ZOS should give away their product for free?
Skip a few meals and eso plus is paid for. It’s okay to miss a few cheeseburgers.
ESO plus is like $0.50 a day. You can pan handle for 5 minutes and pay for eso plus.
Imho even if WW could be used relatively good as a DPS its use would be still very limited. Why limit WW only to PvP or PvE stamina DPS ? We have 3 roles (Tank, DPS, Healer - although I admit - I don't think so WW healer will ever be a thing as WW is stamina based). WW was originally designed as a "DPS - Tank hybrid. That being said I don't see a reason why not to allow WW to fulfil tank role too. All it takes is just to add taunt to some skill morph or ult morph or even passive. And we can go even further as WW could provide some useful group buffs etc.... But for a good start taunt in some form could allow WW to be used as tank and would improve build & play-style diversity2. When it comes to PvE, the concept of having werewolf as a DPS is relatively new. Werewolf has been used for burst fights in the past (Think there´s an old video of Alcast nuking last boss in vDSA with 3 werewolfs), but not in the same way as now. Werewolf is an extremely niched PvE DPS role made purely for single target.
[img][/img]
No gear or re-traiting feature in this picture requires any DLC or chapter (you can use transmutation stations even though you don´t own the clockwork city dlc). All is available through the base game. The jewelry of automaton as bought from Cyrodil vendor and not upgraded using the jewelry crafting feature.
[img][/img]
Nothing but light attacks and within the 35-40k DPS window as asked.
*Dislcaimer: My Pack-Leader morph is level 1, so if it was level 4 it would be even more damage.
[img][/img]
No gear or re-traiting feature in this picture requires any DLC or chapter (you can use transmutation stations even though you don´t own the clockwork city dlc). All is available through the base game. The jewelry of automaton as bought from Cyrodil vendor and not upgraded using the jewelry crafting feature.
[img][/img]
Nothing but light attacks and within the 35-40k DPS window as asked.
*Dislcaimer: My Pack-Leader morph is level 1, so if it was level 4 it would be even more damage.
[img][/img]
No gear or re-traiting feature in this picture requires any DLC or chapter (you can use transmutation stations even though you don´t own the clockwork city dlc). All is available through the base game. The jewelry of automaton as bought from Cyrodil vendor and not upgraded using the jewelry crafting feature.
[img][/img]
Nothing but light attacks and within the 35-40k DPS window as asked.
*Dislcaimer: My Pack-Leader morph is level 1, so if it was level 4 it would be even more damage.
That's a lot of gold gear. Could explain some of the disparity, as most of the people I know are running mainly purple gear with maybe one or two pieces golded out.
If these claims of "easy dps" are assuming fully or mostly golded gear, then I once again have to take issue with the use of the word "easy." Gold gear is not easy to get, unless you already have a character that can pull 35-40k dps or are an ESO millionaire.
I only smoke the best high grade powdaaaah.
I only skimmed the thread but the part I read someone complained they had to buy dlcs to compete in this game.
That couldn’t be further from the truth. My current main setup uses crafted gear and base game gear. Wrecks everything.
DocFrost72 wrote: »@Aznox @Chrlynsch Good stuff, both of you. Now to figure out why my wolf is pulling 5k less dps. My bet is purple gear (bar weapons) and low pen (planning for group buffs in dungeons and trials). Could also be berserker.
[img][/img]
No gear or re-traiting feature in this picture requires any DLC or chapter (you can use transmutation stations even though you don´t own the clockwork city dlc). All is available through the base game. The jewelry of automaton as bought from Cyrodil vendor and not upgraded using the jewelry crafting feature.
[img][/img]
Nothing but light attacks and within the 35-40k DPS window as asked.
*Dislcaimer: My Pack-Leader morph is level 1, so if it was level 4 it would be even more damage.
That's a lot of gold gear. Could explain some of the disparity, as most of the people I know are running mainly purple gear with maybe one or two pieces golded out.
If these claims of "easy dps" are assuming fully or mostly golded gear, then I once again have to take issue with the use of the word "easy." Gold gear is not easy to get, unless you already have a character that can pull 35-40k dps or are an ESO millionaire.
