This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
I don't understand the point of having a Dragonknight feedback thread if there aren't any plans to actually address any of the feedback. DK has been left in a broken state for a while, most of the playerbase seems to agree that it has the worst sustain in the game, and any class tier list you can find places it at or near the bottom in both PvE and PvP due to its many issues, not the least of which is its complete lack of anything even remotely approaching decent self-healing.This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Yes please, literally anything, just give Stam DK an actual skill. Make it a spammable, make it a heal, I don't even care, but it falls so short as an actual build compared to any other class, and it isn't like Mag DK is doing particularly well either. Stone Giant should either allow unlimited recasts or work like Grim Focus or Bound Armaments and simply give you a buff like Minor Resolve for like 40 seconds as the rocks shield you and allow you to generate stacks that you can consume to deal damage, but as it currently stands it's a sad excuse for a skill.Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
GDB is so bad... I don't understand why it even scales off missing health. It's only useful when you have absolutely ridiculous amounts of health and even then only when you're about to die anyway. Compare GDB to Warden's Arctic Blast; GDB heals for 25% of your health when you are at 25% Health (execute range), whereas Arctic Blast always heals for 25% HP at any stage, on top of healing for an additional 15% max HP over 5s, stunning enemies in an AOE around you for 4s, and dealing AOE DOT damage around you with 300% the chance to proc several buffs, debuffs and passives like Chilled, Minor Maim, and Glacial Presence and Minor Brittle for 20% critical damage. And it costs less, too.
I don't understand the point of having a Dragonknight feedback thread if there aren't any plans to actually address any of the feedback. DK has been left in a broken state for a while, most of the playerbase seems to agree that it has the worst sustain in the game, and any class tier list you can find places it at or near the bottom in both PvE and PvP due to its many issues, not the least of which is its complete lack of anything even remotely approaching decent self-healing.This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Yes please, literally anything, just give Stam DK an actual skill. Make it a spammable, make it a heal, I don't even care, but it falls so short as an actual build compared to any other class, and it isn't like Mag DK is doing particularly well either. Stone Giant should either allow unlimited recasts or work like Grim Focus or Bound Armaments and simply give you a buff like Minor Resolve for like 40 seconds as the rocks shield you and allow you to generate stacks that you can consume to deal damage, but as it currently stands it's a sad excuse for a skill.Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
GDB is so bad... I don't understand why it even scales off missing health. It's only useful when you have absolutely ridiculous amounts of health and even then only when you're about to die anyway. Compare GDB to Warden's Arctic Blast; GDB heals for 25% of your health when you are at 25% Health (execute range), whereas Arctic Blast always heals for 25% HP at any stage, on top of healing for an additional 15% max HP over 5s, stunning enemies in an AOE around you for 4s, and dealing AOE DOT damage around you with 300% the chance to proc several buffs, debuffs and passives like Chilled, Minor Maim, and Glacial Presence and Minor Brittle for 20% critical damage. And it costs less, too.
ArcVelarian wrote: »I don't understand the point of having a Dragonknight feedback thread if there aren't any plans to actually address any of the feedback. DK has been left in a broken state for a while, most of the playerbase seems to agree that it has the worst sustain in the game, and any class tier list you can find places it at or near the bottom in both PvE and PvP due to its many issues, not the least of which is its complete lack of anything even remotely approaching decent self-healing.This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Yes please, literally anything, just give Stam DK an actual skill. Make it a spammable, make it a heal, I don't even care, but it falls so short as an actual build compared to any other class, and it isn't like Mag DK is doing particularly well either. Stone Giant should either allow unlimited recasts or work like Grim Focus or Bound Armaments and simply give you a buff like Minor Resolve for like 40 seconds as the rocks shield you and allow you to generate stacks that you can consume to deal damage, but as it currently stands it's a sad excuse for a skill.Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
GDB is so bad... I don't understand why it even scales off missing health. It's only useful when you have absolutely ridiculous amounts of health and even then only when you're about to die anyway. Compare GDB to Warden's Arctic Blast; GDB heals for 25% of your health when you are at 25% Health (execute range), whereas Arctic Blast always heals for 25% HP at any stage, on top of healing for an additional 15% max HP over 5s, stunning enemies in an AOE around you for 4s, and dealing AOE DOT damage around you with 300% the chance to proc several buffs, debuffs and passives like Chilled, Minor Maim, and Glacial Presence and Minor Brittle for 20% critical damage. And it costs less, too.
