Well the lvl from 0 to 50 was never really a percived issuse was it? It actually crafting gold jewlery.
The mats required to get gold jewlery is in my mind the issuse.
I can see getting a purple someday. I dont ever see getting g gold if deconstructing gold is the only way.
I habe never gotten a gold ring or necklace. I honestly only see hard core trial peeps and pvpers gettting gold. Seems all but impossible for pve to get gold. Unless u csn get from seams???
I can see getting a purple someday. I dont ever see getting g gold if deconstructing gold is the only way.
I habe never gotten a gold ring or necklace. I honestly only see hard core trial peeps and pvpers gettting gold. Seems all but impossible for pve to get gold. Unless u csn get from seams???
I presume gold mats will come in the same way as the other crafting lines: random drop from raw mats refining and writs. No?
I can see getting a purple someday. I dont ever see getting g gold if deconstructing gold is the only way.
I habe never gotten a gold ring or necklace. I honestly only see hard core trial peeps and pvpers gettting gold. Seems all but impossible for pve to get gold. Unless u csn get from seams???
I presume gold mats will come in the same way as the other crafting lines: random drop from raw mats refining and writs. No?
Yes but 1/10th since you get dust and you need 10 of those to make a grain and upgrading jewelry uses the same amounts of grains as the other crafts use their upgrade mats.
Thanks so much for this write up. So happy people like you exist. No grind should be THIS bad for a new crafting profession.
I don't have any clue how the numbers for this got so f***ed up and passed through this close to release.
Did devs even look at the old professions or did they just wing it??
Keep cracking the corporate whip Zenimax execs. Gotta get them releases out before they're even done or tuned.
Pretty much what other folks have pointed out: artificially inflating the "content" of this "chapter" because it lacks in every other way. If I were ZOS, I'd be embarrassed to call this a freakin chapter.
Apache_Kid wrote: »
Apache_Kid wrote: »
And what result are you looking for, I ask?
Gallagher563 wrote: »What I wanted was to be able to craft and upgrade new jewelry while I am leveling. I wanted to be able to upgrade sets like SPC to gold that are not available from the golden. It looks like I won't be upgrading or crafting any hundings jewelry any time soon because the grind to blue is more than it would take to get gold trials jewelry.
Facefister wrote: »With the ease of getting purple jewelry, I think they should make jewelry crafting a direct equal to materials needed compared to other crafting professions for improvement to epic (purple) levels. I think cutting the jewelry material requirements for legendary (gold) improvements in half of what they are on PTS would be a good compromise.
This would basically equal no/minimal grind to craft jewelry and improve to purple, but would still require a sizable grind to improve crafted/dropped rings to gold. It's still a bare minimum of deconstructing 40 gold jewelry pieces or refining an estimated 8500 raw materials (based on that one post some pages ago in this thread). Gold jewelry is what ZOS should be focusing on keeping "special" and not crippling the ability to craft ALL jewelry.
Yes that would be better but it would still be a band-aid for a "problem" with multiple easier solutions. The basic problem with their approach to jc crafting is that we're not buying that jewelry deserves a 10X trait and upgrade mats requirement relative to the other 9 gear slots.
- They are already heading down the road of "perfect" gear for the hardest elite content. That takes care of getting gear in lower difficulty content and then upgrading it to be the same as what drops in elite content.
- They could easily separate upgrading drops from upgrading crafted jewelry by adding a simple extra component with a rareish RNG drop chance in order to upgrade drops but not crafted.
Those are just two possible other ways of accomplishing the same goal while still making jewelry crafting fun and accessible for new players and casuals. I'm sure there are many other ways also if they just put their thinking caps for a moment.
As I suggested in one of my previous posts, the balancing of JCrafting would be following:This would eliminate the horrendous grind for crafted and overland sets and at the same time it would keep the value and rarity of Dungeon/Trial jewelry.
- JCrafting, and upgrading should be equal to the other crafting professions. This also includes raw materials and their refinement.
- Upgrading Dungeon or Trial jewelry should require an extra component, which will randomly drop at the last boss of the Dungeon or Trial. A purple upgrade-item on Normal, a gold upgrade-item on Veteran and a guaranteed gold upgrade-item on Hardmode.
- There is a difference between the Dungeon and Trial drop- You can't farm veteran hardmode Dungeons for your War-Machine rings.
From a Stam-DD standpoint of view, there is literally no point on farming weeks for purple Hunding's Rage jewelry when I can get golden Vicious Ophidian jewelry from vAA in a day or two.
Gallagher563 wrote: »What I wanted was to be able to craft and upgrade new jewelry while I am leveling. I wanted to be able to upgrade sets like SPC to gold that are not available from the golden. It looks like I won't be upgrading or crafting any hundings jewelry any time soon because the grind to blue is more than it would take to get gold trials jewelry.
Gallagher563 wrote: »What I wanted was to be able to craft and upgrade new jewelry while I am leveling. I wanted to be able to upgrade sets like SPC to gold that are not available from the golden. It looks like I won't be upgrading or crafting any hundings jewelry any time soon because the grind to blue is more than it would take to get gold trials jewelry.
