arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
brandonv516 wrote: »brandonv516 wrote: »Septimus_Magna wrote: »Sorcs have very poor self-heals
Really? Here I was thinking Critical/Power Surge and Dark Deal/Conversion were really good. I'm glad you set me on the right path though!
Thanks!
Crit Surge works, but it’s not so good without a class DOT, which is why many of us would rather have a DOT put on rune cage instead of a flat 4K.
Healing up with dark deal? Lol. 4K or so after a little less than a second and a half channel? That doesn’t save you from execute range. You need the twilight heal for that, which requires double/triple slots, and a stupid pet that dies constantly or gets stuck. And it’s *expensive*.
You dont need a class based DoT to get the heals from Power/Critical Surge.
Dark Conversion/Deal might not save you from execute range but that's why shield stacking is a thing.
I really question some people's ability to play Sorcerer when they can't survive with massive shields, Streak, and these two self heals.
arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
It would help if you’d look beyond the very narrow NB scope. The change isn’t stupid. It’s justified. If the magnitude is justified could be argued. But leaving Strife at 1803 base cost certainly wasn’t going to cut it. The alternative would have been reducing the damage significantly. Would that have made you more happy?
It would help if you’d look beyond the very narrow NB scope. The change isn’t stupid. It’s justified. If the magnitude is justified could be argued. But leaving Strife at 1803 base cost certainly wasn’t going to cut it. The alternative would have been reducing the damage significantly. Would that have made you more happy?
No it's hugely stupid. A cost increase does make sense to an extent, as I've said many times putting it at 2,100 or 2,200 would make sense, but because of the amount they chose it's very stupid
It would help if you’d look beyond the very narrow NB scope. The change isn’t stupid. It’s justified. If the magnitude is justified could be argued. But leaving Strife at 1803 base cost certainly wasn’t going to cut it. The alternative would have been reducing the damage significantly. Would that have made you more happy?
No it's hugely stupid. A cost increase does make sense to an extent, as I've said many times putting it at 2,100 or 2,200 would make sense, but because of the amount they chose it's very stupid
From the looks of it, Mag NB will essentially swap between Elemental Weapon and Funnel Health, ofc depending on what they’re going after (slightly more dmg vs offheals+ult gen/passives). Also NB sustain is still best.
Idk. It’s a huge cost increase to just throw in, and not one I like, but it’s only a minuscule nerf compared to what other classes have gone through in terms of sustain.
Trials will still be packed with Mag NBs next patch.
arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
Oakmontowls_ESO wrote: »To be fair it is odd that the best ward is also the cheapest ward. This isn't to say that hardened ward needs a cost increase. It is just inconsistent with how ZoS has balanced other class skills with comparable other skills.
arkansas_ESO wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
Cloak is an escape skill like Streak. How can Cloak not be considered a mobility skill when it gives you access to 25% extra movement speed through Concealed Weapon?
Merciless and Frags are both ranged projectiles that have certain proc conditions (frag's instant cast, merciless' 5 light attacks.) They're comparable.
"You already have an equivalent for curse. Its called cripple."
...what? How is a DOT comparable to delayed damage? Are you saying now that Burning Embers is equivalent to Sub Assault?
mr_wazzabi wrote: »Oakmontowls_ESO wrote: »To be fair it is odd that the best ward is also the cheapest ward. This isn't to say that hardened ward needs a cost increase. It is just inconsistent with how ZoS has balanced other class skills with comparable other skills.
As a reaction, ZOS should bring the cost of shields down to MATCH hardened ward, not nerf it to cost the same as Annulment.
arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
thankyourat wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
Streak and shade are very comparable shade is stronger when you are fighting on uneven terrain with cliffs and towers. Streak is stronger open field and better when caught off guard or if you are snared.
Just out of interest: Does anyone actually know the range of Streak? http://en.uesp.net/wiki/Online:Storm_Calling gives no number, but I’ve always felt it’s much less than a traditional gap closer has.
i'm quite comfy with the sustain on my Magblade. I do have Swollow Soul in my rotation but i don't spam it as much but instead heavy attack more as you are also suggesting.Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
i'm not saying it should be neglected, i just feel that one aspect of the game shouldn't factor in this strongly. but you are right, it's probably a very though thing to balance and i haven't thought of things like BGs.If you take Battlegrounds into account - which are going to be included in the base game with Update 18 - noCP isn’t some sort of marginal endeavour you can simply neglect when it comes to balance. In fact, that noCP exists is one of the reasons why balance is so difficult. ZOS continually has to find the sweet spot between an ability being actually useful in noCP and not being overpowered in CP. That’s a tough task. [...]
not really and i'm sure not twisting the argument. seem to me like you are the one twisting the argument a bit here.Which is a strawman argument (as you admit yourself because you have to twist the argument for shields and for strife) - because 9 of 10 times only annulment + hardened will be used as spammable shields.
On the other hand the times that funnel serves as a pure hot is probably the other way round when comparing it to it´s use as a dmging spammable. 9 out of 10 nbs will use strife as a dmg spammable - so the comparison is a lot more adequate.
why are you asking me? open your own thread and ask ZOS.Why is cloak still allowed to reign supreme over detect invis pots.
