hopewithoutwingsub17_ESO wrote: »dodgehopper_ESO wrote: »How is it you can ambush with impunity but you can't Toppling charge without getting knockbacked mid charge EVERY time? Fix it ffs ZoS. This is what is wrong with Templar abilities. Literally every analogous version of what we have is better, which is why so much of us deep six our class ultimates for ultimates that actually work.
The healing ultimate is infuriating. It is HORRIBLE. The Aedric spear ultimate is one of the worst ultimates in the game, neither defensive or damaging it is a steaming pile of garbage. Nova Tickles enemies unless someone synergizes, and even then its pretty weak and easily avoided. I dissuade new players from playing Templar. I actively dissuade them. They should go play Warden or DK. They'll be much happier.
I main a templar and this is sad to read.I made a concerted effort to play my Templar with actual Templar abilities last week. I won't mention the stuff that's already being addressed but I can absolutely concur with the dreadful reliability of jabs. It was really funny too - watching the ESO Live of Devs vs whoever in BGS - and even a Dev had that classic Jabs Whiff.
Mobility - and the Templar curse of not being able to mount your horse for several seconds after combat end or Arkay forbid you heal/buff someone.
And pretty much everything @Darkmage1337 said. Especially Backlash not aggoing. Elemental drain does't aggro either.
I removed puncturing from my build/bar a while ago.
I thought it was normal not being able to mount your horse for several seconds after combat? No other class has to deal with this?
SidewalkChalk5 wrote: »Hey class reps, next time there's a meeting with ZoS ask them if they are willing to share their data on skill usage. Even if it's just with the reps and not public. They've said in the past that they use this info in determining buffs/nerfs, I'd be curious to see if actually there's a ton of people running Nova in PvP even though I haven't seen it cast in 3 years or so.
Skill usage is a terrible proxy measurement for skill balance, and if ZOS is seriously using it for rebalancing purposes that would explain so much of the half-baked bro-math that seems to inform their decisions.
What data would you use to evaluate a skill? Forum opinions?
Videos showing performance of ability at both end game and more casual situations.
Because skill usage only shows who are using them at the time they extract the data (or have skill points in them). And forum opinions are sometimes biased (especially those whose class has rewarding abilities, but are often terribads that can't outskill a better player on a less optimal class.)
But videos; they don't lie. They show if you are fighting pugs/less challenging content or are smashing more competitive builds.
SidewalkChalk5 wrote: »Hey class reps, next time there's a meeting with ZoS ask them if they are willing to share their data on skill usage. Even if it's just with the reps and not public. They've said in the past that they use this info in determining buffs/nerfs, I'd be curious to see if actually there's a ton of people running Nova in PvP even though I haven't seen it cast in 3 years or so.
Skill usage is a terrible proxy measurement for skill balance, and if ZOS is seriously using it for rebalancing purposes that would explain so much of the half-baked bro-math that seems to inform their decisions.
What data would you use to evaluate a skill? Forum opinions?
Videos showing performance of ability at both end game and more casual situations.
Because skill usage only shows who are using them at the time they extract the data (or have skill points in them). And forum opinions are sometimes biased (especially those whose class has rewarding abilities, but are often terribads that can't outskill a better player on a less optimal class.)
But videos; they don't lie. They show if you are fighting pugs/less challenging content or are smashing more competitive builds.
That would be a great project for somebody with a ton of time, to do a video series analyzing individual skills. Still, that's going to be subjective data other than dummy parses. Usage would yield a range, and obviously shouldn't be the only factor in balance. I think you'd just use that data to look for outliers that aren't anywhere near the normal range. I agree though, many sources of data should be taken into account, subjective and objective.
SidewalkChalk5 wrote: »Hey class reps, next time there's a meeting with ZoS ask them if they are willing to share their data on skill usage. Even if it's just with the reps and not public. They've said in the past that they use this info in determining buffs/nerfs, I'd be curious to see if actually there's a ton of people running Nova in PvP even though I haven't seen it cast in 3 years or so.
Skill usage is a terrible proxy measurement for skill balance, and if ZOS is seriously using it for rebalancing purposes that would explain so much of the half-baked bro-math that seems to inform their decisions.
What data would you use to evaluate a skill? Forum opinions?
Videos showing performance of ability at both end game and more casual situations.
Because skill usage only shows who are using them at the time they extract the data (or have skill points in them). And forum opinions are sometimes biased (especially those whose class has rewarding abilities, but are often terribads that can't outskill a better player on a less optimal class.)
But videos; they don't lie. They show if you are fighting pugs/less challenging content or are smashing more competitive builds.
That would be a great project for somebody with a ton of time, to do a video series analyzing individual skills. Still, that's going to be subjective data other than dummy parses. Usage would yield a range, and obviously shouldn't be the only factor in balance. I think you'd just use that data to look for outliers that aren't anywhere near the normal range. I agree though, many sources of data should be taken into account, subjective and objective.
Gilliam already did that series.
Also just record what you play and upload to Youtube (that's what I do).
SidewalkChalk5 wrote: »Hey class reps, next time there's a meeting with ZoS ask them if they are willing to share their data on skill usage. Even if it's just with the reps and not public. They've said in the past that they use this info in determining buffs/nerfs, I'd be curious to see if actually there's a ton of people running Nova in PvP even though I haven't seen it cast in 3 years or so.
Skill usage is a terrible proxy measurement for skill balance, and if ZOS is seriously using it for rebalancing purposes that would explain so much of the half-baked bro-math that seems to inform their decisions.
What data would you use to evaluate a skill? Forum opinions?
Videos showing performance of ability at both end game and more casual situations.