The Devs just inexplicably hate Dragonknights. Every change since the DOT nerf after Elsywer has made the class worse and worse, and we haven't gotten any buffs because PvPers would whine incessantly. That's despite the fact that No-Proc-Cyrodiil has revealed that DKs have been getting hard carried by Proc sets.
Hell, I don't even trust Zeni to buff DKs without completely screwing the class up further. It's clear that they have no idea what DKs are supposed to be.
ArcVelarian wrote: »I don't understand the point of having a Dragonknight feedback thread if there aren't any plans to actually address any of the feedback. DK has been left in a broken state for a while, most of the playerbase seems to agree that it has the worst sustain in the game, and any class tier list you can find places it at or near the bottom in both PvE and PvP due to its many issues, not the least of which is its complete lack of anything even remotely approaching decent self-healing.This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Yes please, literally anything, just give Stam DK an actual skill. Make it a spammable, make it a heal, I don't even care, but it falls so short as an actual build compared to any other class, and it isn't like Mag DK is doing particularly well either. Stone Giant should either allow unlimited recasts or work like Grim Focus or Bound Armaments and simply give you a buff like Minor Resolve for like 40 seconds as the rocks shield you and allow you to generate stacks that you can consume to deal damage, but as it currently stands it's a sad excuse for a skill.Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
GDB is so bad... I don't understand why it even scales off missing health. It's only useful when you have absolutely ridiculous amounts of health and even then only when you're about to die anyway. Compare GDB to Warden's Arctic Blast; GDB heals for 25% of your health when you are at 25% Health (execute range), whereas Arctic Blast always heals for 25% HP at any stage, on top of healing for an additional 15% max HP over 5s, stunning enemies in an AOE around you for 4s, and dealing AOE DOT damage around you with 300% the chance to proc several buffs, debuffs and passives like Chilled, Minor Maim, and Glacial Presence and Minor Brittle for 20% critical damage. And it costs less, too.
The Devs just inexplicably hate Dragonknights. Every change since the DOT nerf after Elsywer has made the class worse and worse, and we haven't gotten any buffs because PvPers would whine incessantly. That's despite the fact that No-Proc-Cyrodiil has revealed that DKs have been getting hard carried by Proc sets.
Hell, I don't even trust Zeni to buff DKs without completely screwing the class up further. It's clear that they have no idea what DKs are supposed to be.
ArcVelarian wrote: »I don't understand the point of having a Dragonknight feedback thread if there aren't any plans to actually address any of the feedback. DK has been left in a broken state for a while, most of the playerbase seems to agree that it has the worst sustain in the game, and any class tier list you can find places it at or near the bottom in both PvE and PvP due to its many issues, not the least of which is its complete lack of anything even remotely approaching decent self-healing.This is from a pvp pov
Whip is the most iconic skill after leap for dk yet stamina does not have it.
Making the flame lash at least scale off of highest stats would be nice.
Casting stone giant feels clunky in pvp because you have it melee for the first cast then a ranged attack yet i dont understand why you have 12 seconds to cast the ranged ones. Make the stacks permanent as long as they are not used.
Other morph for stone giant is useless. There are better heals you can cast on yourself without needing a target, its damage is a joke and if you are playing healer resto skills are superior anyways. Change it to a truly melee stam ability as an alternative to stone giant.
Yes please, literally anything, just give Stam DK an actual skill. Make it a spammable, make it a heal, I don't even care, but it falls so short as an actual build compared to any other class, and it isn't like Mag DK is doing particularly well either. Stone Giant should either allow unlimited recasts or work like Grim Focus or Bound Armaments and simply give you a buff like Minor Resolve for like 40 seconds as the rocks shield you and allow you to generate stacks that you can consume to deal damage, but as it currently stands it's a sad excuse for a skill.Green dragon blood heal is so bad for the cost (Heck it would still be bad in pvp even if it cost 2k mag instead). Buffs you get from it are easily obtainable from potions. 8% healing received has very little impact on pvp since the pvp Buff reduces healing received already.
