silver1surfer69 wrote: »I Played Stam DK for 1.5 years from 2016 on and am playing it again since 2021 now. I am a pvper. I have played every class on stam except NB. Back in the day stam DK had such a worse sustain that is was very bad. That has been adressed in some buffs since. My oppinion/suggestions:
- Stam DK still need a bit sustain buff. (Compare eg Templar with getting 480 Stam or mag recovery by 1 skill, Rune Fokus)
- Compared to Mag DK, Which can heal automatically by a lot of skills, stam DK needs a bit more heal. Eg by a skill that does damage and heals you for a bit also.
- I agree with what many here already said, that Stam DK should have its identity towards a hybrid class to utilize both stam and mag. The mag part needs to be adjusted a bit for the stam dk, so it can be utilized better by the stam DK.
Thank you!
I play both stam and magicka dk for 4-5 years and your suggestions are completely wrong.
-Stamdk has one of the best stamina sustain in this game with combustion passive, low skill costs(%25 cost reduction to poison abilities), low cost and best burst ulti (leap) with resource return.
-Stamdk can use its magicka for %80-90 uptime major mending and low cost burst heal cauterize. You can have 25k+vigor tooltip with tanky builds.
On the other hand, magicka dk's sustain is one the worst in this game because of high costs of skills. The burst healing skill(coag blood) cannot be spammed and cauterize doesnt heal much unlike stamdk. Dots may not be enough to kill a stamina class and magdk has no execute damage. Without execute or any defile debuff, dots can be outhealed easily by stamina classes.
ArcVelarian wrote: »Sustain: Abysmal for both Stamina DKs and Magicka DKs.
Damage: Stam DKs are the worst DPS in the game (if you get killed by one in PvP then you should really rethink your build and play style). Mag DK is mostly being held back by sustain.
Tanking: The only reason to bring a DK along in PvE is their group buffs. Except for Templar, every other class is outperforming DKs as Tanks. This is ridiculous considering they're meant to be THE tanking class.
Healing: Class heals for DK are weak, expensive, and borderline useless.
ArcVelarian wrote: »These are the kinds of specific changes necessary to bring DK back up to par:
- Buff Stone Giant's damage by at least 20% and remove the cast time.
- Combustion should be providing Magicka and Stamina resource restoration per DoT tick in addition to flat regen.
- Lava Whip (and both morphs) need to scale off of highest offensive stats.
- Inferno (and both morphs) should really be activating every 1 or 2 seconds as opposed to 5 seconds.
- Dragon Blood should scale based on max health and not missing health.
- Inhale needs a significant damage buff and a Stamina Morph.
- Iron Skin should be doubled (to 20%) if not tripled (to 30%).
- Burning Heart should increase healing received by 20% while a Draconic Power ability is active.
- Draconic Power abilities need to have their costs reduced in general.
- Scaled Armor should provide 3300 Physical Resistance in addition to 3300 Spell Resistance. It's silly this isn't already the case.
- Ash Cloud (and both morphs) should have its radius increased to 8 meters and Cinder Storm should heal for significantly more.
- Mountain's Blessing should generate 6 Ultimate every 3 seconds.
BejaProphet wrote: »ArcVelarian wrote: »These are the kinds of specific changes necessary to bring DK back up to par:
- Buff Stone Giant's damage by at least 20% and remove the cast time.
- Combustion should be providing Magicka and Stamina resource restoration per DoT tick in addition to flat regen.
- Lava Whip (and both morphs) need to scale off of highest offensive stats.
- Inferno (and both morphs) should really be activating every 1 or 2 seconds as opposed to 5 seconds.
- Dragon Blood should scale based on max health and not missing health.
- Inhale needs a significant damage buff and a Stamina Morph.
- Iron Skin should be doubled (to 20%) if not tripled (to 30%).
- Burning Heart should increase healing received by 20% while a Draconic Power ability is active.
- Draconic Power abilities need to have their costs reduced in general.
- Scaled Armor should provide 3300 Physical Resistance in addition to 3300 Spell Resistance. It's silly this isn't already the case.
- Ash Cloud (and both morphs) should have its radius increased to 8 meters and Cinder Storm should heal for significantly more.
- Mountain's Blessing should generate 6 Ultimate every 3 seconds.
You, sir, swing for the fences when you swing!
ke.sardenb14_ESO wrote: »
MrMazurski wrote: »ke.sardenb14_ESO wrote: »
I don't think this project is even alive. It is such an empty shell for me. Zero information, feedback, there was no from it.
ke.sardenb14_ESO wrote: »MrMazurski wrote: »ke.sardenb14_ESO wrote: »
I don't think this project is even alive. It is such an empty shell for me. Zero information, feedback, there was no from it.
Reps that that stream have mentioned the meetings still happen. They probably just stopped looking at the forums.
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Dragonknight. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
WaltherCarraway wrote: »Quantum, the DK class representative, has already retired from the game.
Nirntrotter wrote: »At this point I'd welcome any and all attention. DD DK just feels so bad to play compared to the others.
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Dragonknight. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
ArcVelarian wrote: »Nirntrotter wrote: »At this point I'd welcome any and all attention. DD DK just feels so bad to play compared to the others.
As I've said repeatedly, it's mostly DK's abysmal sustain that's the issue (which is amplified on Mag DK). Overhaul Combustion to provide magicka and stamina regen when DK abilities deal any damage and that would greatly help.