Berserker is arguably better than Pack leader outside dummy parsing.
PvE Werewolf is easy-mode 35-40k dps, you can't make it better given how easy it is. I find it's current niche/spot to be a good compromise.
There's a way with alchemy to keep werewolf up for several minutes between each feed/pounce/fight.
Honestly, as much as I like the idea of making werewolf a toggle, I think just letting us earn ultimate while transformed would be a decent compromise. You wouldn't be able to cycle in and out every 15 seconds to recast buffs, but you could earn another transformation by fighting long enough.
But..... Pack Leader is better for the simple fact that your wolves can tank for a short while while you feed on corpses. And overall, the DPS may be better, but the DPHour still favors non-wolf form, due to so much potential fighting time spent devouring instead of killing.
But..... Pack Leader is better for the simple fact that your wolves can tank for a short while while you feed on corpses. And overall, the DPS may be better, but the DPHour still favors non-wolf form, due to so much potential fighting time spent devouring instead of killing.
As long as the fight is going you almost never need to feed. One pounce every 10 sec from target to target or after evading an AoE can keep perma wolf.
Berserker is arguably better than Pack leader outside dummy parsing.
PvE Werewolf is easy-mode 35-40k dps, you can't make it better given how easy it is. I find it's current niche/spot to be a good compromise.
Pack Leader seems broken again - anyone else having issues? Was duoing DSA and the wolves were staying unsummoned when killed.
ffs Zos...
I run with a number of werewolf-focused guilds on xbox na, and most of the slapwolf (kena + bloodmoon + perfect relequen) builds we've seen are pulling closer to 25-30k dps. That's a good 10k less than what you've claimed as 'easy mode,' and far below the 50+ Alcast posted. Frankly, I'm beginning to think PC folks are faking their parses.
I run with a number of werewolf-focused guilds on xbox na, and most of the slapwolf (kena + bloodmoon + perfect relequen) builds we've seen are pulling closer to 25-30k dps. That's a good 10k less than what you've claimed as 'easy mode,' and far below the 50+ Alcast posted. Frankly, I'm beginning to think PC folks are faking their parses.
Half impen traits, PvP CP distribution, Automaton instead of Relequen, etc... i'm not even trying
I run with a number of werewolf-focused guilds on xbox na, and most of the slapwolf (kena + bloodmoon + perfect relequen) builds we've seen are pulling closer to 25-30k dps. That's a good 10k less than what you've claimed as 'easy mode,' and far below the 50+ Alcast posted. Frankly, I'm beginning to think PC folks are faking their parses.
Half impen traits, PvP CP distribution, Automaton instead of Relequen, etc... i'm not even trying
I'm guessing the disconnect is due to the target dummy used?
@Aznox I'm confused too, and more than a little frustrated. The experience on xbox one does not match what we are hearing and seeing from pc players, which leads me to wonder if there is an actual difference between platforms or just some difference in our testing methods. This is doubly frustrating since consoles are not included in the PTS, and most of the feedback ZOS seems to listen to is coming from the pc "x is overpowered, y is too easy" crowd.
I'd be very interested in doing some comparisons with somebody on pc. Same build/gear/cp, same type of target skeleton, hold down heavy attack to eliminate any differences in rotation/execution, etc.
I might add that would anyone@Aznox I'm confused too, and more than a little frustrated. The experience on xbox one does not match what we are hearing and seeing from pc players, which leads me to wonder if there is an actual difference between platforms or just some difference in our testing methods. This is doubly frustrating since consoles are not included in the PTS, and most of the feedback ZOS seems to listen to is coming from the pc "x is overpowered, y is too easy" crowd.
I'd be very interested in doing some comparisons with somebody on pc. Same build/gear/cp, same type of target skeleton, hold down heavy attack to eliminate any differences in rotation/execution, etc.
How is spamming light attack on a controller ? Can you fully benefit from Blood Moon ?