Would Automaton+Night Mothers Gaze+Troll King be a decent VMA build for a beginner WW stamsorc? I'm also thinking about Chudan instead of TK.
[img][/img]
No gear or re-traiting feature in this picture requires any DLC or chapter (you can use transmutation stations even though you don´t own the clockwork city dlc). All is available through the base game. The jewelry of automaton as bought from Cyrodil vendor and not upgraded using the jewelry crafting feature.
[img][/img]
Nothing but light attacks and within the 35-40k DPS window as asked.
*Dislcaimer: My Pack-Leader morph is level 1, so if it was level 4 it would be even more damage.
That's a lot of gold gear. Could explain some of the disparity, as most of the people I know are running mainly purple gear with maybe one or two pieces golded out.
If these claims of "easy dps" are assuming fully or mostly golded gear, then I once again have to take issue with the use of the word "easy." Gold gear is not easy to get, unless you already have a character that can pull 35-40k dps or are an ESO millionaire.
[img][/img]
The difference between purple and gold hundings rage will be:
58 less crit
38 less stamina
11 less weapon damage
and 137 less penetration (since I used lover in the parses)
I can assure you, that I would´ve got almost identical DPS with purple gear. Gear quality has less impact that you think.
I just find it funny that me and a few others prove that it´s possible to achieve 35k+ DPS without any DLC or chapter and you guys still find excuses to why it´s not possible.
Replace automaton with Spriggan (a farmable and buyable overland set from base game) and you´ll get even more DPS than my setup.
Would Automaton+Night Mothers Gaze+Troll King be a decent VMA build for a beginner WW stamsorc? I'm also thinking about Chudan instead of TK.
Is there any good reason to say that other than elitism?No toggle please.
Is there any good reason to say that other than elitism?No toggle please.
No! Wait. Wait! Think about it before answering. I know it can be easy to rush for the impulsive answer, but actually have a bit of a think about it.
This kind of thinking is why MMOs are on their way out. They have been for a long time. The only people who can stand balance patches are those in giant guilds that grind high end dungeons all the time, for everyone else it destroys their build and they have to spend time grind everything back. Like Mr_Wolfe said, werewolf is in a weird place right now. If you can get the gear for it, it's overpowered, and that's only going to lead to more balance patches down the road to "bring it back into line."
What most people want is something sustainable and fun. Right now, what good is werewolf to the average person? I understand that it's good to the elitist, I get that. Woo, DPS! Let's ride the DPS train! Toot toot. Okay. Fine. But to the average player, what good is werewolf? And you have to consider them because they happen to be a lot of people and a lot of money.
It's no good.
Why?
This is why: oh god oh god do damage more damage more more more POUNCE damage damage POUNCE no loot no reading POUNCE damage damage damage POUNCE oh god oh god oh god this raid boss is destroying my face but i have to do damage or i'll revert oh god
Yeeeah.
It's anxiety fun times for everyone. You don't get to loot, you don't get to read quests, you don't get to explore. It's just this manic pouncing between foes and doing everything you can to keep werewolf up. And the less of an elitist player you are, the less access to resources you have, the more difficult that's going to be. That isn't fun. That along with the absence of looting and being able to listen to and enjoy quests means that werewolf is locked behind a wall of elite playstyles.
That's weird. I mean, werewolf could be one of the big selling points right now. But it's more like...
Play ESO, have fun being a werewolf!*
* [As a giant, flashing, neon sign.] Your mileage may vary as the only way to have fun with werewolf is if you're an elitist player who cares only about DPS, and doesn't really care about enjoying the story, exploring, or anything. Oh, and you'll have to go back through the dungeon when you're done to loot everything. FUN, right? Right? Fuuuun!
And that kind of ties into why MMOs are dying off. They only ever cater to the people who're a part of big guilds, with lots of grinding, and access to lots of resources. It's why no one's making any new MMOs, because they can't figure out how to make them successfully. Well, uh, that's not hard. You just look at what single-player games are doing, and realise that the elitist attitudes aren't very common. In fact, they're a pretty small niche.
So having lots of DPS is fine and all, but what werewolf lacks in favour of that is fun. Instead it's just a pile of anxiety.