Why is elude still allowed to reign supreme over shuffle - YOU`RE NOT EVEN ALLOWED TO SLOT THE LATTER ANYMORE on anything but medium.
Why is incap still allowed to reigh supreme over other singletarget ultimates.
Why does NB get so many skills that don´t even have a counterpart everyone can use with similar function?
NERF NERF NERFthat's the exact reason why you can't really compare these abilities. but by only focusing on the personal shield effect you get somewhat of a reference.Comparing shields by only taking into account the shield size is either very biased or done with no knowledge about skills, sorry. Harden is the only shield without additional effects (damage for blazing, synergy for bones, magika returns for dampen, etc.).
With this kind of comments then we wonder why zos don't listen to the community....
Just out of interest: Does anyone actually know the range of Streak? http://en.uesp.net/wiki/Online:Storm_Calling gives no number, but I’ve always felt it’s much less than a traditional gap closer has.
It's 15 meters.
Malamar1229 wrote: »Force pulse doesn't heal me
arkansas_ESO wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
Cloak is an escape skill like Streak. How can Cloak not be considered a mobility skill when it gives you access to 25% extra movement speed through Concealed Weapon?
Merciless and Frags are both ranged projectiles that have certain proc conditions (frag's instant cast, merciless' 5 light attacks.) They're comparable.
"You already have an equivalent for curse. Its called cripple."
...what? How is a DOT comparable to delayed damage? Are you saying now that Burning Embers is equivalent to Sub Assault?
arkansas_ESO wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
Cloak is an escape skill like Streak. How can Cloak not be considered a mobility skill when it gives you access to 25% extra movement speed through Concealed Weapon?
Merciless and Frags are both ranged projectiles that have certain proc conditions (frag's instant cast, merciless' 5 light attacks.) They're comparable.
"You already have an equivalent for curse. Its called cripple."
...what? How is a DOT comparable to delayed damage? Are you saying now that Burning Embers is equivalent to Sub Assault?
Just because concealed gives movement speed it doesnt mean that cloak is no longer the NBs survivability skill. Thats a synergy between skills. But cloak is the cornerstone of NBs survivability. NBs use cloak to avoid taking dmg. Sorcs use their shield to absorb the dmg.
Shadow image is the kiting/mobility skill for NBs. Thats the skill that makes NBs the masters of kiting. That ability is the equivalent of streak. NBs are the masters of kiting, sorcs are the masters of speed.
No, im not saying that embers is the equivalent to sub assault. Curse isnt the equivalent to sub assault either. Frag is. Frag, merciless, potl, power lash, sub assault. Those are the burst skills.
All classes have some distinct design (wardens are debatable) but all classes still have some basic guidelines. They have their survivability skill, utility, resource management, ground based AOE, burst, "single target dot" etc. For single target dot templars have vamp bane, DKs have embers, Wardens have swarm, NBs have cripple and Sorcs have curse. Thats the purpose of curse. It serves as the sorc's "DOT". They dont have any other dot. Thats the one. The reason why its delayed dmg is to follow with the sorc's theme and unique offensive design which is delayed burst. Everything they do works like that.
If you want a class designed for delayed burst then play a sorc. Stop asking for ur NB to become a sorc.
thankyourat wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »Magblades weren’t hit quite as hard as the rest of us by Morrowind sustain changes. So they fixed that.
Welcome to the club-house with the rest of us! Take a sustain glyph or two and heavy attack once in a while and you’ll be okay.
Cool. Do I now get a cheap second shield to stack with my Harness and Curse to make up for the damage I lose by building for sustain?
Trade you hardened ward for cloak, and curse for merciless!
We all have access to the pay to win goodies next patch.
Cloak isn't comparable to Hardened, it's comparable to Ball of Lightning. Merciless is comparable to frags. So where's my curse and hardened?
Actually no, shadow image is the equivalent to streak. Those are called mobility skills. Cloak is the equivalent to hardened. Those are called survivability skills. You already have an equivalent for curse. Its called cripple.
P.S. Merciless is "comparable" to frags. Lol. Good one.
So just tooltip damage wise my merciless has a tooltip damage of 20k and my incap has a value of 15k. On my sorc running the same gear my Crystal frag tooltip is 17k and curse is 14k. So frag and merciless are not comparable there is a 3k difference there. Crystal frag actually hits harder than incap and curse comes pretty close to incap damage. Here's the difference though since neither of those abilities are ultimates you can combine those with a ultimate for even more damage. Magblade has alot of de-buffs though like defile and breach and 20% damage increase after incap but overall damage the sorc burst combo is higher.
Streak and shade are very comparable shade is stronger when you are fighting on uneven terrain with cliffs and towers. Streak is stronger open field and better when caught off guard or if you are snared. Cripple is more comparable with mines than curse. I do agree Cloak is the nightblade version of hardened but they are completely different skills Cloak is used more as a reposition tool or a couple seconds of being untargetable to get your buffs up. While hardened is used to be more tanky. Overall the classes are pretty comparable
The base damage of Strife (1749) and morphs (1803) is close to Force Pulse (3 x 579 = 1737) and more than twice of Elemental Weapon (739).