GDB is so bad... I don't understand why it even scales off missing health. It's only useful when you have absolutely ridiculous amounts of health and even then only when you're about to die anyway. Compare GDB to Warden's Arctic Blast; GDB heals for 25% of your health when you are at 25% Health (execute range), whereas Arctic Blast always heals for 25% HP at any stage, on top of healing for an additional 15% max HP over 5s, stunning enemies in an AOE around you for 4s, and dealing AOE DOT damage around you with 300% the chance to proc several buffs, debuffs and passives like Chilled, Minor Maim, and Glacial Presence and Minor Brittle for 20% critical damage. And it costs less, too.
The Devs just inexplicably hate Dragonknights. Every change since the DOT nerf after Elsywer has made the class worse and worse, and we haven't gotten any buffs because PvPers would whine incessantly. That's despite the fact that No-Proc-Cyrodiil has revealed that DKs have been getting hard carried by Proc sets.
Hell, I don't even trust Zeni to buff DKs without completely screwing the class up further. It's clear that they have no idea what DKs are supposed to be.
When a class crutches so heavily on proc sets and non-class skills, it's a sure sign that the class itself is lacking. No other class is so bereft of basic mechanics as DK; we have no execute, no purge, no mobility, no spammable (Stam DK), no delayed damage, and are entirely melee but receive nothing as compensation for being melee-only. Sustain is the worst of any class and healing is terrible too, when's the last time you saw a DK healer anywhere?ArcVelarian wrote: »That's despite the fact that No-Proc-Cyrodiil has revealed that DKs have been getting hard carried by Proc sets.
I'm struggling to think of how they could even make the class worse at this point, there's only so much you can do when DKs are already running mostly non-class skills.ArcVelarian wrote: »Hell, I don't even trust Zeni to buff DKs without completely screwing the class up further. It's clear that they have no idea what DKs are supposed to be.
We just need ZOS to release an expansion with a DK rework behind a paywall. Maybe then we'd get passives like "15% increased DOT damage" or "15% reduced DOT damage taken" instead of passives like "When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds" when snares are already included on every other base skill and don't require a wasted passive. Or "Increases duration of your Earthen Heart abilities by 20%" instead of just making the base skills last longer.LightYagami wrote: »In fact it's a loop:
changes and nerfs - magdks are bad - players stop playing the class - developers don't care about the low player base class when making changes - the class is worsen - more players leave the class - and so on...
Yes! The only way to get any actual buffs is to put the class behind a paywall.
On another note, with the upcoming nerf to malacaths ring, you could say DKs are getting another indirect nerf
Absolutely zero meaningful changes to DK on the PTS. Templar got a %HP heal on Focus and Living Dark, meaning that DK is now the only class in the game without %Max HP heals. GDB scales off missing health rather than total %HP, meaning that it doesn't even begin to compare to %Max HP heals until you are already in execute range, at which point you might as well already be dead in PvP. No damage buffs despite being the lowest DPS in any trial, no healing buffs despite being the worst healer in the game. What a joke.
Absolutely zero meaningful changes to DK on the PTS. Templar got a %HP heal on Focus and Living Dark, meaning that DK is now the only class in the game without %Max HP heals. GDB scales off missing health rather than total %HP, meaning that it doesn't even begin to compare to %Max HP heals until you are already in execute range, at which point you might as well already be dead in PvP. No damage buffs despite being the lowest DPS in any trial, no healing buffs despite being the worst healer in the game. What a joke.
YandereGirlfriend wrote: »Safe to say that the developers don't read this thread at all, FeelsBadMan.
YandereGirlfriend wrote: »Safe to say that the developers don't read this thread at all, FeelsBadMan.
Yup. Tired of writing paragraphs on everything wrong with DK just so the Devs can keep ignoring it.
DK is struggling. Buff the class.
ArcVelarian wrote: »YandereGirlfriend wrote: »Safe to say that the developers don't read this thread at all, FeelsBadMan.
Yup. Tired of writing paragraphs on everything wrong with DK just so the Devs can keep ignoring it.
DK is struggling. Buff the class.
They'd rather let the class die and release more premium/paywall classes a la City of Heroes.