I'm always ready for any test or deep dive in game mechanics, just ask.
while i agree completely that letting us earn ultimate while in wolf form would be better than it is now, there are still several scenarios in which it would be insufficient. for example, you go into a dungeon with the idea of grinding for a while, pop into wolf form and kill a single group of enemies (not enough to refill ultimate) and then notice the other group that just wiped out everything else on the map and there is nothing to kill before wolf from expires. or, your group is all ready to go, everyone buffs up to start the fight, including you going into wolf form, and then there is some slight delay. everyone else can just rebuff a few seconds later but you are out until you've rebuilt ultimate.
but the main reason i can see for making wolf form a toggle is that the wolf powers are the only powers in the game that as a group are locked behind a time limit. with the exception of actual ultimate powers that have to be charged up, here are five powers, and several passives, that you have to put points into to unlock and morph, that you can only use in the one special circumstance of "while an ultimate is active". no other set of powers in the game are locked this way, and i don't think this one should be either.
not to even mention the fact that vampire passives are always active and werewolf passives are only active while in wolf form
I might add that would anyone@Aznox I'm confused too, and more than a little frustrated. The experience on xbox one does not match what we are hearing and seeing from pc players, which leads me to wonder if there is an actual difference between platforms or just some difference in our testing methods. This is doubly frustrating since consoles are not included in the PTS, and most of the feedback ZOS seems to listen to is coming from the pc "x is overpowered, y is too easy" crowd.
I'd be very interested in doing some comparisons with somebody on pc. Same build/gear/cp, same type of target skeleton, hold down heavy attack to eliminate any differences in rotation/execution, etc.
How is spamming light attack on a controller ? Can you fully benefit from Blood Moon ?
I'm always ready for any test or deep dive in game mechanics, just ask.
This was my initial thought on the main difference, between lower frames, higher latency, and suboptimal trigger speed could lead to a larger gap in dps between the platforms.
Community: "We want a taunt. We want a toggle, or at least the ability to generate ultimates in werewolf form so we don't have to rely on feeding at all. We want better sustain even if it's at the cost of DPS. We're fine with werewolf as a stamina creature vs. the magicka of vampires (improve vampires too if need be). We'd also like more cosmetic options for the look of our werewolf."
Community: "We want a taunt. We want a toggle, or at least the ability to generate ultimates in werewolf form so we don't have to rely on feeding at all. We want better sustain even if it's at the cost of DPS. We're fine with werewolf as a stamina creature vs. the magicka of vampires (improve vampires too if need be). We'd also like more cosmetic options for the look of our werewolf."
More like:
The more experienced werewolfs
DocFrost72 wrote: »Community: "We want a taunt. We want a toggle, or at least the ability to generate ultimates in werewolf form so we don't have to rely on feeding at all. We want better sustain even if it's at the cost of DPS. We're fine with werewolf as a stamina creature vs. the magicka of vampires (improve vampires too if need be). We'd also like more cosmetic options for the look of our werewolf."
More like:
The more experienced werewolfs
No hate, but I hope you see how this comes across as condescending in an unbelievably irritating sense when you reread it.
I consider myself an "experienced werewolf", but I wouldn't ever gatekeep requests based on my opinion. I never mind discussion or dissenting views, so long as they come from a logical place.
Why should it not be a toggle that costs 300 ultimate to activate into form? Help me see your side.
DocFrost72 wrote: »DocFrost72 wrote: »You know, a toggle wouldn't really require a balance rework if ZOS were smart about it. Counters again. Have it so that elite mobs, quest bosses, dungeon bosses, and players have things they can do to knock a werewolf player back to being human. So werewolf becomes less about OH MY GOD I MUST EAT every moment, which is really bad for anyone with anxiety (like my partner), and more about keeping a watchful eye for anything that could depower you.
Now imagine if the ultimate was a toggle. I can go into "20 seconds of god-mode" on demand and kill any build in a 1v1 or a 1v2. And if I get too pressured I just transform back to human and re-apply my buffs, since I know that I´ll be able to transform back to werewolf whenever I like. I´ve yet to see a solution to the "toggle-aspect" that doesn´t involve an incredible complicated solution that would cause more harm than good.
300 ult cost that would reset when you exit wolf form fixes everything you've listed. Are there other concerns you have?
How is that any different from how it is now? It cost 300 ultimate and is reset to 0 ultimate when you exit werewolf form. That´s not the definition of a toggle afaik.
It would eliminate the werewolf timer, costing 300 (or if needed for balance, more) to transform. It both aleviates the timer issue, and guards against your listed concerns of "dipping into" werewolf form (which I agree is an issue).
@Aznox I'm confused too, and more than a little frustrated. The experience on xbox one does not match what we are hearing and seeing from pc players, which leads me to wonder if there is an actual difference between platforms or just some difference in our testing methods. This is doubly frustrating since consoles are not included in the PTS, and most of the feedback ZOS seems to listen to is coming from the pc "x is overpowered, y is too easy" crowd.
I'd be very interested in doing some comparisons with somebody on pc. Same build/gear/cp, same type of target skeleton, hold down heavy attack to eliminate any differences in rotation/execution, etc.