl were asking about it for ages. Besides it will make both morphs useful and distinct. WW has all the tools needed. More Stamina, more dmg mitigation, gap closer, CC.
- Pack Leader: Significantly less DMG traded for a Taunt and de-buffing pets.
- Werewolf Berserker: Raw dmg DPS morph.
Pleas ZOS, it will work. Make it correct. You have a chance !
The problem with adding a taunt to WW is that it is not set up to block the heavy hits found in harder dlcs and trials. So going halfway and giving a werewolf the ability to tank without giving it the rest of the tools needed to tank effectively just sets it up for future pain points and struggles.
Giving the werewolf a debuff that is commonly found elsewhere and from other abilities wasn't the right direction to go for this morph. There is very little reason to use pack leader now. And has little to no value anywhere in the game outside of roleplaying.
FenrisWolf1136 wrote: »In its current state, just adding taunt would not be very effective. They need to make ww a class first. Give it some tanking skills to go along with taunt. Introduce healer skills, range skills, and more dps skills. Ww's lack in so many areas, just giving them a skill or two probably would not prove very effective. Id rather they do things right than just half hearted attempts.
FenrisWolf1136 wrote: »In its current state, just adding taunt would not be very effective. They need to make ww a class first. Give it some tanking skills to go along with taunt. Introduce healer skills, range skills, and more dps skills. Ww's lack in so many areas, just giving them a skill or two probably would not prove very effective. Id rather they do things right than just half hearted attempts.
Amdar_Godkiller wrote: »Do we even have a class rep?
If so, maybe they should try and better communicate the direction we need to be moving towards to the game developers.
If not, is there even a point to a class rep thread? Like is it just a coping mechanism at this point? Free therapy? Howling at the moon...
Amdar_Godkiller wrote: »Do we even have a class rep?
If so, maybe they should try and better communicate the direction we need to be moving towards to the game developers.
If not, is there even a point to a class rep thread? Like is it just a coping mechanism at this point? Free therapy? Howling at the moon...
Communication is a moot point when they can't make up their minds about what they are trying to achieve.
Beginning of 2018: Werewolf is underused and neglected, let's make them relevant again.
August of 2018: Wolfhunter release, werewolf is glorious again!
Less than a year later: Werewolf is gutted and in worse condition than pre-Wolfhunter.
There's no such thing as subtle changes with these guys. It's always huge upheavals, and then scrambling to contain the fallout, which usually means making things worse than they were before.
So I have to ask...... Are Werewolves that OP that they have to beat them so bad with the nerf stick that very few people will play them. I mean, do we see packs of werewolves dominating in cyrodiil? Is everyone running werewolves in end game content and just blowing through it? Do people seek out werewolves to fill groups for trials?
So if you haven't guessed the answer to all that is no. Think about all the classes that do things better than ww's. In cyrodiil and bg's if you know how to counter a ww, they are easy sauce (those that play ww know how to counter them). Reading all these posts, it is clear that these changes are overboard, not needed, and definitely not wanted.
Some ppl simply from the lack of better term "hate" WW. Idk why. Maybe they only RP ww hunters on forums or whatever.
As some one who played WW a lot in various different type of content (PvP, PvE, solo, group), I see a lot of exaggerated or even "imaginary" comments about WW being SOOOOO OP and stuff. Most of them are based around BG in which (as we all know) there is no good MM and often solo "noobs" have to fight against organized groups... we all know how it ends. Some of those groups use WW.
*Tinfoil hat mode on"
It also might be because of Elsweyr chapter. It one of those "conspiracy" theory, but looking at forum post history & when the whole WW OP topics started... is more or less when Elsweyr launched. So maybe it is simply Elsweyr that attracted all of Cat fans / fanatics / furries and as w all know cats hate dogs..
*Tinfoil hat mode off"