YandereGirlfriend wrote: »Not an exhaustive list but these are the minimum changes that I would like to see:
- Max-stats-scaling Molten Whip.
- Wings providing Major Expedition.
- Cauterize healing two (or more, dream big!) targets just like Flames of Oblivion and moving Major Savagery to the base morph.
- Increasing the radius of Ash Cloud to 6 meters.
- Increasing the delayed burst damage of Inhale and no longer requiring the initial tick of damage to hit in order to trigger the secondary burst.
- Increasing Combustion to 1000 resource return.
And then if you want to get crazy:
- Corrosive Armor granting both Physical and Spell Penetration
- Magma Shell applying its shield to a full 12-player raid
And that's on behalf of both PvP and PvE and across basically all roles.
Extinct_Solo_Player wrote: »YandereGirlfriend wrote: »Not an exhaustive list but these are the minimum changes that I would like to see:
- Max-stats-scaling Molten Whip.
- Wings providing Major Expedition.
- Cauterize healing two (or more, dream big!) targets just like Flames of Oblivion and moving Major Savagery to the base morph.
- Increasing the radius of Ash Cloud to 6 meters.
- Increasing the delayed burst damage of Inhale and no longer requiring the initial tick of damage to hit in order to trigger the secondary burst.
- Increasing Combustion to 1000 resource return.
And then if you want to get crazy:
- Corrosive Armor granting both Physical and Spell Penetration
- Magma Shell applying its shield to a full 12-player raid
And that's on behalf of both PvP and PvE and across basically all roles.
ash cloud would still suck they should rework the entire ability being active on the player instead of being placed on the ground for an insane magicka cost (over 5.5k)
BejaProphet wrote: »The eclipse being based on max health has nothing to do with heals. And the % heal that the templars got was 4.5% of max health per second while standing in their rune. That is going to work out to a 2k heal over time at 45k max health. Now combined with their major resistances that is a very nice ability. But Templar tanks still haven’t been given a burst self heal akin to GDB.
Ok, but why is literally every class far, far better at healing? And templars definitely used to complain about PvE tanking, and for good reason. Probably not so much now that it's been addressed. So why can't DK healing and damage and sustain be addressed too?Why do we even want to play dk healer while there are better classes for healing? Do templars complain about pve tanking?
Show me these mythical 100k+ DPS Stam DKs that also buff groups with stagger. Show me. Because right now, and for several patches actually, Stam DK is the absolute worst DPS in trials even when taking an actual spammable and not the heaping pile of steaming garbage calling itself Stone Giant.In addition stamdk has good dps atm. Stamdks can pull 100k+ dps and buff group with stagger while magdks can pull 95k dps with insane aoe damage and buffing group with support sets and flame damage boost. The only downside is that both are melee chatacters and ranged chatacters have more advantage in this game.
Yup. Every other %HP heal in the game scales with max health, not %missing health. GDB, more like Garbage Dumpster Bin.On the other Side I agree with you about buffing/changing GDB and making it work like other max HP heals. Its also useless in PVP and I think stamdks should benefit it in PVP like coag blood on magdks, arctic on wardens and even dark cloak on nbs. All of this hp scaling heals are stronger than GDB in pvp.
For reference: https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1 This was a month ago and still just as true as ever; DK alone got more votes for worst sustain that the rest of the classes combined. Everyone knows it's an issue and nothing has been done to address it.The most important problem of magdks is their sustain. The most expensive skills and still less dps. For pvp magdk and most other magicka classes are dependent on procs. They need more buff for pvp mechanics.
Extinct_Solo_Player wrote: »YandereGirlfriend wrote: »Not an exhaustive list but these are the minimum changes that I would like to see:
- Max-stats-scaling Molten Whip.
- Wings providing Major Expedition.
- Cauterize healing two (or more, dream big!) targets just like Flames of Oblivion and moving Major Savagery to the base morph.
- Increasing the radius of Ash Cloud to 6 meters.
- Increasing the delayed burst damage of Inhale and no longer requiring the initial tick of damage to hit in order to trigger the secondary burst.
- Increasing Combustion to 1000 resource return.
