#stamwhip
Deals X poison damage on target. Damage is increased by Y for every class DoT applied on target. Every 3rd hit apply minor defile to target for 5 seconds, reducing their healing from every resource by Z. This effect can occur every 10 seconds.
TheUndeadAmulet wrote: »LMAO, imagine playing a DK in 2020, go back to 2015 where you belong. All the kool kids play Warden and Necromancer now
But in all seriousness, I'm impressed that ZOS has allowed for DK to get this bad. The majority of the playerbase agrees it has no redeeming qualities except for "ooga booga, me tank big bad guy gud", but even in that role DK is beginning to be out performed by nearly every other class.
LightYagami wrote: »TheUndeadAmulet wrote: »LMAO, imagine playing a DK in 2020, go back to 2015 where you belong. All the kool kids play Warden and Necromancer now
But in all seriousness, I'm impressed that ZOS has allowed for DK to get this bad. The majority of the playerbase agrees it has no redeeming qualities except for "ooga booga, me tank big bad guy gud", but even in that role DK is beginning to be out performed by nearly every other class.
That may be related to a point I usually mention... Class performance, player base, and nerf loop...
The class got nerfed continuously so the player base dropped (especially magdks in PvP). Usually the low player base won't be able to voice out lound enough to persuade the decision makers to take action and bring benefits to the minority.
Especially in PvP, if you help the minority, you effectively reduce the privilege of the majority.
If the minority get a considerable buff, the majority may immediately get angry and ask for keeping their privileges. Usually the decision makers will listen to the majority, as a result, the minority will stay weak.
Even if there is a plan to help the minority, it is very difficult not to hurt the majority too much (especially in PvP).
That's why the minority (magdk PvP) are this bad imo.
Nirntrotter wrote: »I'm not a theorycrafting whiz, just a long-time magDK spitballing/daydreaming/echoing others:
- DKs should get a more noticeable benefit from applying/maintaining many (class) dots
TheUndeadAmulet wrote: »LMAO, imagine playing a DK in 2020, go back to 2015 where you belong. All the kool kids play Warden and Necromancer now
But in all seriousness, I'm impressed that ZOS has allowed for DK to get this bad. The majority of the playerbase agrees it has no redeeming qualities except for "ooga booga, me tank big bad guy gud", but even in that role DK is beginning to be out performed by nearly every other class.
INe_Saninus wrote: »LightYagami wrote: »TheUndeadAmulet wrote: »LMAO, imagine playing a DK in 2020, go back to 2015 where you belong. All the kool kids play Warden and Necromancer now
But in all seriousness, I'm impressed that ZOS has allowed for DK to get this bad. The majority of the playerbase agrees it has no redeeming qualities except for "ooga booga, me tank big bad guy gud", but even in that role DK is beginning to be out performed by nearly every other class.
That may be related to a point I usually mention... Class performance, player base, and nerf loop...
The class got nerfed continuously so the player base dropped (especially magdks in PvP). Usually the low player base won't be able to voice out lound enough to persuade the decision makers to take action and bring benefits to the minority.
Especially in PvP, if you help the minority, you effectively reduce the privilege of the majority.
If the minority get a considerable buff, the majority may immediately get angry and ask for keeping their privileges. Usually the decision makers will listen to the majority, as a result, the minority will stay weak.
Even if there is a plan to help the minority, it is very difficult not to hurt the majority too much (especially in PvP).
That's why the minority (magdk PvP) are this bad imo.
I don't normally quote a post when my comment comes directly after it, but this deserves to be read twice...! Lmao
If Stam/Mag DKs were to receive buffs that put us closer to the top tier classes there would be so many calls for a nerf before it even left PTS!
Any shift in the meta and most people running a top tier class will cry foul if they lose a 1v1.
They couldn't lose a fight due to skill....!
It had to be that DKs were over buffed.
Great post, sir!
ArcVelarian wrote: »
INe_Saninus wrote: »ArcVelarian wrote: »
Dk buff preview:
-Reduced Leaps dmg by 25%
-Wings now aggressively attacks YOU with fireballs when the skill is activated.
-Increased the dmg of Poopfist by 2%. The skill now only hits enemies directly behind you.
HowellQagan wrote: »Stamina Whip morph + make Poopfist apply aoe off-balance on the first use? I'm not sure if that would help that skill at all, it's so weird.
Elendir2am wrote: »I am very satisfied with my DK tank and I don’t agree that DK start to be replaced in role of PVE tank. DK is still recommended tank in Tank Club for many trials and there is some think, which any other Class cannot do.
Elendir2am wrote: »I am very satisfied with my DK tank and I don’t agree that DK start to be replaced in role of PVE tank. DK is still recommended tank in Tank Club for many trials and there is some think, which any other Class cannot do.