People try werewolf, then drop it because it was designed with this elitism in mind. It means that the casual player just can't really have fun with being a werewolf in the way they'd want to. That's why Wolfhunter was more just salt in the wound than anything. Since it was a raid DLC, it really drove home the message that werewolf is only meant for elitist players in big guilds. And that kind of pandering is why MMOs aren't just on the way out, but they're already dead. ESO was the last themepark MMO. It's just riding the wave of its brand at the moment, but even ESO will go the same way as the rest, eventually.
Contemplative Finisher: The person who sinks 600 hours into Skyrim isn't worrying about DPS, they're having fun with the game, enjoying the story, rolling alts, and so on. That you can't have that kind of fun with ESO is why a lot of people end up really salty with it. It's just the curse of the MMO. And the elitist attitude about werewolf not having a toggle is just endemic of that, and of why MMOs are dead.
ESO's numbers are fluctuating wildly at the moment. They drop as low as 6~k sometimes when there's not new content being dropped, but when there is they can rise to 14~k. It feels like ZOS is just making a last, desperate push to cram out as much DLC and get as many people playing, and paying, until the game inevitably flops.
I hope whatever comes after MMOs won't fall prey to this problem.
Because, really, there's no good reason why things can't be fun. And, let's be honest, risk-reward systems resulting in unfair prestige were never good for any community. All it does is draw in people with dark triad traits. That's not a great thing for a video game community, it only leads to demanding more opportunities for unfair prestige, which all happens at the cost of everything else. Fun, the other players, stability, sustainability, everything.
But there's this obsession with DPS that comes before everything. Gotta be the best. Gotta win. Nothing else matters. Even in co-op environments. Gotta be the one who shows everyone else up. That's a very dark triad perspective and it's not healthy. Certainly doesn't make for a wholesome playing experience. This is why raids and PvP are so toxic.
So, yeah. It's literally putting the dark triad over fun. That's what's happening. And that's why these games never have a sustainable player base. It's more like a revolving door. Old people out, new people in, gotta keep attracting new people because that money's dropping off really fast! There's no reason under the purview of fun why werewolf can't operate via a toggle. The only perspective that would lead to that conclusion is a dark triad one out of fear that a toggle would mean less DPS and therefore less of a chance to show that one is the absolute best.
I'm sad for ESO, honestly. It has a lot of potential. It's also riddled with dark triad thinking and pandering. That's why I don't play it any more. I do mourn for it, though. I miss it. I already miss it. Because to me, so long as it has this dark triad focus, it's already dead. Because that's the end-point for any game that does this.
So, yeah, what's the reason werewolf shouldn't operate as a toggle?
Is there any good reason to say that other than elitism?No toggle please.
No! Wait. Wait! Think about it before answering. I know it can be easy to rush for the impulsive answer, but actually have a bit of a think about it.
This kind of thinking is why MMOs are on their way out. They have been for a long time. The only people who can stand balance patches are those in giant guilds that grind high end dungeons all the time, for everyone else it destroys their build and they have to spend time grind everything back. Like Mr_Wolfe said, werewolf is in a weird place right now. If you can get the gear for it, it's overpowered, and that's only going to lead to more balance patches down the road to "bring it back into line."
What most people want is something sustainable and fun. Right now, what good is werewolf to the average person? I understand that it's good to the elitist, I get that. Woo, DPS! Let's ride the DPS train! Toot toot. Okay. Fine. But to the average player, what good is werewolf? And you have to consider them because they happen to be a lot of people and a lot of money.
It's no good.
Why?
This is why: oh god oh god do damage more damage more more more POUNCE damage damage POUNCE no loot no reading POUNCE damage damage damage POUNCE oh god oh god oh god this raid boss is destroying my face but i have to do damage or i'll revert oh god
Yeeeah.
It's anxiety fun times for everyone. You don't get to loot, you don't get to read quests, you don't get to explore. It's just this manic pouncing between foes and doing everything you can to keep werewolf up. And the less of an elitist player you are, the less access to resources you have, the more difficult that's going to be. That isn't fun. That along with the absence of looting and being able to listen to and enjoy quests means that werewolf is locked behind a wall of elite playstyles.
That's weird. I mean, werewolf could be one of the big selling points right now. But it's more like...