Because skill usage only shows who are using them at the time they extract the data (or have skill points in them). And forum opinions are sometimes biased (especially those whose class has rewarding abilities, but are often terribads that can't outskill a better player on a less optimal class.)
But videos; they don't lie. They show if you are fighting pugs/less challenging content or are smashing more competitive builds.
That would be a great project for somebody with a ton of time, to do a video series analyzing individual skills. Still, that's going to be subjective data other than dummy parses. Usage would yield a range, and obviously shouldn't be the only factor in balance. I think you'd just use that data to look for outliers that aren't anywhere near the normal range. I agree though, many sources of data should be taken into account, subjective and objective.
Gilliam already did that series.
Also just record what you play and upload to Youtube (that's what I do).
Good hire by ZoS then, be interested to see what sort of changes his input yields.
Just had a thought that I have had a long time ago and it was never really popular, but I feel like for Magplar (and DK as well probably) having a melee magicka weapon line would be great. With how light attacks have been buffed, and before that, heavy attacks restore resources of their respective resource pool they scale with; I feel like it has left behind magicka classes that have clasically relied on 1h and shield or just plain melee. Frost staff kind of gives that, poorly; but there is no damage magicka melee weapon. Since staffs are balanced for range and have the damage closer to a bow, there is nothing equivalent to 2h or dual wield that would compliment magicka melee.
Templars and DKs will always underperform sorcs and magblades at the ranged game as we do not have the kite and abilities to do so and be elusive. There should be rewards for needing to get into melee range.
Guys is this all feedback you got? Everything covered with the last meeting notes? I hardly can believe that.
Anyway once again, give me your feedback, just maybe for a while ignore jesus beam (gets buffed), rune focus (gets somehow buffed), solar barrage (buff and nerf), magplar dps capablities (comes with update 20) and stamplar sustain/support (also comes with update 20). I really want to hear about every other concern/problem you have with the class.
There is one thing that has been bugging me, and that's the Spear Wall passive - increase the amount of dmg you can block against melee attacks by 15%. If you ask most Magplars, I think their defensive bar is pretty much set with Rushed Ceremony, Cleansing Ritual, and Channeled Focus. The other two slots will likely be Mist, Entropy, Sun Fire, etc. But what they won't be is a skill from the Aedric Spear line. So we are often missing out on that passive because the defensive bar is where we are more likely to block.
There was a time when Templars would slot Spear Shards or Sun Shield, thus benefiting from that passive. But with the stun removal from Spear Shards, that skill has lost its luster. And Sun Shield isn't really potent being tied to health.
It just feels strange to me that we have a "block passive" that's pretty much tied to an offensive spell tree. If you moved that passive to the Restoring Light tree, I think just about every Templar would benefit from the passive. Just my thoughts.
Welcome for anyone else to jump in with their thoughts, too
There is a new speed meta with swift jewelry and it’s making jabs even harder to land. Hell; if you aren’t running Swift yourself, and your targets moving away from you, it’s pretty much gap closer or nothing and we are the slowest class.
There is a new speed meta with swift jewelry and it’s making jabs even harder to land. Hell; if you aren’t running Swift yourself, and your targets moving away from you, it’s pretty much gap closer or nothing and we are the slowest class.
There is a new speed meta with swift jewelry and it’s making jabs even harder to land. Hell; if you aren’t running Swift yourself, and your targets moving away from you, it’s pretty much gap closer or nothing and we are the slowest class.
TheNightflame wrote: »It'd be cool if templars got some sort of proc ability, night blades have 2 (incap and AW), sorcs have frags, dks have powerlash, wardens have infection. Cool for no reason other than another condition to play to and new visual icon.
Since there was a lot of disagreement and bad messages lately, especially in the class rep notes thread, i will post here a link to my notes i sent to the devs before the meeting:
https://docs.google.com/document/d/1JBnfFjYqXmNykCpF3PAIimB0lFXyzjRgKEJrLhidmls/edit?usp=sharing
This notes were handed in to the devs several days before our meeting, so they had time to read those notes. Afterwards we discussed about the stuff from the rep notes thread. Those things discussed are things they came up after reading the notes or things, they already had in mind for the next big update.
There is a new speed meta with swift jewelry and it’s making jabs even harder to land. Hell; if you aren’t running Swift yourself, and your targets moving away from you, it’s pretty much gap closer or nothing and we are the slowest class.
A class that already has speed buffs or easy access to major expedition, or a race that is faster to begin with, gets more benefit from swift because it's a percentage. Plus stam has better access to sprint. If everyone ran 3 swift in pvp, magplar would still be the slow turtle.
And if you look at the sets that provide mobility buffs, they are all stamina based, except Skooma Smuggler. So if you are a lizard magplar you can run infused potion glyphs to get Major Expedition, but then you can't run swift.
And no, Race Against Time isn't a solution; I tried speed mDK build and had to give up so much I 1) couldn't kill and 2) couldn't sustain combat.
After considering all the different comments aswell as my own experience with this, since I didn't use those abilities in a very long time too, I would say jabs in general is the most problematic. For both stamina and magicka templars, melee combat is very difficult.
Since there was a lot of disagreement and bad messages lately, especially in the class rep notes thread, i will post here a link to my notes i sent to the devs before the meeting:
https://docs.google.com/document/d/1JBnfFjYqXmNykCpF3PAIimB0lFXyzjRgKEJrLhidmls/edit?usp=sharing
This notes were handed in to the devs several days before our meeting, so they had time to read those notes. Afterwards we discussed about the stuff from the rep notes thread. Those things discussed are things they came up after reading the notes or things, they already had in mind for the next big update.