However, ZOS declared, that they want to support horizontal possibilities of player experience. If class can excel only in one specific role, then it can hardly support such approach.
I used respect events to test my DK character as stam DD. I didn’t hunt new sets and I don’t have time to learn correct rotation. However, difference between my second character (mag Sorc) and my respected first character (DK) was so enormous.
Reminder: The best tank is what brings the most to the group, not necessarily the one that is the "tankiest". Several classes are honestly probably tankier at this point than DK, but DK on tank brings its utility and class buffs to the group, since no one else runs the class. Because it objectively sucks as both healer and DPS.
Nightblade is better for Sunspire due to Mirage's 20% AOE damage reduction and Minor Resolve, along with their far better %HP heal over time for tanking Breath. Warden is better as MT for CR, better projectile shield, better burst heal, more sustain. Sorc for higher block mitigation, better burst heal. Necro has 15% DOT damage reduction, 10% total damage reduction+ heal on Spirit Mender, Minor Protection and free 3% damage reduction + Major Protection + heal on Deaden Pain. Templar... well, ok. After next patch Templar tank gets a lot better. DK will be the only one without a heal scaling off Max HP next patch.
DK is recommended on Tank because no one wants it on any other role. Any other class can do what it does, and often better.
Elendir2am wrote: »The one advice. If we write that DK can't do well anything at all, then no one will take us seriously when addressing the class's real problems. Less is sometime more.
Elendir2am wrote: »
EDIT: The one advice. If we write that DK can't do well anything at all, then no one will take us seriously when addressing the class's real problems. Less is sometime more.
This post is 44 pages long, and yet the very first comment, back in 2018, is asking for better class healing, which we still do not have,
more mobility, which we still do not have despite being the only class limited to melee,
and an execute. Which we still do not have.
the1andonlyskwex wrote: »Elendir2am wrote: »The one advice. If we write that DK can't do well anything at all, then no one will take us seriously when addressing the class's real problems. Less is sometime more.
This.
DKs are among the top PvE tanks, and anyone claiming they aren't is just hurting the credibility of anything else they have to say.
Flame_of_Hades wrote: »i'm not kidding, my front bar is (burning talons, fossilize, coag, whip, burning embers)
my back bar is (volatile armor, degeneration(light attacks healing you is always a + when weaving), wings, Flames of Oblivion, rapid regen (maelstrom resto))
based on you using having to build around lag, im assuming you play in vivec. you can build with bar swap animation canceling in mind if you play in shor/sotha (PC NA..)
balancing should not be made around lag.... find a way to get around the lag, like playing a less laggy campaign...
Mumbles_the_Tank wrote: »the1andonlyskwex wrote: »Elendir2am wrote: »The one advice. If we write that DK can't do well anything at all, then no one will take us seriously when addressing the class's real problems. Less is sometime more.
This.
DKs are among the top PvE tanks, and anyone claiming they aren't is just hurting the credibility of anything else they have to say.
As a 4yr DK and just general tank main (multiple trifectas/multiple classes) this simply isn’t true. Top in capability is not the same as what the meta finds necessary. DK maintains its role because what it can bring for everyone else is highly necessary. It’s not because it’s an exceptional tanking class in itself. It’s just the de facto tank because you won’t bring any other role DK if you can help it.
The class has become miserable to tank on in almost every vital facet of the job over the years.
Survivability and sustain is better, smoother and easier on almost every single other class besides Templar. Next patch even that may change!
Skills are too expensive, quirky or weak. Passives are meh and all their cracks are papered over with a highly overtuned defensive ultimate. So long as you can hit Magma or Horn as a reset for all the above problems - the devs will say the class is fine. These are basically the exact same issues plaguing the class in all roles and to downplay the tanking situation in comparison will not see the class revived as a whole.
It is very far from hyperbole to point out how bad the reality of DK is even for it’s assumed role. Take Engulfing and Stonefish (both ostensibly DD skills btw) out of the equation and they would be dropped in a heartbeat.
silver1surfer69 wrote: »I Played Stam DK for 1.5 years from 2016 on and am playing it again since 2021 now. I am a pvper. I have played every class on stam except NB. Back in the day stam DK had such a worse sustain that is was very bad. That has been adressed in some buffs since. My oppinion/suggestions:
- Stam DK still need a bit sustain buff. (Compare eg Templar with getting 480 Stam or mag recovery by 1 skill, Rune Fokus)
- Compared to Mag DK, Which can heal automatically by a lot of skills, stam DK needs a bit more heal. Eg by a skill that does damage and heals you for a bit also.
- I agree with what many here already said, that Stam DK should have its identity towards a hybrid class to utilize both stam and mag. The mag part needs to be adjusted a bit for the stam dk, so it can be utilized better by the stam DK.
Thank you!