Play ESO, have fun being a werewolf!*
* [As a giant, flashing, neon sign.] Your mileage may vary as the only way to have fun with werewolf is if you're an elitist player who cares only about DPS, and doesn't really care about enjoying the story, exploring, or anything. Oh, and you'll have to go back through the dungeon when you're done to loot everything. FUN, right? Right? Fuuuun!
And that kind of ties into why MMOs are dying off. They only ever cater to the people who're a part of big guilds, with lots of grinding, and access to lots of resources. It's why no one's making any new MMOs, because they can't figure out how to make them successfully. Well, uh, that's not hard. You just look at what single-player games are doing, and realise that the elitist attitudes aren't very common. In fact, they're a pretty small niche.
So having lots of DPS is fine and all, but what werewolf lacks in favour of that is fun. Instead it's just a pile of anxiety.
People try werewolf, then drop it because it was designed with this elitism in mind. It means that the casual player just can't really have fun with being a werewolf in the way they'd want to. That's why Wolfhunter was more just salt in the wound than anything. Since it was a raid DLC, it really drove home the message that werewolf is only meant for elitist players in big guilds. And that kind of pandering is why MMOs aren't just on the way out, but they're already dead. ESO was the last themepark MMO. It's just riding the wave of its brand at the moment, but even ESO will go the same way as the rest, eventually.
Contemplative Finisher: The person who sinks 600 hours into Skyrim isn't worrying about DPS, they're having fun with the game, enjoying the story, rolling alts, and so on. That you can't have that kind of fun with ESO is why a lot of people end up really salty with it. It's just the curse of the MMO. And the elitist attitude about werewolf not having a toggle is just endemic of that, and of why MMOs are dead.
ESO's numbers are fluctuating wildly at the moment. They drop as low as 6~k sometimes when there's not new content being dropped, but when there is they can rise to 14~k. It feels like ZOS is just making a last, desperate push to cram out as much DLC and get as many people playing, and paying, until the game inevitably flops.
I hope whatever comes after MMOs won't fall prey to this problem.
Because, really, there's no good reason why things can't be fun. And, let's be honest, risk-reward systems resulting in unfair prestige were never good for any community. All it does is draw in people with dark triad traits. That's not a great thing for a video game community, it only leads to demanding more opportunities for unfair prestige, which all happens at the cost of everything else. Fun, the other players, stability, sustainability, everything.
But there's this obsession with DPS that comes before everything. Gotta be the best. Gotta win. Nothing else matters. Even in co-op environments. Gotta be the one who shows everyone else up. That's a very dark triad perspective and it's not healthy. Certainly doesn't make for a wholesome playing experience. This is why raids and PvP are so toxic.
So, yeah. It's literally putting the dark triad over fun. That's what's happening. And that's why these games never have a sustainable player base. It's more like a revolving door. Old people out, new people in, gotta keep attracting new people because that money's dropping off really fast! There's no reason under the purview of fun why werewolf can't operate via a toggle. The only perspective that would lead to that conclusion is a dark triad one out of fear that a toggle would mean less DPS and therefore less of a chance to show that one is the absolute best.
I'm sad for ESO, honestly. It has a lot of potential. It's also riddled with dark triad thinking and pandering. That's why I don't play it any more. I do mourn for it, though. I miss it. I already miss it. Because to me, so long as it has this dark triad focus, it's already dead. Because that's the end-point for any game that does this.
So, yeah, what's the reason werewolf shouldn't operate as a toggle?
You don't even go here!
[img][/img]
No gear or re-traiting feature in this picture requires any DLC or chapter (you can use transmutation stations even though you don´t own the clockwork city dlc). All is available through the base game. The jewelry of automaton as bought from Cyrodil vendor and not upgraded using the jewelry crafting feature.
[img][/img]
Nothing but light attacks and within the 35-40k DPS window as asked.
*Dislcaimer: My Pack-Leader morph is level 1, so if it was level 4 it would be even more damage.
That's a lot of gold gear. Could explain some of the disparity, as most of the people I know are running mainly purple gear with maybe one or two pieces golded out.
If these claims of "easy dps" are assuming fully or mostly golded gear, then I once again have to take issue with the use of the word "easy." Gold gear is not easy to get, unless you already have a character that can pull 35-40k dps or are an ESO millionaire.