BlackStar300 wrote: »After reading this *** I'm really considering cancelling my pre-order. I bought Morrowind, but didn't think the zone gave much and I was really excited for SS and what huge new things it would bring, but when ZOS seriously locks things so heavily like this and I understand that maxing crafting and trait research isn't easy and the house mount training takes 6 months, but requiring 10x more and getting 1/10 mats means essentially 100x more work for this.
What happened to wanting to close the gap of the 1% with the lower people? How much work is worth to craft a damn green jewelry piece? I love ZOS, but purchasing this "Expansion" seems supportive of their practices and I am honestly not okay with this. And I wasn't even really grabbing SS for the jewelry craft, but I really hope you're not serious ZOS.
Gallagher563 wrote: »What I wanted was to be able to craft and upgrade new jewelry while I am leveling. I wanted to be able to upgrade sets like SPC to gold that are not available from the golden. It looks like I won't be upgrading or crafting any hundings jewelry any time soon because the grind to blue is more than it would take to get gold trials jewelry.
Then where will you spend your time? Farming trials? Grinding upgrade mats? Rage quitting?
I have exactly 2 pieces of gold jewelry (1 War Maiden ring and 1 burning spellweave ring). I personally don't feel my gameplay has been diminished because I mostly have purple jewelry.
And I feel your pain with Hundings. I think we all have the same aspirations (hundings, juli, shacklebreaker, etc.). But you are either on board with theGallagher563 wrote: »What I wanted was to be able to craft and upgrade new jewelry while I am leveling. I wanted to be able to upgrade sets like SPC to gold that are not available from the golden. It looks like I won't be upgrading or crafting any hundings jewelry any time soon because the grind to blue is more than it would take to get gold trials jewelry.
There's nothing stopping you from doing that (if you purchase the chapter, that is). It may be an onerous task, but it can be achieved. Consider it a personal challenge
Then where will you spend your time? Farming trials? Grinding upgrade mats? Rage quitting?
I have exactly 2 pieces of gold jewelry (1 War Maiden ring and 1 burning spellweave ring). I personally don't feel my gameplay has been diminished because I mostly have purple jewelry.
And I feel your pain with Hundings. I think we all have the same aspirations (hundings, juli, shacklebreaker, etc.). But you are either on board with the
There's nothing stopping you from doing that (if you purchase the chapter, that is). It may be an onerous task, but it can be achieved. Consider it a personal challenge
starkerealm wrote: »Oh, wow... a more extreme grind than collecting vouchers. Or completing Militant Order and Akaviri. Or collecting Nirncrux to complete 9 trait research. Or getting Master Angler. More extreme than getting the three Sewer polymorphs.
The most extreme ever, because collecting all 14 pages of Buoyant Armiger can be comfortably done in a weekend.
How's that excitement for jewelry crafting now?
There is an easy solution, though: increase the drop rate of grains. They currently drop at the same rate as full upgrade mats of other crafts. (50% per decon, 15% green per refinement, 12.5% blue per refinement, 7.5% purple per refinement, and 5% gold per refinement.) If, for example, deconstruction always guaranteed at least 1 grain, with the chance of sometimes getting multiple grains, the drop rate would still be substantially lower than that of the other crafts, but not quite as insane as it currently is on the PTS. As it stands, jewelry crafting isn't fun. It isn't accessible. And I don't see myself seriously using it any time this year.
@ZOS_GinaBruno @ZOS_RichLambert
Apache_Kid wrote: »
...
You relaize even purple jewelry is going to be painstakingly difficult to craft.
I want Jewelry crafting to behave exactly like the other crafting professions in regards to upgrade costs. Do you understand now?
Apache_Kid wrote: »
...
You relaize even purple jewelry is going to be painstakingly difficult to craft.
I want Jewelry crafting to behave exactly like the other crafting professions in regards to upgrade costs. Do you understand now?
I have always understood. The point is to make it painstakingly difficult. This is not an oversight or accident on the part of ZOS - it's intentional.
Clearly you don't like it; but...so what? What's your plan?
Apache_Kid wrote: »Apache_Kid wrote: »
...
You relaize even purple jewelry is going to be painstakingly difficult to craft.
I want Jewelry crafting to behave exactly like the other crafting professions in regards to upgrade costs. Do you understand now?
I have always understood. The point is to make it painstakingly difficult. This is not an oversight or accident on the part of ZOS - it's intentional.
Clearly you don't like it; but...so what? What's your plan?
Complain about it until they change it. What else can i do? I'm not just gonna sit here and accept it without letting it be known that it's really lame. By all means tho, continue to be served your **** sandwich and not complain about it. That's not the way i go through life tho.
Apache_Kid wrote: »Apache_Kid wrote: »
...
You relaize even purple jewelry is going to be painstakingly difficult to craft.
I want Jewelry crafting to behave exactly like the other crafting professions in regards to upgrade costs. Do you understand now?
I have always understood. The point is to make it painstakingly difficult. This is not an oversight or accident on the part of ZOS - it's intentional.
Clearly you don't like it; but...so what? What's your plan?
Complain about it until they change it. What else can i do? I'm not just gonna sit here and accept it without letting it be known that it's really lame. By all means tho, continue to be served your **** sandwich and not complain about it. That's not the way i go through life tho.
I think you misunderstand. I don't like it at all. I also have perspective. There is so much more to the game than this rather trivial annoyance over jewelry crafting.
Now, your tone has taken on an air of hostility where none was needed. Goodbye.