And then if you want to get crazy:
- Corrosive Armor granting both Physical and Spell Penetration
- Magma Shell applying its shield to a full 12-player raid
And that's on behalf of both PvP and PvE and across basically all roles.
ash cloud would still suck they should rework the entire ability being active on the player instead of being placed on the ground for an insane magicka cost (over 5.5k)
Extinct_Solo_Player wrote: »YandereGirlfriend wrote: »Not an exhaustive list but these are the minimum changes that I would like to see:
- Max-stats-scaling Molten Whip.
- Wings providing Major Expedition.
- Cauterize healing two (or more, dream big!) targets just like Flames of Oblivion and moving Major Savagery to the base morph.
- Increasing the radius of Ash Cloud to 6 meters.
- Increasing the delayed burst damage of Inhale and no longer requiring the initial tick of damage to hit in order to trigger the secondary burst.
- Increasing Combustion to 1000 resource return.
And then if you want to get crazy:
- Corrosive Armor granting both Physical and Spell Penetration
- Magma Shell applying its shield to a full 12-player raid
And that's on behalf of both PvP and PvE and across basically all roles.
ash cloud would still suck they should rework the entire ability being active on the player instead of being placed on the ground for an insane magicka cost (over 5.5k)
Absolutely zero meaningful changes to DK on the PTS. Templar got a %HP heal on Focus and Living Dark, meaning that DK is now the only class in the game without %Max HP heals. GDB scales off missing health rather than total %HP, meaning that it doesn't even begin to compare to %Max HP heals until you are already in execute range, at which point you might as well already be dead in PvP. No damage buffs despite being the lowest DPS in any trial, no healing buffs despite being the worst healer in the game. What a joke.
BejaProphet wrote: »The eclipse being based on max health has nothing to do with heals. And the % heal that the templars got was 4.5% of max health per second while standing in their rune. That is going to work out to a 2k heal over time at 45k max health. Now combined with their major resistances that is a very nice ability. But Templar tanks still haven’t been given a burst self heal akin to GDB.
Living Dark's heal now scales with Max Health. Templar has two heals scaling off Max Health, DK has zero. Channeled Focus costs a quarter of what GDB costs, grants Major Resolve, 242 Magicka per second, and heals for 112.5% of Max Health over the duration. GDB costs 4 times as much, doesn't grant Major Resolve, and even if you had 100% of health missing (which means you're dead, btw) would only heal for 33% of your health, less than a third of what Channeled Focus now heals. Please don't call GDB a "burst heal". Getting 8% of my health back when I am already half-dead in PvP doesn't count as a burst heal. That same 45k HP build would get a whopping 3713 health "Burst Heal" from GDB when down to 50% HP in PvP. Wowee.Ok, but why is literally every class far, far better at healing? And templars definitely used to complain about PvE tanking, and for good reason. Probably not so much now that it's been addressed. So why can't DK healing and damage and sustain be addressed too?Why do we even want to play dk healer while there are better classes for healing? Do templars complain about pve tanking?Show me these mythical 100k+ DPS Stam DKs that also buff groups with stagger. Show me. Because right now, and for several patches actually, Stam DK is the absolute worst DPS in trials even when taking an actual spammable and not the heaping pile of steaming garbage calling itself Stone Giant.In addition stamdk has good dps atm. Stamdks can pull 100k+ dps and buff group with stagger while magdks can pull 95k dps with insane aoe damage and buffing group with support sets and flame damage boost. The only downside is that both are melee chatacters and ranged chatacters have more advantage in this game.Yup. Every other %HP heal in the game scales with max health, not %missing health. GDB, more like Garbage Dumpster Bin.On the other Side I agree with you about buffing/changing GDB and making it work like other max HP heals. Its also useless in PVP and I think stamdks should benefit it in PVP like coag blood on magdks, arctic on wardens and even dark cloak on nbs. All of this hp scaling heals are stronger than GDB in pvp.For reference: https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1 This was a month ago and still just as true as ever; DK alone got more votes for worst sustain that the rest of the classes combined. Everyone knows it's an issue and nothing has been done to address it.The most important problem of magdks is their sustain. The most expensive skills and still less dps. For pvp magdk and most other magicka classes are dependent on procs. They need more buff for pvp mechanics.